Kingdom Hearts

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Maybe due to the last arc of the game
Xion part is bullshit tho
Something about Sora´s memories ending up in Xion and leaking into Roxas to force the whole "Roxas must join Sora" thing.

Does anyone know the editor from Naruto?
He was responsible for keeping furshit out of it, the name Gaara and Zabuza and chakra having only five elements and no random element shit.

Nomura needs a tardwrangler so bullshit doesn´t make it into the game like Subject X.

KH3 didn´t need the Foretellers it needed a conclusion that doesn´t scream "Xehanort is dead and now go after the people behind him"
 
An early look at Nomura's interview with Famitsu.
-- Congratulations on the 20th anniversary of the Kingdom Heart series.

Nomura: Thank you.

-- How does it feel, looking back on these past 20 years?

Nomura: When I look back, I realize how much time has passed, though it certainly doesn't feel that way as of late.

-- It's been three years since Kingdom Hearts III released.

Nomura: That's right. But during those three years, we've wrapped up Kingdom Hearts Union X and released Kingdom Hearts III Re Mind, Melody of Memory, and the cloud versions on Nintendo Switch, so time seemed to pass in the blink of an eye.

-- This series has been going on for 20 years, but there are many young fans as well. It really hit me when I saw the attendees at the 20th anniversary event.

Nomura: Yes, that's right. I feel that Kingdom Hearts has many fans who are relatively young. I think the appearance of Disney properties arouses their interest.

-- There were a lot of valuable materials exhibited at the venue. You had a message posted on Sora's statue, but there was a letter "x" on the third line from the bottom. What does it mean?

Nomura: It contains a hidden message, and the "x" is a clue. I've seen people discussing it on social media, but no one seems to have arrived at the answer yet.

過去の振り返りをしてみると
思えばこのキングダムハーツは
自分の持ち得る全でを注いで来た作品です。
完成してどうしても抜け殻になりがちですが
皆さんに喜んで頂きたいと
いつもそういう気持ちで心を奮い立たせて来ました。
作中語られる心の物語とは、
その行方、もういなくなってしまったり
もう会えなくなった離れた心への願いです。
いつも心は
傍にあるという思いを込めています。
x
20年支えて頂き本当に感謝しています。
そしてこれからもよろしくお願いします

-- I did think there was something rather peculiar about the phrasing of that message, with the "x," line breaks, etc. There must be a trick to it.

Nomura: It was very difficult to come up with (wry smile). I wanted to convey a message through my thoughts on the 20th anniversary in the text as you see it. I had to make it look a little unnatural so that people would discover the mystery, and then plant the hidden message on top of that.

-- I'll try to decipher it myself later (laughs).

Nomura: It's pretty hard, isn't it? None of our staff could figure it out either (laughs).

-- I was surprised by the faithful recreation of the area surrounding Shibuya Hikarie, the venue in which the event took place, in the Kingdom Hearts 4 trailer. Did you purposefully decide to hold the event there?

Nomura: We wanted to do it at Shibuya Hikarie if possible. Shibuya is an easily recognizable landmark, and you can recreate the real world more realistically in a game if you're familiar with the setting.

-- Is Shibuya part of the world of Quadratum?

Nomura: Yes, it is.

-- While we're on that topic, is there any possibility of a reunion with the characters from The World Ends With You, who appeared in Kingdom Hearts 3D?

Nomura: Strictly speaking, it is a different world from the Shibuya of The World Ends With You. Some fans believe there is a connection to TWEWY and Stranger of Paradise: Final Fantasy Origins, but there's really no such thing.

-- Is the room where Sora wakes up also in Shibuya?

Nomura: That is located in Minami-Aoyama.

-- A great location! (laughs) So you've even established that?

Nomura: Yes, we've also specified the room layout. The furniture and whatnot haven't been decided yet, so the interior will be undergoing some changes. That room will serve as the base for the early parts of the game.

-- What kind of world is Quadratum? In Melody of Memory, it was described as "the other side of our world." Is this a new world that does not belong to the Realm of Light, Realm of Darkness, or Realm Between?

Nomura: That's one interpretation.

-- In the trailer's narration, Quadratum was described as "a world full of life- but for you and I, it's similar to an "afterworld," I suppose." What does this mean?

Nomura: It means that perception changes depending on your viewpoint. The Master of Masters says something along those lines in UX.

From Sora's point of view, Quadratum is a world on the other side of his own world and reality: a fictional world. However, from the point of view of the inhabitants of Quadratum, their world is the real one, and the place Sora and his friends hail from is the other side, the fictional world.

This time, I think the theme will be something akin to the "contrast between people from different positions."

-- I see. The narrator is Strelitzia, and she's also from Sora's side, so that's why she says "for us," right?

Nomura: That's correct.

-- I've been told that the male narrator is the same person who voiced over the footage of Kingdom Hearts Missing-Link?

Nomura: Yes, it's the same character being played by the same person. The character is someone who has already appeared in the series, but this is the first time they've been voiced.

-- The place where Donald and Goofy are is the original world, right? What would a realistic Sora look like in the original world?

Nomura: Donald and Goofy are looking for clues to Sora in the original world. Everything you saw in the trailer before the title appeared is from Quadratum, and Sora will look realistic there, but if he returns to the original world, then the shaders will make him look like Donald and Goofy.

-- The battle scenes show Keyblade transformations and free-running, giving the impression that this is an evolution of Kingdom Hearts III.

Nomura: Yes, that's right. In the video, you can also see button icons that appear when an enemy punches you. You can think of that like the reaction commands we had in Kingdom Hearts II.

-- Oh, so it's a command that appears briefly under certain circumstances and, if successfully executed, triggers a special action.

Nomura: The reason it's appears with a black circle is because we haven't announced the platforms yet.

-- I see.

Nomura: After KH3 released, we saw quite a few people asking for reaction commands to return, so we brought them back.

-- The word "Build" is at the bottom of the command window on the lower left. What does it refer to?

Nomura: The battle concept this time around is "Scrap & Build," with Build being the command that represents it.

-- "Scrap & Build"... What is that exactly?

Nomura: I can't give you the details yet, but destruction and reconfiguration are key. Please wait for more information.

-- Kingdom Hearts 4 lies in the Lost Master Arc, but to what saga does Kingdom Hearts Missing-Link belong to?

Nomura: The Kingdom Hearts series does not solely include the Dark Seeker Arc up to Kingdom Hearts 3, and the Lost Master Arc from Kingdom Hearts 4. There is also the X series that includes Kingdom Hearts X, Union X, and Dark Road. Kingdom Hearts Missing-Link is a work that fills in the blank period and bridges them together.

-- We see Brain in the trailer for KHML. Is he the main character?

Nomura: No, the main character will be the player themselves. It's a create-an-avatar game like KH Unchained X.

-- The game seems quite challenging, with a focus on action-packed battles that can be enjoyed in multiplayer, as well as the addition of location-based game elements utilizing AR technology. You say that you can move around without actually leaving the house. Does you mean the character is the one who can do the moving?

Nomura: Yes. There's a Street View in Google Maps, isn't there? You just tap on the place you want to see and it'll take you there. I imagine KHML to be just like that.

-- So suppose I wanted to go to Okinawa on foot.

Nomura: You certainly could, but it'd take quite a bit of time to get there (laughs). By using points, you can teleport immediately to the place you want to go.

-- So if you don't want to spend the points, you can go out and walk around yourself. It's up to the player.

Nomura: Correct.

-- If the field is linked to the real world, does that mean we won't see any Disney worlds in the game?

Nomura: We're experimenting with a variety of things, but depending on the timing, the terrain and atmosphere will be partially based on Disney world motifs.

In the early stages of development, we covered the entire map with all sorts of motifs as though it were a skin, but it seemed like overkill, so we're trying to balance things out.

-- Collecting figure-like pieces sounds pretty interesting, and multi-action battles seem like they'll be fun.

Nomura: I'm trying to do something sharp that I can't do in the main story. Please look forward to the closed beta test scheduled for this fall.
TL;DR for KH4:
  • There was a hidden message on Sora's statue at the event. It relates to the narrator who voices the KH4 and Missing Link trailers. Japanese fans deciphered it pretty quickly despite Nomura saying it was difficult and it's Sigurd, who appears in Union X.
  • Sora's realistic design in the trailer is exclusive to Quadratum. If he returns to the original world, the shaders will make him look like Donald and Goofy at the end of the trailer.
  • Reaction commands from KH2 are returning due to popular demand.
  • Quadratum is entirely unrelated to the Shibuya found in The World Ends with You. There are no connections to speak of. Further, this is a new world unrelated to any we've seen before.
  • Sora's apartment will act as the base/hub for the game's early stages.
  • The fourth option of the command menu says "Build," relating to the concept of the "Scrap and Rebuild system" that will be discussed more at a later date. It's a concept of destruction and reconstruction.
  • One of the central story ideas will be exploring how Sora's home realm is fictitious to Quadratum natives and vice versa.
 
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beast got a lot of millage in KH1 but yeah, you can blame a lot of that on disney. Even as far back as 1 they didn't want too much crossover between property's.
Part of that is, according to rumors, due to internal policies within the company that dictate how crossovers and cameos work in Disney’s animated ventures.

From what I remember it goes like this…
  • Disney’s animated films can’t have major crossovers with other Disney animated films but the can have cameos that don’t have a major influence in the plot. Examples include Pumbaa from The Lion King, Carpet from Aladdin, and Belle from Beauty and the Beast popping up in The Hunchback of Notre Dame. There are ways around this, usually by framing the cameos in question as being separate from the actual characters.
  • Disney’s TV animation is generally a free-for-all due to the level of scrutiny in those productions but show-film crossovers have to occur within the show. This doesn’t include little nods towards other Disney productions and, due to how incestuous production teams are between studios, even non-Disney productions.
  • Disney’s theatrical and televised animated shorts involving original IPs aren’t affected by any of these restrictions as long as they don’t interfere with other contracts and licenses, Mickey‘s appearance in KH1 was originally going to be bigger but it was reduced to silhouette at the end of the game due too another studio having the license for him at the time and IIRC Nomura tried to get Oswald the Lucky Rabbit into the series at some point after Disney bought the rights to him but was stonewalled by the suits.
 
  • Quadratum is entirely unrelated to the Shibuya found in The World Ends with You. There are no connections to speak of. Further, this is a new world unrelated to any we've seen before.
  • Sora's apartment will act as the base/hub for the game's early stages.
  • One of the central story ideas will be exploring how Sora's home realm is fictitious to Quadratum natives and vice versa.
This is just a rehash of KH2. Twilight Town was a new world that you were in a "base/hub" for a while as "early stages" until whenever the story felt like progressing you forward. Also Roxas' "realm" was a fake creation of the actual Twilight Town.
 
Also Roxas' "realm" was a fake creation of the actual Twilight Town.
Nomura's new favorite word to throw around, after exhausting heart, darkness, and light, is "fiction" or "unreality" because apparently according to the fucking rhythm game Quadratum is seen as an apparently "fictional" world or whatever. It is like calling a world, a "world of light" or a "world of darkness", now we've just replaced those two words with "fiction", whatever the fuck that means in this context.

Yes this fictional video game has its own definition of fictional and "unreality" that is meant to mean something specific to this lore as obviously this "unreality" exists in some form in this fictional universe, because fuck you that's why.
 
Disney’s theatrical and televised animated shorts involving original IPs aren’t affected by any of these restrictions as long as they don’t interfere with other contracts and licenses, Mickey‘s appearance in KH1 was originally going to be bigger but it was reduced to silhouette at the end of the game due too another studio having the license for him at the time
Ironically this was one of the best fucking decisions the series had.
 
Nomura's new favorite word to throw around, after exhausting heart, darkness, and light, is "fiction" or "unreality" because apparently according to the fucking rhythm game Quadratum is seen as an apparently "fictional" world or whatever. It is like calling a world, a "world of light" or a "world of darkness", now we've just replaced those two words with "fiction", whatever the fuck that means in this context.

Yes this fictional video game has its own definition of fictional and "unreality" that is meant to mean something specific to this lore as obviously this "unreality" exists in some form in this fictional universe, because fuck you that's why.
Remember when Kingdom Hearts was about a boy and his keyblade trying to find his friends so they can all go back home
 
Ironically this was one of the best fucking decisions the series had.
Pretty much, what‘s really funny is that many of the examples some fans use to say that KH has some form of DTVA rep (Scrooge McDuck, Sparky, and even the Beagle Boys) can actually be written off as not being the case if someone did some research on said characters.

But to be fair it may be creeping in, Union Cross had a set of DuckTales 2017-themed Medals that players could pull from back in 2018 and both Launchpad and Webby are present.
 
Nomura's new favorite word to throw around, after exhausting heart, darkness, and light, is "fiction" or "unreality" because apparently according to the fucking rhythm game Quadratum is seen as an apparently "fictional" world or whatever. It is like calling a world, a "world of light" or a "world of darkness", now we've just replaced those two words with "fiction", whatever the fuck that means in this context.
The thing is... I dont think It's really about the concepts of "unreality" so much as Sora being put in a situation that makes him question his own existence and have him confront darker problems

So basically this scene on crack.





Yeah I know KH3's ending was kinda bullshit, but after doing research, playing remind and going over it in my head. Im pretty sure this is going to be Sora's swan song and I am really dam excited for it.

Love him or hate him, Nomura and his team have always been willing to push the boundary's of what is acceptable in a Disney game. So it's only fair he goes full crossover evangelion at the end and fucks some shit up.
 
The thing is... I dont think It's really about the concepts of "unreality" so much as Sora being put in a situation that makes him question his own existence and have him confront darker problems

https://youtube.com/watch?v=Br9zd0KkFTU:22So basically this scene on crack.





Yeah I know KH3's ending was kinda bullshit, but after doing research, playing remind and going over it in my head. Im pretty sure this is going to be Sora's swan song and I am really dam excited for it.

Love him or hate him, Nomura and his team have always been willing to push the boundary's of what is acceptable in a Disney game. So it's only fair he goes full crossover evangelion at the end and fucks some shit up.
I'm more talking about the phrasing and how they introduce these things, then what it actually means. When a game as nutty as KH starts throwing around terms like "fictional world" or "unreality" I can't tell what it is even trying to get at or how literal it is trying to be. These terms and "big brain" concepts are framed in this weird pseudo intellectual way in how they talk about them. Based how they "answered" all the developments building up to KH3, I have basically no faith it'll be done well (beyond riffing material).

Nomura rewrote KH3's ending so many times and it was garbage, and Remind almost made it worse in some ways because Lingering Will becomes a jobber instead of probably the more redeemable part in base KH3 when he loses just so Sora can finish the fight again. Aqua was a joke, Riku became a jobber and his whole light and darkness mix concept just feels ignored, Mickey is just worthless despite how they try to hype him up, Kairi is wasted time, Axel/Lea literally gets insulted within the game itself despite all the hype they tried to drum up around him, and it just goes on and on. The fact no one in the BBS trio gets to fight in the Xehanort final boss floors me to this day.

So outside of riffing on it and seeing the asinine writing, I don't think KH4 as a plot will be good. I'm sick of the "Whenever you get an answer to anything, it asks at least 3 more questions" style of writing this series has, and I have nothing against following deep lore and convoluted anime plots I just hate the way KH does it.
 
https://www.khinsider.com/forums/in...rk-road-in-extended-famitsu-interview.234131/

Famitsu has published their extended interview with Tetsuya Nomura, covering the Kingdom Hearts series's 20th anniversary and event, as well as the newly announced Kingdom Hearts IV and Missing-Link. The Q&A that was already published in the web interview was omitted.
-- I was surprised by the faithful recreation of the area surrounding Shibuya Hikarie, the venue in which the event took place, in the Kingdom Hearts 4 trailer. The video was rendered in Unreal Engine 4, but with development moving to Unreal Engine 5, it seems that the graphics will become even more impressive.
Nomura:
Currently, we've already begun working in UE5, so this may be the only time we show you footage from UE4. The next time we show the game should be in UE5, so please look forward to it.

-- Is the room where Sora wakes up also in Shibuya?
Nomura:
That is located in Minami-Aoyama. However, the location of the main unit is different from what you see from the balcony, so the Osaka staff will come by later on to do some location scouting to make adjustments.

-- Melody of Memory featured a woman who was familiar with Quadratum. She was only voiced and not shown, but will she appear in KHIV?
Nomura:
That is still a secret. As I said at the event, there was a time when I wasn't sure whether I would choose KHIV or VERUM REX as my next project. However, she is a central VERUM REX character.

-- I see.
Nomura:
There seems to be a lot of anticipation for VERUM REX overseas (bitter smile). When Yozora was first introduced in KHIII, I got the impression that his reception was less than welcoming, but I guess that was not the case.

-- The logo has been redesigned.
Nomura:
With the start of a new story, we took the opportunity to simplify the font. However, we wanted to retain that "KH" feel in spite of the new simplicity, so it took a lot of trial and error to reach a design that struck the right balance.

-- One year has passed since KHIII, so Sora's character design in KHIV is slightly more mature. His hair is silky and realistic, and even the impression he gives off has changed.
Nomura:
Even when we were working on KHIII, there were discussions within the team about how realistic we should make the characters. We certainly could have made the hair silky smooth in KHIII if we wanted to. This time, since we are starting anew with the Lost Master Arc, we decided to make some drastic changes. The [characters'] appearances also match the nature of the world [they're in].

-- I hope we will meet Sora again, looking as he did in KHIII. Has this new costume design been finalized?
Nomura:
No, not yet. There may still be some finer changes, such as with the details. As for the silhouette, I think it'll be similar to the one in this trailer.

-- The Master of Masters and his six disciples, the "Lost Masters," disappeared after the Keyblade War in Unchained χ. What happened to them?
Nomura:
Even though we didn't show exactly what happened, we do know that five of the Foretellers, with the exception being Luxu, vanished after the Keyblade War.

-- So, they disappeared. But in KHIII's epilogue, Luxu "summons" his fellow disciples back and they are reunited. Are the Lost Masters a threat to Sora and his friends?
Nomura:
Simply put, the Lost Masters are an opposing force like Organization XIII. However, not all of them have the same intentions. Their motives will be newly depicted in KHIV, so in that sense, I hope you will enjoy this new arc from the very beginning.

-- Who are the two wearing black coats in the trailer? One of them seems to be the Master of Masters...
Nomura:
That's still a secret (laughs). By the way, in addition to Oka (Masaru Oka) who has worked with me on scenarios for the KH series up until now, I've asked Ishibashi (Akiko Ishibashi), a newcomer to the KH series, to join us in writing the scenario for KHIV. This marks the start of our 3-person team.

-- Why did you ask Ishibashi [to join you]?
Nomura:
The biggest reason is because of how she factors into approaching new users, from the perspective of someone who has no experience with the KH series. She did a great job of integrating the characters' values and principles in NEO: The World Ends With You and other works, and I thought her way of thinking would be well-suited for KH.

-- About the EX gauge in the lower right...?
Nomura:
Please wait for more information on that.

-- Changing the subject, what did you request for the new songs used in the trailer?
Nomura:
I requested a sense of anticipation building towards the latter half, so you'd feel like you're waiting for a hero to appear. It was very difficult since I had to ask for adjustments to be made to the length of the song to match that of the video at the last minute. For Missing-Link's song, I wanted it to have vocals throughout, so the chorus was included in this trailer.

-- What are the "societies that sprawl and branch like veins" mentioned in the trailer?
Nomura:
KH Missing Link takes place about 4 generations after Ephemer's time. His descendents have each formed their own societies: the main family who carries his bloodline is the "Society of Successors", while the branch family who doesn't is the "Society of Non-Successors".
Just like KHIV, we're considering how to approach new users and have asked Fukazawa (Ruiko Fukazawa), another newcomer to the series, to write the scenario.

-- The Keyblade seems to be strengthened by setting "pieces," which are shaped like figurines. That's pretty unique.
Nomura:
We wanted them to look rich, so we made them in the form of figurines. The pieces can be obtained not just from the gacha, but also in the field. For example, you might get a message that says "___ pieces are currently available at ___ in Shibuya."

-- I spotted some pieces in the trailer that resembled Terra, among other characters. Terra is a character who hails from a time period long after Missing-Link, so are the pieces just created for the purposes of the game?
Nomura:
The purpose of this association [between characters and pieces] is to collect records of all the worlds' pasts, presents, and futures. Each piece provides information on its character from all eras, and you'll be able to draw upon their abilities to fight.

-- I see. The battles look like the action in KHIII.
Nomura:
The project started in parallel with KH Union Cross. We knew that if we were going to make the next mobile iteration of KH, we had to make sure it'd play similarly to the mainline games in order to satisfy the audience. Therefore, it was inevitable that we'd aim to create an experience that'd be close to the action you'd find in those titles.

-- Collecting figurine-like pieces sounds interesting, and the multiplayer action battles look quite fun.
Nomura:
We're trying to create sharp things that we might not be able to accomplish in the mainline games. Please look forward to the closed beta test scheduled for this fall.

-- You mentioned that you added additional scenarios to KH Dark Road, more than what was originally planned.
Nomura:
Initially we were planning to include the [other] classmates, as well as delve further into Xehanort's companions. However, due to a change of plans, I asked Kanemaki (Tomoco Kanemaki), who also worked on KH 358/2 Days and writes the series' light novel adaptations, to put together a scenario with a limited number of stories. The plan received further changes after that, and I had the team's scenario writers make adjustments to focus solely on Xehanort. However, I felt that we were losing too much by making all of these cuts, so I decided to add them back in at the end. As I said at the event, you'll even learn why Master Xehanort became bald (laughs).

-- Oh (laughs). I'm looking forward to it. Lastly, what plans do you have for the remaining duration of KH's 20th anniversary?
Nomura:
KH Dark Road is nearing completion, and the two women who are working on the event scenes are giving their all, so please give them your support. It'll just be a little bit longer. KH Missing Link is scheduled for a closed beta test this fall. KHIV's development is being prioritized, and we don't have plans to release additional info for a while.
I'm hoping to put some other stuff together, so please wait for more information from official announcements.
 
Nomura: Currently, we've already begun working in UE5, so this may be the only time we show you footage from UE4. The next time we show the game should be in UE5, so please look forward to it.
Oh goodie, so Sora's weird-ass feet will be even MORE detailed.
 
Nomura rewrote KH3's ending so many times and it was garbage, and Remind almost made it worse in some ways because Lingering Will becomes a jobber instead of probably the more redeemable part in base KH3 when he loses just so Sora can finish the fight again. Aqua was a joke, Riku became a jobber and his whole light and darkness mix concept just feels ignored, Mickey is just worthless despite how they try to hype him up, Kairi is wasted time, Axel/Lea literally gets insulted within the game itself despite all the hype they tried to drum up around him, and it just goes on and on. The fact no one in the BBS trio gets to fight in the Xehanort final boss floors me to this day.
Im not going to tell you KH3 is a masterpiece, far from it. It was a glorified tech demo not worth the countless year wait, but I was sympathetic to Nomura's desire to rush it out the door so he could make what he actually wants to make. He all but admits that's what happened in the KH3 art book

1650400221546.png



I firmly believe the behind the scenes drama with Versus derailed his plans for KH a lot more then anybody realizes. Becouse of that im a lot less critical of him, especally now that Remind and Stranger of Paradise have come out.


So outside of riffing on it and seeing the asinine writing, I don't think KH4 as a plot will be good. I'm sick of the "Whenever you get an answer to anything, it asks at least 3 more questions" style of writing this series has, and I have nothing against following deep lore and convoluted anime plots I just hate the way KH does it.

I would say he did a pretty tight job with the First 3 games in the series plot wise. There's a few threads to tug on here and there , but nothing that's overtly complicated. Where things get a little crazy are the handheld games. Those could get trippy, but they were for the most part setting up Xehanort being the bad guy and his eventual return, so they had a purpose to them for the most part. Where things get reallllly complicated are the mobile gacha prequel games. I think I know what he's doing but I dont blame people for being fed up with that one.
I still can't believe that the final battle had a sequence where everybody dies from a random boss, TWICE. Also it's such a fucking waste not switching player character for the final battle, even if it was just a pallette swap of Sora.
You can do that for remind with Kairi.
 
I would say he did a pretty tight job with the First 3 games in the series plot wise. There's a few threads to tug on here and there , but nothing that's overtly complicated. Where things get a little crazy are the handheld games. Those could get trippy, but they were for the most part setting up Xehanort being the bad guy and his eventual return, so they had a purpose to them for the most part. Where things get reallllly complicated are the mobile gacha prequel games. I think I know what he's doing but I dont blame people for being fed up with that one.
I agree that KH1, CoM, and 2 are perfectly fine as a trilogy if we just assume the story ends at KH2. Not amazing, but they have some fine ideas, good emotional moments (people over hate KH2's prologue with Roxas), and CoM despite having some very ehhhh dialogue writing with how awkward it feels to read aloud is a pretty sweet story that actually uses Sora's main personality traits against him. Which is very nice as character's like Sora tend to get far too many passes and lack real consequence for their naive actions save for maybe one time, but CoM's entire plot is effectively just Sora getting fucked up because of how he is. DDD also tried to do this, but DDD's story is written by a monkey that is half Xehanort so I don't care about that in DDD nearly as much.

The handheld games are just retarded, they add far too much shit for no fucking reason with how KH3 ended. I will forever think BBS was a waste of time because I feel that trio are just utterly unneeded with how they developed this story leading into KH3's ending. Also Xehanort's motivations feel contradictory with KH3's developments, and I preferred his BBS motivations because they felt more in line with Riku's character development that also gets shat on or just ignored later.

You don't just double the size of the main cast, then only use a third of them to any real effect in your big final arc ending moment, that is baiting your audience to care about these characters for no reason. See: Every single Aqua fan or Axel/Lea fan where their favorite characters did basically nothing but become a punchline while Sora did everything.

So many fucking retards try to defend KH3 because "well unlike in KH2 we didn't have all these characters, so KH3 deserves a pass.". When you could just not have all this fucking bullshit at all and just keep the core cast smaller, even by KH2 the cast was getting quite big so why the fuck are we adding things like Xion, anyone in BBS, or who the fuck knows what the hell in the mobile games?

That's why I can't side with Nomura on this, the best possible explanation I've even remotely heard to excuse this is SE wanted Nomura to make a million spin offs to stall for time and generate money, because he couldn't get funding or a team to make KH3 10 years ago because of various disasters like FF14 1.0's utter shit show of history and the 2 year long crunch period to make FF14 2.0. Which in that case it is just corporate meddling/incompetence fucking over products as per usual in any industry.
 
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See: Every single Aqua fan or Axel/Lea fan where their favorite characters did basically nothing but become a punchline while Sora did everything.
I never understood the simping for Aqua. She has the personality of a plank of wood and she always sounds like she's going to fall asleep whenever she speaks.

At least Axel/Lea has a fun personality and some character to him.
 
I never understood the simping for Aqua. She has the personality of a plank of wood and she always sounds like she's going to fall asleep whenever she speaks.
People like Aqua because behind her terrible fucking voice acting, especially in BBS, she's kind of the glue that tries to keep her two tard babies from fucking everything up and ultimately fails because she's too lenient. If Aqua was doing the right thing, she'd slap Terra's shit and stop his stupid bullshit before it went too far. She's basically what the games try to say Kairi is, except even Aqua is more competent then Kairi.

She's sort of that tragic overly nice friend who tries to be helpful, is far too lenient, and gets absolutely dicked over in the worst way for her efforts despite how hard she tries. So some people like or even relate to that tragedy on some level. Which makes the fact she doesn't do anything besides hug her friends for two minutes and get owned by every antagonist even worse in KH3.

Aqua is probably the closest thing to a good addition from the handheld era as far as the main cast goes, but her resolution is fucking awful and her voice acting (especially in the dub) is extremely fucking awful especially in her introduction game.
 
DDD's story is written by a monkey that is half Xehanort so I don't care about that in DDD nearly as much.
Disagree. I dont like some gameplay decisions and the standard enemy design, but I thought DDD was great for how it mind fucked sora for a bit and gave Riku more time to shine.



The handheld games are just retarded, they add far too much shit for no fucking reason with how KH3 ended. I will forever think BBS was a waste of time because I feel that trio are just utterly unneeded with how they developed this story leading into KH3's ending. Also Xehanort's motivations feel contradictory with KH3's developments, and I preferred his BBS motivations because they felt more in line with Riku's character development that also gets shat on or just ignored later.
Yeah 3 kinda dropped the ball on what exactly the hell his motivation is. Remind course corrected very well, especially with the voice of Christopher Lloyd, but it was one of the worser retcons, so much so that they made Dark road to justify it.



You don't just double the size of the main cast, then only use a third of them to any real effect in your big final arc ending moment, that is baiting your audience to care about these characters for no reason. See: Every single Aqua fan or Axel/Lea fan where their favorite characters did basically nothing but become a punchline while Sora did everything.

So many fucking retards try to defend KH3 because "well unlike in KH2 we didn't have all these characters, so KH3 deserves a pass.". When you could just not have all this fucking bullshit at all and just keep the core cast smaller, even by KH2 the cast was getting quite big so why the fuck are we adding things like Xion, anyone in BBS, or who the fuck knows what the hell in the mobile games?
Yeah im with you on this one. I like the cast a fair amount and enjoyed how they finally got a big badass fight in remind, but sora sucked the oxygen out of the room. Nobody really can take the spotlight from sora it seems unless they are in a side game. I dont mind that much because I like the kid, but they really need to be better at giving other characters some moments to shine.


That's why I can't side with Nomura on this, the best possible explanation I've even remotely heard to excuse this is SE wanted Nomura to make a million spin offs to stall for time and generate money, because he couldn't get funding or a team to make KH3 10 years ago because of various disasters like FF14 1.0's utter shit show of history and the 2 year long crunch period to make FF14 2.0. Which in that case it is just corporate meddling/incompetence fucking over products as per usual in any industry.
I cannot stress enough how badly 14's failure fucked over the company. It was bad man, Square almost went under and EVERYONE got pulled from whatever they were doing and sent to tame that trashfire. Nomura's team practically went from 100 to 0 overnight. It may sound like an excuse because its been said so many times, but check out the various docu drama's on youtube, its fascinating how badly they fucked it up. You couldn't even run the dam thing at launch because they decided to give potted plants every pixel in the game.
I never understood the simping for Aqua. She has the personality of a plank of wood and she always sounds like she's going to fall asleep whenever she speaks.

At least Axel/Lea has a fun personality and some character to him.
One, Aqua has strategic assets.
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Two she kicks quite a bit of ass, She only lost at the end of BBS by saving Terra at her own expense. I kinda like why she got her ass kicked in KH3, especially when remind makes it explicit that she literally has PTSD and sees stuff nobody else sees.

And I quite dig her voice, it has a pleasant quality to it. Although the BBS trio has less chemistry then the other teams, she is the best chick of the franchise.
 
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