why the fuck they would open another studio. vavra you retarded jew faggot
Vavra isn't even in charge anymore (he hasn't been since 2019) but calling him a retard, jew, fag is still permissible as a statement of fact, which is funny to me.
According to this
one article (I'm not bothering to archive sorry I'm tired) they're developing a game alongside DLC, and are hoping to have a team of 300 people.
Their name game will rely on their "Kingdom Come: Deliverance expertise," so it'll either be something
like KCD (directional combat, autism sim) or just KCD3. I have no idea how KCD2 ends so it's possible they might need a 3rd game to wrap up Henry's story unless 2 offers a way to end things definitively in which case they might cover another period in Czech history or they'll just strike while the iron is arctic cold on DEI/ESG shit and make Musa the protag of their next game. We watch as he insults his way unto the court of Sigismund, secretly converts him to Islam, cucks him, and then fucks off back to Mali where it's revealed he's a secret son of Maghan III making him a descendent of Mansa Musa or something – there's nothing out there saying this
didn't happen so it's okay historically speaking.
Anyway, this article from
June elaborates a little on the studio expansion,
Basically: "More people" = "Let's us meet our DLC obligations faster" = "Then we can work on bigger and better games"
Already I see a mistake in scaling up operations just to speed up work on prior commitments, who may no longer be necessary after said commitments are met. The office seems like a way to join the rest of the Czech Republic's Silicon Valley (though I imagine it'll be infinitely less gay because it's
not Silicon Valley) but even if Warhorse hadn't fucked up with the inclusion of woke elements in KCD2, I'd be wary about expanding like this when they're a mere subsidiary who probably don't even have 3 strikes given Embracer's quick closure of Volition after the failure of the Saints Row reboot and their closure of Free Radical before they could even release Timesplinters 4. The studios in Brno are rather humble with Hanger 13 (Mafia) being the closest that comes to AAA, and have 289 employees according to this
site, and that's split between 2 studios in America and 2 studios in the Czech Republic, and with 2K as their overlord, who are owned by Take-Two Interactive I.E. GTA guys. Hanger 13's Mafia: Old Country is probably a flop but their parent company can take that hit on the chin; I doubt Embrace will take a Warhorse failure. Hell, maybe they "borrowed" half their profit from KCD2 just to end up dissolving them in 2026 or something without paying, which would be cruel as shit but I don't see it being impossible.
Besides, a larger headcount means higher operational costs (And past a certain point, you start having costs that are not going to be directly reflected on the development effort, like HR and accounting). The gaming industry is chockfull of companies that grew too much in little time, and fucked themselves in the long term because they couldn't release games fast enough to keep up with the increasing cost of just keeping the lights on (e.g Telltale games)
The only company I see doing this right is Owlcat.
Pathfinder Kingmaker (Moderate success) -> Pathfinder Wrath of the Righteous (Bigger success) -> Rogue Trader (Big bucks - Warhammer) -> TBR Dark Heresy (Also probable big bucks - Warhammer) -> Expanse RPG (3rd person RPG in the same vein as Mass Effect)
They had a slow but steady rate of growth where they went from a relatively humble beginning (Isometric CRPG using niche property) into rising stars (Isometric CRPG using big name property) into dual publishers and developers. They're like a
What If? on if Bioware had never been acquired by EA and kept making good games.
They're fucked because nobody is going to trust anything they make after getting rugpulled by KCD2.
KCD2 only sold as well as it did based on the hype generated by KCD1. Now, normies have tried KCD and realized this is not Skyrim and they don't like autistic medieval simulators and the original crowd is pissed they were conned into paying for a Jewish masturbatory fantasy.
With franchise, it's usually never the product that did the damage that suffers the financial consequences, but the products that comes afterwards.
I wasn't even aware more than one DLC had come out, that's how fast the hype for this piece of shit died down once the leftist shills left, happy they had bagged another scalp for themselves.
This is a dead franchise, made by a studio whose reputation is now forever tainted, and with no other relevant IPs to fall back on.
Relevant to my above reply to Sped, but yeah, the franchise they created which was niche, they've now atomised the audience for by being divisive. I can't imagine KCD3 doing well but you can never say never on these sorts of things.