JRPG General - Video games were never meant to be shorter than 50 hours.

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Bringing this up because I saw some reddit posts while searching for disgeaa stuff, did anyone else really not like Disgaea 4 once they got to the human world? Something about the writing just did not gel with me, like the way humanity was portrayed.

And another thing that confuses me a lot: how the fuck did Etna end up the way she is given who the man who was basically her adoptive father was?
 
I'm still tempted by Visions of Mana but it has both the worst demo ever and the most divisive reception for a game I've seen recently. Squid boss is giving Gatsuso boss difficulty from the Vesperia demo.

Story I'm basically whatever on. I know you can only use Val in towns and can't go in buildings like you could in Trials remake.

Graphics and exploration look amazing though and the fact you can change into over 40 some classes is wild.
 
One Piece: Odyssey frustrates me.

The graphics are gorgeous, I like One Piece, but the game is just dull and draggy.

The combat feels like the rock-paper-scissors element needed a bit better balance, the hard railroading is just ridiculous. If something is two feet off the critical path in some parts, you get scolded for trying to get to it and the game actually loads back to the path.

I don’t know if it was not explained well, or if the loading screen hint for travelling to other areas just coincidentally didn’t show for me until the endgame, or if travel isn’t available to the endgame, but that was annoying.

I’m close to finished, and I’ve gotten a lot of the hidden items, but even that is annoying, with the character switching needing a load pause and having to usually switch back to Luffy for traversal after finding the hidden items.

The whole thing seems like it needed a little more dev time and a lot better ways of giving the player information. Sand Land had similar issues with that.

With how good the Digimon Story games are, it kinda baffles me that BandaiNamco doesn’t demand better from other teams making RPGs for them.
 
Pretty close to the end of .hack//Mutation and I have hit my first virus core shortages. Worse than that, I've discovered that not only are there not really a good set of codes to use to give you lots of cores but apparently the codes for giving you them can glitch out .hack//Quarantine.

welp, at least it's not so bad... yet...
 
You can't tell @Hypercop this without at least bringing up that the difficulty being bonkers is specifically because the US version was tweaked to be harder than Japanese version. Not that Elnard is specifically very balanced, but 7th Saga generally triples all the boss stats while nerfing the PC stats [especially HP] and the player doesn't get to benefit from stat gains that the Japanese version had.
Look for a rom patch called 7th Saga Redux, it makes the game actually tolerable.
 
I started replaying the quadrilogy about a year ago. I eventually got a few hours into Quarantine and just... never touched it again. By then, with how little the gameplay changes from the first entry, it was just a slog to play.
I wish we had a game/anime that treated an MMO remotely like a real MMO plays.

One Piece: Odyssey frustrates me.

The graphics are gorgeous, I like One Piece, but the game is just dull and draggy.
I will say it is nothing special, but it is worth doing for how Dressrosa plays out.

Also Luffy's Conqurer's Haki is one of the most broken RPG attacks i have seen in years.
 
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I wish we had a game/anime that treated an MMO remotely like a real MMO plays.


I will say it is nothing special, but it is worth doing for how Dressrosa plays out.

Also Luffy's Conqurer's Haki is one of the most broken RPG attacks i have seen in years.
Dressrosa sucked ass.

Were you maybe thinking about the first visit to Marineford? That was really cool.

Conqueror’s Haki trivialized a lot of fights, for sure. The power drop-off from Luffy to the rest of the crew is absurd, even if it is somewhat authentic to the source material.
 
That bit was cool, as was Luffy saving Ace in Marineford, but the general flow of gameplay in Dressrosa was distinctly unfun.
Yeah it lasted a little too long.

I can't defend the game too much, its bland but you can tell the people who worked on it did like One Piece. I do admit that Adio shooting Lim did make me mad enough to want to see Luffy punch his lights out in typical One Piece villain fashion.
 
Yeah it lasted a little too long.

I can't defend the game too much, its bland but you can tell the people who worked on it did like One Piece. I do admit that Adio shooting Lim did make me mad enough to want to see Luffy punch his lights out in typical One Piece villain fashion.
The game being written by Oda definitely showed, and honestly that’s all the kept me going past the 10 hour mark.

I don’t think I’ve ever played a JEPG that I loved more for the first few hours then had to pretty much hold my nose after that to finish, but the crazy amount of railroading, poor explanation of certain elements and just monotony in some parts just made seeing through to the end turn into a grudge fuck.
 
So I deathmarched the remainder of .hack//IMOQ and just finished up the first volume of G.U. Some thoughts:

1) I think nostalgia for IMOQ is way too strong. While I like the story and characters at a high-level, the pacing of the games really messes things up. The part I felt this most keenly was in Outbreak where the first few hours of gameplay after the initial cutscenes is really just doing shit with the other, non-core party members.

2) G.U. on the other hand just feels very dense in terms of shit happening and the fact that there's fewer randos milling around does a lot to really focus the story.

3) Characterization feels much stronger in G.U. There's definitely downsides to this - the characters that you don't gel with feel significantly more grating due to the increased time spent focusing on them but I also find myself actually getting invested in these people.

4) Quarantine's ending is just not very satisfying. The ideas are good but the way it's executed feels like a massive letdown. I remember feeling this way as a kid so this definitely isn't some newfound adult cynicism.

5) I don't like either series' combat all that much, but I feel like G.U. gives big fights the appropriate amount of oomph while still not turning every single dungeon into a slog. But I can definitely understand the fondness for how much richer IMOQ's systems are (I just wish they didn't crawl as much).

6) As a formerly edgy teenage boy and presently chuunibyou-approaching-middle-age, I feel like I understand Haseo a lot more than I understand Kite.

Despite how much I'm bitching though, I'm really excited for the new game.
 
Never played .hack until GU. The web browser thing with the forum posts and stuff is such a fun little idea. I'd like to see the previous one get remastered.

Okay question to all, Wild Arms 1 or 2? I'm leaning towards 2 because it looks better. Shame the text is so bad on the eyes. I have WA3 btw.
 
Okay question to all, Wild Arms 1 or 2? I'm leaning towards 2 because it looks better. Shame the text is so bad on the eyes. I have WA3 btw.
Both are really good and underrated JRPGS. They both basically play the same as what I remember, but one is more western with cowboys and a tiny bit of sci-fi, while two is very sci-fi and kind of prequel on how the world got to where it is in the first game. I liked the first game more as it's unique. You don't see many western-themed games regardless of genre, so I would play that one.
 
I started Blue Dragon today on my Xbox One X, got to the drill machine going down. Liking it so far, love the ability to gather opponents for battles on the map.
 
I've doing a playthrough of Romancing SaGa 3 and for some reason I just found it pretty funny that there's a town that's an obvious analog to India populated entirely by elephants in the game located next to a rotten and polluted sea.
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I've doing a playthrough of Romancing SaGa 3 and for some reason I just found it pretty funny that there's a town that's an obvious analog to India populated entirely by elephants in the game located next to a rotten and polluted sea.
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Lol

Also I'm kinda suprised Square hasn't announced an RS3 remake. Considering that Revenge of the Seven Heroes was well recieved, maybe in a year or two they'll do something.
 
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