JRPG General - Video games were never meant to be shorter than 50 hours.

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Old JRPGs really suffer from the syndrome of cool idea shit execution. It sounds great on paper or when a youtuber shills it, but then you play and it's just torture for the few good parts, or the plot itself is a mess that you need to piece together.

For example I played about 2/3 of Princess Crown and gave up with how repetitive it became. Especially with how atrociously slow you are and how enemies keep getting super armor. It's mainly interesting with how it would become the skeleton of later Vanillaware titles.
 
Oh, I forgot that Dragon Quest VII Reimagined was coming out this week. Guess I know what I'm playing this weekend.
 
Oh, I forgot that Dragon Quest VII Reimagined was coming out this week. Guess I know what I'm playing this weekend.
How are you finding it? I'm about halfway through the story and I have a pretty weird mix of feelings.

On the one hand, I think this is pretty much the best way to experience the DQ7 story and world if you're new to it (or DQ in general). On the other, I'm really not liking how they've turned the vocation system into a Final Fantasy-style job system (I prefer the OG where you just end up with a giant pile of skills available at all times) and how QoLified everything has become (I don't need three recovery/save points in a dungeon ffs).
 
How are you finding it? I'm about halfway through the story and I have a pretty weird mix of feelings.

On the one hand, I think this is pretty much the best way to experience the DQ7 story and world if you're new to it (or DQ in general). On the other, I'm really not liking how they've turned the vocation system into a Final Fantasy-style job system (I prefer the OG where you just end up with a giant pile of skills available at all times) and how QoLified everything has become (I don't need three recovery/save points in a dungeon ffs).
Is it true everyone has a shared inventory and you can't have party members swap items mid battle anymore? Also is it true that they cut out a lot of the exploration of DQ7? I thought that was the whole point of the game.
 
How are you finding it? I'm about halfway through the story and I have a pretty weird mix of feelings.

On the one hand, I think this is pretty much the best way to experience the DQ7 story and world if you're new to it (or DQ in general). On the other, I'm really not liking how they've turned the vocation system into a Final Fantasy-style job system (I prefer the OG where you just end up with a giant pile of skills available at all times) and how QoLified everything has become (I don't need three recovery/save points in a dungeon ffs).
Haven't started it yet. I'll get back to you in a few hours.
 
Is it true everyone has a shared inventory and you can't have party members swap items mid battle anymore? Also is it true that they cut out a lot of the exploration of DQ7? I thought that was the whole point of the game.
You can change equipment mid-battle, it's just in a weird menu location. Basically when you enter combat and you pick "Fight", turn order will commence. When one of your characters is up, press the Y button (or equivalent) to enter the "Tactics" menu which will then have an option for changing equipment mid-battle for that character. It's very unintuitive so I'm not surprised everyone seems to think it's no longer possible.

Inventory is shared now so any character can use any item with the exception of items another character has equipped (ie - if Maribel currently has the Staff of Sentencing equipped, she's the only one who can use it in battle for its effect).

Exploration-wise, a lot of it has been streamlined. Certain exploration segments in the early game are now railroaded in (most notably the Engow/Emberdale section where you need the special water to quell the fire - you're already required to have gotten it in the story so it's no longer a backtracking segment). A lot of the exploration is still around though to find fragments. The shrine caretaker from the 3DS version is still around to point you in the general direction to find a fragment but he'll only tell you if you've visited the place where the fragment was and just missed it (and even then he only gives very vague directions). You still need to visit every location before you're given a hint.

I'd say there's still a great deal of exploration required, especially if you want to find the mini medals and treasures.
 
Replaying valkyrie profile made me realize how much i actually hate playing valkyrie profile if you are going for the A ending with a good goy endscore.
Yes stalker valkyrie, you can go to this dungeon and interact with 99% of npc's, but don't you DARE talk to this faggot, go to the throne room or visit the Auschwitz flower fields
Enjoy B rank stalker valkyrie
 
Replaying valkyrie profile made me realize how much i actually hate playing valkyrie profile if you are going for the A ending with a good goy endscore.
Yes stalker valkyrie, you can go to this dungeon and interact with 99% of npc's, but don't you DARE talk to this faggot, go to the throne room or visit the Auschwitz flower fields
Enjoy B rank stalker valkyrie
I feel your pain and i love the valkyrie profile games. Whats dumb is that the game atleast to my knowledge never tells you about how stuff affects your seal value, is just something that Lenneth has. Mind you the first time i tried the to get ending A without a guide, i thought Seal Value = Evaluation Value, which culminated in me rage quitting the game and playing it years later just to get ending A. Im convinced that getting Ending A is near impossible blind unless you have a guide.
 
I feel your pain and i love the valkyrie profile games. Whats dumb is that the game atleast to my knowledge never tells you about how stuff affects your seal value, is just something that Lenneth has. Mind you the first time i tried the to get ending A without a guide, i thought Seal Value = Evaluation Value, which culminated in me rage quitting the game and playing it years later just to get ending A. Im convinced that getting Ending A is near impossible blind unless you have a guide.
I've tried several times (up through most of the first dungeon with the vampires iirc but it's been a while so I could be misremembering) to get into it but the beginning felt really slow, and the combat seemed extremely simple unless I'm misunderstanding it (which is possible bc I suck a vidya.)

What about VP makes it so highly regarded? The sprite art and character designs were pretty cool, but I'm assuming there's more to it than that? Does the combat get more complex eventually and I just dipped out too early?


Unrelated to Valkyrie Profile, but what's the consensus on the Pixel Remaster of FF1? I played that, and a few years back I beat the Dawn of Souls version for the GBA as well as the NES original. The Pixel Remaster is more faithful in terms of balancing, but considering the original didn't feel well-balanced to me, I preferred the GBA port because it smoothed out some of the edges.

The remaster's graphics were fine though, and the remade music was alright even though midi tracks will always hold a special place in my heart. Oh, but I did hear the Pixel Remasters use the same spell animations. Not a huge fan of that.
 
I've tried several times (up through most of the first dungeon with the vampires iirc but it's been a while so I could be misremembering) to get into it but the beginning felt really slow, and the combat seemed extremely simple unless I'm misunderstanding it (which is possible bc I suck a vidya.)

What about VP makes it so highly regarded? The sprite art and character designs were pretty cool, but I'm assuming there's more to it than that? Does the combat get more complex eventually and I just dipped out too early?
The main draw for me was the mystery regarding Valkyrie Lenneth and seeing the little stories of each Einherjar and how Lenneth starts feeling more human. Also never get tired of hearing "Nibelung Valesti". The whole "management" side of the game, that being prepping the einherjar to be send up to odin is annoying as fuck because you have to meet certain requirements which can lead you to "softlock". Combat gets interesting because you get more moves per character and if you align attacks well you can juggle the enemies which is what you want to be doing.


Personally if the combat interested you, there are similar games out there:
-Project X Zone(you get to play with characters from Namco, Sega and Capcom)
-Super Robot Wars Endless Frontier(humans and mechs, personal favorite)

Theres also VP 2: Silmeria although the 3d designs killed me. VP: Covenant of the plume which not many like but i enjoyed. Valkyrie Elysium... we dont speak about that.
 
You can change equipment mid-battle, it's just in a weird menu location. Basically when you enter combat and you pick "Fight", turn order will commence. When one of your characters is up, press the Y button (or equivalent) to enter the "Tactics" menu which will then have an option for changing equipment mid-battle for that character. It's very unintuitive so I'm not surprised everyone seems to think it's no longer possible.

Inventory is shared now so any character can use any item with the exception of items another character has equipped (ie - if Maribel currently has the Staff of Sentencing equipped, she's the only one who can use it in battle for its effect).

Exploration-wise, a lot of it has been streamlined. Certain exploration segments in the early game are now railroaded in (most notably the Engow/Emberdale section where you need the special water to quell the fire - you're already required to have gotten it in the story so it's no longer a backtracking segment). A lot of the exploration is still around though to find fragments. The shrine caretaker from the 3DS version is still around to point you in the general direction to find a fragment but he'll only tell you if you've visited the place where the fragment was and just missed it (and even then he only gives very vague directions). You still need to visit every location before you're given a hint.

I'd say there's still a great deal of exploration required, especially if you want to find the mini medals and treasures.
As cute as the diorama stuff they did for 7 Reimaged is, i really miss the outfits for the Vocations that were added in the 3ds verison.

I am curious though, How does it compare to the 3ds version?
 
I started playing Final Fantasy VII Remake and I’m blown away at how much cursing’s in the game. The original had some “damns” and “hells” here and there, but not every other line with “shit” and “bitch” thrown in as well. Its like the 4chan meme of how the Resident Evil remakes overdo the profanity.
Yeah, I actually don't really like the new flanderized Barret. In the OG, he was a bit coarse, but he also had quiet introspective moments.

Now he feels like a fucking minstrel show and I feel insane whenever I bring this up because it sounds like PC whining except I'm the token right-leaning chud of my friend group.

As cute as the diorama stuff they did for 7 Reimaged is, i really miss the outfits for the Vocations that were added in the 3ds verison.

I am curious though, How does it compare to the 3ds version?
Personally, I wasn't the biggest fan of the 3DS version. I thought the cramped field of view hurt the feeling of scale and I wasn't the biggest fan of the graphics of that version due to the 3DS limitations. The main things you'll be missing are the vocation outfits (which I was always mixed on), the four cut scenarios, and the more restricted character building of this version - you can equip two vocations at once on a character but you're limited to just the abilities known on those vocations.

The major upside for Reimagined is that the game looks legitimately incredible. On PC, you get an uncapped framerate and official support for 30, 60, and 120 fps caps and everything feels shockingly crisp and lifelike at those high framerates. PC version also has supersampling built in to render at a higher resolution and then downscale to your display, resulting in a shockingly clear image without the usual anti-aliasing issues. You also get a ton of voice acting, full orchestral music, and probably the best looking renditions of DQ's iconic monster designs.

But it is very streamlined in a way that it almost feels like it's giving you whiplash. Maybe modern audiences need to zoom zoom zoom pacing more but I was always fine with the relatively chill pace of the original.

I can only say that if you've played VII already, you probably aren't the target audience for this remake. It's a good game and honestly I think it's going to go alongside XI as my go-to recommendation for people who want to get into Dragon Quest.

If you want my recommendation, I'd say wait for it to go on sale and pick it up then. You're getting all the major story beats and it's really cool to see the high-budget production they've done on a lot of VII's story scenes. But it's not worth $60 if you've already experienced VII in some form.

What about VP makes it so highly regarded? The sprite art and character designs were pretty cool, but I'm assuming there's more to it than that? Does the combat get more complex eventually and I just dipped out too early?
It's a Tri-Ace game so much of the challenge is in systems mastery. If you build your characters correctly, combat actually tends to get easier over time. But getting to that point requires exploration and multiple playthroughs to figure out what characters you should recruit, which items you can sacrifice for more points, etc.

I think a big part of its acclaim is that it competently pulls off something different. It was very different when it came out in 1999 and there's few games in the quarter century since that have really tried to do what it does. The worldbuilding is really interesting and the twists in its A ending are pretty neat.

But these days I'm a little harsher on it since the franchise has really gone nowhere. VP2 was fine but not as outside-the-box, and all the Valkyrie games since then have been duds.
 
The Pixel Remaster is more faithful in terms of balancing, but considering the original didn't feel well-balanced to me, I preferred the GBA port because it smoothed out some of the edges.
The Pixel Remaster is based on the GBA version primarily, they just changed back to the old MP system and made the final boss stronger to try to compensate for how high level you get in these later versions. I guess that technically makes it closer to the original than the GBA version is, but overall PR is closer to the GBA/PSP versions than it is the NES/PS1 versions.

I wouldn't say any version of FF1 is particularly well balanced, the difference is that later versions are so easy you can mash through the game with almost any party composition, while in the original the Warrior and Red Mage are basically the only jobs worth using if you want to make the game easier for yourself, and the early-to-mid game is the hardest section followed by the game's second half being really easy in comparison.
 
Old JRPGs really suffer from the syndrome of cool idea shit execution. It sounds great on paper or when a youtuber shills it, but then you play and it's just torture for the few good parts, or the plot itself is a mess that you need to piece together.

For example I played about 2/3 of Princess Crown and gave up with how repetitive it became. Especially with how atrociously slow you are and how enemies keep getting super armor. It's mainly interesting with how it would become the skeleton of later Vanillaware titles.
I want to like jrpgs so bad, but it really just is big doe eyes at a big colorful world, then either like Trails in the Sky you get 'is this a scripted loss?'-raped by rabbits, or you grind boars for 28 hours and suddenly you're killing gods - or in Persona's case, you tank/spank and heal for 3 hours because that's cinematic to these people.

Unironically, Pokemon of all games got the best difficulty graph going. You got weaknesses to aim for, but if not, you can just grind xp and outlevel the content. Final fantasy? nah man you need to uhhh minigame to get gigadicker+12 to stand a chance.
 
I want to like jrpgs so bad, but it really just is big doe eyes at a big colorful world, then either like Trails in the Sky you get 'is this a scripted loss?'-raped by rabbits, or you grind boars for 28 hours and suddenly you're killing gods - or in Persona's case, you tank/spank and heal for 3 hours because that's cinematic to these people.

Unironically, Pokemon of all games got the best difficulty graph going. You got weaknesses to aim for, but if not, you can just grind xp and outlevel the content. Final fantasy? nah man you need to uhhh minigame to get gigadicker+12 to stand a chance.
Bro you dont get it, i have to avoid lighting 100 times to get the venus sigil for lulu's celestial weapon.
 
Bro you dont get it, i have to avoid lighting 100 times to get the venus sigil for lulu's celestial weapon.
200 times. In a row.
Lulu is probably the least useful character in FFX come post-game when you've maxed everyone out, and Onion Knight is the worst Celestial Weapon, so you don't even really do that shit to beat every boss, only to satisfy your craving for 100% completion for its sake.
 
I started playing Final Fantasy VII Remake and I’m blown away at how much cursing’s in the game. The original had some “damns” and “hells” here and there, but not every other line with “shit” and “bitch” thrown in as well. Its like the 4chan meme of how the Resident Evil remakes overdo the profanity.
I dont understand why writers today need to have so much profanity in their works. Most recent being dispatch, were every character say fuck, shit, bitch, every two lines just to get a point across. People call it a masterpiece but that makes me think the average consumer of that medium is either a teenager or a mouth drooling retard.

No, swearing dose not make a character cool, witty or mature. Thats the kind of mindset i had in my teenage years and locking back at that makes me cringe. Writers are just taking the easy/lazy way out.

Brevity is the soul of wit etc.
 
Played a few hours of Dragon Quest VII, and I've been really enjoying it so far. Holy shit, though, I forgot how much I hate all of the gay regional accents that the localizers put in.
 
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