I started playing Final Fantasy VII Remake and I’m blown away at how much cursing’s in the game. The original had some “damns” and “hells” here and there, but not every other line with “shit” and “bitch” thrown in as well. Its like the 4chan meme of how the Resident Evil remakes overdo the profanity.
Yeah, I actually don't really like the new flanderized Barret. In the OG, he was a bit coarse, but he also had quiet introspective moments.
Now he feels like a fucking minstrel show and I feel insane whenever I bring this up because it sounds like PC whining except I'm the token right-leaning chud of my friend group.
As cute as the diorama stuff they did for 7 Reimaged is, i really miss the outfits for the Vocations that were added in the 3ds verison.
I am curious though, How does it compare to the 3ds version?
Personally, I wasn't the biggest fan of the 3DS version. I thought the cramped field of view hurt the feeling of scale and I wasn't the biggest fan of the graphics of that version due to the 3DS limitations. The main things you'll be missing are the vocation outfits (which I was always mixed on), the four cut scenarios, and the more restricted character building of this version - you can equip two vocations at once on a character but you're limited to just the abilities known on those vocations.
The major upside for Reimagined is that the game looks legitimately incredible. On PC, you get an uncapped framerate and official support for 30, 60, and 120 fps caps and everything feels shockingly crisp and lifelike at those high framerates. PC version also has supersampling built in to render at a higher resolution and then downscale to your display, resulting in a shockingly clear image without the usual anti-aliasing issues. You also get a ton of voice acting, full orchestral music, and probably the best looking renditions of DQ's iconic monster designs.
But it is very streamlined in a way that it almost feels like it's giving you whiplash. Maybe modern audiences need to zoom zoom zoom pacing more but I was always fine with the relatively chill pace of the original.
I can only say that if you've played VII already, you probably aren't the target audience for this remake. It's a good game and honestly I think it's going to go alongside XI as my go-to recommendation for people who want to get into Dragon Quest.
If you want my recommendation, I'd say wait for it to go on sale and pick it up then. You're getting all the major story beats and it's really cool to see the high-budget production they've done on a lot of VII's story scenes. But it's not worth $60 if you've already experienced VII in some form.
What about VP makes it so highly regarded? The sprite art and character designs were pretty cool, but I'm assuming there's more to it than that? Does the combat get more complex eventually and I just dipped out too early?
It's a Tri-Ace game so much of the challenge is in systems mastery. If you build your characters correctly, combat actually tends to get easier over time. But getting to that point requires exploration and multiple playthroughs to figure out what characters you should recruit, which items you can sacrifice for more points, etc.
I think a big part of its acclaim is that it competently pulls off something different. It was very different when it came out in 1999 and there's few games in the quarter century since that have really tried to do what it does. The worldbuilding is really interesting and the twists in its A ending are pretty neat.
But these days I'm a little harsher on it since the franchise has really gone nowhere. VP2 was fine but not as outside-the-box, and all the Valkyrie games since then have been duds.