Hollow Knight - Dark Souls Metroidvania... with bugs!

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I'm trying the 5h speedrun achievement and I feel like I got completely cucked by The Mist, took me like 30 to 40 minutes to complete the area. It's an easy enough area, but it punishes impatience, and this achievement is all about impatience.
I left the game at 2h40 right after the clockwork dancers. It is doable, but I'm afraid I might get truly cucked by the choir gauntlet, it was hard with a bunch of upgrades and tools, and I'm currently toolless and with no extra mask or spool.

Of all the bosses I did, I died around 5 times to the Moorwing, once to Widow and once to Sister Splinter, the rest I did first try. If I fail this run, or when I try the steel soul version, I'll probably avoid Moorwing and just get the simple key from Sinner's road (edit: I just realized it's not possible to get to SR without the wall jump, the only way to avoid Moorwing seems to be by buying the simple key for 500 or doing the flea quest, both which seem to take longer than just killing this bitch).
Supposedly you can load the game at specific story checkpoints without a time penalty (rather than continuing with failures). Might be worth to restart and just redo from those checkpoints if anything takes too long.
 
I'm at 'fuck this' after finishing Coral, and now stuck on Seth
Seth was really fun. He punishes aggression more than any other boss in a game where nearly every boss does this, so just never initiate an attack. Dodge his moves, then give him a slap.

I think part of why I found this game so much easier than most people is my Soulslike habit of never trying to kill a boss on the first encounter. Just dodge and suss em out, with the odd poke when it feels completely safe to confirm openings.
Except here when doing that they died accidentally half the time.
 
Glad to see im not the only one who got burnt out on act 3, I'd be pissed about it if the game wasnt 20 bucks
I take Act 3 as a post-game DLC to be honest. Any lesser company would have released act 1 + 2 and then sold act 3 separatedly.
Yeah it is kind of a burn out if you treat the game's acts as a single thing, but it gets a little better if you split act 3 as its own thing.
 
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I almost filled out the monster journel. Only skarrsinger left to do.
I don't want to kill her since I don't need the heart and I liie the skarr, but I gotta get that 100%...
 
Yeah worth repeating for anyone else that it seems to just be equips/upgrades that count.
Mementos, materia, endings, optional fights, hunter journal, house upgrade bullshit, quests that don't give gear: none of that matters.

Which is kinda weird since the counter goes over 100% in Hollow Knight.
 
Yeah worth repeating for anyone else that it seems to just be equips/upgrades that count.
Mementos, materia, endings, optional fights, hunter journal, house upgrade bullshit, quests that don't give gear: none of that matters.

Which is kinda weird since the counter goes over 100% in Hollow Knight.
I think mementos are a better way to reward doing extra stuff, since they don't contribute to completion, it makes speed completition easier, since on HK you did need to do everything, including trial of the fool, in order to get 100%
 
I think mementos are a better way to reward doing extra stuff, since they don't contribute to completion, it makes speed completition easier, since on HK you did need to do everything, including trial of the fool, in order to get 100%
Yeah the primary purposes of completion counters are:
(a) Giving the player a sense of how far through the game they are, particularly in narrative games which benefit from an "approaching the last few pages of the book" sense, or those which have some kind of decision-making around limited resources where it matters what chapter you're on, and
(b) Telling you how many collectibles you're missing in completionist games or Metroidvanias where you wouldn't otherwise know how many missile containers or whatever are still hidden around the place.

So in that sense it's fine (apart from not being communicated well enough that it's the latter since a lot of people have been confused, probably because there's an in-game collection tracker mechanic that tracks everything), and the issue with optional minigame bullshit contributing to a counter that goes over 100 is that, say, you might be missing 5% of items but have a memento that contributes 5% so you get a false sense of the main thing it should do here.
So in Silksong's particular case the way I'd do it would be to only track items until 100% is attained, and only then start adding miscellaneous stuff to the total, with the exception of things like missable fights. Ideally up to some round number like 200% total because games that end at like 138% or whatever are kinda goofy since you need to look it up to know if you're done. If you care. Which I don't.
 
The counter goes over 100% due to DLC.
The original game only went to 100%, and the DLCs added +12% overall
And its easy to misjudge the % counter post DLC because Grimm troupe introduced like 4-5 charms, and each gives you 1%, so even if you think you didn't touched DLC content, you may still have weaversong, dreamshield ot sprintmaster in your inventory.
 
Yeah but going over 100 is a convention that goes back to Castlevania (and Banjo-Kazooie) at least, regardless.
Hollow Knight added more stuff, this game starts with more stuff, and as you can tell it's confusing people because it's an established thing so you need to manage how it's received a bit. It's not something you can expect people to remember or assume even if the intention was to in some way stick to how Hollow Knight does it*. In a broader sense, having stuff to do and collect that doesn't count is fucking weird by itself.

(Edit: *but I think it's more likely they just didn't want to burden people with all the optional end-game bloat. Certain mementos would be fine to count in the 100% I guess, but as I've mentioned before the materium feels partially like a remnant of some earlier resource system more than anything.)
 
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After all the hype about Silksong, some friends groomed me into finally getting into the series and so I have been playing a lot of Hollow Knight lately. Pretty much the only thing I have been playing over the last month. Having fun with the endgame godhome stuff. (Haven't touched Silksong at all so far.)
 
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I'm trying the 5h speedrun achievement
Failed at the choir gauntlet as expected. I got there at 4 hour mark, died a bunch, did some backtracking to get some extra tools and masks. Got back at the 4h20 mark, and banged my head on the wall until 5h and still couldn't get past them. That shit is hard.
Trobbio took me 4-5 tries, and the platforming challenge after the Clockwork Dancers also killed me a couple of times, but nothing that should really affect the run.

For next try I'll plan a way to get some good tools and masks as part of the main path so I don't waste time on the backtracking.
Maybe I'll try using the Reaper Crest, it's easy enough to get. After 80h of playtime I have only used the hunter crest, maybe some other would be best for this gauntlet.
I'd also love to get the Thread Storm, but I don't think it's worth the timesink of doing the Craw Lake area.

Supposedly you can load the game at specific story checkpoints without a time penalty (rather than continuing with failures). Might be worth to restart and just redo from those checkpoints if anything takes too long.
I don't mind restarting from the beginning, 5 hours is not that long, it's one or two afternoons of playtime.
It's the 100% speedrun achievement that is too much autism for me.
 
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