Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,754
GTA isn't really a game you can make without the backings of a big studio which knows what it is doing. It's a very broad game, with a huge map, lots of missions, and ridiculously large amounts of dialogue Here's the script to GTA 4(i know the earlier games had a lot less dialogue and smaller stories, but still, it will be very long):
View attachment 1924303
In my view smaller groups always struggled the most with good voice acting over anything. You can get pretty much everything to do with graphics and all that other shit out of the box with most engines they use, but you can't get voice acting out of it. That's even with small companies, let alone some group doing a passion project.
pretty much it, VA+Riting is what be dangerous for any indie GTA clone, even if they get some instagrammer VA or nimmas like yongyea to do it there is still the acting factor to weigh on the game (which the likes of yongyea/markiplier are incapable of doing for some reason), there's a local indie game here that tries to follow GTA5 steps and is built on UE. but as you can guess, it's bland, boring and feels like a carbon copy of GTA5... when it was on the newz in here some people didn't held it with high regards after i pointed how bland it is, the team is smol? ofc, but they don't workaround their difficulties and doesn't even want to set the base for the game rather than "looking like GTA and thas it"

I don't like what they did to Lazlow at all tbqh. Vice City got a little carried away, but by San Andreas they turned him into a full fledged retard when he used to be the normal guy making fun of the retards.
so he was a kiwi that became a lolcow?
 
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Something that attempted to be original and have its own vibe and mood while maintaining the old GTA-clone aesthetic (if that makes any sense) could be really good, if it tried to be its own thing rather than entirely use people's nostalgia to become popular.
I agree with the potential being there, but at least in the circles i run in (horror or adventure indies) a huge selling point for most of them is nostalgia. "It's just like Silent Hill!" "It's just like old Mario!" and recently "It's just like the PS1!"

I really can't see a studio making a project like that without basing it all on "It's just like Vice City!"
 
GTA isn't really a game you can make without the backings of a big studio which knows what it is doing. It's a very broad game, with a huge map, lots of missions, and ridiculously large amounts of dialogue Here's the script to GTA 4(i know the earlier games had a lot less dialogue and smaller stories, but still, it will be very long):
View attachment 1924303
In my view smaller groups always struggled the most with good voice acting over anything. You can get pretty much everything to do with graphics and all that other shit out of the box with most engines they use, but you can't get voice acting out of it. That's even with small companies, let alone some group doing a passion project.

GTAIII's script isn't that long at all.

And I could care less about the voice acting tbqh. The games have suffered due to the over reliance on narrative and the cinema presentation. That's the exact opposite direction I'd want an indie to go with it. I just want a bare bones story like GTAIII and Vice City and more focus on fun gameplay and missions.
 
I don't necessarily think that's the case, that is very specific. I only see something like what you're describing being the case if they intentionally try to seriously imitate early GTA and its writing style/etc. The GTA fan theories were entirely a product of their time made up by bored kids.

To me it would be good if it was an affectionate parody/tribute of those kind of games, or something that tried to be totally different and have its own mood and distinct vibe. Something that tried to seriously emulate a 2000s GTA game (and attempt to force a similar playerbase) would be really sad and pathetic and shitty, like "Hunt Down the Freeman" or whatever.

Something that attempted to be original and have its own vibe and mood while maintaining the old GTA-clone aesthetic (if that makes any sense) could be really good, if it tried to be its own thing rather than entirely use people's nostalgia to become popular.

Agreed entirely. You can sell it on the fact it'd be playing like the old GTA games from the PS2 era but having it be a tryhard carbon copy is going to backfire IMO.

As for "Myths", I do think that could work but only if you don't go out of your way to include them and overdo it.

Come to think of it, GTA was probably the last major video game franchise that attracted a lot of urban legends, internet myths, and playground rumors.

GTAIII's script isn't that long at all.

And I could care less about the voice acting tbqh. The games have suffered due to the over reliance on narrative and the cinema presentation. That's the exact opposite direction I'd want an indie to go with it. I just want a bare bones story like GTAIII and Vice City and more focus on fun gameplay and missions.

If you kept the story simple like GTA III and Vice City were and use no-name VA's who can do some basic acting, that could save on the costs.

The most expensive hurdle for any independent developer doing a game in the vein of the PS2-era GTA games would be the music.

One of GTA's biggest selling points is the use of licensed music, and this is often cited as one of the most beloved features of Vice City.

GTA III got around it by either recording their own in-house tracks (Lips 106, Head Radio), using vintage recordings of public domain classical music (Double Clef FM), music from relatively unknown artists (K-Jah, MSX, Game Radio, Rise FM) with the most expensive tracks being on Flashback FM, which is why all those songs come from a single album.
 
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This new trend of reverse engineering games is pretty nice, we'll have a 100% workable PC port of LCS in no time.

UPDATE: forget it, rockstar DMCA'd the shit out of it
 
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I wouldve been great if they ported the RenderWare Stories games to PC and Mobile. But R* and T2 can't give much of a fuck.
This is not surprising, Im gonna bet T2 is behind this. They also wanted to sue a RDR1 modder and even called his paren's to intimidate them. Mind you the modder (Gaming Damned) is an adult.
They came to an agreement and the guy would not be making mods for GTA or RDR games EVER.
Nintendo as a whole are a bunch of pricks, but T2 are faggots and should consider fucking off forever.

https://youtube.com/watch?v=MK0COV8CkoM
What has always irritated me about Rockstar is that they never bothered to put any kind of anti-cheat in GTA Online or Red Dead Online. The games are FULL of hackers. In RDO, you’d be lucky to find a free roam PvP match that doesn’t have at least one guy who has invincibility and infinite explosive ammo and runs through you all like shit through a goose.

In GTA Online, people running mod menus (back in the day, we called them trainers) can steal your money, teleport you into the air, teleport you into a car (that you can’t get out of) and teleport that car into the air, or even rape you.


There is no memory integrity check. None. Any session can be made into a hacker’s bitch in seconds. Is PunkBuster implementation really too much to ask for? Christ.
 
I wouldve been great if they ported the RenderWare Stories games to PC and Mobile. But R* and T2 can't give much of a fuck.
This is not surprising, Im gonna bet T2 is behind this. They also wanted to sue a RDR1 modder and even called his paren's to intimidate them. Mind you the modder (Gaming Damned) is an adult.
They came to an agreement and the guy would not be making mods for GTA or RDR games EVER.
Nintendo as a whole are a bunch of pricks, but T2 are faggots and should consider fucking off forever.

https://youtube.com/watch?v=MK0COV8CkoM
Well, since it was open-source it wouldn't be so surprising if someone picked it up along the way and finished it...
 
I wouldve been great if they ported the RenderWare Stories games to PC and Mobile. But R* and T2 can't give much of a fuck.
This is not surprising, Im gonna bet T2 is behind this. They also wanted to sue a RDR1 modder and even called his paren's to intimidate them. Mind you the modder (Gaming Damned) is an adult.
They came to an agreement and the guy would not be making mods for GTA or RDR games EVER.
Nintendo as a whole are a bunch of pricks, but T2 are faggots and should consider fucking off forever.

https://youtube.com/watch?v=MK0COV8CkoM
Liberty City Stories is on Mobile. Vice City Stories is not; I assume licensing reasons.

R* makes amazing games, but their parent company is so protective and strict with their intellectual properties.

Why be protective of games that you've left dormant for years? RDR's source code is nowhere to be found; therefore, the main game has glitches that have not been patched. I do not see why it did not receive a PC port.

What has always irritated me about Rockstar is that they never bothered to put any kind of anti-cheat in GTA Online or Red Dead Online.
Yet they boast about their high player count and consumer spending. Is it too much to ask to improve your security especially when you release monetization?
 
Why be protective of games that you've left dormant for years? RDR's source code is nowhere to be found; therefore, the main game has glitches that have not been patched. I do not see why it did not receive a PC port.
Well from what ive gathered from the internet, RDR's source code was spaghetti bolognese since it was developed by a big team and there was no
sorting out that shit. They won't bother, ever to port this to Pc. And god forbid you make a mod for it via emulation. :stress:
Yet they boast about their high player count and consumer spending. Is it too much to ask to improve your security especially when you release monetization?
Gotta have them money. Good thing FiveM exists. They tried to kill it too.
T2: Muh mone and copyrit!!
 
I just noticed that when you're busted in GTA: Vice City, you can hear Ken Rosenberg defend Tommy.


Some of these lines are gold.

Of course he looks the suspect! That don't make him guilty. You look like an IDIOT, that don't mean you ARE one!
 
I just noticed that when you're busted in GTA: Vice City, you can hear Ken Rosenberg defend Tommy.

https://youtube.com/watch?v=3vPATdbzXPk
Some of these lines are gold.

Of course he looks the suspect! That don't make him guilty. You look like an IDIOT, that don't mean you ARE one!
Just beat this game again yesterday, it surprisingly holds up pretty well all things considered
 
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