Games You Wish Existed - The vidya we'll probably only see in our dreams

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I'd love to have a prequel to the first Fable game centered around the character William Black, his upheaval of The Court (King, Queen and Jack of Blades) and the founding of the kingdom of Albion.
 
In 1990, Maxis came out with SimEarth

220px-Simearth-box.jpg


It was a kind of sandbox simulation game where you get to mess around with the planet's atmosphere, landscape and whatnot over geological timescales, and watch little amoeba gradually evolve into dinosaurs and stuff.

It was fun to play around with, but it suffered from the limitations of 1990 computers, and the graphics were primitive even back in the day:

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I don't think there's been anything quite like it since then, except SimLife. SimLife came out a couple of years later and covered similar ground:

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Spore might have been intended as a modern version of SimEarth (both were designed by Will Wright), but got gimped in development, ending up a disappointing collection of minigames with about as much depth as a free iPad game.

So my idea is to go back to the ideas in SimEarth and SimLife, extend them, and take advantage of the fact we're not working with 2 megabytes of RAM anymore. A God game where you get to make planets from scratch, terraform them, and evolve life forms into spacefaring civilizations. With realistic science, not the minigame bullshit from Spore.
 
I have been thinking about a game where drawing maps is a central mechanic. Not drawing them with pen on paper, but in the game actual game. At first just routes and where they lead to, could sell those to caravans if they're good, then map the terrain, constellations in the sky, migration patterns of birds, clouds, weather and winds.
The setting would be a new continent or undiscovered land, it would be probably have light action-rpg elements to it but the important thing is that roads are still being built and there's not enough information about the surroundings(sell the terrain maps to the road builders).

After a while the player becomes more skilled and discover that if a map of something is precise enough it acts like a key in a lock. The world can be manipulated. If a region suddenly twists and turns so that all the roads goes to unfamiliar places and nothing is where it should be, that would certainly be strange, lucrative times for those making travel atlases though! Or make a deal with a trading caravan that they will have exclusive access to that town for a while if they can pay you. Make the wild animals eat someones harvest after you tipped someone off that there will be a wheat shortage in a certain place. Re-route the winds so certain ships can't sail, drown the harvest of a region with rain, chart the stars and hold the night sky in place to prevent the sun from rising, discover that you have become the big evil then discover that you are deadly allergic to plucky teenagers stabbing you with swords.
 
Open-world Warhammer 40k RPG with massive ground and space battles, flyable space ships, and multiple playable factions, each with varied classes/roles, a complex character development system, and a capital city full of voiced NPCs and mission-givers. Skyrim/Fallout's world scale + Dragon Age/KotOR's narrative + Star Citizen's space gameplay + Outer Worlds' character system + 40k's setting.
 
Imagine if you will an rpg with deep mechanics, an action combat system that makes DMCV look like unplayable garbage, stealth gameplay that outshines Thief Hitman, And Metal Gear, an open world with both quantity and quality, open ended level design, a setting that throws elements of science fiction and a fantasy into a blender with a gripping story shaped by your choices that actually have a considerable impact on the world.

on a less ambitious note a new Star fox game with no gimmicky motion controls or stylus hand cramps that features the return of the seamless switching of play styles from assault with refined on foot controls that also features the alternate paths of the pre adventures games and possibly even the light strategy elements of 2.
 
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In 1990, Maxis came out with SimEarth

View attachment 1293989

It was a kind of sandbox simulation game where you get to mess around with the planet's atmosphere, landscape and whatnot over geological timescales, and watch little amoeba gradually evolve into dinosaurs and stuff.

It was fun to play around with, but it suffered from the limitations of 1990 computers, and the graphics were primitive even back in the day:

View attachment 1294000

I don't think there's been anything quite like it since then, except SimLife. SimLife came out a couple of years later and covered similar ground:

View attachment 1294004

Spore might have been intended as a modern version of SimEarth (both were designed by Will Wright), but got gimped in development, ending up a disappointing collection of minigames with about as much depth as a free iPad game.

So my idea is to go back to the ideas in SimEarth and SimLife, extend them, and take advantage of the fact we're not working with 2 megabytes of RAM anymore. A God game where you get to make planets from scratch, terraform them, and evolve life forms into spacefaring civilizations. With realistic science, not the minigame bullshit from Spore.

It's really shocked me that there's no modern replacement for SimEarth at all. I learned a lot from it when I was a kid.

I guess the closest thing we have to it now is Universe Sandbox, but that's a completely different game about how celestial bodies work. Still, it's so rare to ever see games that get down to the gritty science behind how things work. Hell, the only three games I can name off the top of my head like that are the aforementioned SimEarth and Universe Sandbox; and Kerbal Space Program.
 
A full on sandbox Action RPG, where you can build what you want, do what you want, and play how you like, like sky's the limit type shit. Where you could start a game and do whatever the hell you want, MOO type shit but singleplayer and pretty.
 
A friend of mine really wanted an open-world version of Spintires, and it looks like Snowrunner might actually be close to what he wanted. So I’m very happy for him.

I really want an Iron Chef game. Iron chef combines 2 things I love - cooking shows and pro-wrestling insanity, and I would love to play a game like that.

Also, I love roguelikes & shmups. I’ve seen people make shmups with roguelike elements, but I’d really like to see someone make a roguelike with shmup elements.

I have been thinking about a game where drawing maps is a central mechanic. Not drawing them with pen on paper, but in the game actual game. At first just routes and where they lead to, could sell those to caravans if they're good, then map the terrain, constellations in the sky, migration patterns of birds, clouds, weather and winds.
The setting would be a new continent or undiscovered land, it would be probably have light action-rpg elements to it but the important thing is that roads are still being built and there's not enough information about the surroundings(sell the terrain maps to the road builders).
It’s not on the same scale as this, but Miasmata does some interesting stuff with topography and mapping. Also the roguelike Ultra Ratio Regnum, if it’s ever finished seems like it might(???) involve some of this. Oh, and the old Uncharted Waters: New Horizons had you mapping and selling landmarks if you chose an explorer.
 
i;m a simple man, give me an open world game where movement is key and i;m set, its so boring how open world games are set up normally.
 
Deus Ex remake, where Warren Spector does everything he originally wanted to do, with a big budget.

Bioshock Infinite, that we've never got.

System Shock 3, that we will never get now.

XIII sequel, that is never going to happen.
 
I'd love to see a more cerebral, techie sci fi RPG in the vein of ME1 again. Greedfall's success has me hopeful Spiders will try their hand at it, but it's honestly more than likely they'll just get vored by EA like everyone else.
 
An open world Watchmen game where you can switch eras and play as both the minutemen in the 30s and the crimebusters in the 70s
 
A friend of mine really wanted an open-world version of Spintires, and it looks like Snowrunner might actually be close to what he wanted. So I’m very happy for him.
I picked it up a couple weeks ago and I love it. I have several racing/driving games but none like Snowrunner. It's still a little buggy and takes a while to figure out the interface but once they release a couple more patches it'll be perfect.
 
Hellraiser game that's like an 80s point and click or adventure gameset across the first two movies and the plot revolves around uncovering the truth about Frank, Dr Canard and The origins of the lament configuration which you have to find and solve and survive encounters with the cenobites once you do. Either by bargaining with them by choosing your words carefully or running away and hiding from them
 
I'd love to see a more cerebral, techie sci fi RPG in the vein of ME1 again. Greedfall's success has me hopeful Spiders will try their hand at it, but it's honestly more than likely they'll just get vored by EA like everyone else.

Greedfall was a breath of new air to the rpg genre. There's tons of medieval theme games, I wish more historical eras were explored. Yeah there's Assassins creed but you can't really roleplay in those. Hopefully Valhalla will be closer though.
 
I really wish there were more historical RPGs similar in spirit to Kingdom Come: Deliverance, but in particular, one based around the American Revolution or Civil War.

For example, I have this idea in my head for a game with a very long (rectangular instead of square) map covering the Mississippi River. There would be three major cities of New Orleans, St. Louis, and Chicago, and it would run all the way from the Louisiana bayous to the Minnesota-Canada border. I don't know how far east or west it should go, exactly, but I like to imagine it maybe going about one state over on the eastern part (just the western thirds of Tennessee and Kentucky) and two states over on the western part.

In this space you have a little bit of everything terrain-wise. Bayou (Louisiana), hot humid forests (Mississippi), light woodland mountains (Ozarks), desert (South Texas), plains, flat woodlands (Illinois), thick snowy forests (Minnesota), badlands (Dakotas). The setting would be the American Civil War, maybe in a three-act structure running from the 1850s to 1870s, so you'd have the development from Bleeding Kansas to the Redeemers. It could be more of an open RPG like Fallout (w. guns) or a narrower game like Red Dead Redemption. "Muh muskets" is no excuse not to have such a game, because six-shooters existed over the whole period, along with various repeaters, breechloaders, etc., and muskets if anything add to the excitement by being one-shot weapons which you then use as clubs/spears or set aside to close in with melee weapons. You could make an interesting combat system out of literally any time period, and that includes the Revolutionary and Civil War eras.

For a smaller-scale game with a Civil War theme, you could have something like Kingdom Come: Deliverance w. guns but set in the Cumberland Plateau with freedom to choose faction, or the Indian Territory.

An open world game in Texas would also be really good, and not necessarily a historical one either. Texas would be perfect for a GTA: San Andreas like treatment, with its four major divisions (the Deep South-like east, the Great Plains-like north, the Southwest-like south and west, and the Hill Country) and its heritage and major cities. I don't understand why basically nobody has made a video game set in Texas in any time period.
 
Just give me a new Monster Hunter on Switch. But not like World. Something more like 4U than GenU.
 
1. SMT V.
2. A Pokemon game a la SMT.
3. A turn-based game with a cast of high schoolers that can turn into magical girls (and maybe magical boys) but they're all based off of heavy metal (and heavy metal adjacent) genres (Black Metal, Death Metal, Glam Metal, Kawaii Metal, Visual Kei, etc).
 
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