- Joined
- Jun 6, 2019
I'd love to have a prequel to the first Fable game centered around the character William Black, his upheaval of The Court (King, Queen and Jack of Blades) and the founding of the kingdom of Albion.
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In 1990, Maxis came out with SimEarth
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It was a kind of sandbox simulation game where you get to mess around with the planet's atmosphere, landscape and whatnot over geological timescales, and watch little amoeba gradually evolve into dinosaurs and stuff.
It was fun to play around with, but it suffered from the limitations of 1990 computers, and the graphics were primitive even back in the day:
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I don't think there's been anything quite like it since then, except SimLife. SimLife came out a couple of years later and covered similar ground:
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Spore might have been intended as a modern version of SimEarth (both were designed by Will Wright), but got gimped in development, ending up a disappointing collection of minigames with about as much depth as a free iPad game.
So my idea is to go back to the ideas in SimEarth and SimLife, extend them, and take advantage of the fact we're not working with 2 megabytes of RAM anymore. A God game where you get to make planets from scratch, terraform them, and evolve life forms into spacefaring civilizations. With realistic science, not the minigame bullshit from Spore.
It’s not on the same scale as this, but Miasmata does some interesting stuff with topography and mapping. Also the roguelike Ultra Ratio Regnum, if it’s ever finished seems like it might(???) involve some of this. Oh, and the old Uncharted Waters: New Horizons had you mapping and selling landmarks if you chose an explorer.I have been thinking about a game where drawing maps is a central mechanic. Not drawing them with pen on paper, but in the game actual game. At first just routes and where they lead to, could sell those to caravans if they're good, then map the terrain, constellations in the sky, migration patterns of birds, clouds, weather and winds.
The setting would be a new continent or undiscovered land, it would be probably have light action-rpg elements to it but the important thing is that roads are still being built and there's not enough information about the surroundings(sell the terrain maps to the road builders).
I picked it up a couple weeks ago and I love it. I have several racing/driving games but none like Snowrunner. It's still a little buggy and takes a while to figure out the interface but once they release a couple more patches it'll be perfect.A friend of mine really wanted an open-world version of Spintires, and it looks like Snowrunner might actually be close to what he wanted. So I’m very happy for him.
I'd love to see a more cerebral, techie sci fi RPG in the vein of ME1 again. Greedfall's success has me hopeful Spiders will try their hand at it, but it's honestly more than likely they'll just get vored by EA like everyone else.