Games You Wish Existed - The vidya we'll probably only see in our dreams

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You are a high school/college student. The game is an open world RPG where the entire point is improving your social standing and securing your future as "most likely to succeed" or whatever.

The twist is that you are crippled with social anxiety, and the story will involve you getting over your fears and comfortable in your skin as much as anything else. The 'monsters' are manifested negative emotions categorized as 'Types,' also doubling as the standard four elements (Fear-types are Ice, Anger-types Fire, etc.)

Since it's assumed you're just a kid on a standard budget you drive one vehicle you're tasked with keeping gassed and maintained, like Days Gone. The setting is a small typical American hometown and the surrounding county. You're not allowed to murder or run over anybody; the game would do that thing where your attacks are disabled around NPCs/they jump out of the way if you try to drive on the sidewalk. I suppose some disciplinary system could be implemented, i.e. you would have to travel on foot for a while if your license gets suspended.

I guess what I'm imagining is Bully 2 or an American Persona 5. But if I had the talent to bring software into existence, that's what I would do.
 
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Did the second one have the 'die of thirst' mechanic? I hate that in games unless it's very well done.

No, thirst was a status debuff if you ate the Mellow Banana.

nope
but the "can only use this character on this floor" pissed me off royal

Plus if your characters health went to 0 it was game over rather than be booted back to down with 1/2 Gold. The amount of progress lost was infuriating.
 
Man, I agree. I would love a proper return for Duke, but I have no idea what that even means in 2020. I went back and played DNF a few years ago and had a fun time with it. I learned to ignore the cringe and just went with it. Mediocre at best and worst.

Half of the appeal of Duke3D was the Build engine. Albeit janky, the environments it created at the time were unmatched and I’d still reckon that Duke3D, barring multiplayer, was a much better game than Quake. Imagine DNF and it’s “humor” being released present day. It would be utterly lambasted and reviled. The Duke character was the cherry on top of a really fun game back when Duke3D was new. He was a vehicle with some nifty catchphrases, but the world was the star.
I think he still can be done after all, his whole personality is being a cheesy parody of a 1980's action hero. I think though that now, he needs to have people in the DN world that aren't impressed by his puffed up ego or think that he's God's gift to women, because it was what they were originally going to do with Bombshell. It's like saying characters in DN don't take him or his hedonism seriously, they just go along with it because he's just extremely good at his 'profession.'

Oh yeah, the difficulty also needs to rise. I'm one of those people that love it when bullets and explosives in games mean business, and the baddies aren't shy about it. I'd also say that as the most iconic of the Duke enemies, the pigcops need this the most, they are at heart freakin' cops with a whole arsenal at their disposal (and the potential to get more difficult) and they need to show it. The closest (and best example) of what I'm talking about was in Manhattan Project, you had the initial grunts in blue uniforms and no armor shoot pistols at you, on up to the guys in full black SWAT armor with semi-automatics, even a mini-boss fight with them piloting a helicopter trying to shoot you down. Escalation is what should naturally happen, survivors or witnesses should naturally be calling for backup, with the piggies getting more heavily armed and meaner as the game goes on.

Next game: Until Dawn II.
I still haven't finished Markeplier's playthrough if UD, but from other videos I have watched, I do like what I see. The story is absolutely creepy and chilling, and what went on about the Wendigos could make an even more intense sequel.

SO. It seems to be implied, that as the spirits get 'older,' they can make their host body more powerful. Hannah's was the oldest and inially the only one on that mountain, then the miners came along, ate (or were made to eat) human flesh and it created new ones. Since they get more powerful over time, my guess is that they could evolve the big one that infected Hannah into the 'classic' antlered type that can control animals (and maybe the weather) since that seems like it (to me) would probably be the next logical step after reaching a certain size.

With Josh though, since he suffers from depression with psychosis or even possibly schizophrenia, maybe he can't be fully mentally 'turned' and he ends up half-transformed, and later trying to 'aid' survivors against this far more powerful spirit as a form of 'atonement' for indirectly getting a bunch of people maimed and killed. He still has his human flesh craving though and is half-mad with psychosis/delusions, so he's still not completely 'safe' to be around.

As far as the new people going up to that mountain? Thrill seekers hearing spooky stories and wanting to poke around a burnt out house and abandoned asylum.
 
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A Metal Gear game done right - accessorized with a universe that doesn't care if Kojima doesn't work on it - and based on the stories of either The Boss or Gray Fox.

The former has so much potential it's madness; although there's always the counter that "some questions are best left unanswered". Don't care, still not going to stop me from wishing someone made a fan-game of either of the two (actually making it, not posting a few teasers and updates, then disappearing into thin air).
 
- A remake or true sequel to Seiken Densentsu three, that brought the three sets of playable character together in an overarching single story line.

- A Red Dead Style game set during the American Civil War with multiple playable characters and campaign story lines that interact. Also no punches pulled, the game would be gritty and dark and show the dark as well as the lighter side of humanity.

- A third Mercenaries game (I liked the originals.)

- More shooters from the company that made Spec-Ops: The Line, preferably something set during the Great War and with a long expansive campaign.

- a JRPG style RPG but without the crappy complicated story lines and pop culture influences that seem to pervade all of the stuff Square Enix has to offer.
 
Honestly, I want a full remake of Spyro: Enter the Dragonfly which finishes the game by adding new home worlds, and corrects the bugs/ugly graphics/etc from the original being so rushed it was forced to be shipped in an incomplete state.

It had so much potential to be good, it just didn't get the proper development time it needed due to being rushed.
 
Another Fist of the North Star fighting game, like Twin Blue Stars but bigger, preferably made by Arc System Works. I wanna play as my man Juza.

Also, a Quake 5 game that's kinda like Doom 2016 but for Quake 1 (Strogg are boring). I dunno how to differentiate it, maybe stick to more classic stuff-no weapon upgrades, keep rocket jumping and b-hopping, more maze-like levels, and instead of having arenas like 2016, have enemy placements designed to piss you off.
 
A full-scale remake/reboot of CarnEvil, but done as a full-fledged survival horror game on the RE Engine and fully embracing the goofball gallows humor and late 90's edge of the arcade original.

I'd imagine that Netherrealm Studios probably owns the rights to the IP since they inherited a lot of the old Midway IP's, but since they mostly focus on Mortal Kombat, I wouldn't be surprised if Capcom could buy the rights to something as obscure as CarnEvil from Netherrealm for a decent price.

I'd have the CarnEvil remake be the Saints Row 2 to the Resident Evil remakes' GTA IV.

You could even "canonize" a lot of the old DeviantArt fan theories from the original, like having the two protagonists be named Jacob and Lisa or maybe get Frank Welker to do some voice work if he's available.

I'd have fully reimagined versions of the original four stages (Haunted House, Rickety Town, Freak Show, and The Big Top) along with additional areas of the game like the Tunnel of Love that was cut from the original as well as entirely new areas like a Wild West village with monstrous cowboys and Indians, or a "World of Tomorrow" exhibit full of killer robots and alien monsters.
 
How many times has HL3 been said?
A bunch. But HL2 ended on a cliffhanger so it's still relevant.

Valve also needs to do a Portal 3.

HL3 either finishing the HL series or setting up Alex as the the new 'Free-man' and P3 finishing up the Portal series. Either way, these two (plus L4D3) would practically print money, and yet...Valve doesn't do it.

I think there was hints or rumors that there is (or was) a new L4D3 game being made for Source 2 a while ago, but whether or not that's still happening is anyone's guess. If that game comes out, maybe that might mean the others could be on their way.
 
What with Boneworks and Half-Life Alyx being such success and steps-forward in the VR scene, I'd love to see Trespasser (or something similar) be made for VR.

Just imagine solving physics puzzles and exploring a lush, tropical island dotted with abandoned settlements and roamed by packs of dinosaurs. We've got the processing power and the AI to actually live up to the developers' original dream and I think the VR controllers would be a far more intuitive system for the whole arm mechanic. Also, I need more games to justify having a VR set now...
 
Not so much a game as a mechanic I've always wanted to see.

Back when I played the God of War trilogy years ago, I realized that when you reached the point in the quicktime event where Kratos severed a limb that the sequence was basically over and you already won. My thinking is, how about an extra quicktime event between severing the limb and delivering the final blow? If you fail that one, then you have to deal with the enemy as they try to fight missing a limb or are critically wounded. You could make a whole thing out of it, like new moves, desperation attacks, maybe in some cases make them more aggressive as they try to kill you before bleeding out.

It probably won't happen since God of War type brawlers fell out of style years ago, even with the series it started, and quicktime events are becoming more sparse these days anyway (at least during combat).
 
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