Polyboros
kiwifarms.net
- Joined
- Mar 11, 2018
So, my brain came up with this idea as I struggled to sleep in bed last night.
Basically, Rainbow Six Siege cross Dead by Daylight.
In the vein of off Evil Dead, Night of the Living Dead, Cabin in the Woods, and probably at least a couple dozen Supernatural episodes.
Instead of attackers vs defenders, your have monsters vs hunters.
Monsters come in a variety of subclasses with strengths and weaknesses. Undead have no vulnerabilities, but are most slowed by physical barticades and aren't the strongest. Demons have limits to powers(teleport, but only too and from darkness) can be magically warded (salt line, demon trap, exorcism) and vulnerable (demon hunters have weapons that deal extra damage) but are the most deadly. Spirits can pass through walls, but can be warded. Have least physical influence (build up to a manefest attack), but can distract and disrupt (create illusions, turn off electronics).
The hunters follow a similar horror trope(or just license the characters like Dead by Daylight). Demon hunters have a lot of specialize gear against demon, but might over lap (salt lines stop Demons and ghosts). Ghost hunters have lots of cameras and detectors, but least offensive. Dunno what to call the zombie foils, but they have physical fortification and normal weaponry. Works on demons but weak, ineffective against ghosts.
I won't surprised if something like this comes out, it finally seems like the L4D style vs team coop had recovered from Evolve and is starting to proliferate. I'm sure whatever comes out will be less than what's on my head, but I bet what's in my head sounds cool and sucks to play.
Basically, Rainbow Six Siege cross Dead by Daylight.
In the vein of off Evil Dead, Night of the Living Dead, Cabin in the Woods, and probably at least a couple dozen Supernatural episodes.
Instead of attackers vs defenders, your have monsters vs hunters.
Monsters come in a variety of subclasses with strengths and weaknesses. Undead have no vulnerabilities, but are most slowed by physical barticades and aren't the strongest. Demons have limits to powers(teleport, but only too and from darkness) can be magically warded (salt line, demon trap, exorcism) and vulnerable (demon hunters have weapons that deal extra damage) but are the most deadly. Spirits can pass through walls, but can be warded. Have least physical influence (build up to a manefest attack), but can distract and disrupt (create illusions, turn off electronics).
The hunters follow a similar horror trope(or just license the characters like Dead by Daylight). Demon hunters have a lot of specialize gear against demon, but might over lap (salt lines stop Demons and ghosts). Ghost hunters have lots of cameras and detectors, but least offensive. Dunno what to call the zombie foils, but they have physical fortification and normal weaponry. Works on demons but weak, ineffective against ghosts.
I won't surprised if something like this comes out, it finally seems like the L4D style vs team coop had recovered from Evolve and is starting to proliferate. I'm sure whatever comes out will be less than what's on my head, but I bet what's in my head sounds cool and sucks to play.