Games You Wish Existed - The vidya we'll probably only see in our dreams

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
This might actually exist in cheapo AA fashion as Thief Simulator, but a game that's what GTA5 SHOULD HAVE BEEN:

OPEN WORLD HEIST AND BURGLARY GAME
A city that has, either smoothly or through procedural generation of some sort, fully enterable interiors for most/all buildings. It's framed as a heist game and you can heist just about anything. The reason I say procedural generation is that practicality may require resorting to something like GTA San Andreas where you somehow only simulate buildings when you're close and draw from preset layouts, I don't know, but the important thing is that you can burglarize homes, rob banks, rob art galleries, all of that kind of thing in an open world setting that is like if GTA was specifically about heists and not gangster bullshit.
 
Red Dead 3 but not another prequel. It would be set in the 20’s probably in 1923 or 1924 with Jack as the protagonist.

A lot of people don’t realize that the western parts of this nation were still pretty uncivilized in the early to mid 20’s.

You could still have vast open places and dusty western towns with horses and whatnot. Cars could be available but they’d be old style and somewhat clunky, using cranks to start them. They’d actually handle alright off road because some of those old cars did handle well off road.

A lot of people still had lever actions and old six guns, but you could finally have a Red Dead game with a 1911 and Luger in it (idk why RDR1 didn’t have either of those in them), plus the Thompson and other post WW1 weapons. I think it would be cool.

||

Sniper Elite 6 but any other fucking setting besides the European Theater and shooting Nazis. Give us a Pacific Theater game, Cold War/Korea game, Vietnam game or a Modern game. Hell, World War One game would be refreshing and you could have mostly the same weapons.

||


A Battlefield game set in Korea. Would still have that old school aesthetic and most of the WW2 guns but also have the stupid AK for the morons who won’t shut up about it. But also early helicopters and whatnot. Would be cool to see.

||

Any of those awesome cancelled games of the past 20 years including 1313, Faith and a .45, Mercenaries 3, etc.

There is room for an outlaw biker GTA clone set in the West/Southwest.
Technically Days Gone like you mentioned is the PNW but yeah it would be cool.
And it’s not like Rockstar haven’t done an outlaw biker game when Lost and Damned is literally right there.
 
Sniper Elite 6 but any other fucking setting besides the European Theater and shooting Nazis. Give us a Pacific Theater game, Cold War/Korea game, Vietnam game or a Modern game. Hell, World War One game would be refreshing and you could have mostly the same weapons.
The really obvious one is Sniper Elite: Finland themed on the life of Simo Hayha with Shoot Stalin in the Balls as their mission. But it will never happen, it's too hung up on the cringy SHOOTING NAZIS IN THE DICK theme.

Red Dead 3 but not another prequel. It would be set in the 20’s probably in 1923 or 1924 with Jack as the protagonist.
There is room for a series of games not just about mafia but about outlaws in general in rural 20th Century America.

The 1930s was the golden age of bank robbers (vs the early FBI) and that was in the American heartland. You basically never see anything about it, even in pop culture, anymore, but that was a huge trope for a while. That the bank robbers had faster cars than police was a huge factor in the explosion of crime.

Then, later, there's room for motorcycle gangs in the 50s - 70s. Can be any time, but I think that time period fits it really well with the greasers on the earlier end and the hippies on the later end.

I don't think moonshining actually entailed much organized crime violence, but Appalachia produced (seems kind of forgotten) a huge chunk of the black market in Prohibition in a time period. I have several 1920s Appalachia setting ideas in my head, and one of them is like RDR2 in that there's a big rural backcountry map but also a large urban area modeled on a mashup of Not-Philadelphia (which was one of the largest cities in the world and had an infamous police chief that basically waged a total war on gangs) and Not-Atlantic City, which with more vagueness in time even bleeds into the Mine Wars too. On the other hand, move it into the 50s and you have a setting around which the birth of NASCAR comes (depicted in The Gods of Howl Mountain).

All of those are settings that match with American rural settings and slower/more intimate forms of transportation like a compromise between modern cars and horses.

A Battlefield game set in Korea. Would still have that old school aesthetic and most of the WW2 guns but also have the stupid AK for the morons who won’t shut up about it. But also early helicopters and whatnot. Would be cool to see.
I too would really like to see that. I like the idea of Battlefield: Cold War, but that would honestly run into problems with accuracy in time (different vehicles and guns in different eras). Korea is really underrated as the only major Chinese-American War, early fighter jets, the helicopters you mentioned, etc.
 
Fast and the Furious game that is a GTA clone. With the heists they pull in the game, they could easily do one of those as the finale of the game.
 
The really obvious one is Sniper Elite: Finland themed on the life of Simo Hayha
Would be cool. I’d still rather have Pacific Theater or 1950’s/1960’s Cold War spy thriller Sniper Elite than that tho tbh.
it's too hung up on the cringy SHOOTING NAZIS IN THE DICK theme.
Yep. Nazis and Italian Fascists are the only historical authoritarians that are acceptable to murder.
The 1930s was the golden age of bank robbers (vs the early FBI) and that was in the American heartland. You basically never see anything about it, even in pop culture, anymore, but that was a huge trope for a while.
We almost had Faith and a .45 as that for us.
Then, later, there's room for motorcycle gangs in the 50s - 70s. Can be any time, but I think that time period fits it really well with the greasers on the earlier end and the hippies on the later end.
I like both of those ideas. 1950’s Greaser bikers or 1970’s Vietnam Vet Post-Hippie bikers.
Korea is really underrated as the only major Chinese-American War, early fighter jets, the helicopters you mentioned, etc.
Yeah I really like the idea of Korea because it’s mostly the same weapons as WW2 but now there’s Jets and Helos. Frozen Chosin as a map would be the tits.
 
There's an idea I've had for a while that I think would interest people of a Dark Ages RTS game (in the style of Age of Empires, or similar games) based around the idea that you are scrambling to conquer an existing civilization. Everyone is a barbarian faction starting with a migratory army and you have an initial scramble to conquer (or loot) settlements rather than building up everything. It would kind of be like, "what if AoE2 had history to it" instead of starting from a gamey world of things existing in a symmetrical, empty state of nature.

In AoE3 terms, it would be like if settlements had to be built over sockets (like Indian villages) that start in the hands of a neutral faction with its own (purely reactive) army, and treasure guardians all over, but the guardians are more the Romans defending themselves than outlaws and wild animals. How you choose to spend that early army is up to you. After all, you could take more settlements to establish early map control/a greater potential economy; focus more on looting the countryside (or looting settlements - destroying their capital - to goose resources); go for less stuff but keep your army; or even rush the enemy factions anyways. The better you can play the more you can do with that starting force, of course, and these kind of link up with rushing, booming and turtling.

As a Dark Ages barbarian culture you can produce on the move; your productive wealth is your cattle. But as the game runs into later ages you need ever escalating amounts of fine manufactured goods, particularly metal for armor, to cope with the technological arms race. People like Saxons and Franks may both start the game as basically a swarm of bandits knocking over farmsteads and village markets and undefended monasteries (in a scramble to be the first to do it, skirmishing at the edges of their zone of plunder) with throwing axmen raised on the cattle herds that are their only real capital. But by late game, you're talking about French and Holy Roman chivalric knights clashing in huge field battles, which demands tons of plate armor with tons of fixed capital in the form of mines and the economy to support said mines and smithies, which being fixed is well-defended by great castles, which calls for trebuchets and other siege engines that demand more investment still...

When there is no more loot you have to make things yourself, and when you fight nations that are compact swarm tactics don't work, you have to focus in on disciplined and "heavy" armies, and that draws you further into developing a proper state yourself...

Over the course of a game you essentially see the destruction of a (weak, overextended) empire by the scramble to watch its conquerors evolve back into the empire they killed. Unlike AoE's historylessness where they just spring from the ground like it's the Neolithic Age.

Picture the factions as being the ones from Attila Total War, basically. Saxons, Franks, Lombards, Visigoths, Ostrogoths, Huns, Avars, etc. Expansion packs could push the time frame or the geographical setting. Senones, Elamites, Hyksos, Sea Peoples, Norsemen, Magyars, Turks, Mongols, Manchu, Arabs, even conquistador armies (though that would be a bit far-fetched) like Cortez, Pizarro and Clive and Comanches.

I really think it would be a unique and intense experience/twist on the RTS formula. It just involves greatly exaggerating the sockets and treasure guardian idea of AoE3.
 
Last edited:
Land Stellaris. A Civ-like game with interactive story and background lore elements similar to what Stellaris has. This is what Civilization VII should've been, but could never be at this point - at least, without extensive modification by users that it won't get because nobody cares enough to do so.

Tying into the above post, something similar to Stellaris' Fallen Empires - Dying Empires, perhaps - would make a Migratory Barbarians origin quite enticing to implement. Of course, having Stellaris-style changing leaders, randomly-generated AI civilizations, and player-created civilizations - with historical ones as mere presets - would pretty much result in the game no longer being recognizable as a Civilization game, so I don't think borrowing from them would be as good of an idea.
 
A complete remake of the original Mortal Kombat timeline using MKX's aesthetic and gameplay would be nice.

Shaolin Monks remake with Deception's open world stuff would be amazing.
 
Cossacks II but good.

The game fills a very interesting and very tiny niche of basically being Company of Heroes 2 in gunpowder warfare, which isn't exactly its goal - it was built out of a series that was an Age of Empires clone - but is what it is functionally. You fight mostly over capture points and engage in semi-realistic (not simulationist) tactical battles that are meant to evoke the feeling and concepts of gunpowder warfare. Same as how Company of Heroes isn't Command and Conquer but it isn't Steel Division, this isn't Age of Empires III but it isn't Empire: Total War.

The problem with it is that it has some design decisions that are just awful. It feels like every game begins with the enemy immediately rushing the player's base, singlemindedly, and the morale and resource mechanics are so tight, so punishing, that you can win or lose the opening round on a single salvo. Literally. They break your formation, you have nothing to do, and yet they can't actually destroy your base either until they're much further in the game.

I think part of it may be taking away the Cossacks sacred cow of maintenance costs on units. They really don't add anything, not in a meaningful way. I guess the difference between Cossacks and CoH may be that CoH has a lot more units that are expected to die, so you have a hole to throw resources down. You should never lose a tank, but you WILL lose tanks. In Cossacks, defeated units just go into a full rout back to the base. The game also ties all of your resources, all of your warmaking capabilities, to villages. So if you get penned up, you're just done.

I'm inclined to think of it as being framed around a design philosophy like CoH where everybody gets symmetrical amounts of the core unit-making resource (Manpower), but units do sometimes require other resources, which frames it as a matter of how you expend a very precious resource that basically unlocks "actually good units." In CoH this is just Fuel (what percent of your deployed force can be armor) and Munitions (special abilities), while in Cossacks' era I'd basically just suggest having Horses as another one to portray cavalry. For some reason (pure balance?) it likes to use Wood with them. Basically, should be:
Coal: Essentially, "shooty" units: grenadiers, artillery and light infantry
Iron: Armored heavy cavalry (like cuirassiers), melee infantry perhaps, artillery, perhaps fortifications (kind of just abstract stone and metal together)
Wood: Construction, artillery and baggage potentially
Horses: Cavalry and baggage
Gold: If necessary at all, progression, elite units, abilities and such; however, I feel like it's pretty much unnecessary

And the base building could be simplified. Frankly, nobody likes it in Cossacks II anyhow. The Soviets, for example, have four buildings to construct beyond the basic bitch "just infantry" building, corresponding to support weapons, riflemen and scout types, shit-ass light armor and then heavy armor. A basic progression could go something like:
- Building for elite infantry (light infantry, grenadiers)
- Building for cavalry (hussars, cuirassiers, dragoons)
- Building for artillery
- Building for support? Nothing? Just leave three buildings?

And RTS or not, the manual ordering of fire is aids. I'd rather have at least a toggle for independent fire and then maybe some toggles for automated volleys (like "hold the third volley until they're in your red zone," or staggered automated volley fire on anything within green). Something where the unit can at least survive. This is debatable, though, people that are serious about Cossacks just get used to it and seem to consider the micromanagement a core part of the game.
 
This might exist, but a good mob management game, maybe set in the 1970s and 1980s instead of the 1930s. Basically, it's not just controlling territory and killing people, but also building up an empire. Buy and sell commodities, set up businesses, and create new outposts, but with complete freedom, whether you want to hold an entire city hostage, or turning money-laundering businesses into 100% legitimate.
 
Hmm game I wish existed hmm how about ALL THE TITLE UPDATES FOR MONSTER HUNTER WILDS AND THEN ALSO THE INEVITABLE DLC!!! GIVE IT TO ME NOWWWWW
 
Mortal Kombat vs Killer Instinct. These two 90s arcade games prioritized gore and hard hitting action that defined them. I never understood why people thought Street Fighter was a better pairing for Mortal Kombat other than they just popularizing the fighting genre for their time. Street Fighter is more technical and has far more depth than Mortal Kombat ever wish it'd be, given how laughable Mortal Kombat's idea of a combo system was worked in by MK3 and later on.

Retail Store Simulator - I'd love for this to be made where we can beat down karens, torch our shitty stores on fire, beat down our supervisors, shitty co-workers and do all sorts of mischievous things in a retail environment.

God Hand 2 - Someone mentioned Okami 2 in here and I'd really love to see what a God Hand 2 would be like in today's gaming. No I don't count Asura's Wrath.
 
So I have two ideas, none would ever generate profit, for different reasons.

1st one - It would be based around the movie "Last Action Hero" where Danny enters movies with his magic ticket. Imagine being Danny years later and you want to fuck with how certain movies end or just wish to participate in certain scenes? I, personally, always wanted to take part in LOTR The Twin Towers, during the fight for Elms Deep, I wanted to be at the top of the wall with a .308 bolt action rifle and start doing headshots as the Uruk-hai slowly approached from afar. Imagine planting mines all over the field a few hours before they arrived, or give the people a few miniguns. It would be fun!! Of course the costs alone to get the rights for all sorts of IPs would be too cost prohibitive. But!!! I would get a few IPs, but make the game very mod friendly and let people add their own scenarios.

2nd one - This one would be too niche for anyone to ever buy, but I want a resource management game that allows me to create and modify planets and stars. I want to be someone who has a ship, has to generate an income to build a fleet. Like No Man's Sky and a bit of Elite Dangerous. Then use the surplus income or ships, to go mine or purchase resources, to modify atmospheres in planets, or create planets from a small rock in space. Strip a gas giant from it's gas and let it be a barren rock in space. Slowly increase a gas cloud so it would collapse into a star. Spread life in planets that are similar to earth. I would like to create my own solar system. The 2nd phase would be somewhere between No Man's Sky and Planet Crafter. Have a bit of Stellaris there when you are observing your fleet's progress. I think it would need multiple different types of point of view.
I think Elon Musk needs to think bigger.
 
The mmorpg trifecta but singleplayer. Maybe with AI it'll be a thing in the future, but to pick healer and then run around in a party of 2-4 other people, doing quests and shit. Having your npc allies jump and do dumb player-like shit while you quest and whatever. Big boss appears, tank runs in and taunts and you heal like you would a dungeon.
 
Bioshock remade in native 4K and uncapped fps with smooth modernized shooter controls expanded original areas and new ones added in along with new weapons and plasmids. I would fucking cum.
 
Last edited:
If there was a game that combined Total War, Mount & Blade, and Crusader Kings, I doubt I would ever play another game. Hack and slash gameplay of Mount & Blade, battle gameplay from Total War, strategic gameplay from Crusader Kings. It'd have medieval shit covered from micro to macro scale, and dear god think of modders would do with it.
 
If there was a game that combined Total War, Mount & Blade, and Crusader Kings, I doubt I would ever play another game. Hack and slash gameplay of Mount & Blade, battle gameplay from Total War, strategic gameplay from Crusader Kings. It'd have medieval shit covered from micro to macro scale, and dear god think of modders would do with it.
It could also easily translate to spinoffs like a cyberpunk or fallout style game BUT it would require SOOOO much damn coding that it would be damn near impossible to get working properly because there would be so many lines of code constantly interacting and the smallest thing could wreck it all and it could take ages to find and fixing that could break three other things. There's a reason high strategy games are glorified digital tabletop games with minimal graphics.
 
Back
Top Bottom