a MechWarrior game that's not PGI dog shit. MechCommander 3. hell, literally any fucking mech sim game that's actually well-made and mechanically interesting; the genre is long overdue for a revival. real-time, not the glacial turn-based shit like trannytech. that game sucked ass anyway.
Did anybody make a mech game where the mechs are nimble and can climb up the side of skyscrapers? Might sound overly specific, but to me the idea of climbing is the one thing that could make robot tank more interesting than just tank.
I want the Maneater guys to make DLC or sequels on other interesting marine animals. The more I've played it the more I like it. The one problem is that it may not match what their fanbase is interested in (marine life in general instead of just Jaws) and would require a different tone. So the main game parodies trashy work shows on things like the History Channel, and making the DLC be conspiracy theory/Kaiju/aliens themed is an inspired choice for a different direction. But I'd say there are some other possibilities:
1) Dolphins: The CIA and KGB have played around with various cetacean training programs to try to use them in espionage, minesweeping, and other such things. A silly James Bond-themed action game of dolphin spies fits that.
2) Whales: I like the Golden Age of Whaling, but honestly, this could work with a 1990s satirical "save the whales" type thing.
Mechanically a whale keeps the ramming, breaching, all that, but it loses thrashing and what not. I think the way to make them interesting is have allies and maybe switching/coordination. Whales talk to each other. Whale "fleet actions" have actually happened in real life. It could be set in a world of sailing ships, play on Moby Dick, or it could take the piss out of modern day environmentalism and Japanese whaling. Either way, big battles with multiple whales and multiple ships fighting at once would be the selling point.
3) Kraken and pirates. Squids are quite interesting because you've got multiple limbs, which offers some kind of gameplay potential, and they are ambush predators. Stealthy. Could have mechanics about concealing yourself, sneaking. Stealth game version of Maneater. But your goal is still to bulk, and eventually you get so bulky you're taking on the Spanish Treasure Fleet or Royal Navy or whatever. Demasting ships with your mighty tentacles and swinging the mast around like a club. Poking your tentacles in through portholes and feeling around for juicy people. There is so much potential in squid --> kraken.