Games You Wish Existed - The vidya we'll probably only see in our dreams

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A good singleplayer 40k action/rpg game. Spacemarine came closest but it still felt really janky and looked like a budget title.

Something like Mass Effect where you play as an inquisitor and build a warband while traveling the galaxy hunting corruption. No, not like the always-online Diablo knockoff that boots you to the main menu when it loses connection to their servers.

Alternatively, a game based on the Stormlight Archives. All I could think about when reading was how the lashings would make for a fun game mechanic.
 
I've said alien invasion games in Destroy All Humans vein before, but here's another specific one:

Something like No Man's Sky (procedural generation of worlds), but with a high concept like Invader Zim. Or, if you prefer, the space stage of Spore done for real. You have a bunch of cartoony mini-worlds, not exactly Mario baby planets but definitely nowhere near real scale, populated with civilizations of various species and tech levels. Worlds could have themes like ancient antiquity (muh aliens built the pyramids), 1950s B-movie suburbia, B-movie dinosaurs and men worlds, complete terrible wilderness, and so on.

And you fuck with them.

You are basically on your own, and your goal is to subjugate (maybe even competitive against other invaders) as much as possible, keeping in mind that while you hit very hard you are still just one ayyy lmao. Your flying saucer could get shot down by a SAM installation and you have to hit the dirt and wage a guerilla campaign trying to gather resources to repair it. You might set up large-scale asteroid mining facilities to create armies of robots, or instead do targeted alien abductions of important politicians/celebrities/officers to subvert their institutions, or create miracles to prove you drive the "chariot of the gods" and have those backwards aliens build pyramids for you. And your subversion efforts are contested by alien hunters (inquisitors of the church, men in black, whatever). Or you just fly around burning peasant's hovels with laser beams until you get bored, nuke them from orbit, and fly on to the next planet.

It would be a freeform Little Grey Man Simulator.
 
@Asian tech support If you haven't heard of Long Train Home, look into that. You command the Czechoslovak Legion during its famous train evacuation in the Russian Civil War.
The trans-Saharan or Arabian caravan trade is a good basis for the same sort of gameplay but in a setting where there can be swordplay.
That looks pretty neat. Thanks!
 
a MechWarrior game that's not PGI dog shit. MechCommander 3. hell, literally any fucking mech sim game that's actually well-made and mechanically interesting; the genre is long overdue for a revival. real-time, not the glacial turn-based shit like trannytech. that game sucked ass anyway.
 
a MechWarrior game that's not PGI dog shit. MechCommander 3. hell, literally any fucking mech sim game that's actually well-made and mechanically interesting; the genre is long overdue for a revival. real-time, not the glacial turn-based shit like trannytech. that game sucked ass anyway.
Did anybody make a mech game where the mechs are nimble and can climb up the side of skyscrapers? Might sound overly specific, but to me the idea of climbing is the one thing that could make robot tank more interesting than just tank.


I want the Maneater guys to make DLC or sequels on other interesting marine animals. The more I've played it the more I like it. The one problem is that it may not match what their fanbase is interested in (marine life in general instead of just Jaws) and would require a different tone. So the main game parodies trashy work shows on things like the History Channel, and making the DLC be conspiracy theory/Kaiju/aliens themed is an inspired choice for a different direction. But I'd say there are some other possibilities:

1) Dolphins: The CIA and KGB have played around with various cetacean training programs to try to use them in espionage, minesweeping, and other such things. A silly James Bond-themed action game of dolphin spies fits that.

2) Whales: I like the Golden Age of Whaling, but honestly, this could work with a 1990s satirical "save the whales" type thing.
Mechanically a whale keeps the ramming, breaching, all that, but it loses thrashing and what not. I think the way to make them interesting is have allies and maybe switching/coordination. Whales talk to each other. Whale "fleet actions" have actually happened in real life. It could be set in a world of sailing ships, play on Moby Dick, or it could take the piss out of modern day environmentalism and Japanese whaling. Either way, big battles with multiple whales and multiple ships fighting at once would be the selling point.

3) Kraken and pirates. Squids are quite interesting because you've got multiple limbs, which offers some kind of gameplay potential, and they are ambush predators. Stealthy. Could have mechanics about concealing yourself, sneaking. Stealth game version of Maneater. But your goal is still to bulk, and eventually you get so bulky you're taking on the Spanish Treasure Fleet or Royal Navy or whatever. Demasting ships with your mighty tentacles and swinging the mast around like a club. Poking your tentacles in through portholes and feeling around for juicy people. There is so much potential in squid --> kraken.
 
Rust, except on a massively bigger scale with like 10x the current map size that has the computing power and code that would allow the world to persist for months at a time before needing a wipe. The worst part of Rust is after a couple weeks any populated server is going to have horrible load in lag around any big buildings.
 
A Mercenaries prequel that takes place in a "fictionalized" version of the Iraq War with the "original" Deck of 52.

If you got to change the names, whatever.
 
Fear effect 3. It was so far along it already had voice acting in cutscenes, it was going to have an open dual wielding system so you could mix and match weapons in each hand. We always had a couple trailers and cutscenes but back in 2015 someone dumped a ton of stuff on youtube so they either got their hands on a hard drive or just worked on it back in 2003 and this new stuff is in 16:9 so they have the actual files to render them at higher resolutions. With how much of the game was done its just depressing it never released. It even had cover art, there may very well be a fully or near complete version of this game available on a hard drive somewhere that just didn't get distributed for whatever reason. This was when EIDOS went under and got bought by squeenix. The only thing we don't have at all is gameplay, there was a couple of screenshots of gameplay on old interviews but there's no video of it anywhere so it existed but it was never shown off in motion.
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There has been a new fear effect game since and its a terrible mobile game filled with just qtes and bad writing and lazy voice acting.


Also there hasn't been a real tenchu game since fatal shadows (unless you count Z which is fair). From Soft was making a Tenchu game which then became Sekiro so that also disappointing. Worse because Tenchu is something you'd think the ps1 indie crowd would replicate but it just hasn't happened.
 
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Dream games off the top of my head would be :

Metal Slug 8

Half Life 3

Killzone 4 ( with Helghasts as the protagonists )

Resistance 4

New F-Zero

Sega Smash bros

Panzer Dragoon Saga remake

New Vegas 2

Sonic 06 remake

Remake of Crash TwinSanity

Smackdown here comes the pain remake
 
Destroy All Humans reboot

Even without radically changing up its basic identity as a monster fucking around game/alien-themed GTA clone (sort of, it's actually more like a Mafia clone in the sense that there's basically just a linear mission structure with nothing else much in the world), there is so much they could do with it. I want tripods. Big Willy Unleashed had a mascot mech, but that's not the same thematically, I want classic alien tripods with laser beams, like War of the Worlds. Could have gone way further with the alien possessions/abductions and hypnosis, a lot more things to do with people. It's a fun game.
 
I'd like a Shadowrun Total Conversion Mod for Cyberpunk2077. There's no excuse for the only SR games in the last two decades being a shitty Shadowun in name only multiplayer shooter, and Tactical RPG shovelware.


Imagine running around Seattle with your Predator Mark IV in hand, tangling with Ork gangsters, mythical beasts, getting into shootouts with Lone Star, and an overarching story that eventually has you rubbing elbows with Harlequin, Lofwyr, or maybe even Big D himself depending on what decade it's set in.

It would literally be the ultimate game for my tastes.
 
I wanted to see a sequel to Scarface: The World Is Yours and an open world game about the mafia set in Las Vegas. At the time Driver 2 and GTA SA were the only games made in Sin City. The only game I could think of that was in development was This is Vegas, but that was canceled. It wasn't until over a year ago it was revealed that Scarface II was two years into development before it got canceled.

The story was the police were cracking down on drugs in Miami and Tony Montana needed to move his operations to Las Vegas, so he starts dealing coke in the casinos. The mafia not wanting drug dealing in their territory, get in a mob war with Tony.

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I want to play as a elder vampire (7-9 generation, over 200 year old vampire) from Vampire the Masquerade. Gaslight and oppress the crap out your childe (vampire children) and lower generations so they will not eat you. Politic against other elder vampires who may eat you. Keep out the forest or else the werewolves will kill you. Keep the devil worshippers from killing too many kine (regular people). Keep the Sabbat from killing too many kine and blaming the devil worshippers. You could kick out the werespider for pretending to be a vampire but she is great spy. Keep the masquerade up or else everyone will kill you.

Turn every maneuver against yourself on to a scapegoat or an opponent. Rule your territory as a prince or primogen (older influential vampires). The elder vampires have a wealth of storylines that can be made into a video game.

There is Vampire the Masquerade Jyhad or the Eternal Struggle where you play as an methuselah vampire (4-6 generation over 2000 years old) but it is a card game. Actually playing as a methuselah may be more fun to do.

I just want decent White Wolf games base on the World of Darkness. Except Changeling and Mage, they can miss me with that shit. I just want to play as a godamn methuselah Tzimisce is that too much to ask?

Hopefully a good werewolf game, which surprisingly rare to find.
 
There's no excuse for the only SR games in the last two decades being [...] Tactical RPG shovelware.
Really? I have no particular interest in the Shadowrun setting, but I quite liked those games. The combat felt pretty good and they had some of the sharpest writing and characterization I've seen in an RPG in recent years - it's not often I get invested enough in an all-text story that I carefully read all the narration and dialogue rather than skimming through a bunch of boring and/or cringey flavor text.
 
A Classical world Black Flag clone.
This should be obvious, but Ubisoft doesn't know what the fuck they're doing. And the gameplay would be totally different. I posted elsewhere about how retarded Ubishit galley warfare is, from what I've seen it's a copy-paste of Black Flag no matter how little sense that makes. In reality, a galley warfare game would revolve around boarding actions (everything is just softening up their crew for a boarding) but with the possibility of ramming attacks to sink, have it be physics based with momentum and such and a stamina bar to represent working the rowers harder.

Of course Ubisoft already grabbed up the name "Odyssey," which is a shame because that would be one fine way to market such a thing. But in general, for as much as people love jerking off to Greece, it is a fertile (in mythological or realistic settings) grounds for the same 3D, AAA production value mixed land-sea gameplay as Black Flag.
 
You'd think there'd be some bomb defusal games, police or military. It's a task that can be framed like a puzzle-on-a-timer game with plot around it. That's exactly the kind of thing that's hot right now.


There's games out there now that involve paramilitary/police CQC (like Ready or Not, or in topdown form, Doorkickers), but not, as far as I am aware, any that involve being a police sniper, hostage negotiator, or bomb defuser.
 
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