Games You Wish Existed - The vidya we'll probably only see in our dreams

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Perhaps list this as improvements that should have been made to an existing game, but in Call of Duty Black Ops 1 it would have been better if the online gameplay was asymmetric. It's kind of funny seeing the Viet Cong using American equipment like airstrikes and spy planes, but the experience could have been made more interesting if they used elements of the Vietnam war in the gameplay. I would make certain abilities exclusive to the Viet Cong such as:
  • Let the Viet Cong players use and set traps
  • Make tunnels that the VC can use to get around
  • VC players are invisible to the American side on the map so they can use the forest foliage to their advantage
But it also goes without saying restrict the VC side from being able to use American abilities such as Napalm and SR-71s.
 
Perhaps list this as improvements that should have been made to an existing game, but in Call of Duty Black Ops 1 it would have been better if the online gameplay was asymmetric. It's kind of funny seeing the Viet Cong using American equipment like airstrikes and spy planes, but the experience could have been made more interesting if they used elements of the Vietnam war in the gameplay. I would make certain abilities exclusive to the Viet Cong such as:
  • Let the Viet Cong players use and set traps
  • Make tunnels that the VC can use to get around
  • VC players are invisible to the American side on the map so they can use the forest foliage to their advantage
But it also goes without saying restrict the VC side from being able to use American abilities such as Napalm and SR-71s.
this is why we have rising storm 2
 
@Yamamura @Deadwaste Let that cancer stay in RS2.


Survivor parody game.

Wouldn't probably work well as the real thing, and depending on if you want violence in it (gladiatorial stuff like Hunger Games) it definitely wouldn't, but what I mean by Survivor is that Survivor has the "survival" aspect, it got lamer with each season and it was never hard - nobody was ever actually going to starve to death or get injured and die out there - but the contestants were kept hungry enough that you could see them losing weight, foraging/fishing, and looking miserable. What made Survivor what it was was the triple combination of that (people existing day to day), competitions, and the constant plotting they did since elimination was done by vote.

A game inspired by that could be more exaggerated (like contestants can actually starve to death) or less exaggerated (survival tasks may only matter for morale/team relationships), but it would combine survival game mechanics with political, character-driven games, something you win by outfoxing everyone else.


Also, I've been waiting for a really good sale for Grounded or Smalland, so maybe these do have this and I just don't know, but in the micro-genre of "games from insect perspective," it'd be cool to see one that depicts the suburban lawn or forest with the full density and variety of insects it really has. Look closely and you'll see it's packed like Times Square.
 
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Tetris

Something about huge tetromino blocks falling from the sky while jamming to hardbass Korobeiniki sounds almost magical.
 
I think Rockstar should embrace fully and consciously their position in the industry as the "crime simulator developers" and churn out games based on that premise. Take the LA Noire concept and run it with cops in 1980s Miami or something. Like Vice City but from the other end of the perspective. Or run with like what someone said earlier with a game set with a pirate gang or something. The potential is limitless.

Aside from that, I'd really just like a good open-world survival game that isn't garbage like every other one that exists.
 
I think Rockstar should embrace fully and consciously their position in the industry as the "crime simulator developers" and churn out games based on that premise. Take the LA Noire concept and run it with cops in 1980s Miami or something. Like Vice City but from the other end of the perspective. Or run with like what someone said earlier with a game set with a pirate gang or something. The potential is limitless.

Aside from that, I'd really just like a good open-world survival game that isn't garbage like every other one that exists.
If someone really wanted to they could make... well, perhaps not a Rockstar game, but a Witcher-like RPG (in terms of interactive quests) with Rockstar controls/driving/shooting. There's no reason that a game about being a detective, uniformed or plain-clothes, can't work. Rockstar fans used to say it would be horrible because of the conflict between a story that doesn't want you to rampage and gameplay that does, but Red Dead put that argument to rest (rampagers will rampage regardless, put in appropriate minigames, or procedurally-generated street crimes to deal with when free-roaming, and it's fine). My favorite setting for it is 70s San Francisco but 80s Miami is certainly popular.
 
Claymore was a dark fantasy / horror manga where young girls undergo xenografts from demonic monsters to get various body horror superpowers to kill said demonic monsters. Friendship is important to the story, but it is less "Friendship is Magic" and more "Our friends keep us human." Some elements from the manga already sound like computer RPG mechanics. "If you unleash more than 80% of your potential, you'll become a demonic monster yourself" -- it's a concept that's used a lot, but it would be interesting to see it work in a game. A lot of games have experience and character growth, but this would make it organic to the game: high level D&D characters are ludicrously overpowered when compared to starting characters, but this makes more sense in a universe where your character is literally turning into a nonhuman monster.
There is a DS game, but it's a linear sidescrolling brawler / platformer which follows the story of the protagonist from the manga, and I see it as more of an RPG where the player takes assignments in an open world, and decides where to put their character points.
 
Did you see the walking dead destinies?

Well I wish the idea was done better. Basically I wish for a game that's a mixture of state of decay, some aspects of the walking dead destinies and project zomboid.
so-happy-craig-south-park.gif

Note: project zomboid is already one of those games I used to wish existed. So I am keeping my fingers crossed for this wish as well.
 
I don't really know what that is but Mad Max had good vehicular combat (weapons were things like ramming, grinding on their side, harpoons) and Wreckfest fills the demolition derby niche in racing games.
Car Wars = cars (and other things) with guns, it was a semi popular game by Steve Jackson Games back before people knew they could eat eggs
 
  • Factorio meets From The Depths.
  • Organism resource management sim, Spore meets Factorio.
  • A game where you can literally design weapons for some kind of combat, not as in Tarkov, but actually building them piece by piece as you see fit while deciding on the materials.
  • A game with NIGGER on the title.
  • Rimworld but not made by a hack.
  • Any game with a combat similar to the one in Warband but sci-fi, hopefully unrelated to star wars or w40k.
 
Kerbal Undersea Program. There's a number of games that involve diving, and they all get everything so wrong they hurt. The audience for little green men in space with Newton is probably the only one that would be interested in a saturation diving simulation.
after kerbal 2 i'm not sure if this is good idea
 
I was watching this video about car chases involving the Lotus Carlton and Dodge Charger and it reminded me of playing Driver San Francisco.

I wish there was a game that combines the driving physics of Driver San Francisco, with a more in depth fleshed out pursuit system. It sounds like Need For Speed I know, but I want less emphasis on racing and more on the car chase aspect. Older NFS games always added new interesting features in regard to their pursuit systems Hot Pursuit introduced helicopters and Carbon had the ability to knock down buildings and structures in the environment to disable cop cars. I want to add more elements like that.

Now that I think about it perhaps what I really want is an updated version of the Midnight Club series, but using a newer version of the RAGE engine like GTA 5.
 
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