Games You Wish Existed - The vidya we'll probably only see in our dreams

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After playing trucking sims I kinda wish there was a game where you could play as a repo man with a tow truck. You research the cars with a lien on them and then collect the car quickly and quietly without alerting the owner. As you get harder jobs you have to do special maneuvers to grab cars in weirdly parked positions. And sometimes you have the deadbeat running toward your truck with a weapon.
 
After playing trucking sims I kinda wish there was a game where you could play as a repo man with a tow truck. You research the cars with a lien on them and then collect the car quickly and quietly without alerting the owner. As you get harder jobs you have to do special maneuvers to grab cars in weirdly parked positions. And sometimes you have the deadbeat running toward your truck with a weapon.
Games like GTA could easily be expanded on in ways like that. Like, remember the minigames with the vehicles? Maybe GTA V has them too, I don't know. I've thought before, someone could make a really cool game by just turning it into a more general sandbox game, but framed around the vehicle stuff, like have an occupation associated with pretty much every vehicle and have it have depth. But your idea could also work on its own, too. It's interesting. Stealth game meets that flash parking lot game meets truck/driving game like Snowrunners and all that stuff.

It could be cool having a contemporary bounty hunting game. Bounty hunting but realistic, you're not having shootouts 24/7, you're basically just a sort of specialized private detective. Or private detective stuff in general. I know there's that Shadows of Doubt one people made recently, but PIs involve a lot of work besides just crime.
 
Modern day cryptid hunting like The Witcher does monster hunting. Maybe you play as a G-man. You are there to hunt down the ghosts, chupacabras, little gray men, mothmen, sasquatches, and whatever else is terrorizing the county.


I do like Hunt: Showdown's horror theme (except for the tryhard goth edgelord pay characters), but I wish there was a game that handled and generally played like it but as a historical PVP setting. There are no real Western multiplayer shooters. You've got Red Dead Online, which is AIDS, and you've got Fistful of Frags which is just a goofy throwback game and is dead.

What's wonderful about Hunt is that it manages to carefully nail the right time to kill and clunkiness that makes interesting shootouts possible. Too slow a time to kill and it just feels gamey, people expose themselves and take risks and generally carry on recklessly. Too fast a time to kill and it becomes too much a fight of marksmanship and almost too tactical and slow with death coming instantly. But there's a middle ground where you can have two teams have interesting fights with lots of maneuvering and trade of gunfire, and Hunt nails that.

But sometimes - most of the time, really - I just want to PVP and instead I have to deal with all the fucking zombies. The worst match is the "best" one, the one where we go through all that rigamarole, kill the monster by ourselves, waste all that time and never encounter another team.


I also wish there was a game that combined the crafting and survival mechanics of Ancestors with the caveman theming of Far Cry: Primal. Primal was awesome, perfectly good for what it was, and Ancestors is awesome and good for what it is. It's just that both of them together could have been something special. Neither will ever get a sequel, but the logical choice for an Ancestors 2 would have been a caveman game based around the premise of creating human culture (like how Ancestors 1 is based around the premise of creating a modern human mind, and physically evolving to a human form). Sort of thing where you have to fuck around on your own learning how to make spears and bows and such, but you also play with things like creating language, burial rites, cave art, domesticating dogs, and war and trade with neighboring tribes.
 
Extraction shooter set in not-Hurricane Katrina in not-New Orleans. The thrilling expeditions of Tyrone out into the sunken city to loot stereos and TVs while doing battle with Jamaal, Bubba, city gators, and National Guard. Battle 140 mph winds and rising water levels as you make your way through the Big Easy.

It's half a joke but I would play the hell out of that.

Hippie Simulator. It's like my other fantasy, pioneer farming simulator, except you're growing dope (psychedelics and marijuana) and playing music and when you take the dope it becomes LSD Simulator.
 
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An open-world Star Wars game where you play as Darth Vader and the main objective is to conquer an entire planet in the service of the Galactic Empire.

Vader's armor and lightsaber would also be customizable.
 
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Extraction shooter set in not-Hurricane Katrina in not-New Orleans. The thrilling expeditions of Tyrone out into the sunken city to loot stereos and TVs while doing battle with Jamaal, Bubba, city gators, and National Guard. Battle 140 mph winds and rising water levels as you make your way through the Big Easy.
I don't know why, but I feel like there was a point in time in the late 90s to early 2000s when this sort of game could have existed on PC made by some shovelware company out of Poland or something. As a kid I remember all sorts of games at walmart about rednecks, prisons, and car chases. Looking at the box art was always half the fun. Too bad my local walmart doesn't have the bin full of those games anymore :( I miss those days.
 
EVE meets Mount&Blade meets WoW

So you'd have a kingdom that discovers a new land, either through a portal or beyond a "Great Wall that's been opened for the first time in a thousand years" or whatever.

Some kind of Manichaein conflict. Align yourself with the kingdom and fight for order, align yourself with the demons beyond the wall or something and fight against it.

Kingdom would be equivalent to 1.0 space, into the "new land" progressively less towards 0.0. Leases on safer land would need to be up for sale periodically to prevent camping out. I like the idea of being able to change the security rating too. Kingdom influence can be extended by Houses establishing settlements forts infrastructure, can be pushed back by destroying them. Possibly competing houses, inter faction conflict as well as intra.

Usual mmporg shenanigans but with real time combat ála m&b or chivalry or for honour with magic, skills etc plastered on top.

Meaningful pvp, lands "beyond the gate/rift/whatever" can be claimed in the name of the king and your house and improved upon.

Player is a "hero" can recruit NPC's into a small fighting force for instanced battles. Not sure exactly how that'd work with regard to traveling in the world but I'm the ideas guy, details are for someone else. I loved the shit out of random world PvP while questing but really want to have multiplayer pc&NPC army battles. Possibly restrict your "army" to a battleground system as part of territorial conquest mechanics.
 
A survival game where you play as a dragon. Sounds simple, but apparently it's not because every time it's been attempted it's garbage.
There are no AAA dragon survival games and the indie options are either unlikely to see the light of day (Wings of Dawn), Yansim-tier scams (Day of Dragons), or furry roleplay "games" with barely any gameplay (Draconia).
 
You ever seen that dogshit anime Overlord? I want the MMORPG from it, Yggdrasil, to be real.
I want an MMO where my time investment feels worth it and I can actually become a different "persona". If I become a blacksmith I want to be able to make unique weapons other people can't, or if I want I can become an actual villain to the community at large. I don't want a story or cookie cutter fetch quest. I want Guilds fighting for controls of dungeons and the ability to make custom NPCs and items. I want the immersion of a true MMO experience.
 
Surprised no one said it, but what about a Zelda game or a game set in the Zelda universe where the protag that saves the day isn't fucking Link for once. Dude doesn't even have to go toe to toe with Ganon, but atleast have some random fuck who got fucked over by a lesser evil who decided to rebel against it to help or save his people.

So yeah Tingle Adventure or whatever it was called doesn't count. Also Nintendo already tried to give the spotlight to other characters in the Mario series, like Luigi or Peach or Donkey Kong, they can def do the same with Zelda.
Saints Row: Back to the Hood - Going all the way back to good ol Stilwater, you'd play as a nameless grunt while the boss is away in Steelport. But you have ambitions, you're gonna make a name for yourself.
- Saints Row 2 levels of customization returns and goes even beyond. Make your character as beautiful or as horrendous as possible. Customize your threads, accessories, hell even your grill to almost obscene levels.
- Return to snarky yet serious storylines. You are a gangster, not a fucking cartoon. There can be levity, but not to the levels of stupidity as Saints Row 3 and 4 did.
- As you grow in rank and importance, you can begin to actual grow your empire. Manage randomly generated lieutenants to help expand your empire, hold down key points, etc.

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And if that's all too complicated, then at least a new Katamari Damacy or at least a befitting successor. Still baffles me how it's been this long, and with the technology we have now, we haven't gotten a new one of these.
Have you tried Gmod?
 
An updated MK1, 2, 3 (complete with default Klassic Skins), and using MK11 / MK1's combat engine. Just using that roster, no cinematic story mode, no gimmicky bullshit. Just a pure simple celebration of the original trilogy. NRS would literally print money with that game.
 
I've been kinda daydreaming about this sort of thing, but I wish Rockstar games would make a new IP but like they did with Red Dead to cowboys they should make a game with pirates.

Like with the horse system in Red Dead you have ships with different stats like speed and armor. As well as different weapon systems like melee and flintlock pistols.
 
Don't know if I've said this one before, but:

Silent Hunter, but as zeppelins.

Zeppelin doctrine in WW1 actually is more like submarine doctrine than anything else. Instead of diving to where you can't be detected/shot you elevate to higher than the flight ceiling of any planes that could threaten you. Against the black of night (when you raid) you can't really be seen, either; mind that zeppelins were rather quiet and pre-radar.

The best zeppelin game would have you managing German's zeppelin fleet and personally leading raids/flying the craft, perhaps even optional dogfights with a detachment of biplanes.

I've been kinda daydreaming about this sort of thing, but I wish Rockstar games would make a new IP but like they did with Red Dead to cowboys they should make a game with pirates.

Like with the horse system in Red Dead you have ships with different stats like speed and armor. As well as different weapon systems like melee and flintlock pistols.
I've wanted this for a long time, but I don't have much confidence in them anymore.
Ubisoft has the experience with ships but seemed to misunderstand why people find Black Flag appealing and have wasted their opportunity to make a spinoff franchise.

There is an upcoming low budget game, Corsair's Legacy, that will at best be a pirate sort of equivalent to Kingdom Come: Deliverance, but will in all likelihood suck.

A survival game where you play as a dragon. Sounds simple, but apparently it's not because every time it's been attempted it's garbage.
There are no AAA dragon survival games and the indie options are either unlikely to see the light of day (Wings of Dawn), Yansim-tier scams (Day of Dragons), or furry roleplay "games" with barely any gameplay (Draconia).
I've liked the idea of monster games, casual survival, where you just play as a monster. A classic monster. Dragons exist to steal gold and eat. That's it. Fly around, gobble sheep, steal gold like a magpie, fry knights sent after you. Go until you get killed. Formula, with slight tweaks on the objectives/mechanics, works just as well for giants, vampires, witches, mermaids, any number of things.

Kind of surprising that, as far as I'm aware, there are no games that really do dragons as mounts either?
 
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I've liked the idea of monster games, casual survival, where you just play as a monster. A classic monster. Dragons exist to steal gold and eat. That's it. Fly around, gobble sheep, steal gold like a magpie, fry knights sent after you. Go until you get killed. Formula, with slight tweaks on the objectives/mechanics, works just as well for giants, vampires, witches, mermaids, any number of things.

Kind of surprising that, as far as I'm aware, there are no games that really do dragons as mounts either?
There were some attempts, but nothing groundbreaking. Off the top of my head there's Lair, where the devs were forced to put shitty motion controls. Century Age of Ashes has you ride dragons but it's multiplayer only and has microtransactions. Scalebound was about teaming up with a dragon but it was cancelled. And I remember playing a really shitty game called Dragon Rage on the PS2 when I was a kid.
There are also some How to Train Your Dragon games but that would be scratching the bottom of the barrel.
 
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