Games You Wish Existed - The vidya we'll probably only see in our dreams

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Idk man late 90s early 2000s sims and tycoons were extremely ahead of their time to the point nobody can make a competent sim or tycoon game in 2023 and everybody including myself is forced to play Zoo Tycoon 2 or TTD or JPOG instead of fucking planet whatever the fuck or Jurassic park evolution. Even some of those shovelware like fish tycoon had some fucking excellent mechanics like functioning on system time ie the game reads your OS time and adjusts the game statuses based on that time, such that it functions in real time even when the device is off. Thats the only game Ive seen that mechanic on and it was fucking brilliant to a 10 year old kid.
Things like Zoo Tycoon or TTD were the real deal. Because no one thought to have trademarked it, it was used extensively in games that weren't nearly as good.
 
Things like Zoo Tycoon or TTD were the real deal. Because no one thought to have trademarked it, it was used extensively in games that weren't nearly as good.
I think Microsoft trademarked the zoo tycoon label, still has which is why lot of shovelware tend to have different names like world of zoo, zoo World, zoo park or even planet zoo, shit like that. Unfortunately they used it to put out that trash 2013 game and I feel bad cause sim games are my favourite genre above rts and rpg and unfortunately was one of those genres which completely tanked post 2005.
 
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Something like Bloodborne or Doom but based in actual Jewish or Catholic mythology, set in the ancient Middle East or medieval Middle East/Europe or Heaven/Hell/Purgatory, and using Mesopotamian weaponry like slings and javelins.

The closest thing to this is Dante's Inferno that everyone shat on.


Arcade Riot Simulator
Like a top-down or isometric thing, puzzle/action, can you get the high score in beating up mayo ghouls/stealing TVs/burning churches
Baseball bats and bricks, but beware of teenagers with semi-auto rifles

Edit: Actually, as I think about it, basically Hatred but melee and mocking Summer of Love 2 with looting for points
Also, I remembered this and, playing a lot of Door Kickers, got to thinking, since Door Kickers went in the military direction for the sequel, a crime/heist direction (I know that's what Monaco is, but it looks like shit) could be another direction for the third one.

But also makes sense with flash mobs and other mobs like that to play like a puzzle, you have to position everyone to come in right to overwhelm a place and skedaddle as fast as possible.
 
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something like a mix between aoe2, rome tw and men of war: autism squad 2, but not nearly as pedantic as a paradox game and not nearly as shit as any new total war game. As historical as Europa barborum but not so much as to make the average user want to saw their own head off.

been craving it, loaded up medieval 2 tw stainless steel mod, decided I've played it to death. looked at crusader kings, dont give a shit about families or min maxing my wife who looks like shrek, I just want to command units. looked at mow assault squad 2 with robz mod, realised I dont know what the fuck a kampfpanzer shnitzenshlug MK LBGTQ-SS sdkzII.v6 was in the units roster and figured maybe it is a little too swastika McPuzzlePiece for me but I like it's potential. Looked at mount and blade 2, sieges look as broken as Rome/Medieval tw's in 2007, the gameplay is also 2007 and its basically larp agar.io

Looking forward to manor lords, might be good might be bad, demo cd key I got was decent.

Games amirite?
 
Some sort of fusion between RDR2 and and Elderscrolls or Fallout. A TES or Fallout with Rockstars level of detail in the environment and animations would be pretty slick.

As much as I love TES and Fallout, the graphical quality and animations eventually wear on me. Whereas with RDR2, it's the complete lack of shit to do outside of the story that keeps me from appreciating and engaging with the fantastic world design and gameplay to the level I'd like too. So some middle ground between them would be ideal.
 
I wish we could take GTA 5 but flesh it out more like Saints Row 2. Only it's siamese twin GTA online gets majority of the content, but besides grinding the Payday heist clones and PvP there isn't a lot of really fun shit to do. At least I wish they gave us a vigilante mode like in GTA 4 or at least gave us more repo missions that are similar to the Import Export missions in GTA:O.
 
Some crazy game I came up with but have no idea how it would work would be an IP2 simulator.

The main character wanders around a richly-detailed world reminiscent of Las Vegas and Los Angeles, then you, as a player, must use words and virtual money to actually try to control him as you try to help him get his life back together, or to get into fights with bums and get kicked out of CVS because his phone keeps screaming "NIGGER NIGGER NIGGER NIGGER NIGGER NIGGER".

It would be like Hey You Pikachu meets GTAV.
 
I've always wanted a Warhammer 40K Action RPG in the vein of Mass Effect. You play as an Inquisitor or Rogue Trader. You have your own ship, go around, gather some interesting companions, unravel some big plot, fuck kill xenos etc
The problem is I can't think of any devs I'd trust anymore.
Also Jade Empire 2. For all the talk about diversity it sure is funny how we don't get games like that anymore.
 
I've always wanted a Warhammer 40K Action RPG in the vein of Mass Effect. You play as an Inquisitor or Rogue Trader. You have your own ship, go around, gather some interesting companions, unravel some big plot, fuck kill xenos etc
The problem is I can't think of any devs I'd trust anymore.
Also Jade Empire 2. For all the talk about diversity it sure is funny how we don't get games like that anymore.
The closest I could think of would be that Eisenhorn game they made, but it was a mobile game and sucked ass, because 40k games are cursed. Well, and the Rogue Trader game Owlcat's making, but I imagine you'd put them under point two.
 
The closest I could think of would be that Eisenhorn game they made, but it was a mobile game and sucked ass, because 40k games are cursed. Well, and the Rogue Trader game Owlcat's making, but I imagine you'd put them under point two.
Not a huge fan of their flavor of autistic min maxing RPG, not to mention the pozzed writing but I'm definitely willing to give Rogue Trader a chance. The companions don't seem as obnoxious and it's a different system so they might change for the better.
 
2D demakes for all the 3D Final Fantasy games, like this:

 
I think I've posted about it before, but I felt like the concept of mimics from Prey (aliens shapeshifting to lay ambushes) and Perfect Vermin (a metaphor for cancer where you are smashing up monsters camoflauged as furniture) would have been very good.

The mimics in Prey are just another enemy, the first time I tried Prey I was very disappointed in them, and now I recognize them as just a bit of flavor and not the main point. And Perfect Vermin is a low effort indie game. But a person could make an incredible horror game out of playing this idea full hilt.

I think what you'd do is have very small and detailed maps. The monsters have a devastating attack, maybe just a straight-up one hit kill. The player can likewise just kill the monsters by hitting them. The key is the AI. The monsters should be able to try and anticipate player actions and ambush them accordingly. In general, if the monster is in the player's vision, they should stay completely still. If the monster knows it can safely ambush the player, it should. The interesting play comes from how much the player looks around. Stare at an object too much, approach too aggressively or cautiously, and the monster knows you'll try to kill it, so it either runs and hides or kamikazes you. Engage one monster and others will go for you while your back is turned. Pay too much attention to an object, look away, and it will relocate.

If the AI was clever enough, you'd have a very tense, paranoid game, because you're not only agonizing over every object in a cluttered room as you try to slowly and safely clear it, but you're also playing mind games with them, and them with you, too (trying to play coy to lull them into false security).
 
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