Games Ruined By One Thing

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Pathfinder: Kingmaker seemed like it would be my idea of a great oldschool RPG.

The motherfucking time limit on practically everything ruined it for me.

I get why the time limit is there. Too many games just have the villain sitting on their ass twiddling their thumbs waiting for the hero to show up. You have a sense of urgency here, and that would work very well in the tabletop version of the game, not so much when you have a giant world to explore, tons of side quests/content and you can't feel like you can take your time and enjoy yourself without rushing through it as fast as possible to avoid a game over for taking too long. I like to take my time when playing RPGs, explore everywhere, do all the side stuff, and you can't with this game. The time limit sucks and ruins it for people like me. Wrath of the Righteous was much better, it had time limits as well, but nowhere near as harsh and punishing as Kingmaker, worst that could happen is you fail a side quest or get a worse outcome, your entire game doesn't end, and you're not timed on every single thing happening.
Owl cat has this real issue with their games where there's always something to fuck you over if you play blind. WoR has some shitty issues too. I'm just through the first part already and the early game difficulty has been rollercoaster. Not to mention an encounter that would endlessly spawn enemies unless you took" Don't let them burn down the tavern" to mean "John Arson is the only enemy out there who actually matters".
 
Donkey Kong Country Returns and the fucking rocket levels.

Already unforgiving games, but now with an instadeath mechanic and no way to backtrack to pick up a collectible you missed.

fun.
 
I never got Cid because that requires you to beat every mission. Some endgame ones require special secret items you can only get by trading with other players. This mechanic isn't required for anything else in the entire game, and FFTA isn't a game anyone else had, so I was permanently stuck with about 5 missions that were completely impossible to do, and never unlocked Cid.
i got cid and i never used any trading feature because i didn't know anyone else with the game so it must have been possible without it. it's been so long since i played it that i can't remember how
Trading/coop is only required to obtain Mythril weapons to learn the combo skills for each race. You can get the items needed for certain side quests via other side quests, but their drop rate isn't 100%. Coop is just a secondary means of obtaining them.
 
Atelier Ayesha. Managed to blitz the main story in a year? Guess what? Time limit's still there. Like at least utilize Year 4 for character endings if you're still willing to keep the mechanic since there's no main story left
 
Donkey Kong Country Returns and the fucking rocket levels.

Already unforgiving games, but now with an instadeath mechanic and no way to backtrack to pick up a collectible you missed.

fun.
Those are perfect for this thread. The controls for the rocket are sluggish and I'm almost positive there's nobody who can get through them on the first try, there's just not enough time to adjust your trajectory when you need to dodge something. You're just expected to memorize it.
 
This is how I feel about Chrono Cross. There's over forty party members, but you can only use three at a time, one of which must be the MC unless you're playing New Game+. It really doesn't help that most of the party members have either niche uses or are just flat out bad.
Hell, most rpgs where you have more than the double allowed in combat party members tend to suffer from this.

Base Persona 5 has the sweet number of 7 for a member combat system. You have Joker always on point and can make 2 3men parties that cover desired roles with the other 6. That you can swap party members at any time also helps to keep them relevant once others are low on PP.

Legend of Heroes Trails in the Sky FC and Trails into Zero have very tight parties as well and it's great. In the sequels they expand though and characters suffer for it. Cold Steel is the worst of the batch with 9 base party members that grows to like 12 just in the first game. It did a lot of forced rotation which is fine by me to flesh characters, but once it openned up... well, Gaius owned that fucking bench.

And it got worse with the sequels with 4 basically being "fucking everyone is here!". At least unlike Chrono Cross's legion of losers and wierdos it's characters you know for the most part, but we are talking more than 20 party members and the orbment sysyem does not make it easy to just swap characters around. Hence it was evasion Rean and his 3 nuke witches what I pretty much stuck with unless the game forced me to shift.
 
Doom Eternal would be a perfect game if it didn't have the dogshit platforming.
The final bit of platforming in heaven was so hard and poorly designed I nearly gave up.
I pre-ordered Doom Eternal because I was so excited and I loved the first game.

Then I saw that they had removed any form of deathmatch and I wished I could get a refund.
 
Doom Eternal. I was so hyped for this game after 2016 was so damn good (even if it's a joke in terms of difficulty), but then once I played a couple hours of it, I couldn't stand it. Playing "rock-paper-scissors" with EVERY fucking enemy and having to constantly manage your ammo just isn't fun and it doesn't feel like Doom.
This is exactly how I felt. By the end of it I was practically begging for the game to just be over because of just how annoying the combat is, and literally every encounter is the exact same because of it. I hate modern games and their 'arena' design. Don't mention this to any modern 'doom' fan though, because they will absolutely have a shitfit and tell you that you are playing the game wrong and that you are wrong and Eternal is the greatest game ever made.
 
You set yourself up to fail right away
People who pre-order games are partially responsible for the absolute state of gaming
One of my biggest video game regrets is pre-ordering Paper Mario: The Origami King. Not just because it's trash but because I knew it would be and I supported it. Hope is a helluva drug.
 
Countless ds titles that had the touchscreen gimmick for the sake of using the touchscreen, looking at the mario and zelda games in particular.
The Wii is guilty of this shit too, but with motion controls. Madworld is the perfect example of this forced gimmick bullshit utterly ruining a game for me. I  looooooove Anarchy Reigns and I was expecting to have fun with Madworld, but an hour of flailing around like an autistic retard with barely functional controls later, I put that shit back in it's case and never touched it again. There is absolutely zero reason I shouldn't of been able to just use a "retro" or "pro" (whatever they were called) controller. Forced touch screen controls utterly killed Kid Icarus: Uprising for me as well. The Circle Pad Pro exists for a fucking reason, but in KI:U, it just changes what "handedness" you're playing with.

Don't mention this to any modern 'doom' fan though, because they will absolutely have a shitfit and tell you that you are playing the game wrong and that you are wrong and Eternal is the greatest game ever made.
I was still a drunken idiot around the time Eternal came out and words cannot describe how much these cunts gaslit me into thinking I was just not getting something about the game because I wasn't thinking straight to begin with. Once I sobered up I came to realize my gut feelings were correct and the people defending it like fanatics we're the same type of people who haven't honestly played the original games. It's a good enough game in it's own right, even if I don't find it fun, but it sure as shit isn't Doom to me other than the skin it's wearing. I don't really consider Doom 3 much of a Doom game either, if it was marketed as some kind of spin-off instead of a "main series" title, it wouldn't feel so out of place to me.

Doom has a distinct formula, 2016 did an excellent job at "modernizing" that formula, then Eternal came around and shit all over that with the previously mentioned unnecessary mechanics.
 
This is how I feel about Chrono Cross. There's over forty party members, but you can only use three at a time, one of which must be the MC unless you're playing New Game+. It really doesn't help that most of the party members have either niche uses or are just flat out bad.
My autism in RPGs and need to steal as much as possible really made Chrono Cross a pain for me; since there's only 3 characters who can steal, two are annoying (the female Orcha girl, and Fargo) and one is rarely with you (Kid) due to plot reasons. But if you want cool stuff like armor that absorbs elemental damage and shit, you need at least one of the thieves in the party. The caveat to this is, even if you fail to steal, you can escape, re-enter battle, and try again; which is pretty since since skills are a one-time use per battle. So it's nice there's a way to retry again quickly, but still stupid.
 
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The Wii is guilty of this shit too, but with motion controls. Madworld is the perfect example of this forced gimmick bullshit utterly ruining a game for me.
I reeeeeally wanted to play mad world on the dolphin emulator. Control scheme probably makes it impossible, at least I can play my ds titles on my gpd win max 2 since that has good touchscreen.
 
Diablo 3 because Blizzard turned it into a cartoon. Also Blizzards shitty DRM has pretty much ruined all their games for me.
 
Infinite Undiscovery. Fun JRPG gameplay, but it just cannot stop throwing in new mechanics to learn far into the gameplay
That, and the fucking bizarre decision to not have anything to indicate where you are when you pull up the map.

Big open areas with multiple paths and places to go, and you'll want to bring up the map to navigate and find your way. Maybe place a marker or waypoint or something. Like literally every other game.

Nope. It's just a big map of the area and that's all. Nothing to indicate where you are. Not an arrow or anything. So of course you can't plot your course. Just kinda have to guess.
 
I thought I was getting into a hardcore survival horror experiene with Darkwoods. It turns out that's an option, but on recommended settings, dying just means you have to go back and pick up your dropped supplies. In other words, there are no consequences to dying. So nothing is scary.
 
Red Dead Redemption 2's first person mode was completely ruined by Rockstar not understanding that when you do things in a first person perspective you don't include the head bobbing around (we don't really notice it happening to us IRL, but in a game where you're looking through a screen it's excruciating).
 
Red Dead Redemption 2's first person mode was completely ruined by Rockstar not understanding that when you do things in a first person perspective you don't include the head bobbing around (we don't really notice it happening to us IRL, but in a game where you're looking through a screen it's excruciating).
This is probably similar to having 24fps film and lens flare because "people expect it."
 
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