Games Ruined By One Thing

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Judge Dredd

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I was playing Valkyria Chronicles 4. A strategy RPG set in anime World War 2. Great game. ...right up until stage 15 (about 30-40 hours in) where you have to destroy a boss tank that takes only chip damage. Turns out that using anti-tank units was a fools errand. Every guide recommended stacking buffs on the high rate-of-fire anti-infantry units and burning the boss down on the first turn. This clearly isn't the intended way of doing things as there's lots of mechanics around breaking thin ice, but it seems to be the only viable way.

This stage was so bad, I considered playing on easy just to finish the story, or giving up on the game entirely.


Another game that did this was Armored Core. The entire game is basically a mech sim, until the final stage where it turns into a platform game that completely fucks over any heavy build.


And then there's Nightmare Creatures. A fun monster fighting game set in Victorian era London where you kick werewolves and decapitate banshees. But the game includes a time limit that completely ruins the atmosphere and exploration aspects of the game. This makes the demos of the game superior as they don't include this mechanic. I vaguely remember that Action Replay (the playstation's game genie) had removing the timer as one of the codes.


I was wondering are there any other games that you like, but are ruined by one thing. A level, a boss, a mechanic, a plot twist, anything.
 
RE4 - RE6. Ruined by keyboard destroying simulator QTE events. Aside that, the gameplay is alright for what it was.
 
Final Fantasy 6 and how "Guide Dang It" the last act of the game is, to where you can just forever lose party members you spent all game equipping and leveling.
 
The last three Street Fighter games where this splash diarrhea gets worse with each iteration. I have other problems with the games but this is the sticking point.

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I think BOTW was ruined by its fellating of modern trends. From its ubisoft towers and Snake idroid, to its absent varied dungeons and drag-dressing Link. I think courting the open world gimmick robbed Zelda of many of its memorable themes, much like how MGSV lost its codecs and charm. It does a few things I like and has lots of neat "little" details, but certain elements like swordplay have taken a step backward since previous Zeldas. I'm not even referring to the loss of Wiimotion waggle, I'm talking about the simple ability to move and swing your sword from Twilight Princess. In BOTW Link is basically a jack-of-all-trades swordsman, whereas in TP Link is a 6-pack-wielding Iaijutsu master.
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@Judge Dredd another vote for the "Armored Core is now a platformer" moment. My top heavy artillery monster on threads was not amused.

Speaking of Valkyria Chronicles, in the first one, there is a mission where you are out of the tank and your waifu is wounded. You end up playing tactical stealth gameplay in a game that clearly wasn't made for it. Failed pretty late into the mission and never touched the game since... want to give it another go, but my god does to idea of trying again feel like a pain.

Final Fantasy Tactics letting you save mid missions without a way out. Anybody that played it knows about this pearl, but basically you are locked into a one on one duel with Ramza and a pretty strong holy knight. I went with a simple "he's a knight!" Setup and got my shit kicked in. Ended up having to start the game again since I didn't have a back up save. This time Ramza was a humble priest that knew Holy which is one of the premier nukes in the game and proceeded to oneshot that cunt. Then he decided to learn math and between him and his wingman black mage that also happened to be a math enjoyer, I bent the game in half. But that moment I'm sure was an instant drop for a lot of people.

Vagrant Story. Cool presentation, intriguing premise, looks cool. Combat and crafting system seems to require an engineering course and save spots were spread thin. Had a session where I played for like 2 hours without making contact with a single save spot and after surviving a series of tough fights, got jumped on by a dark elemental miniboss which I did 1hp damage per hit. Proceed to whipe and never touch the game again.

Digimon Survive, let me skip the fucking fights in NG+ since with my evolution carry overs everything is a joke. I just want to reach the fucking branching points. VN are usually good with this, but for whatever reason they didn't get the memo. I did fully finish it, but was a pain.

Nier Automata honorable mention. Didn't ruin the game, but my desire to replay it plumets whenever I remember that I have to do the second playthrough again But this is more nitpicky.
 
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Speaking of Valkyria Chronicles, in the first one, there is a mission where you are out of the tank and your waifu is wounded. You end up playing tactical stealth gameplay in a game that clearly wasn't made for it. Failed pretty late into the mission and never touched the game since... want to give it another go, but my god does to idea of trying again feel like a pain.
I don't remember that. I remember two bad moments from that game, though neither was enough to make me quit.

One was the mission where you have a car escaping through a city. You basically had to play once to know the fixed path he would take. You then didn't take anti-tank units (I forget why, but I think they were too slow?), but instead spam assaults and spam attacks on the radiator.

Another was a late game mission where you attack a land battleship. I forget the specifics, but it was another mission where what should be an epic fight requires trial and error because there was some very specific way to end the mission.

For what it's worth, VC4 is basically a repeat of VC1. The leader is a guy with a tank with an obsession with wind instead of nature, there's a brash lead assault unit, etc. I'm liking VC4 more though because it doesn't lay on the anti-jew darksen stuff anywhere near as thick.

I'm not even referring to the loss of Wiimotion waggle
Why would that be a bad thing? Now that I think about it, there's lots of games from the Wii that were ruined by waggle. Twilight Princess included.
 
I love Dying Light. It's quite possibly my favourite zombie game, if not just favourite game full stop, and I poured hours into that thing across the seven years of support it had. Even ground out the Legendary Rank and maxed my stats to the point Nightmare difficulties' apex enemies, Chitin Volatiles, were turned into a minor road bump (quite literally in the case of The Following, which gives you an upgradeable dune buggy).

I can't bring myself to play it now, however, because not only did both endings completely invalidate everything you went through in the game, but the sequel may as have rendered the entire fucking thing pointless for the way its handled.

In DL1 your final decision is to either trigger a nuclear bomb underneath the city, sterilising the infection and ensuring nobody survives...or going "fuck that" and making sure everyone lives, but with the final sequence having you break through the quarantine border just as your character is about to turn into the sapient, highly infectious variant of those apex enemies. The former is obvious a smack in the face, and the latter implies all your struggling was for nothing anyway as the virus is going to spread again.

The sequel doesn't mention any of this. Nada. Zip. Zilch. The protagonist gets a one line mention, there's no talk of what happened to the city, and the global infestation comes about as the result of a secondary strain the military developed and lost control of anyway - meaning the cure being put together is a completely irrelevant plot thread.

Yeah yeah, it's autistic to whine about a game wasting time when I've already lost a couple hundred hours to it, but still. It's bleakness for its own sake, and utterly killed the satisfaction of the first games narrative progression.
 
Fallout 4's voice acting was so atrocious I dropped the game three weeks after release and didn't bother with it again until a week or two ago.
 
Streer Fighter V: Nerfed shoryukens (there's a lot more but this was by far the worst of all)

Sonic 3 & Knuckles: Ice Cap Zone puzzles (I suck, sure, but these don't fucking belong in a fucking 2D Sonic)
 
I love Dying Light.
The story of that game was always dumb. I only played the base game, and there were multiple times of face palming stupidity. The most obvious is when the main guy gets to a shipment of medicine first and decides to burn it to force a negotiation, instead of hiding it so he would have a plan B.

It's bleakness for its own sake
I might have the wrong game in mind, but I'm fairly sure it was Dying Light that had a number of events where you can dropkick a zombie across the map or punch them into the skybox. Them going for bleak seems at odds with the direction they were taking the games.
 
I think BOTW was ruined by its fellating of modern trends. From its ubisoft towers and Snake idroid, to its absent varied dungeons and drag-dressing Link. I think courting the open world gimmick robbed Zelda of many of its memorable themes, much like how MGSV lost its codecs and charm. It does a few things I like and has lots of neat "little" details, but certain elements like swordplay have taken a step backward since previous Zeldas. I'm not even referring to the loss of Wiimotion waggle, I'm talking about the simple ability to move and swing your sword from Twilight Princess. In BOTW Link is basically a jack-of-all-trades swordsman, whereas in TP Link is a 6-pack-wielding Iaijutsu master.
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They tried to explain that away in BOTW with each game having its own incarnations of the main cast and link. I don't believe the "hero of twlight" bullshit. That game was so overhyped.

There aren't many games that utilize the joycons on the switch aren't there?
 
For botw i bought wolf link amiibo just cause I like using the wolf companion in the game. Its fun.
Also I'm weird because I always use his default look with the hood because it is just so fun and adventure-y.....and I like cloaks idk.

Oh lemme say Watch Dogs series is absolutely fun. But there is one thing I absolutely despise in 2. The goddamn sailboat racing. Holy fucking shit. It ruins it. It tells you to do a zigzag pattern but like......why? I always get second place, losing to the fucking orange boat.
 
I don't remember that. I remember two bad moments from that game, though neither was enough to make me quit.
Sounds like you you breezed through it and it was me being a retard :'(

Edit to not double post:
Sonic 3 & Knuckles: Ice Cap Zone puzzles (I suck, sure, but these don't fucking belong in a fucking 2D Sonic)
I'll take that and raise you a sandopolis act 2, that level screeches every single replay I ever do to a freezing halt.

Another one. Dragon Quest XI and it's wretched fucking excuse of a music. I ended up getting used to the butchered battle theme with the shitty synth instruments, but Jesus fuck I wanted to drop it hard the first hours.
 
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Splatoon would be 200 times better if you could just choose what mode you wanna play whenever you want. Sometimes I get on and I wanna play a specific mode but it's just not in rotation so I stop playing.
 
I don't remember that. I remember two bad moments from that game, though neither was enough to make me quit.

One was the mission where you have a car escaping through a city. You basically had to play once to know the fixed path he would take. You then didn't take anti-tank units (I forget why, but I think they were too slow?), but instead spam assaults and spam attacks on the radiator.

Another was a late game mission where you attack a land battleship. I forget the specifics, but it was another mission where what should be an epic fight requires trial and error because there was some very specific way to end the mission.

For what it's worth, VC4 is basically a repeat of VC1. The leader is a guy with a tank with an obsession with wind instead of nature, there's a brash lead assault unit, etc. I'm liking VC4 more though because it doesn't lay on the anti-jew darksen stuff anywhere near as thick.


Why would that be a bad thing? Now that I think about it, there's lots of games from the Wii that were ruined by waggle. Twilight Princess included.
I remember playing that game and finding it absolutely boring and easy. You could use one or two units to finish every mission reliably due to upgraded and grinding.

Also shit ending and really weird story.
 
Since somebody mentioned Goldeneye in another thread, I'm going to say Janus Control Center. Aztec has the excuse of being a bonus level.

Control is a level that's just bullshit. It's not so bad on Agent, but for the infamous Protect Natalya objective. Basically, you have to protect an NPC standing in the middle of a large open room while guards endlessly spawn in from several points outside. On 00 Agent, you can add add increased enemy health and limited ammo to the mix. Fun.

What really pushes Control to game ruining, though is this bullshit at the start:
See that drone gun that's pointing at the door? If you're unaware or simply careless, you will lose a quarter of your health right at the start. Even if you are careful you can still lose health because it's next to impossible to hit it without taking damage.

Special mention to the room with the metal crates about 2 minutes in. The guys here throw grenades as soon as they see you. They are also super accurate and are hiding behind bulletproof crates, so it's difficult to get past here without getting hit too.

I really don't know why Rare made this level such bullshit. The levels before and after this make this part of the game a real slog but this level in particular just isn't fun to play.
 
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