- Joined
- Aug 23, 2018
It's one of the big problems with the VC games I've played. The AI is dumb as a shovel and will suicide charge assaults regularly so makes up for it with numbers. This would be fine, but the problem is the game encourages bum rushing with a few units due to the levels being graded on number of turns, not kills or losses or anything like that.I remember playing that game and finding it absolutely boring and easy. You could use one or two units to finish every mission reliably due to upgraded and grinding.
But the graphics, music, story, tone, all of that stuff is top notch. Mechanically they're sub par strategy games, but as a complete whole they're great.
I didn't mind the guns. What bothered me about the guns was that you had all these cool upgrades but no reason to ever use them. But FO4 has many problems that crafting balance is low on the list.Fallout 4 was ruined by the guns.
It's kind of needed though. Lancers are useless due to being slow, inaccurate, and weak at their supposed role. It would make more sense to add explosives to engineers or something like that.The worst thing about the tank fights is the fact you can modify your snipers's weapon to make them destroy tanks which is incredibly silly.
Should be fairly easy to do. It's difficult for units to die in that game. In my VC4 playthrough, one unit died, and that was due to me not knowing that a scripted event would spawn a tank and a bunch of guys from nowhere. I had to restart that level anyway so the death wasn't permanent. If you don't care about grades, you can take it slow and not leave units separated.I enjoyed the game quite a lot tho might replayed it once but with no resets (if an unit dies then it dies)