Fire Emblem series

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Would anyone here recommend Fates? I’m almost done with The Blazing Blade and Awakening, but it sounds like Fates is just a very bloated Awakening (including how Nintendo handled the pricing). I’m more inclined to either move onto Sacred Stones or Echoes, but wasn’t sure of the consensus around Fates was over here.
 
Would anyone here recommend Fates? I’m almost done with The Blazing Blade and Awakening, but it sounds like Fates is just a very bloated Awakening (including how Nintendo handled the pricing). I’m more inclined to either move onto Sacred Stones or Echoes, but wasn’t sure of the consensus around Fates was over here.
Conquest is good, but Fates doesn't really hold up unless you know what's going on in Revelations.
 
The master classes are primarily sidegrades aside from falcon knight and wyvern lord. Sword masters are better off staying in their class instead of going for mortal savant, and lance specialists should stay as paladins instead of going great knight.
Bow knight and war master are superior to sniper and grappler for the most part but they miss out on hunter's volley and iron fist.
 
Would anyone here recommend Fates? I’m almost done with The Blazing Blade and Awakening, but it sounds like Fates is just a very bloated Awakening (including how Nintendo handled the pricing). I’m more inclined to either move onto Sacred Stones or Echoes, but wasn’t sure of the consensus around Fates was over here.
It's better to view Fates as three separate games rather than a whole, because the quality of both story and gameplay varies wildly between the three. The general consensus is that Birthright has the best story (that is to say, it's very bland and inoffensive and follows a standard Fire Emblem plot), Conquest has some of the best level design in the entire series but a dogshit story in an already weak overarching narrative. I have never heard anything positive about Revelations on either counts. Music is great tho.

Also, classes who specialize in concealed weapons like ninjas and butlers are broken af and I'm glad they haven't been brought back in any capacity... yet.
 
I'm glad they haven't been brought back in any capacity... yet
Aside from 3H handing out the occasional skill that reduces a single stat by 6 for one turn, it hasn't really came back unless you're talking about Heroes.

But in the grand scheme of things, what I described isn't something that you can build an entire army around like you could with Fates.
 
Aside from 3H handing out the occasional skill that reduces a single stat by 6 for one turn, it hasn't really came back unless you're talking about Heroes.

But in the grand scheme of things, what I described isn't something that you can build an entire army around like you could with Fates.
The difference between the sealing skills in 3H and shuriken in Fates is that it only targets a single stat at a time (unless you give a character multiple seal skills at the expense of valuable skill slots) and the debuffs don't stack, meaning you can't abuse it and vice versa. Gambits can also be bullshit at times but they're far more preferable to enemies capable of stacking debuffs and offing a valuable unit through sheer numbers.
 
I like hearing about Fates secondhand because I just feel more and more lost the more I hear.
Granted Corrin not being Asian isn't a huge twist. And Azura not being around the other children of Mikoto when introduced is decent foreshadowing that she's not "of them"
 
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Would anyone here recommend Fates? I’m almost done with The Blazing Blade and Awakening, but it sounds like Fates is just a very bloated Awakening (including how Nintendo handled the pricing). I’m more inclined to either move onto Sacred Stones or Echoes, but wasn’t sure of the consensus around Fates was over here.
Play SS next. Both Fates and Echoes feature some heavy departures from the usual fare
I personally like both BR (the weirdo classes like Merchant and Mechanist are fun) and CQ but yeah, the plot weakness is egregious. Revelations isnt worth the money, its honestly a mess
 
The master classes are primarily sidegrades aside from falcon knight and wyvern lord. Sword masters are better off staying in their class instead of going for mortal savant, and lance specialists should stay as paladins instead of going great knight.
Bow knight and war master are superior to sniper and grappler for the most part but they miss out on hunter's volley and iron fist.
Good to know, also apperantly I forgot to advance Ferdinand from his base class, no wonder he felt so shit. Now I'm grinding the shit out of Ingrid with axe to make her a Wyvern rider. Also got Leonie (cucking the entire school, at least if it wasn't for Hilda) and holy shit she's so bad, the whole promotion mechanic really fucks a lot of characters who have bad choices in their choice abilities.

Also a question about how the routes work. Is there the regular "everyone lives" route? Is it gated behind ng+ or do you need to go through every route to go in it?
 
Now I'm grinding the shit out of Ingrid with axe to make her a Wyvern rider.
Ingrid has a unique quirk which makes level up as an advanced pegasus knight when she's in another house. (it's the advanced ennemy exclusive version of the class)
This gives her crazy growts rates if you wait a bunch before recruiting her.

Also every physical class is better off training axe to master brigand and get death blow
 
This is going to be a blogpost, but damn I feel like I missed out on something special with the Fire Emblem series.

I read the reviews on the paper, and it always looked so interesting. I just never got into it and eventually got distanced from it by not buying Nintendo's gimmick consoles after the Gamecube.

I did download a Path of Radiance rom and after messing around for about an hour with the emulator settings I got it running at a 16x internal resolution with anti-aliasing and all that junk, only to stop playing after the tutorial.

If I were to attempt to get into this series, is Path of Radiance a good starting point? That's the one I remember reading raving reviews of.
 
If I were to attempt to get into this series, is Path of Radiance a good starting point?
From what I've seen, you need to know what you're doing, early on. You might get your ass kicked on one of the earlier levels if you're too aggressive.

Other than that, pray to the RNG every time you level up.
 
Other than that, pray to the RNG every time you level up.
Actually, for whatever reason, I love that concept. Maybe it's a malignant brain tumor.
From what I've seen, you need to know what you're doing, early on. You might get your ass kicked on one of the earlier levels if you're too aggressive.
I don't mind a difficulty spike, I'm more asking in the sense of the story. Will I feel like the odd man out jumping in at that point? Will I be tempted to just skip through all dialogue since it's references to earlier games?
 
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