Fire Emblem series

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Geez I wonder what that whore Goosaphone is doing these days?

I hear she follows CWC content. I wonder if anyone has told her about the recent news regarding Chris?
 
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Despite this, I definitely would replay Maniac again at some point, as there was a decent amount of things I felt could've been done better. But I think afterwards, I would only play FE12 on Hard, Maniac is way too restrictive like Awakening's Lunatic/Lunatic+ modes.
If you think Maniac is restrictive then don't touch Lunatic with a 10 meter footpole, where they actually take tools away from you, like replacing the silver card you get from saving the bishops in the Arlen chapter with a vulneary or changing the warp staff with a fortify staff, locking you out from getting the alternate dragonstones for tiki, or the aum and 2nd hammerne staff.
 
If you think Maniac is restrictive then don't touch Lunatic with a 10 meter footpole, where they actually take tools away from you, like replacing the silver card you get from saving the bishops in the Arlen chapter with a vulneary or changing the warp staff with a fortify staff, locking you out from getting the alternate dragonstones for tiki, or the aum and 2nd hammerne staff.
That's why I chose Maniac in the first place. Most of the hardest diffuculties in FE are poorly designed trash that either removes mechanics or just inflates enemy stats for the sake of a "challenge" . Look at RD's and how it removes weapon triangle and disables seeing enemy ranges. And how the game before that just spammed a bunch of enemies at you with very high stats. Or how Awakening's Lunatic+ gives all enemies overpowered skills, and if you're unlucky with skill combinations, they're literally unkillable (combined with the grossely inflated stats from base Lunatic). I've also heard Maddening mode is pretty bullshit, but I don't know much about Three Houses and don't have much interest in it.

Probably the most "fair" hardest difficulty is Fates's from what I heard. You're very much given the tools to deal with some of the better skills enemies have and I'm pretty sure not every fucking enemy is capping speed and is 1RKO-ing almost all your units or are there any ambush spawns.
 
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I've also heard Maddening mode is pretty bullshit, but I don't know much about Three Houses
Each enemy class has an family of skills as compensation for them being mostly absent in Hard.

The kicker is that you have archers with Poison Strike. Something else gets Pass. I really don't remember the rest, but you get the idea.
 
Each enemy class has an family of skills as compensation for them being mostly absent in Hard.

The kicker is that you have archers with Poison Strike. Something else gets Pass. I really don't remember the rest, but you get the idea.
Ouch. How strong are the enemies and bosses?

If you think Maniac is restrictive then don't touch Lunatic with a 10 meter footpole, where they actually take tools away from you, like replacing the silver card you get from saving the bishops in the Arlen chapter with a vulneary or changing the warp staff with a fortify staff, locking you out from getting the alternate dragonstones for tiki, or the aum and 2nd hammerne staff.

Oh yeah, forgot to mention, but in some ways, FE12's Lunatic is probably one of the better examples of a hardest difficulty post-GBA era. Yeah, ambush spawns are bullshit and stat inflation is even worse than Maniac. But compared to RD them just taking away a few useful items toys Warp and the Silver Card aren't really losses. Sure, it makes the game a bit more tedious, but Rescue is a very powerful tool that is almost as good as Warp -- just requires a bit more preparation and knowledge about how the game works to abuse (learn about rescue priority and classes that can cross certain types of terrain). And regarding the Silver Card: you shouldn't be buying a lot of weapons as the game already gives you a steady supply of them through units who join, chests, and bosses. Just making good use of forging and effective weapons ends up saving much more money and weapon uses.

Personally, I only visited the shop once in the endgame and that trip turned out to be a waste since I just ended up buying a bunch of killer weapons that I had no need for thanks to the dragon-infested final chapters. It would be nice if the game you something that was at least half as useful as Warp and the Silver Card instead of giving you fucking Vulneraries, but not having those two items are far from being the only problems with Lunatic and Lunatic Reverse.
 
Ouch. How strong are the enemies and bosses?
From what I remember with my own experience, the enemies are really buffed compared to Hard, especially in speed: mooks you could double before might now double you, and there are the aforementioned new skills for each class. Sword, Lance, and Axe enemies now have the associated breaker skills, essentially bringing back the weapon triangle but only when it's in the foe's favor.
The difficulty curve seems front loaded at first. The mock battle at the start is tough as balls (5 of your units vs. 10 enemy students buffed to be significantly stronger than your own) and the next chapter is also a pain (you have to bait the enemy and take them down carefully due to their power, speed and bulk. Pass thieves and poison strike archers make this tough). But as your students get stronger and if you train them optimally, you should catch up as the first half of the game goes on. However, after the time skip, the difficulty jumps up sharply. Baddies are so strong that victory comes down to using weapon arts, brave weapons, and glass cannon mages to destroy the foes before they destroy you.
 
Oh, we have FE thread! Sweet!

I've had a small return to series. I've decided to replay FE5. After all I've beaten this game once couple years ago, so I should be fine, right? I wanted to skip on guides and savestates, have some real Thracia experience.

Big mistake. I didn't realize how easy it is to screw yourself up in this game. First I let Tanya die in chapter 3, because I though lol archer. But that means I don't get Dagdar later. Big pain. Then I played prison break in chapter 4. This is a hard chapter, I have to reset couple of times. However on a final try, I've got one civilian captured by enemies. Just one.

This does mean, that I don't get ch4x. Because of that, I don't get Asvel, I also don't get sety scroll. I also don't get no items from ch4x and ch6. So I miss two scroll, life ring, brave sword (that's a big one!), elite manual, and one knight proof and Hicks (who is rather mediocre unit, but very helpful in ch7. So just two mistakes, sets my options by a lot. Dagdar and Asvel can be real backbone in challenging earlygame of Thracia.

However, on a plus side I almost forget how good this game is. Once you got your tools, you really have a lot of creative options. And also after getting your ass beaten over and over in earlygame it really feels rewarding to have some OP sages like Bromeros or Sara. And stroy! Well, maybe new patch improved some dialogues, but I'm really enjoying some of characters dynamics. I know this is not War and Peace level shit, but I really enjoy it and think it is higher quality than a lot of video games stories (and definitely head and shoulders above FE7).
 
And also after getting your ass beaten over and over in earlygame it really feels rewarding to have some OP sages like Bromeros or Sara.
Sara's a very good choice to train given she has high ranking in Staves, make sure to save Warp, Rewarp and Rescue for the end game since you will need them a lot.

And save Silence for stages with mage units using Bolting. It's one of the AI preferred methods of nuking your units.
 
Well, maybe new patch improved some dialogues, but I'm really enjoying some of characters dynamics.
For curiosity's sake, what patch are you using? I've heard project exile despite fixing the game breaking bug the old patch added and not being a mess of text, it strays somewhat from the original source, and makes up a lot of stuff, as well as adding some fates localization tier humor and changing some things randomly like NPC sprites or Safy's name. And Lil' manster while it does fix some of the issues exile had, still kept some of them just so the exile team wouldn't have their feelings hurt. I played Thracia on the old crappy patch many years ago so i want to know just how good or bad exile/lil are.
 
For curiosity's sake, what patch are you using? I've heard project exile despite fixing the game breaking bug the old patch added and not being a mess of text, it strays somewhat from the original source, and makes up a lot of stuff, as well as adding some fates localization tier humor and changing some things randomly like NPC sprites or Safy's name. And Lil' manster while it does fix some of the issues exile had, still kept some of them just so the exile team wouldn't have their feelings hurt. I played Thracia on the old crappy patch many years ago so i want to know just how good or bad exile/lil are.
My dude, I've just typed fire emblem thracia 776 rom in google and download first link. To my joy, it was in English already. Although looking at those screens I'm pretty sure I have Lil' Manster patch. So far I can recall only one instance of pretty cringe dialogue. It is when you recruit Ilios.

I remember exactly which patch you are talking about. The one with broken menu text, when you have to memories which command is which. Yeah, I've played it like 6 years ago. I'm not sure how much those are different, but I'm pretty sure that Leif used to look much dumber in older patch and him maturing as a leader was much more apparent.
Sara's a very good choice to train given she has high ranking in Staves, make sure to save Warp, Rewarp and Rescue for the end game since you will need them a lot.

And save Silence for stages with mage units using Bolting. It's one of the AI preferred methods of nuking your units.
Have you known that if you silence Ilios, you can't recruit him? Yeah, me neither.
 
@Wooper and I are doing a Fire Emblem 3 houses NG+ run in a DM thread if anyone wants to join. We got, like, three people who wanted to do a Deer run, but none of them started yet. Woop's doing Black Eagles , I'm with the Blue Lions

Wooper and I also argue about which house is best for Fodlan's future if you want to hop on to read that.

Ouch. How strong are the enemies and bosses?



Oh yeah, forgot to mention, but in some ways, FE12's Lunatic is probably one of the better examples of a hardest difficulty post-GBA era. Yeah, ambush spawns are bullshit and stat inflation is even worse than Maniac. But compared to RD them just taking away a few useful items toys Warp and the Silver Card aren't really losses. Sure, it makes the game a bit more tedious, but Rescue is a very powerful tool that is almost as good as Warp -- just requires a bit more preparation and knowledge about how the game works to abuse (learn about rescue priority and classes that can cross certain types of terrain). And regarding the Silver Card: you shouldn't be buying a lot of weapons as the game already gives you a steady supply of them through units who join, chests, and bosses. Just making good use of forging and effective weapons ends up saving much more money and weapon uses.

Personally, I only visited the shop once in the endgame and that trip turned out to be a waste since I just ended up buying a bunch of killer weapons that I had no need for thanks to the dragon-infested final chapters. It would be nice if the game you something that was at least half as useful as Warp and the Silver Card instead of giving you fucking Vulneraries, but not having those two items are far from being the only problems with Lunatic and Lunatic Reverse.

Maddening is tedious early on. Like, really tedious. I'll be the first one to recommend a new game plus Maddening run to try it out, since you get some fun toys to off set the absolute snooze fest of the first 3 chapters. Also, train everyone in bows. I don't care if Lindhart cant shoot the broadside of a barn, give him a training bow and tell him to shut up.

The fun parts of Maddening are that the bosses move unlike the other modes. Enemies also have the weapon triangle, and it rewards using units like Ignatz, who's overlooked on easier difficulties since the avoid rate is much lower. Overall, I recommend playing Maddening once you grind past chapter 5
 
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Maddening is tedious early on. Like, really tedious. I'll the first one to recommend a new game plus Maddening run to try it out, since you get some fun toys to off set the absolute snooze fest of the first 3 chapters. Also, train everyone in bows. I don't care if Lindhart cant shoot the broadside of a barn, give him a training bow and tell him to shut up.

The fun parts of Maddening are that the bosses move unlike the other modes. Enemies also have the weapon triangle, and it rewards using units like Ignatz, who's overlooked on easier difficulties since the avoid rate is much lower. Overall, I recommend playing Maddening once you grind past chapter 5
But Lindhart has the potential to deal nice damage if you actually manage to train him enough to use both the Blessed Bow and the Magic Bow.
 
But Lindhart has the potential to deal nice damage if you actually manage to train him enough to use both the Blessed Bow and the Magic Bow.
Very true. Magic bow users don't get much support in Three Houses, and Lindhart isn't a bad choice. Though, even intended magic bow users like Mercedes don't really justify the sink cost.

Either way, forcing Lindhart to do work is like forcing Dedue to ride a horse
 
I'm kinda surprised that there hasn't been an announcement, teaser, or hell even a leak of the next fire emblem game by now considering the commerical success and critical acclaim of 3H, even though it's only been like two years. Hopefully Nintendo is giving them longer dev cycle with a higher budget now that FE is now solidly a AA-franchise with mainstream awareness and not just "that jrpg that steals smash bros slots."

I really liked 3H even though I bounced off of Fates pretty quickly but it definitely has some areas that could use improvement. There's the much-maligned monastery and first act that make replays to see the other routes a slog and quite poor graphics. I get that the Switch is basically just a $300 tablet but there are textures legitimately look like something from a PS2 title.

Optimistically speaking, the switch is 1/2 to 2/3 of the way through it's lifecycle, and it would be weird to wait to capitalize on it's success until the end of the generation, especially with Nintendo's increasing fondness of season passes and premium online features. At least there's a massive backcatalogue of old titles to play in the meantime, and maybe it's a good thing, considering what a frequent/damn near yearly release schedule did to Pokemon.
 
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I'm kinda surprised that there hasn't been an announcement, teaser, or hell even a leak of the next fire emblem game by now considering the commerical success and critical acclaim of 3H, even though it's only been like two years. Hopefully Nintendo is giving them longer dev cycle with a higher budget now that FE is now solidly a AA-franchise with mainstream awareness and not just "that jrpg that steals smash bros slots."

I really liked 3H even though I bounced off of Fates pretty quickly but it definitely has some areas that could use improvement. There's the much-maligned monastery and first act that make replays to see the other routes a slog and quite poor graphics. I get that the Switch is basically just a $300 tablet but there are textures legitimately look like something from a PS2 title.

Optimistically speaking, the switch is 1/2 to 2/3 of the way through it's lifecycle, and it would be weird to wait to capitalize on it's success until the end of the generation, especially with Nintendo's increasing fondness of season passes and premium online features. At least there's a massive backcatalogue of old titles to play in the meantime, and maybe it's a good thing, considering what a frequent/damn near yearly release schedule did to Pokemon.
We got a port of the first game as some limited edition deal...And that's it, aside from Advance Wars, but I'm not sure if IS is working on that one.
 
So I've started Three Houses again, intent on finishing it this time. So from what I gathered about the game (correct me if I'm wrong):
* No more weapon triangle, instead the weapons have different atk and hit ratings. The new fist weapons let you attack twice, but apperantly it's not that good late game.
* There are no grimoires and instead magic is regenerated each battle, making it extremely useful.
* The whole recruitment thing is a lie, you are better off just wooing your waifus until they like you enough to join your class (kinda counter productive since that means the last people you'd want to have improved affection with is your own house). And get whoever you can with your standard character progression.
* The first thing you should gun down towards is a C in professor level since that will let you battle twice. So just explore 3/4 of the month and work towards your waifus.
* Divine pulse is for restarting when RNGesus fucks you over (specifically with main character level ups).
* You can switch classes as if they were equipment so there may be benefit to multispec?
 
* No more weapon triangle, instead the weapons have different atk and hit ratings. The new fist weapons let you attack twice, but apperantly it's not that good late game.
Yeah no more triangle except breaker skills. The fist are great early game but still good late game
* There are no grimoires and instead magic is regenerated each battle, making it extremely useful.
It's mostly irrelevant . The only good thing is that it doesn't promote hoarding you can use your warps safely
* The whole recruitment thing is a lie, you are better off just wooing your waifus until they like you enough to join your class (kinda counter productive since that means the last people you'd want to have improved affection with is your own house). And get whoever you can with your standard character progression.
Yeah just hit b support and they will end up joining you randomly
* The first thing you should gun down towards is a C in professor level since that will let you battle twice. So just explore 3/4 of the month and work towards your waifus.
Yeah exploring is the best option in the early/mid game
* Divine pulse is for restarting when RNGesus fucks you over (specifically with main character level ups).
Yeah it kinda like a save state
* You can switch classes as if they were equipment so there may be benefit to multispec?
Yeah mainly you would want to master brigant for deadly (?) blow,mage for fiendish blow and peg for darting blow maybe sniper for +20 hit

Very true. Magic bow users don't get much support in Three Houses,
I remember my Hanneman being deadly imo he's better as a sniper than as a mage
 
Pretty sure the level ups are rolled at the start of the map so you cant savescum with Divine Pulse. On that note, you cant save scum crits or misses, you need to rewind then do a few different actions before giving the original action another go for the rng to give another outcome
And on a similar note, you cant save scum exams. It is worth reloading if a student fails to save a seal, though
 
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