Fire Emblem series

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A few thoughts about the units:
  • Marcus and Hawkeye (?) seems to obliterate everything.
  • Sain is not bad, either.
Marcus is what the community has dubbed a "Jagen" type unit.
Jagen type units are named after a unit named Jagen in the first game, he was an old man and also a Paladin.
He had amazing stats for his join time and access to the powerful Silver Lance right away, as a tradeoff he gains very little exp from the early enemies and if he does level up he doesn't really improve thanks to only having around 10% Growth rates in every stat at most, some.

The intention behind Jagen units is that you use them throughout around the first half of the game and have them weaken enemies for your other units or outright slaughter particularly dangerous ones.

However, as the series went on these Jagen units just simply grew more powerful as they gained better stats and even acceptable growth rates, meaning they never really "fall off" so to speak.

Marcus in FE7 is a great example of this, he starts off badass and kind of never stops being badass, he is considered the best unit in the game for a reason even on the hardest difficulty.

  • Dorcas is quite tanky and his promotion is worth it.
  • Lyn is quite squishy but is becoming a bit of a killing machine. Even more so after her promotion.
  • Canas was a Gigachad even before his promotion and always will be.
  • Florina is the definition of sunken cost fallacy for this run.
It makes me happy that someone else likes Dorcas, I enjoy using him myself. Warriors are my favourite class in the series by far.

Lyn indeed does one thing and one thing only, kill stuff, sadly that is all she is good at.
On higher difficulties she basically always dies in two hits and will need to rely on dodging in order to face enemies on enemy phase, risking game overs whenever she does anything remotely dangerous.
This in general makes her a pretty poor unit since she doesn't do anything special and is a pretty big liability.

Canas is indeed fucking great, a cool character too.

Looks like your Florina got what is called "RNG Screwed" level ups in Fire Emblem are pretty much random, every character has unique growth rates for every stat
growth examples.PNG
Eliwood as an example has an 80% chance to increase his HP on level up, pretty decent chance to do so! But his Defence growth is only 30%, meaning its not as likely to increase.
Every character is unique in this regard but even Eliwood, with a bit of luck, can end up with incredible DEF, the opposite has probably happened to your Florina.

The Wallace hate online really makes me laugh, there was a guy whose guide I checked after missions (to see what I missed) that lost his shit every time Wallace was even remotely mentioned.
Wallace is arguably the worst unit in the game on the hardest difficulty. Even when he is promoted he has single digit speed, meaning he is in danger of getting double attacked by enemies.
This means that even with his high Defence and HP he is very quickly whittled down not to mention what happens when a Mage gets to him.

As much as I like him as a character he has a hard time contributing something to the team, on Normal mode though I am sure he should be alright still.
This is what you need to keep in mind when you see people talk about FE in general, often they're referring to the game's hardest difficulty, which means enemies are often a lot tougher than on normal.

  • I have used promotion items as soon as they are available/the unit is able to be promoted. Looks like it may be quite suboptimal.
  • Another suboptimal (and possibly very retarded) thing I do is that I try to make everyone gain exp equally and not leave anyone behind.

Believe it or not, you are quite unique in this regard. Many people refuse to promote their unit until they are level 20, the cap, in order to help them gain the maximum amount of stats.
When to promote is again very much dependent on the Unit itself, if you want my opinion I would promote units in general around level 15.
Once a unit hits level 15 their exp gain becomes very similar to that of a promoted unit, meaning they need to kill a lot to gain a single level.

Some units like Canas benefit greatly from an earlier promotion (around 11-13) since he gains a lot of speed and staves which let him heal others, he becomes quite versatile right away.

A consequence of the above, one of my frustrations is that I feel that I must at least once fall in the end-of-chapters gotchas or slip and get my shit pushed in by the boss before having a chance to clear the chapter. Not all the chapters but still frustrating. I've banged my head on some chapters, the most recent being 25 with the long-range magic users, where surviving the first chapters consists of Legault doing some capoeira moves to dodge magic and praying that the other unlucky unit targeted don't gets nuked to bits. Boss was brutal, I got lucky on hits against him.
FE7 is pretty good about not having many rug-pulls like that. In general you always have some tool that will help you deal with a boss.
The boss in Legault's joining chapter for example was a General, a class that is vulnerable to magic and effective weaponry like the Hammer or Lyn's Mani Katti.

99% of bosses are also stationary, meaning you can have someone attack the boss and then have a Cavalier or Pegasus Knight rescue them out of the way so they don't die.
But things like what happened to your Legault is what makes for some very memorable moments and are quite fun.
It's great to have your units defy the odds and survive and pull off things they should not.

Overall there is no wrong way to play the game, especially on normal mode you can get away with using whatever unit you like so do so!
 
the most recent being 25 with the long-range magic users, where surviving the first chapters consists of Legault doing some capoeira moves to dodge magic and praying that the other unlucky unit targeted don't gets nuked to bits. Boss was brutal, I got lucky on hits against him.
Which version of Ch. 25 did you get? If you're talking about long-rang magic I'm guessing it was Kenneth's (the bishop's) version. I'm at roughly the same part you are and, yeah, that was tough. The only way I was able to beat him was by relying on the Pegasisters A support. None of the other characters could reduce his crit to 0 or survive a crit. Fuck Kenneth.
 
Which version of Ch. 25 did you get? If you're talking about long-rang magic I'm guessing it was Kenneth's (the bishop's) version. I'm at roughly the same part you are and, yeah, that was tough. The only way I was able to beat him was by relying on the Pegasisters A support. None of the other characters could reduce his crit to 0 or survive a crit. Fuck Kenneth.

I guess you could use the Silence staff you get a couple chapters back. Or use a Pure Water/Barrier on a high Res unit and wait for his tome to run out.
I hate siege tomes with a passion - it's essentially just "park your ass still for 5 turns and wait for it to run out".
 
I guess you could use the Silence staff you get a couple chapters back. Or use a Pure Water/Barrier on a high Res unit and wait for his tome to run out.
I hate siege tomes with a passion - it's essentially just "park your ass still for 5 turns and wait for it to run out".
Alternatively, pull off a mine glitch and hand his dangerous tome to someone else.

Long range staves like Silence, Berserk or Sleep will be extremely helpful here as long as you have a high Res unit to pull them off, their Hit rate takes your Res and enemy Res values for the calculations, meaning that at this point you'd need a well trained Lucius, Priscilla or at least Canas to do this.

Most just let a high Avo unit lightning rod those kinds of tomes safely. But there's some satisfaction to be had by landing the staves or stealing the Tomes for your own use.
 
The Sol Katti has less MT than a Silver Sword whilst being almost twice as heavy in exchange for...double damage against the Final Boss.

And you got to keep in mind Lyn also has low con, meaning the high wt really fucks her over to the point even max speed won't let her double the Dragon if she used this thing iirc
Don't forget that it gives you +5 Res. That isn't doing a damn thing for Lyn because she sure as shit isn't fighting Nergal with that kind of speed loss.
 
25 with the long-range magic users, where surviving the first chapters consists of Legault doing some capoeira moves to dodge magic and praying that the other unlucky unit targeted don't gets nuked to bits. Boss was brutal, I got lucky on hits against him.
Trust me, the next chapter is worse in my opinion. Siege tomes are bad as is, but then you see them combined with fog of war in a protection mission. And somehow they made it even worse in Hard Mode, because then you get douchebags that might actually be able to body Jaffar while you're busy trying to drag Nino's sorry ass over to him.
 
GBA emulation has advanced to the point where I can "enjoy" the ending to Valorous Roland without Eliwood's sprite randomly turning black. That's neat.

It's kinda lame how Nils' dragon sense stopped working the one time it would have been really useful. Also he must have got distracted by a pretty flower or something instead of yelling "That's my sister, you retards!" It's Eliwood's fault she died but there's no denying the kid somewhat dropped the ball there.

I'll give the game this: for a silly game about anime waifus and husbandos in medieval fantasy setting, opening the next chapter with this was surprisingly impactful.
1740149402292.png
 
GBA emulation has advanced to the point where I can "enjoy" the ending to Valorous Roland without Eliwood's sprite randomly turning black. That's neat.

It's kinda lame how Nils' dragon sense stopped working the one time it would have been really useful. Also he must have got distracted by a pretty flower or something instead of yelling "That's my sister, you retards!" It's Eliwood's fault she died but there's no denying the kid somewhat dropped the ball there.

I'll give the game this: for a silly game about anime waifus and husbandos in medieval fantasy setting, opening the next chapter with this was surprisingly impactful.
View attachment 7008331
Simple and to the point. I find that most of these map cut scenes do a good job of quickly setting the mood of the next scene/level.

Also every single time I played this part and Eliwood's portrait went silhouette had me thinking I was insane.
 
It's kinda lame how Nils' dragon sense stopped working the one time it would have been really useful. Also he must have got distracted by a pretty flower or something instead of yelling "That's my sister, you retards!" It's Eliwood's fault she died but there's no denying the kid somewhat dropped the ball there.

I'll give the game this: for a silly game about anime waifus and husbandos in medieval fantasy setting, opening the next chapter with this was surprisingly impactful.
View attachment 7008331
Is it ever explained why Durandal acted on its own to kill Ninian, and why none of the other legendary weapons do this?
 
Is it ever explained why Durandal acted on its own to kill Ninian, and why none of the other legendary weapons do this?
I remember there being a mention about Roland's spirit acting on its own and guiding Eliwood to kill a dragon. None of the other legendary weapons do this because they weren't in a similar situation.
 
Is it ever explained why Durandal acted on its own to kill Ninian, and why none of the other legendary weapons do this?
I definitely interpreted it as the spirit of Roland guiding Eliwood's movements, but he's still the one that swung the sword. He saw a dragon and acted. Not the sword taking over his body or anything like that.
 
I'll give the game this: for a silly game about anime waifus and husbandos in medieval fantasy setting, opening the next chapter with this was surprisingly impactful.
View attachment 7008331
I won't lie, I got really sad when I saw this for the first time. Ninian was one of my favorite characters of that playthrough and I believe I got her and Eliwood A support exactly two chapters before this scene, hit me right in the feels

Is it ever explained why Durandal acted on its own to kill Ninian, and why none of the other legendary weapons do this?
I always found that part weird, specially playing FE6 afterwards. It makes me feel that they wanted Eliwood to kill Ninian, but didn't want him to look evil? (or at least, not be 100% blame for her death), so ghost with dragon PTSD, go!

Could you imagine if FE6 made a Divine Weapon Unit go berserk if Fae was nearby... would be pretty annoying, but ngl, would be kinda funny tho.
 
Is it ever explained why Durandal acted on its own to kill Ninian, and why none of the other legendary weapons do this?
I assume that Eliwood's actions was a natural reaction to the sight of a seemingly rampaging dragon (since Ninian had entered a feral state) amplified by the awesome power of Durandal. These were weapons that caused an Ice Age, it would not surprise me if they had an almost instinctive nature to attack dragons in the hands of anyone but the most disciplined minds (which could also explain why they are locked to S-Rank weapon skills).
 
Ivy is probably one of the most blatant coomerbait characters in the entire series, and not even good Coomerbait either
 
Ivy is probably one of the most blatant coomerbait characters in the entire series, and not even good Coomerbait either
I think Goldmary is a worse example in Engage alone she's also one of my favorites of that game, but the entire series? You got me curious, can you elaborate on why you think that? Because I can think of at least 5 different characters that deserve that title way more (4 of them coming from Heroes alone)



Unrelated to the previous message: I've been listening to Fire Emblem Fates OST quite a lot these past few days, and it genuinely slaps. Surprised that whenever Fates gets mentioned, people only talk about how bad the story is or how amazing the gameplay is (at least in my experience), I genuinely believe it's THE best OST of the entire series... but maybe that's just my bias because it has been a long time since I listened to other FE songs.




(they also get better when you engage in battle, but hearing the "Roar/Fire" variant constantly without the spare bursts is kinda annoying.)
 
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@Juan Números To respond to your impressions of FE7 so far and to further comment/elaborate a bit on what @Quartermaster highlighted:

- Hawkeye is a pretty solid prepromote unit so good on you for using him. What makes him dependable is that he has great all-around stats in the double digits even if that 11 base speed isn't usually likely to improve without a speedwing, but he's tanky, can deal good damage with that added +15 crit bonus that Berserkers and Swordmasters get and has hell of a constitution that he can wear axes without really being slowed down by them. Just beware of some bosses.

- I like Dorcas for being a chill guy who just wants to earn money to keep his wife in good health and Wallace's personality is amusing but Dorcas can be really finicky because he actually ties with Wallace for the worst speed growth rate percentage in the game (20%) and his class' promotion doesn't gain him any speed either.

- What makes Dorcas more usable than Wallace in the long run for me though is because he rejoins close to the start of Eliwood's story and thus can contribute far more, plus his class is better than Wallace and Oswin's. ( Even though FE7 is one of the far more lenient games in the series with a couple of smaller maps and some defense-focused objectives, armored knights are in my opinion one of the series' more low-end deadweight classes because while their defense is usually great early on, as the game goes on you get more dangerous magic users and enemies start hitting harder so even with their decent defense they'll still take a beating, and they have the lowest move range out of all the combat units too, while FE usually encourages you to move fast if you want to obtain more promotional items, special weapons and stat boost items to make things easier on yourself.)

Another suboptimal (and possibly very retarded) thing I do is that I try to make everyone gain exp equally and not leave anyone behind.
- If you're talking about distributing EXP equally to your entire roster of recruited units and are swapping them around so they all see some action, then yeah, that's a easy trap to fall into. Stick to a consistent team of 12 to 14-ish units and let them just eat up EXP and get some good stat gains from levels in since having a consistent team of units who can handle most cannon fodder with ease will go a long way in standing a good chance of survival in the last couple of chapters in the game, especially bosses.

- On that note, have you been using Pent? Promoted magic units are some of the best with being able to hit both at close and range with their magic and being able to heal ensures they can keep the team (and each other with 2 or more) alive in a pinch, and Pent is another one of those really solid prepromotes like Hawkeye and Marcus who'll stay strong throughout the entire game the moment he joins, but might struggle against some bosses. Plus that sweet A rank in staves is invaluable considering how sluggish gaining staff rank experience is usually.
 
I genuinely believe it's THE best OST of the entire series... but maybe that's just my bias because it has been a long time since I listened to other FE songs.
There is no combination of words that anyone can write that could make me interested in Peri as a character, but if you put her in a map where every turn she's on the brink of death and constantly balancing on a razor's edge while this song is playing:


all of a sudden I'm invested and immersed. They were showing some restraint with Fates's OST too, it'd be so easy to throw some Asian Hoo's Ha's and Yoooooooo's into the Fire variants of those tracks for some extra impact, sort of like this and it would've been fucking awesome but they're cowards:


Most FEs have good soundtracks, but a lot of them distribute their songs poorly. Just to pick on a few games, FE6's Beyond the Distant Skies, Awakening's Prelude, and 3H's Fodlan Winds are way too overplayed in a way that's honestly detrimental to the games' tones. Mixing up the music is important because it's a tangible way of expressing and drilling in progression for the stories and characters. RPGs figured this shit out already back in the 90's. There's this one FE6 hack Mangs made can't fuckin wait to see Rebellion Saga, dude where he changed a bunch of the map songs to the rarer FE6 tracks, and it's shocking how much more presence and texture it adds to that game's atmosphere.

I need to talk about how much I hate Fodlan Winds. It's an extremely repetitive tune and having the obnoxious, distracting beat drop into the equally repetitive leitmotif drilled into my skull every single minute of half the maps in the game makes me want to actually fucking puke. Everyone seems to love it, but I was sick of it before even finishing the first map it plays.
 
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