- Joined
- Dec 31, 2020
Marcus is what the community has dubbed a "Jagen" type unit.A few thoughts about the units:
- Marcus and Hawkeye (?) seems to obliterate everything.
- Sain is not bad, either.
Jagen type units are named after a unit named Jagen in the first game, he was an old man and also a Paladin.
He had amazing stats for his join time and access to the powerful Silver Lance right away, as a tradeoff he gains very little exp from the early enemies and if he does level up he doesn't really improve thanks to only having around 10% Growth rates in every stat at most, some.
The intention behind Jagen units is that you use them throughout around the first half of the game and have them weaken enemies for your other units or outright slaughter particularly dangerous ones.
However, as the series went on these Jagen units just simply grew more powerful as they gained better stats and even acceptable growth rates, meaning they never really "fall off" so to speak.
Marcus in FE7 is a great example of this, he starts off badass and kind of never stops being badass, he is considered the best unit in the game for a reason even on the hardest difficulty.
It makes me happy that someone else likes Dorcas, I enjoy using him myself. Warriors are my favourite class in the series by far.
- Dorcas is quite tanky and his promotion is worth it.
- Lyn is quite squishy but is becoming a bit of a killing machine. Even more so after her promotion.
- Canas was a Gigachad even before his promotion and always will be.
- Florina is the definition of sunken cost fallacy for this run.
Lyn indeed does one thing and one thing only, kill stuff, sadly that is all she is good at.
On higher difficulties she basically always dies in two hits and will need to rely on dodging in order to face enemies on enemy phase, risking game overs whenever she does anything remotely dangerous.
This in general makes her a pretty poor unit since she doesn't do anything special and is a pretty big liability.
Canas is indeed fucking great, a cool character too.
Looks like your Florina got what is called "RNG Screwed" level ups in Fire Emblem are pretty much random, every character has unique growth rates for every stat
Eliwood as an example has an 80% chance to increase his HP on level up, pretty decent chance to do so! But his Defence growth is only 30%, meaning its not as likely to increase.
Every character is unique in this regard but even Eliwood, with a bit of luck, can end up with incredible DEF, the opposite has probably happened to your Florina.
Wallace is arguably the worst unit in the game on the hardest difficulty. Even when he is promoted he has single digit speed, meaning he is in danger of getting double attacked by enemies.The Wallace hate online really makes me laugh, there was a guy whose guide I checked after missions (to see what I missed) that lost his shit every time Wallace was even remotely mentioned.
This means that even with his high Defence and HP he is very quickly whittled down not to mention what happens when a Mage gets to him.
As much as I like him as a character he has a hard time contributing something to the team, on Normal mode though I am sure he should be alright still.
This is what you need to keep in mind when you see people talk about FE in general, often they're referring to the game's hardest difficulty, which means enemies are often a lot tougher than on normal.
- I have used promotion items as soon as they are available/the unit is able to be promoted. Looks like it may be quite suboptimal.
- Another suboptimal (and possibly very retarded) thing I do is that I try to make everyone gain exp equally and not leave anyone behind.
Believe it or not, you are quite unique in this regard. Many people refuse to promote their unit until they are level 20, the cap, in order to help them gain the maximum amount of stats.
When to promote is again very much dependent on the Unit itself, if you want my opinion I would promote units in general around level 15.
Once a unit hits level 15 their exp gain becomes very similar to that of a promoted unit, meaning they need to kill a lot to gain a single level.
Some units like Canas benefit greatly from an earlier promotion (around 11-13) since he gains a lot of speed and staves which let him heal others, he becomes quite versatile right away.
FE7 is pretty good about not having many rug-pulls like that. In general you always have some tool that will help you deal with a boss.A consequence of the above, one of my frustrations is that I feel that I must at least once fall in the end-of-chapters gotchas or slip and get my shit pushed in by the boss before having a chance to clear the chapter. Not all the chapters but still frustrating. I've banged my head on some chapters, the most recent being 25 with the long-range magic users, where surviving the first chapters consists of Legault doing some capoeira moves to dodge magic and praying that the other unlucky unit targeted don't gets nuked to bits. Boss was brutal, I got lucky on hits against him.
The boss in Legault's joining chapter for example was a General, a class that is vulnerable to magic and effective weaponry like the Hammer or Lyn's Mani Katti.
99% of bosses are also stationary, meaning you can have someone attack the boss and then have a Cavalier or Pegasus Knight rescue them out of the way so they don't die.
But things like what happened to your Legault is what makes for some very memorable moments and are quite fun.
It's great to have your units defy the odds and survive and pull off things they should not.
Overall there is no wrong way to play the game, especially on normal mode you can get away with using whatever unit you like so do so!
