Fire Emblem series

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Based Harken joining late yet again.
Bit late to the party here, and it appears this thread has degenerated into "mock terminally online lunatics" in true KF tradition, but I'll ask anyway:

I love the battles in Three Houses, but I hate the Harvest Moon bullshit with the fishing and teaching and perving on my students in the sauna (maybe that last one is okay, but still). It takes forever and isn't what I like about the series. Is there a way to automatically have all that done for you? Or can you just skip it and not have it be a big deal? I haven't played since shortly after it came out. I keep wanting to pick it back up, but the thought of spending hours upon hours telling my students to sit the fuck down when they question my benevolent and flawless lesson planning makes me want to not even bother.

That's not to say I hate the story, it's just so incredibly repetitive having to go through the motions for minor stat boosts like 20 times in between battles. Oh, it's fucking hamburger day over at the cafeteria? I'll get some extra goddamn hamburger points or whatever if I invite hamburger-aligned characters to dine with me? I don't care! Why are you making me do this!

Even if it could be reduced to just one day's worth of doing that every few battles, that would be okay. I'll have a nice training session with my students after a hard battle. But don't make me catch 20 Diamond Anchovies so I can get a pendant that I can give to another teacher in exchange for a magic handkerchief which I can trade for a sentient rope which I use to strangle myself because just let me play the game please I'm begging you
The game is just fucking boring. it probably wouldn't hurt to ignore shit, but that's all the game is. Tediously checking on bullshit every waking moment.
 
Or can you just skip it and not have it be a big deal?
Basically, you can skip the monastery stuff; all you're really missing out on is some free weapons, stat boosters that an casual player won't need, and you could get locked out of buying the ore that you need for repairing your weapons.

Tutoring your students only increases the pool of weapons that you can equip. But your mages are essentially screwed if they only know one spell, though. Other than that, weapon proficiency is only relevant when you're promoting your flock of edgy teens, since the bonuses are just an minor boost to your hit and critical avoid rates.

Overall, it's kind of tedious and boring if you don't care about the cast or the plot.
 
Basically, you can skip the monastery stuff; all you're really missing out on is some free weapons, stat boosters that an casual player won't need, and you could get locked out of buying the ore that you need for repairing your weapons.

Tutoring your students only increases the pool of weapons that you can equip. But your mages are essentially screwed if they only know one spell, though. Other than that, weapon proficiency is only relevant when you're promoting your flock of edgy teens, since the bonuses are just an minor boost to your hit and critical avoid rates.

Overall, it's kind of tedious and boring if you don't care about the cast or the plot.
Proficiency does have some use, as you need certain skill ranks to recruit students from other classes, and some of those skills simply cannot be learned without tutoring. And believe me, most of the characters that require tutored skills are worth their weight.
 
That's not to say I hate the story, it's just so incredibly repetitive having to go through the motions for minor stat boosts like 20 times in between battles. Oh, it's fucking hamburger day over at the cafeteria? I'll get some extra goddamn hamburger points or whatever if I invite hamburger-aligned characters to dine with me? I don't care! Why are you making me do this!
That's what I said the first time I played it lol. I just wanted to navigate the game mechanics, not do all this extra filler shit. I'm a bit more forgiving on it now because I warmed up to a couple of characters (... for their USEFULNESS on the battlefield, of course) but those problems cannot be ignored.
 
Proficiency does have some use, as you need certain skill ranks to recruit students from other classes, and some of those skills simply cannot be learned without tutoring. And believe me, most of the characters that require tutored skills are worth their weight.
I usually don't recruit from the other houses unless I'm going for an specific side chapter. I know who's good at what. But most of the characters in an given house are useful enough that it'll be kind of hard to decide what to replace them with between some of the faculty and the other students. And even on Hard, I still wind up steamrolling the enemy because there's hardly an lot things to look forward to. Sure, stuff like Knightkeeler or increasing the range of your black magic is useful; but stuff like Desperation or Wrath managed to be overkill or I never really get an chance to actually use them.

I think that 3H's biggest flaw is that you're constantly stuck with around 10 or 11 deployment slots when your average FE game has around 16 towards the endgame. It kind of defeats the "build your own army" thing if you're still limited to an 10 vs 40 battle. Of course, most of the games that I heard of winds up putting an third of your cast on the battlefield; but something feels an little bit off when your options are still the same as they were right before the timeskip.
 
I usually don't recruit from the other houses unless I'm going for an specific side chapter. I know who's good at what. But most of the characters in an given house are useful enough that it'll be kind of hard to decide what to replace them with between some of the faculty and the other students. And even on Hard, I still wind up steamrolling the enemy because there's hardly an lot things to look forward to. Sure, stuff like Knightkeeler or increasing the range of your black magic is useful; but stuff like Desperation or Wrath managed to be overkill or I never really get an chance to actually use them.

I think that 3H's biggest flaw is that you're constantly stuck with around 10 or 11 deployment slots when your average FE game has around 16 towards the endgame. It kind of defeats the "build your own army" thing if you're still limited to an 10 vs 40 battle. Of course, most of the games that I heard of winds up putting an third of your cast on the battlefield; but something feels an little bit off when your options are still the same as they were right before the timeskip.
I'm of the opposite opinion: I always recruit because I can't bring myself to kill most of the cast, and I find that a lot of them are some of the strongest units in the game (no mage can match the sheer destructive power of Lysithea, Linhardt's spell list is exceptionally useful, Leonie is a better archer than most of the designated archers, and Ferdinand is Ferdinand). Helps that many of my preferred ships are cross-class and that Azure Moon is my favorite route.

As for army scale, that's a fair assessment, but I would argue that this is a consequence of the multiclass system and emphasis on individual characters in recent games: almost every unit has a viable statline that can be adjusted to get them into roles they are more suitable for, so you don't need as many units in comparison to prior games.
 
I'm of the opposite opinion: I always recruit because I can't bring myself to kill most of the cast,
Yeah, that's fair. After all, I don't recall anyone viciously hating Flayn.


but I would argue that this is a consequence of the multiclass system and emphasis on individual characters in recent games:
The only thing that I have against the class tree is that an lot of the rewards don't become interesting until the midgame and only the midgame for most of the mages; considering the bonuses that you get from being an Holy Knight. Sure, it's also convenient that you won't be permanently crippled with the death of your only archer or your third-best skirmisher, as the older games frequently did.
almost every unit has a viable statline that can be adjusted to get them into roles they are more suitable for
I kind of miss some of the meme builds, tbh. What 3H does is workable to the point where anyone with an solid speed and defense can easily become an front-liner, who can also be converted into an mage (because why not?). But it's usually to the point where nearly everyone performs the same as opposed to juggle between trading reliable, somewhat weak hits with a lot of people and dealing with rolling the dice with your class-locked crit machine.
 
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Mekkah is now threatening a YouTuber with 700 subs with harassment for associating with Mangs.

How much more pathetic can this fucking Dutch prick get?
 
Come on, the only thing Mangs has been doing lately is filming an step-by-step guide for one of the GBA FE games.
 
I wasn’t going to bring up Ryn initially, but since someone else did, I might as well give my thoughts on her role in all this drama as well.

I believe a very big reason for why Mekkah turned on Mangs was because he started dating Ryn. I can’t be bothered to dig through his old YouTube videos, but a lot of people have found clips of Mekkah very awkwardly flirting with Ryn during some of their videos. There was one clip where Ryn asks him which Fire Emblem waifu he finds the most attractive, and he answers, “Aside from you?”.

I personally think Mekkah's had a huge crush on Ryn. Probably still does. Maybe he should have learned from Mangs what happens when you get involved with a female designer?




I can only imagine the amount of harassment Ryn came under for being the girlfriend of someone in the midst of a cancellation, and this probably strained their relationship and led to their eventual breakup.

Now, roughly 1,5 years later, Ryn releases a bogus Twitlonger against Mangs filled with statements like “I was over 18 and it was consensual, it felt like grooming”, and additionally claims that she made it because “Mekkah asked her to”.

In the Twitlonger, Ryn also seems to defend Goose, and you can also clearly see that Goose comments on her cosplays, meaning they are probably on good terms now.

In Mekkah’s video he also defends Chaz. Who we know is in bed with Goose.

Smells like Loptyrian snakes scheming to me.
favorite content I've watched on YouTube. She looked happy here. They both did.

View attachment 3140489
This looks like a girl who will start up an Onlyfans soon.

Hang out with mentally ill snakes on Twitter and you will become one.

He's such a beta bitch boy. 100 Gnome Shekels if she posts a video of her in a heavy make out session with Mangs just so I can send it to Mekkah under the title "The Egg gets what the Egg wants".

Mekkah making Mangs into the major villain of his universe while he simps for 5/10 women in the FE community is so pathetic. You have to wonder if it's out of male feminist rage or male feminist envy that Mangs got to at least feel up and even get private lewds of girls Mekkah spanks his monkey to.
 
Well, we've got ourselves an trailer for the Warriors spin-off.



Purple-haired OC is the main character who can be just about anything and was supposed to be the true hero of the story. The some of the monastery mechanics returns in the form of an war camp. Combat Arts are supposedly more important and entertaining than they were in Three Houses, but they might actually shatter your weapons when use them. You can now perform an combination attack with your allies. There's probably more stuff going on, but it's basically your average Warriors game with Three Houses tacked on it; can't say that it'll be terrible, considering how everyone is head over heels for the OC.

Oh, and Byleth needs to die, for some reason and the new kid is the real hero.
 
Well, we've got ourselves an trailer for the Warriors spin-off.

https://youtube.com/watch?v=w5TrSaoYmZ8

Purple-haired OC is the main character who can be just about anything and was supposed to be the true hero of the story. The some of the monastery mechanics returns in the form of an war camp. Combat Arts are supposedly more important and entertaining than they were in Three Houses, but they might actually shatter your weapons when use them. You can now perform an combination attack with your allies. There's probably more stuff going on, but it's basically your average Warriors game with Three Houses tacked on it; can't say that it'll be terrible, considering how everyone is head over heels for the OC.

Oh, and Byleth needs to die, for some reason and the new kid is the real hero.
Fire Emblem Warriors is the biggest monkey's paw I've experienced in a video game since well...Fire Emblem x SMT. It's a shame too because in theory, the game would make a fucking fantastic Musou, with plenty of characters from each title to choose from. But like the first one, we'll likely only be locked to Three Houses characters with maybe some other title representation in the form of DLCs.

In any case, at least Three Houses characters are on average far more interesting that Awakening/Fates ones.

On another note, love that Mekkah proves the continuing theory that weirdo ally freaks always have some insanely fucked up groomer/sexual deviancy skeletons lurking in the closet.
 
I can't be the only one sorta geeking out about the irony of this new Warriors game, can I?

What was one of the biggest complaints about Byleth in 3 Houses? That they felt like a strange nobody that was just plopped right into the middle of a plot they feel alien to.

What's the plot of this game? Supposedly, this is the character who 3 Houses was supposed to be about all along.

I don't expect the plot of this game to be very well written, but I'm open to being surprised. It would be an amazing twist if 3 Houses story initially was planned all along to be this awkwardly written game with a shell of a protagonist just so that this game can show us that those choices were intentional.

Unlikely I know, but I'm still genuinely surprised they made a criticism of 3 Houses a plot point in a fucking Warriors game.
 
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