Fire Emblem series

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I must say that I like most of the character designs so far, but Ingrid's hairstyle just looks bad. I see where they're coming from in providing an intermediary between her Academy-era braid and her Wartime pixie cut, but the long-haired bowl cut just doesn't look right.

Right now, I hope that the Eagles have some good looking designs, because I really did not like Bernie's timeskip hair.
 
I must say that I like most of the character designs so far, but Ingrid's hairstyle just looks bad. I see where they're coming from in providing an intermediary between her Academy-era braid and her Wartime pixie cut, but the long-haired bowl cut just doesn't look right.

Right now, I hope that the Eagles have some good looking designs, because I really did not like Bernie's timeskip hair.
Hope they continue the trend of Dorothea and Ferdinand being the most fetching. Not just out of bias but because it captures the characters when they get it right.
 
Hope they continue the trend of Dorothea and Ferdinand being the most fetching. Not just out of bias but because it captures the characters when they get it right.
Oh I cannot agree more, bias notwithstanding. The ideal noble and the opera diva are the exact characters to have in sharp outfits, though I still have my grievances of how the Eagles seemingly abandoned their convictions in order to blindly follow Edelgard in the original game.
 
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Oh I cannot agree more, bias notwithstanding. The ideal noble and the opera are the exact characters to have in sharp outfits, though I still have my grievances of how the Eagles seemingly abandoned their convictions in order to blindly follow Edelgard in the original game.
Also I just tend to hate it when the Prettiest Girl doesn't have the prettiest design. Pet Peeve.
And yeah I see what you mean. Hopefully this path isn't compromised by indecision about Edelgard's role in the story. Just commit to Force of Enlightenment who has to wage war because that's more realistic (and exciting) than reform. Don't mix it with 'conquering Imperial power' aesthetics and don't leave the slitherers poorly resolved.
 
This game might actually include all characters from 3H in the base. Glad we get to have the full best house.
https://youtube.com/watch?v=PpCxRE7xCAg
Really glad to see that. I think Warriors had 20 or so characters at launch? Looks like we'll have plenty more than that counting every house's students, not to mention if we get some of the other supporting cast as well. Catherine and Rhea would be great picks for sure. Would also be nice to get some playable villains as well. Nemesis would really shine in a Musou game like this.
 
Where it loses me is in the 'support' system or whatever, where you have to have characters sitting next to each other repeatedly in order to access their subtle stat bonuses...
You get some minor bonuses but yeah the idea is very dumb. Speed up the emu in the end of the chapter and have everyone rub against eachother until they get supports or ignore it completely.
The main reward is the conversations
that and permanently missable recruitable characters. Maybe I'm dense but I've killed many enemies not knowing they were recruitable, and I don't want to feel like I have to look at a guide constantly.
All recruitable ennemies characters have a portrait and don't have the shield icon.
90% of the times you recruit them with the lord
Also what about all of the hidden items that you have no clue about? Some of them are promotional items, like the Pirate who can only be promoted with a unique single item that you can easily miss.
When you're mid game with a few promotion items and want to promote your squad, just hack in master seals and promote everyone.
The mechanic is stupid past the midgame don't bother about it.

My favourite promotion idea in a romhack was reusable promotion items.
 
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You know, I really hope they re-implement some form of recruitment into the Warriors game, because I am still a big lover of the Lions, but I can't bring myself to hurt Ferdie.

On that note, it is really nice to hear that line one more time, because I'm going to miss Billy Kametz now that he's (probably) dying of colon cancer.
 
I quite like the older Fire Emblem games.. but I find them equal parts fun and frustrating.

Everything about the core mechanics is solid, the simple but deceptively deep, movement and tactical focused combat is fantastic.

Where it loses me is in the 'support' system or whatever, where you have to have characters sitting next to each other repeatedly in order to access their subtle stat bonuses...

that and permanently missable recruitable characters. Maybe I'm dense but I've killed many enemies not knowing they were recruitable, and I don't want to feel like I have to look at a guide constantly.

Also what about all of the hidden items that you have no clue about? Some of them are promotional items, like the Pirate who can only be promoted with a unique single item that you can easily miss.

Am I alone in this? I find the above nearly ruins these games for me. Maybe I just have the wrong mindset.
Older supports were more about fleshing out characters, they were badly implemented because frankly sitting around during the GBA era for supports is ass, but Path of Radiance did it right because all you need to do is have those character complete a map while deployed. GBA era supports are notoriously ass and no one likes how you get them.

Most recruitables outside of weird ones like Geitz in FE7 are stupid easy, they stand out like a sore thumb frankly. You'd have to be frankly an idiot in that moment to not know that say Guy is recruitable in FE7. FE is a game that is not meant to be wholly one and done, it is a SRPG that you play multiple times.

Secrets, eh without a guide yeah they're pretty jank but most of them don't really matter save for the Ocean Seal and in some cases a rare weapon (though that was in FE10 with the best dagger being hidden in a fucking desert). Ocean Seal and Fell Contracts are retarded and it is why since FE9 I believe they've been just defaulting to just generic promotion items like master seals, master crowns and such things like that save for rare exceptions (like with Mist in Ike's games).
 
You get some minor bonuses but yeah the idea is very dumb. Speed up the emu in the end of the chapter and have everyone rub against eachother until they get supports or ignore it completely.
Hey don't forget FE4, the holy blood incest simulator. It makes a big difference there.

Getting all the pairings you want while trying to complete the first half in as few turns as possible is kinda fun.
 
I haven't been paying too close attention to the recent Three Copes trailers aside from seeing the new designs of the characters, but I'm pretty disappointed how the new portraits are all basically asset flips of the old portraits. There's some good designs here and there, I like Mercedes having long hair again and Dedue's stubble is a good fit even if it looks painted on. But I feel like giving them some different poses and polishing would have went a long way, because the original portraits from 3 Houses were pretty mediocre in my opinion. Most of them are a side profile looking towards the "camera" so to speak, and by extension the player. It makes them feel extra fanservice-y and unnatural, like when Hector, Eliwood, and Lyn would look forward when addressing the self insert tactician instead of their natural looking portraits. When the characters have natural looking portraits, it helps make the game feel like a story you're looking in on. When all the characters look towards the camera and the player it makes me feel like I'm playing a dating simulator or off-brand Persona game, which I guess to be fair, is pretty much what 3 Houses is.

I also really miss when character portraits where a mostly full body shot of the character like in the Tellius and 3DS games, instead of just the characters chest and head like in 3 Houses. Having full body portraits gave the artists a really good way of conveying the personality of the characters to the player. Like, looking at Shinon's FE 9 portrait, you can tell he's a bit of a smug prick just by the way he's posed and his default expression, or the way Mae's got her hands on her hips in her Echoes portrait gives the player a sense of how energetic she is before she even says anything. 3 Houses portraits struggle with this and I feel like they're lifeless in comparison.

Sorry about the autismo rant but I felt like complaining about 3 Houses, like any true FE sperg.
 
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