Final Fantasy XIV - Kiwi Free Company

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On that note, someone explain how to play Sage like I'm retarded. The tooltips are gibberish and the in game tutorial dungeon doesn't explain shit.
 
On that note, someone explain how to play Sage like I'm retarded. The tooltips are gibberish and the in game tutorial dungeon doesn't explain shit.

Sage needs to use their off gcd heals a lot, calling it "advanced" might be a stretch, but you can't really spam your gcd heals on Sage and keep up with mass pulling tanks unless they're Warrior or they know what they are doing. This is why Sage got a bad rap when it first came out as many people trying it were used to cure 2 spamming and failed.

Your 3 little nodes called Addersgal are super important to accomplish this as those are exclusively used for off gcd heals and they spit out mana. Make sure you keep Eukrasia in a good spot as you need to quickly use that and your GCD heal of choice to get your shields up, it feels weird at first but if you are good with hotkey management it becomes very reflexive.

For your first levels this is the rough hierarchy of good vs bad addersgal stuff for spam healing the tank: Taurochole > Druochole > Kerachole (This becomes second best at level 78 when it gets a regen component).

The aoe one Ixochole is very good, but Kerachole is kind of weak and you should only use it if you absolutely need the help. 10% aoe mitigation is frankly just really weak in terms of how much it actually helps you not heal unless you're desperate vs it costing you a cast of your aoe heal or your.

Remember to always shield the tank when literally nothing is happening such as between pulls, Sage can cast shields while moving so you have pretty much no excuse to not pre-shield the tank. If you're brave you can spam your aoe damage skill by staying right beside the tank (Icarus to follow them helps) and just spamming your aoe, but shielding the tank as they run is fine if you're scared. With Kardia heal this actually helps you out as the enemies die faster if you spam your aoe instead, just make sure you're slightly ahead of the middle of the enemy pack to ensure you hit as many as possible due to how fickle the delay can be while running.

Damage wise:

Addersting is only used for movement or for a minor aoe improvement, it is not a bossing tool typically for damage unless you really need to double weave off gcds for some reason. Phelgma although is a bossing tool, and a movement tool because it keeps your gcd spinning with you instant casting it. It is melee so Sages tend to just park their ass next to the boss to ensure they can get Phelgma off whenever they need it. You shouldn't use it literally on CD as you want to use it for movement when possible, but this isn't a huge deal and is a very minor boost to damage.

Otherwise just keep dot up and shot your laser filler when nothing is going on. If you're a caster dps player you might know how to slide cast a little, use it as much as you need to as it'll keep your GCD rolling if you aren't good at this then feel free to just use a Eukrasia heal to be doing something unless literally no one is taking damage.

Genuinely don't be afraid of trying to do dps, if you fail and your tank shits on you, fuck them you're learning and its early content no one should give a shit. It is better to try and fail then not try at all
 
I have played Sage for all of 2 hours and all I've learned so far is, "BITCH, PRESS THE BUTTONS!!!!!!!"
Like Reaper, Sage is stupidly easy to play and is the braindead healer class. I would argue it's the best healer class all around at the moment. Unless they nerfed it since I last played which I doubt.
 
Like Reaper, Sage is stupidly easy to play and is the braindead healer class. I would argue it's the best healer class all around at the moment. Unless they nerfed it since I last played which I doubt.
Apparently it's A tier but I guess it just depends on what you like and practice most at the end of it all. FF is pretty well balanced in comparison to other MMOs.
 
Like Reaper, Sage is stupidly easy to play and is the braindead healer class.
Honestly, they all are braindead retard easy to play. Astros, I guess, are somewhat physically hectic for their openers (even if this has been toned down), and WHM kindof has to make use of slidecasting and knowing the right times to pop cooldowns to deal with movement-heavy fights, but it's all pretty straightforward. During early progs, when damage coming out can be pretty excessive, knowing the right time to use certain abilities is pretty critical, but that's sortof true for all of the four options.

Me, though, I think Sage is byfar the most fun to play, while Scholar has so many tools in its belt that I feel like the sheer versatility outpaces what the others bring.
 
Honestly, they all are braindead retard easy to play. Astros, I guess, are somewhat physically hectic for their openers (even if this has been toned down), and WHM kindof has to make use of slidecasting and knowing the right times to pop cooldowns to deal with movement-heavy fights, but it's all pretty straightforward. During early progs, when damage coming out can be pretty excessive, knowing the right time to use certain abilities is pretty critical, but that's sortof true for all of the four options.

Me, though, I think Sage is byfar the most fun to play, while Scholar has so many tools in its belt that I feel like the sheer versatility outpaces what the others bring.
Always been an MDPS main, but started to try and get into healing a bit more for the challenge, and I'm really enjoying SCH. AST is definitely fun as well but I imagine at end game it's probably too stressful for me. 100% the nicest animations of any job though!
 
Always been an MDPS main, but started to try and get into healing a bit more for the challenge, and I'm really enjoying SCH. AST is definitely fun as well but I imagine at end game it's probably too stressful for me. 100% the nicest animations of any job though!
Melee will prettymuch always be more difficult than healing, if you try to hit your positionals and maximize your damage. They've certainly been dumbed down, but still offer up more - AST has a very busy opener but once you're through it, it's really not as bad. Not unlike DRK, where you have a very busy opener that recurs every couple of minutes, but outside of that it's not especially busy - figuring out positionals, greeding damage when appropriate, and staying in-rotation to me just offers up more challenge.

Like, if you get a stupid moron that doesn't use cooldowns when multi-pack pulling because they're "saving them for the boss," you just spam heals on them between telling them to stop being a mongoloid. If you get someone competent, you heal with OGCDs now and then and spam damage spells. Encounter design being what it is, you mostly just use OGCD heals - maybe a big heal after a tankbuster - and at regular intervals you use some AoE heals to deal with raidwides on trials/raids. Otherwise, you're just avoiding the lava and spamming your damage button. Your one damage button. Which will, ideally, make up like 80%+ of all your casts. Scholar especially, in the rare instances I bust it out, I think I maybe use Adlo once per dungeon on average, and even then that's when a friend tanks and we get two paste-eaters on damage.

The only time healing is really genuinely difficult is when you have a group that keeps screwing up, but even this is... not what it is in other MMOs. Because of the way that vulnerability works, you cannot outheal an idiot that won't stop getting hit, and many mechanic fails are insta-kills. Even beyond the limitation of swiftcast for resurrection, your mana pool can't really support more than a few instances of reviving someone, and enrage timers on difficult encounters often means that you have a very limited amount of retard-deaths that the group can pull through owing to the damage-down on revive. You can play at your best and save some near-wipes in more casual content, and there is a certain fun in that, but it doesn't translate upwards and most of the time you're just going to pick up morons not even attempting to do mechanics who also happen to be freestyling from the floor.
 
Melee will prettymuch always be more difficult than healing, if you try to hit your positionals and maximize your damage.
Never been a big melee fan in any game, but I am a fan of Reaper in this, I think a lot of it is the aesthetic as well though, I really enjoy it. In terms of healing, I totally agree, that's why if I ever heal end game it'll be in a static of people I know pretty well and can tell them to stop being a retard (in a wholesome way of course) and no fucking PUGs for me haha. I'm too old for that level of stress in a game anymore.
 
Well, the current topics are convenient:

I've been trying to decide two different jobs for both my Melee job and my Healer; I was making another character, wanting to go through the role quests, because I kinda actually enjoy the story. My issue is, I can't decide on which jobs to play.

On the Melee side of things, it's a toss-up between Samurai and Reaper. I love playing as a samurai in other games, but the actual gameplay felt a bit boring; Reaper feels extremely nice to play as, and the voidsent lore is pretty interesting in my opinion.

Meanwhile, for Healers is either White Mage or Sage. I wasn't exactly planning on becoming a Healer main, so I was basically just wanting to grab something simplistic; White Mage looks like it's easier to use at higher levels, but Sage starts at 70. That being said, I couldn't wrap my head around Sage's skills previously; not that I hate the job, just found it difficult to figure out.

Anyone have any suggestions? I plan on leveling all jobs anyway eventually, I'm just asking which jobs do you guys think are the most fun/interesting.
 
I just want to say, while I wasn't really a fan of Endwalker's story on the whole and felt it was a weak letdown that indulged in the worst excesses of its predecessor without understanding what made the soft-reboot work so well, the Endwalker postgame is so fucking bad and insufferable that it makes the main game much, much more tolerable. Slow-paced anime shit in which we watch an autistic redditor complete with fedora learn basic socialization, wherein the cast all break character in order to wax poetic so our pet retard can be force-fed soliloquies to arrive at the powerful, moving, totally original, not at all tired conclusion we definitely didn't just have in the main story that FRIENDS GOOD

"what a weird coincidence! how nice that everyone just so happened to be in exactly the same place at exactly the same time, and what's thiiiis? oh my, what a coincidence that you just so happened to have the macguffin we needed to do the thing! Remember, the Scions are disbanded, so that's why it feels no different from any of the main-game scenarios and around every corner we're going to throw a Scion in rather than taking the time to flesh out the world and its other characters - you know, that thing we promised to do right at the start of the Endwalker epilogue. Hey, remember when MGS4 got shit on for having lengthy codec conversations after you beat its bosses that told you how bad you should feel about their lives rather than doing anything to actually characterize them? that's an idea worth stealing!"
I'm too old for that level of stress in a game anymore.
Despite the fact that healer damage is important (yet at most one to two buttons), plenty of PUGs will feature the lonely rejects which comprise the bulk of this game's playerbase who will simp for the healer, so I wouldn't even necessarily call those stressful-per-se: endless orbiters will worship the ground you tread upon for being green. They just tend to be frustrating, take too long, fail plenty often, and resultantly turn out to be a waste of time - kindof a problem with MMO endgames in the modern era on the whole. I'd like to have more challenge, sure, but not if it means wasting even more time putting up with NEETs.
Well, the current topics are convenient:
Well, Samurai at what level? I find Samurai to be more fun because it has more to do, balance, and juggle, but it doesn't really get half of that stuff until, like, 70. Like it has positionals, but at level 50 they don't exist. It's not that it gets new skills that are positionals - it gets positional benefits slapped onto skills it already has, randomly while you're leveling. Reaper also provides more group utility, I guess.

And I would say Sage over White Mage for healer. Leveling healers is generally fast, but the more you can do to avoid 1-50 dungeons, the better. For most of that time, the healer has no real tools but the GCD heals, and WHM in particular doesn't get Holy until a good chunk down the way. Sage may seem like a lot of moving parts, but in reality it's exceedingly simple to play. Throw Kardia on the tank, make them a focus target for the handful of OGCD heals you've got, and presto! The rest is basically just optimization.
 
@Rich Evans Ayypologist: Sorry I couldn't reply earlier, was busy with something.

For Samurai, I actually got it up to level 73, and... I was just tired of playing it. Really not sure why, actually; it's got great aesthetics, the moveset is fairly solid, and I really do love playing as samurai characters in other games, so I really don't know why SAM just didn't click with me here. I think... part of it was just that it didn't feel all that strong to me; it's weird, it's got one of the highest DPS rates in the game from what I've seen, any yet it didn't really feel like I was hitting the really big numbers like others were saying it was supposed to do. I dunno.

I do want to take it up to a higher level eventually, once I hop back on; dunno if it'll be my main though, but I certainly wouldn't mind.

Good to see some advice on Sage; it is fun even though I died to the introduction quest for it... repeatedly. It was my first time as a healer in an MMO, give me a break. Still, I really am looking forward to giving it another shot!
 
Good to see some advice on Sage; it is fun even though I died to the introduction quest for it... repeatedly. It was my first time as a healer in an MMO, give me a break. Still, I really am looking forward to giving it another shot!
Same here. I just slammed Kardia+Eukrasian Diagnosis and threw my keyboard in a high-powered dryer until Duty Complete flashed
 
it's weird, it's got one of the highest DPS rates in the game from what I've seen, any yet it didn't really feel like I was hitting the really big numbers like others were saying it was supposed to do. I dunno.
Its huge damage comes from constantly chunking with oGCD abilities weaved in between the rest of its rotation. It does have the big 3-color move with the follow-up one (I can't be assed to remember its weeb-ass names), but other than that, it's the fact that with positionals you generate so much resource that you can constantly throw out the one oGCD move. I'm otherwise really only familiar with Dragoon, which has a small handful of oGCD moves but otherwise gradually builds up into big, explosive finisher-attacks that are much flashier -- alongside group utility.

Samurai at 80 gets a lot busier because the resource generation goes off the charts, so you could take it for a spin in Bozja to see if being at that level makes the core of it more interesting. But if it doesn't, eh, well, it doesn't get crazy-dramatically different the rest of the way up, really. Bozja is (or was, if they changed it, I guess) still the fastest way to go from 70-90 unless you're a tank with insta-queues. Healers also get insta-queues, but there are so, so fucking many one-pack-per-pull-pussies in this game you're gonna be in vanaspati for 30-40 minutes so, so often

The secret to healing in FF14, for the most part, is just focus-targets. Generally outside of raidwides, the tank is taking all the damage, and so just having the tank as a focus target to swap to when they get low and hit an oGCD heal button does the trick. I believe with default keybinds, the function keys are also mapped to targeting party members (F1 being yourself, then descending). Shit tanks, of course, exist aplenty, but they can be a good way to learn the chops as a healer, before you get tired of carrying their asses and just drop when they rear their head. I had a guy last night that was single-pulling and spamming clemency. A decade and a half ago, I'd have told the guy that that's fucking stupid; these days, I just drop the group and get something done around the house.
 
Thanks for the advice @Rich Evans Ayypologist. I think I have an idea for my Tank, Melee, and Ranged jobs at this point, so all of the advice for Magic and Healer is most likely going to help with choosing my final two mains.
 
And I would say Sage over White Mage for healer. Leveling healers is generally fast, but the more you can do to avoid 1-50 dungeons, the better. For most of that time, the healer has no real tools but the GCD heals
AST gets their big boy oGCD at level 15.

I admit I'm pretty biased since AST is the only healer I have but they're awesome. You can't even fucking run out of mana.
 
So, I'm going to make a small post here to sum up what I've read about the Healer jobs so far; please correct me if I'm wrong - because I probably am:

White Mage: Simple job, but also rather boring until you get out of the ARR stuff.

Astrologian: Fairly complex job compared to others, but still simple enough to learn, with good options for buffs and utility.

Scholar: Possibly the most versatile of the Healer jobs, with the added advantage of being able to simultaneously level with Summoner.

Sage: Easiest Healer job to play once you get it figured out, also good for DPS.

Is this good? What did I miss or get wrong?
 
Astrologian: Fairly complex job compared to others, but still simple enough to learn, with good options for buffs and utility.
It's not really that complicated. I think people look at the opener and think it's like Korean-level Starcraft.

You don't need to mess around that hard with your cards to get Astrodyne unless you're doing progression content. In normal raids people are probably just glad you're actually using them.
 
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