- Joined
- Oct 8, 2019
On that note, someone explain how to play Sage like I'm retarded. The tooltips are gibberish and the in game tutorial dungeon doesn't explain shit.
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Icy Veins is really good for most shit, levelling, gear, meta etc.On that note, someone explain how to play Sage like I'm retarded. The tooltips are gibberish and the in game tutorial dungeon doesn't explain shit.
On that note, someone explain how to play Sage like I'm retarded. The tooltips are gibberish and the in game tutorial dungeon doesn't explain shit.
Sage needs to use their off gcd heals a lot, calling it "advanced" might be a stretch, but you can't really spam your gcd heals on Sage and keep up with mass pulling tanks unless they're Warrior or they know what they are doing. This is why Sage got a bad rap when it first came out as many people trying it were used to cure 2 spamming and failed.
Your 3 little nodes called Addersgal are super important to accomplish this as those are exclusively used for off gcd heals and they spit out mana. Make sure you keep Eukrasia in a good spot as you need to quickly use that and your GCD heal of choice to get your shields up, it feels weird at first but if you are good with hotkey management it becomes very reflexive.
For your first levels this is the rough hierarchy of good vs bad addersgal stuff for spam healing the tank: Taurochole > Druochole > Kerachole (This becomes second best at level 78 when it gets a regen component).
The aoe one Ixochole is very good, but Kerachole is kind of weak and you should only use it if you absolutely need the help. 10% aoe mitigation is frankly just really weak in terms of how much it actually helps you not heal unless you're desperate vs it costing you a cast of your aoe heal or your.
Remember to always shield the tank when literally nothing is happening such as between pulls, Sage can cast shields while moving so you have pretty much no excuse to not pre-shield the tank. If you're brave you can spam your aoe damage skill by staying right beside the tank (Icarus to follow them helps) and just spamming your aoe, but shielding the tank as they run is fine if you're scared. With Kardia heal this actually helps you out as the enemies die faster if you spam your aoe instead, just make sure you're slightly ahead of the middle of the enemy pack to ensure you hit as many as possible due to how fickle the delay can be while running.
Damage wise:
Addersting is only used for movement or for a minor aoe improvement, it is not a bossing tool typically for damage unless you really need to double weave off gcds for some reason. Phelgma although is a bossing tool, and a movement tool because it keeps your gcd spinning with you instant casting it. It is melee so Sages tend to just park their ass next to the boss to ensure they can get Phelgma off whenever they need it. You shouldn't use it literally on CD as you want to use it for movement when possible, but this isn't a huge deal and is a very minor boost to damage.
Otherwise just keep dot up and shot your laser filler when nothing is going on. If you're a caster dps player you might know how to slide cast a little, use it as much as you need to as it'll keep your GCD rolling if you aren't good at this then feel free to just use a Eukrasia heal to be doing something unless literally no one is taking damage.
Genuinely don't be afraid of trying to do dps, if you fail and your tank shits on you, fuck them you're learning and its early content no one should give a shit. It is better to try and fail then not try at all
Like Reaper, Sage is stupidly easy to play and is the braindead healer class. I would argue it's the best healer class all around at the moment. Unless they nerfed it since I last played which I doubt.I have played Sage for all of 2 hours and all I've learned so far is, "BITCH, PRESS THE BUTTONS!!!!!!!"
Apparently it's A tier but I guess it just depends on what you like and practice most at the end of it all. FF is pretty well balanced in comparison to other MMOs.Like Reaper, Sage is stupidly easy to play and is the braindead healer class. I would argue it's the best healer class all around at the moment. Unless they nerfed it since I last played which I doubt.
Honestly, they all are braindead retard easy to play. Astros, I guess, are somewhat physically hectic for their openers (even if this has been toned down), and WHM kindof has to make use of slidecasting and knowing the right times to pop cooldowns to deal with movement-heavy fights, but it's all pretty straightforward. During early progs, when damage coming out can be pretty excessive, knowing the right time to use certain abilities is pretty critical, but that's sortof true for all of the four options.Like Reaper, Sage is stupidly easy to play and is the braindead healer class.
Always been an MDPS main, but started to try and get into healing a bit more for the challenge, and I'm really enjoying SCH. AST is definitely fun as well but I imagine at end game it's probably too stressful for me. 100% the nicest animations of any job though!Honestly, they all are braindead retard easy to play. Astros, I guess, are somewhat physically hectic for their openers (even if this has been toned down), and WHM kindof has to make use of slidecasting and knowing the right times to pop cooldowns to deal with movement-heavy fights, but it's all pretty straightforward. During early progs, when damage coming out can be pretty excessive, knowing the right time to use certain abilities is pretty critical, but that's sortof true for all of the four options.
Me, though, I think Sage is byfar the most fun to play, while Scholar has so many tools in its belt that I feel like the sheer versatility outpaces what the others bring.
Melee will prettymuch always be more difficult than healing, if you try to hit your positionals and maximize your damage. They've certainly been dumbed down, but still offer up more - AST has a very busy opener but once you're through it, it's really not as bad. Not unlike DRK, where you have a very busy opener that recurs every couple of minutes, but outside of that it's not especially busy - figuring out positionals, greeding damage when appropriate, and staying in-rotation to me just offers up more challenge.Always been an MDPS main, but started to try and get into healing a bit more for the challenge, and I'm really enjoying SCH. AST is definitely fun as well but I imagine at end game it's probably too stressful for me. 100% the nicest animations of any job though!
Never been a big melee fan in any game, but I am a fan of Reaper in this, I think a lot of it is the aesthetic as well though, I really enjoy it. In terms of healing, I totally agree, that's why if I ever heal end game it'll be in a static of people I know pretty well and can tell them to stop being a retard (in a wholesome way of course) and no fucking PUGs for me haha. I'm too old for that level of stress in a game anymore.Melee will prettymuch always be more difficult than healing, if you try to hit your positionals and maximize your damage.
Despite the fact that healer damage is important (yet at most one to two buttons), plenty of PUGs will feature the lonely rejects which comprise the bulk of this game's playerbase who will simp for the healer, so I wouldn't even necessarily call those stressful-per-se: endless orbiters will worship the ground you tread upon for being green. They just tend to be frustrating, take too long, fail plenty often, and resultantly turn out to be a waste of time - kindof a problem with MMO endgames in the modern era on the whole. I'd like to have more challenge, sure, but not if it means wasting even more time putting up with NEETs.I'm too old for that level of stress in a game anymore.
Well, Samurai at what level? I find Samurai to be more fun because it has more to do, balance, and juggle, but it doesn't really get half of that stuff until, like, 70. Like it has positionals, but at level 50 they don't exist. It's not that it gets new skills that are positionals - it gets positional benefits slapped onto skills it already has, randomly while you're leveling. Reaper also provides more group utility, I guess.Well, the current topics are convenient:
Same here. I just slammed Kardia+Eukrasian Diagnosis and threw my keyboard in a high-powered dryer until Duty Complete flashedGood to see some advice on Sage; it is fun even though I died to the introduction quest for it... repeatedly. It was my first time as a healer in an MMO, give me a break. Still, I really am looking forward to giving it another shot!
Its huge damage comes from constantly chunking with oGCD abilities weaved in between the rest of its rotation. It does have the big 3-color move with the follow-up one (I can't be assed to remember its weeb-ass names), but other than that, it's the fact that with positionals you generate so much resource that you can constantly throw out the one oGCD move. I'm otherwise really only familiar with Dragoon, which has a small handful of oGCD moves but otherwise gradually builds up into big, explosive finisher-attacks that are much flashier -- alongside group utility.it's weird, it's got one of the highest DPS rates in the game from what I've seen, any yet it didn't really feel like I was hitting the really big numbers like others were saying it was supposed to do. I dunno.
AST gets their big boy oGCD at level 15.And I would say Sage over White Mage for healer. Leveling healers is generally fast, but the more you can do to avoid 1-50 dungeons, the better. For most of that time, the healer has no real tools but the GCD heals
It's not really that complicated. I think people look at the opener and think it's like Korean-level Starcraft.Astrologian: Fairly complex job compared to others, but still simple enough to learn, with good options for buffs and utility.