Favorite underrated video games?

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Heavenly Sword was a launch title on the PS3 and it got nowhere near the credit it deserved.

While the protagonist of the first game died (due to the sword), the titular weapon was the focus, leaving it open for wherever else or who it could've next wound up in the hands of, and what would happen next involving it.

This should've been a franchise, not something dumb like Assassin's Creed.
 
lost kingdoms one and two on the gamecube. its about girls who can throw cards that either activates spells or summon demons that helps them out during battle. solid games made by the guys who crated demon souls.

soul nomade on the ps2 made by Nis. one of the few times a SRPG dosent piss me off. you build squads with different units with their own strength and weaknesses and it can be pretty deep how you build your teams by end game (until you minmax your main character til its level 1000 and stomp everything your way). its such a weird low budget game with weird characters, English voice acting and accents being all over the place yet, it has this grim dark story behind it and shit can turn all happy one second and full on edge mode with dark themes such as racism, abuse, slavery, rape and death.

its one of the few games were you can become main villain of the story. think about Undertales genocide run but 10x worse.
 
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Megaman Legends series.

Despite poor sales in JP and US, the game had a lot of work out into it. I suppose it would fall under the category of a “cult classic”.

Quite upsetting to look back and see the third installment was only to be a handheld exclusive.

But this series died 20 years ago so it’s very unlikely it will ever see the light of day again. To add to pain, it’s developer/publisher Capcom has a significant number of titles it train wrecked. Breath of fire, Street fighter, just to name a few.
 
Megaman Legends series.

Despite poor sales in JP and US, the game had a lot of work out into it. I suppose it would fall under the category of a “cult classic”.

Quite upsetting to look back and see the third installment was only to be a handheld exclusive.

But this series died 20 years ago so it’s very unlikely it will ever see the light of day again. To add to pain, it’s developer/publisher Capcom has a significant number of titles it train wrecked. Breath of fire, Street fighter, just to name a few.
Having played the grand majority of the Megaman games, the series fucking sucked by the tail end of the NES and limped along forever. Ratchet and Clank did the whole 3d run and gun better. People just liked Megaman in the same sense that people like specific Silver Age comic book guys. It's just seniority because they've been around forever and were once "a thing". Even the Battle Network games paled in comparison to their contemporaries.

Also Capcom is supposedly going to focus on Breath of Fire next. They've done good work with Monster Hunter and Resident Evil and it's either Dino Crisis or Dragon's Dogma coming out with a new installment as well.
 
Jet Set Radio Future. I thought it improved on the original in every way. Or maybe it's just timed vidya's are my biggest gaming pet peeve and they got rid of that in the sequel. Playing a waiting game hoping xbox emulators will improve enough so I won't have to buy a gigantic xbox for this one game.

The Power Stone series. One of my favorite party games ever.
JSRF runs on Xbox 360, both the standalone and pack-in one with Sega GT 2002, so there's another option for you.

And in case you don't own a 360, original Xbox games don't work on 360s without hard drives, and that includes the newer models with the 4gb built-in drive, though every model is expandable and 20gb HDDs are just $3 second-hand.

Having played the grand majority of the Megaman games, the series fucking sucked by the tail end of the NES and limped along forever. Ratchet and Clank did the whole 3d run and gun better. People just liked Megaman in the same sense that people like specific Silver Age comic book guys. It's just seniority because they've been around forever and were once "a thing". Even the Battle Network games paled in comparison to their contemporaries.

Also Capcom is supposedly going to focus on Breath of Fire next. They've done good work with Monster Hunter and Resident Evil and it's either Dino Crisis or Dragon's Dogma coming out with a new installment as well.

Mega Man's had its ups and downs, but it seems like Mega Man fans glom on to their favorites. Battle Network was great as long as you didn't play it for the first time past the age of 15.
 
Kenshi, because it's an absolutely clunky piece of buggy shit and there's no way to accurately describe the game to anyone who's never played it. Part RPG, part survival, part city-builder, part Mount & Blade, and there's no such thing as a main character. Every single character you can round up into your party is just another body waiting to have some jackass giraffe bite their arms and legs off and leave them crawling--quite literally--back to town to try and scrounge up enough sand money to buy a peg leg.

It really reminds me of that era when games were just pitching shit at the wall to see what stuck, inside of just confining themselves to a single genre and established systems, and instead just went wildly experimental and they wound up making a game that you can't even easily explain to people. They ask you what Kenshi's like and the best you can do is say:

"Well, I spent several hours training my sneak and lockpicking to break into a shop at night and steal food and supplies to sell so I could buy a starter home, wound up getting caught and being unable to run away because the guard whacked me in the leg so hard that it caused my leg to fly off, nearly bled out as a result, woke up with barely enough time to bandage myself up, and I had to crawl into an alley to avoid the Slavers that were pathing through the town.
Thankfully, somewhere in-between crawling from house-to-house looking for anything I could eat, a bunch of Starving Bandits raided the town and got mangled by the guards, and one of them was wearing a prosthetic leg. I stole his leg and his armor, made a run to the nearest town that didn't recognize me as a thief, got caught by the same Slavers halfway there and wound up getting pummeled half to death and forced into slavery, so now I need to..."
Kenshi's a weird game.
 
Kenshi, because it's an absolutely clunky piece of buggy shit and there's no way to accurately describe the game to anyone who's never played it. Part RPG, part survival, part city-builder, part Mount & Blade, and there's no such thing as a main character. Every single character you can round up into your party is just another body waiting to have some jackass giraffe bite their arms and legs off and leave them crawling--quite literally--back to town to try and scrounge up enough sand money to buy a peg leg.

It really reminds me of that era when games were just pitching shit at the wall to see what stuck, inside of just confining themselves to a single genre and established systems, and instead just went wildly experimental and they wound up making a game that you can't even easily explain to people. They ask you what Kenshi's like and the best you can do is say:
"Well, I spent several hours training my sneak and lockpicking to break into a shop at night and steal food and supplies to sell so I could buy a starter home, wound up getting caught and being unable to run away because the guard whacked me in the leg so hard that it caused my leg to fly off, nearly bled out as a result, woke up with barely enough time to bandage myself up, and I had to crawl into an alley to avoid the Slavers that were pathing through the town.
Thankfully, somewhere in-between crawling from house-to-house looking for anything I could eat, a bunch of Starving Bandits raided the town and got mangled by the guards, and one of them was wearing a prosthetic leg. I stole his leg and his armor, made a run to the nearest town that didn't recognize me as a thief, got caught by the same Slavers halfway there and wound up getting pummeled half to death and forced into slavery, so now I need to..."
Kenshi's a weird game.
I found that you can make a lot of money fast in that game by boosting your sneak skill, and lock picking skill, and then just selling your loot between towns.
 
F-zero
Fuck nintendo for killing it and relegating it to smash filler
 
I had a ton of fun with Homefront: Revolution, it just clicked for me. Looking to replay it sometime.
 
Cube 2: Sauerbraten is still one my favorite arena shooters that seems more tailored to niche fans.

Great twitch shooter gameplay and the engine is fun to play with. Mapmaking is realtime and easy as shit, most maps are made by a cube grid and editing vertices
 
JSRF runs on Xbox 360, both the standalone and pack-in one with Sega GT 2002, so there's another option for you.

And in case you don't own a 360, original Xbox games don't work on 360s without hard drives, and that includes the newer models with the 4gb built-in drive, though every model is expandable and 20gb HDDs are just $3 second-hand.
Thanks for the info. I didn't know that, but I don't have an Xbox 360 and don't plan on purchasing one. 😞

I'm thankful that at least I own Jet Grind Radio on Steam.
 
X-Com Apocalypse was the best X-Com game but nobody even remembers it. It's clearly unfinished, but there were so many things you could do, so many toys to play with, so many tactics you could use and loads of replay value.

Also, Age of Wonders III is the best Heroes of Might and Magic game this millenium. Every few months I pick it up again and get hooked for a couple of weeks at a time. If you hate the last few HOM&M games (and you probably do, they suck ass) give it a try. The economy system is simplified, but the battle system is like injecting purestrain fun right into your veins. Again, loads of different strategies, tactics, units, spells, classes races, so many reasons to come back and play it again and again. I'll pick up Planetfall when it's cheap on sale - it looks fun, but it doesn't have the charm of AoW3.
 
X-Com Apocalypse was the best X-Com game but nobody even remembers it. It's clearly unfinished, but there were so many things you could do, so many toys to play with, so many tactics you could use and loads of replay value.

Apocalype was really good, it had problems but the general idea is so cool. It was released during the death rattle of MicroProse, the publisher where the execs had squandered all the money on things like coke and strippers(allegedly), so they probably pushed hard on releasing it sooner rather than later.
 
Watch_Dogs

It got shit on for not being GTA: Smartphone Edition, but honestly I thought it did GTA's job better than GTA in addition to its own unique concept.
Watch Dogs got a raw deal due to autists bitching about it not looking as good as it did in the trailers, but it looked perfectly fine to me. I had to watch a video comparison to see what exactly the actual game was missing and it was just the stupidest little details. It was a pretty good GTA clone that was better than modern GTA, but that's also true about Sleeping Dogs and Saints Row.
 
Watch Dogs got a raw deal due to autists bitching about it not looking as good as it did in the trailers, but it looked perfectly fine to me. I had to watch a video comparison to see what exactly the actual game was missing and it was just the stupidest little details. It was a pretty good GTA clone that was better than modern GTA, but that's also true about Sleeping Dogs and Saints Row.

Sleeping Dogs is a million times better than GTA.

GTA has sucked since San Andreas.
 
For straight up underrated, Metroid Fusion-what it loses in exploration it (imo) makes up for with enemy and boss design.

For less "underrated" and more "forgotten", Advance Wars Days of Ruin and Rayman 2.
 
Watch Dogs got a raw deal due to autists bitching about it not looking as good as it did in the trailers, but it looked perfectly fine to me. I had to watch a video comparison to see what exactly the actual game was missing and it was just the stupidest little details. It was a pretty good GTA clone that was better than modern GTA, but that's also true about Sleeping Dogs and Saints Row.

It had its problems but I played it all the way through and I can't say that about many from the last 10 years. The original trailer didn't show any gameplay that could be put into context with other games so what the game was only existed in peoples imaginations, then they revealed it was a GTA with hacking and people became angry because they don't understand their own feelings or that their imagination isn't real - just like a tard.
 
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