Disappointing Games You've Played

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Saints Row: The Third
My lord they butchered everything that made 2 great and changed the franchise forever moving it into the LOL SO RANDUMB XD territory.
SR2 had so much silliness too of course but they pulled it off well. Oh and let's not forget dumbed down customization.
Maybe it's just me, but I liked Saints Row the Third - even though the storyline was incredibly short.
Saints Row 4, however... that was quite a disappointment. The devs threw away pretty much anything related to the previous games and decided to imitate Prototype for some reason. The meta throwbacks to previous games and the return of Johnny Gat were nice, but they didn't make up for the rest of the game.
 
As for Dark Dawn, that was a mixture of them being unable to follow up with how good Lost Age was (because Lost Age was the shit), overloading you with characters/Djinn/powers to use so that it felt like a clusterfuck, the fact that the plot/villain reveal was entirely predictable if you played the previous games, and the fact that after you start the eclipse; certain areas become cut off, which kept you from attaining 100% completion if you weren't extra careful. Lost Age let you go back and revisit literally anywhere; encouraged it even (Iris tablet/Dullahan boss fight, man).

It's not a BAD GAME, exactly, so much as it just felt like a lot of wasted potential after the previous games.
Oh, areas getting cut off starts way earlier than the eclipse: Within the first couple hours, they cut off a chunk of the map, making any djinn and summons left there inaccessible for that playthrough.

Another big problem I have with Dark Dawn is that by itself, it feels like so little happened, like as if the Eclipse business was just a sidejob your party decides to take while they were going for that feather. For example, did anything come out of
Briggs dying aside from Eoleo joining your party and you getting access to a ship? I can't remember.
 
Oh, areas getting cut off starts way earlier than the eclipse: Within the first couple hours, they cut off a chunk of the map, making any djinn and summons left there inaccessible for that playthrough.

Another big problem I have with Dark Dawn is that by itself, it feels like so little happened, like as if the Eclipse business was just a sidejob your party decides to take while they were going for that feather. For example, did anything come out of
Briggs dying aside from Eoleo joining your party and you getting access to a ship? I can't remember.

That's right I FORGOT that it went back even earlier. Think it was with the Roc fight on the mountain, in fact. God, why would they do that after Lost Age being so open-world. Once you got Piers' ship working/flying, there was so much to DO. Made it feel so much less linear. Dark Dawn felt like it was forcing you to do the main quest.

Also re: spoiler;

I THINK it caused issues with the Champa being undefended during the eclipse which is why so many of them were killed and they had to set their own village on fire, but I can't remember exactly. I do know that they left behind Briggs' grandmother to look after what was left of the village because again she's part of your crafting/forging needs.
 
That's right I FORGOT that it went back even earlier. Think it was with the Roc fight on the mountain, in fact. God, why would they do that after Lost Age being so open-world. Once you got Piers' ship working/flying, there was so much to DO. Made it feel so much less linear. Dark Dawn felt like it was forcing you to do the main quest.
Nope, even earlier than that, when you run into Kraden and totally-not-Alex and the cave collapses.
 
Nope, even earlier than that, when you run into Kraden and totally-not-Alex and the cave collapses.

I must have repressed more of this game than I originally thought, because I just remembered that you're right. God, you're right. Why.

As an aside for another disappointing game I just remembered: The Crooked Man, one of those RPGMaker games. It's got a decent horror atmosphere and can even be poignant/sad at times, but when you're dealing with the other people in the game (Sissi/D/Fluffy), the main character is just...so fucking stupid.

Like you get bad ends if you say the wrong thing to some of them, and chances are you are DEFINITELY going to say the wrong thing because the "right" (or as I call it, "emotionally healthy") answer is almost always wrong. Like telling Sissi that she should move on over her ex-boyfriend gets her dragged off and horrifically killed, or telling D not to give up on his dreams gets you fucking stabbed. It shouldn't be as frustrating as it is but it is.
 
Holy crap, I completely forgot about the Paper Mario games. I loved The Thousand Year Door, and Super Paper Mario's gameplay was such a departure from that it was a bit of a disappointment, but it still had unique characters and charm. But Sticker Star is the first (and so far only) first party Nintendo game that I've played that I honestly consider a horrible game.

No charm or unique characters. A broken battle system where there's no experience points, only stickers. And you have limited inventory space, so you will fill it up with stickers you want, and then will run around avoiding battles so you won't waste important stickers for boss battles. Yes, an RPG where most of the time you are running around and avoiding enemies.

It was so disappointing, especially since early screenshots showed the return of party member characters, like Thousand Year Door. From what I've heard, Miyamoto stepped in and wouldn't let the developers use characters other than Toads and basic Mario enemies, and made the story Bowser kidnapping Peach with minimal text. In a RPG. Why he did this when he didn't have a problem with the other three Paper Mario games, I have no idea, and I've also heard (but not for sure) that the horrible battle system was also his idea to make the game "unique".

It makes me furious, we could've have a Thousand Year Door 2 if the game wasn't gutted and stripped down while it was in development.
 
Kingdom Hearts 3D
It could have been decent but it's just brought down by so much convolution and idiotic plot points, and I've never seen time travel executed so badly in a video game before. The script is either laughably bad or just frustrating, and the characters are at their worst. No true forward progress is made even though it's supposed to take place after KH2.
 
Pokemon Mystery Dungon Gates to Infinity and Super Mystery Dungeon didn't live up to Mystery Dungeon Explorers of Sky which added a few elements to a previous game: Explorers of Time/Space. The story was weirdly complex and dark for a pokemon game and the gameplay was challenging. Gates to Infinity only had pokemon from gen 5 (and pikachu because fuck you) and the story was downgraded. Super Mystery Dungeon was better but still didn't capture the fun of Sky and ramped up the challenge factor to stupid hard levels.
Maybe I'm just a grumpy old lady and I can't appreciate new pokemons or some shit.
Also: Paper Mario Sticker Star. Played it for two hours and legitimatly wanted my money back

Super Mystery Dungeon was actually quite enjoyable, IMO. Not as good as Time/Darkness/Sky, I agree, but definitely up there. And still way better than GAI. Fuck GAI.

Ace Attorney: Justice For All was really disappointing in the story aspect. If it weren't for the final case, I probably wouldn't have bought the 3rd.
 
Fallout 4 made me wish for a nuclear winter. Just very disappointing to me on a story and role playing level, and I really wasn't into the new character designs/art style brought in with the new Bethesda engine.

And to echo others earlier in the thread, Dragon Age Inquisition turned me off Bioware games for good. It ran poorly, played more like an MMO than a single player RPG, and just hammered in the idea that these weren't the same people who brought me Dragon Age Origins and Jade Empire. This and Mass Effect 3 really just snapped me out of being a Bioware groupie.
 
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As for Dark Dawn, that was a mixture of them being unable to follow up with how good Lost Age was (because Lost Age was the shit), overloading you with characters/Djinn/powers to use so that it felt like a clusterfuck, the fact that the plot/villain reveal was entirely predictable if you played the previous games, and the fact that after you start the eclipse; certain areas become cut off, which kept you from attaining 100% completion if you weren't extra careful. Lost Age let you go back and revisit literally anywhere; encouraged it even (Iris tablet/Dullahan boss fight, man).

It's not a BAD GAME, exactly, so much as it just felt like a lot of wasted potential after the previous games.
I agree with this. I don't think Golden Sun needed a sequel, especially a direct sequel with much the same characters. I think it could've worked set as a prequel or in a different world entirely but a big problem with the game overall for me was how it felt like a rehash.
Saints Row: The Third
My lord they butchered everything that made 2 great and changed the franchise forever moving it into the LOL SO RANDUMB XD territory.
SR2 had so much silliness too of course but they pulled it off well. Oh and let's not forget dumbed down customization.
This
Maybe it's just me, but I liked Saints Row the Third - even though the storyline was incredibly short.
Saints Row 4, however... that was quite a disappointment. The devs threw away pretty much anything related to the previous games and decided to imitate Prototype for some reason. The meta throwbacks to previous games and the return of Johnny Gat were nice, but they didn't make up for the rest of the game.


Saints Row the Third is one of my least favorite games to revisit. It's a game where the developers clearly had a lot of apathy toward the project and had neither the talent nor budget to see it to it's conclusion. This goes beyond the stylistic decisions.

Almost everything in SR3 is a downgrade from 2, apart from arguably the upgrade system but it brought it's own problems. Especially in terms of story. Say what you will about the storyline to Saints Row 2, but one thing it was, was effective.

In Saints Row 2 one aspect of the game a lot of people don't consider is that the main character is a true villain protagonist. There is nothing redeemable about the protagonist in Saints Row 2. He is more villainous than the actual antagonistic characters, especially the main antagonist of the game Dane Vogel. There's several scenes in the game where the protagonist does a lot of disturbing things to characters in the game gratuitously. There's a moment in the game where the protagonist interrogates the tattoo artist of one of the gang leaders Maero, and after getting the information he needs burns the flesh off his hand and walks away smiling. In the same mission line, the protagonist decides to put radioactive waste in Maero's tattoo ink so he gets radioactive burns on his face. And to get revenge on Carlos the main character forces Maero to murder his own girlfriend unknowingly.

Ontop of this you bury a character alive, and joke about it later. And by that character's own admission he didn't actually commit the murder you're punishing him for.

By comparison the main villain of the game, Dane Vogel, is only trying to get rid of gangs in Stilwater so he can remodel the part of the city your headquarters is in.

In interviews about Saints Row 3, the developers stated moments like this, and Carlos's death especially were "too dark" and that they deliberately avoided doing this because it came off as too mean and disturbing. As a result they designed the story of Saints Row 3 to have no weight to it.

None of the villains in Saints Row 3 are interesting. None of the story has any actual point to it. Missions often are just activities. And the ones you do go on don't actually have any bearing on later missions. The main villain of the game, Phillip Loren, is killed off before he can actually do anything other than kill Johnny Gat. For the first quarter of the game you mostly just waste time until you finally decide to actually assault Phillip Loren's headquarters.

After that you're left with the noticeably less interesting Killbane and Matt Miller. Both of whom aren't threatening. It's worth noting that they got Hulk Hogan to portray your companion Angel but not Killbane, which was a huge mistake and was one of the biggest miscasting opportunities the game had. Killbane does very little during the game apart from blow up a bridge the main character is on, kill a side character and wait until you finally decide to fight him. And by the time you fight him he is just annoying.

The protagonist lets Matt Miller go after a surprisingly decent mission called Deckers.Die. Which made no sense to me, and still doesn't.

In Saints Row 2, the player makes all of his decisions. The protagonist is a pro-active character. He/She actually feels like a leader and someone who leads a group of people, who has a clear goal and motivation. In Saints Row 3 the protagonist is just told what to do and frequently has to ask other characters what he/she should be doing.

I could really go on for ages about how the storyline to Saints Row 3 made no sense to me, and had zero weight to it. Almost everyone I know doesn't remember anything that happened during the game apart from the actual good missions like the Penthouse assault at the start or Deckers.Die. Nothing happens during the game.

Most people tell me "just ignore the story" but that's not an excuse to me because both previous Saints Row games had storylines I could actually follow and understand. It was the moment I just lost faith in Volition to actually deliver since people just came up with excuses as to why their games weren't good enough.

There was also how bullet spongey the game's gunplay was and how player customization was limited. And the latter was something Volition came up with excuses over, like they had to make the player customization more limited because they wanted to make the game look prettier. Which was proven wrong later because GTA5 came out 2 years later and looked better and had deeper customization on the same console generation.

The game also lacked a true day/night cycle. The day to night cycle was removed to save on processing power. Instead the skybox would change every time you started/ended a mission. This was something Saints Row 2 and almost every sandbox game had.

Every interior location in Saints Row 2 was explorable outside of missions. You could return to the prison you escaped at the start of the game and find collectibles and side missions. You could visit Mr. Sunshine's factory, the headquarters of the Brotherhood, and even Dane Vogel's office before and after you were supposed to outside of missions. In Saints Row 3 there is none of that.

Shaundi, just... Shaundi.
 
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Final fantasy tactics A2
Yes. The gender/species mixups irritated me. "Oh, this human character is female, but we'll make her a Viera. Also, this other human female will count as a man, because she is a human." You would think that they could bother to code that. *sigh*

Also, the story was decidedly meh. If they had solely made it a bridge between the Final Fantasy Tactics series and the other two Final Fantasy XII games, it wouldn't have been so bad.

Also: Paper Mario Sticker Star. Played it for two hours and legitimatly wanted my money back
Probably Paper Mario: Sticker Star. Sonic Colors and The Legend Of Zelda: Skyward Sword could also qualify, but at least there's some stuff in those games that makes me want to come back to them, even with the flaws. Sticker Star just felt like a Paper Mario game on autopilot.
I love Paper Mario (The Thousand Year Door is probably the only Gamecube game that I replay with any sort of regularity), and I was super excited for Sticker Star. Then I read that it was just Mario, it wasn't very funny, and that it was all around underwhelming. I've always said that I may pick it up if I see it for <$10 somewhere, but it definitely doesn't seem worth it at full price. At least there's a new one on the way, so hopefully they've learned their lesson.

Kingdom Hearts 3D
It could have been decent but it's just brought down by so much convolution and idiotic plot points, and I've never seen time travel executed so badly in a video game before. The script is either laughably bad or just frustrating, and the characters are at their worst. No true forward progress is made even though it's supposed to take place after KH2.
I still haven't played it (although I have been considering buying it over the past few months, since I've wanted it for years), but the entire story of KH has been a bit of a mess since 358/2 Days came out. The gameplay in the series is still pretty fun, though, even in Unchained χ, which is probably the least compelling in the series.
 
Stronghold 2. Oh Firefly.

After the mostly solid Stronghold, and the generally improved Stronghold Crusader, apart from some minor hiccups like making new AI characters to be effectively pre-DLC, and taking down any attempts to have them uploaded for people that didn't want to pay twice for SHC, they announced Stronghold 2.

It would be on a brand new engine, done entirely in 3D, and be entirely realistic, unlike the original, which was fairly lenient with some aspects of medieval times.

Instead, Stronghold 2 was rushed out, horribly, horrifically unfinished, with a massive patch approx patch at it's release (2007), which fixed a variety of issues such as archers being able to light their arrows from grass, players being able to close gatehouses after they had been captured, fixing the lord being solid white, fixing mounted units being unable to cross bridges, fixed knights riding around on invisible horses up stairs, and any amount of other ludicrous things.

Even after the bugs were given a decent thrashing, it still left the annoying parts of 'castle life' to deal with, your lord having to go to church or inns to keep people happy, having people take time off, and the most infamous one.

Cleaning up people's shit. Yes, really.

Unfortunately, Firefly never learnt from the fiasco, and released the... thing that was Stronghold Legends, and then the infamous Stronghold 3, which went so badly that after the Gold edition was out, the Firefly mods tried to rally the masses with medieval singing games and medieval fanfics on the official forum.

It failed dismally.
 
So, I just beat Hitman 2: Silent Assassin on the HD collection, and just shrugged. I really shouldn't have played Contracts first so this wouldn't be a biased post.

I loved Contracts, admired Blood Money... Even got a kick out of Codename 47 for its meme-level crudeness... Hitman 2? It was your tasteful musical score which shined the most. Everything else is a stiff and on-rails juggle unless you procure every single weapon in the game -- then you can get really creative. Well, that is if you've played Contracts first (like I had) before ever touching the second ever installment. I got the HD trilogy just so I could throw H2 in there for the sake of collecting.

St. Petersburg was the only hugely-flexible chapter in the entire game, impaling with the knife is funny.

Don't get me started with the Japanese levels... My god, did I/O have no way to make a glorified cut scene work? When you take away all the sniper towers and dumb down the AI, you have multiple interactive transitions with no target to kill and no way to get Silent Assassin without getting cancer. Tracking Hayamoto deserved a better follow-up than "LET ME CHECK YOUR ID FROM FIFTY FUCKING YEARS AWAY" or "SNIPER ACQUIRED TARGET". It's not impossible to get Silent Assassin on Hidden Valley and At the Gates, but the HD collection projects their flaws to a 'T'.

When you're finished with those levels, you have about two paid hits in Malaysia, sandwiched between them, yet ANOTHER interactive transition involving 1337 Hax0r skills Agent 47 isn't the (personality) type to get involved with. 47 is a calm and simple killer, just extremely good at what he does. He isn't a hacker, and in no context should he be.

Afghanistan, no I won't call it "Nuristan" just because trailer park slugs will get upset. There's no other SILENT ASSASSIN options to choose from. Killing Ahmed can only be possible in one area with SA, his superior is filler nonsense to make use of wasted space. Killing Yussef Hussein and then gunning down his subordinates. Wonderful escape strategy.

India. Kill all the murderous cultists without alerting innocent civilians, doesn't get me silent assassin. Go to hell. Hannelore Von Kamprad is the worst character of the series, worst female voice acting in a game by far I think, and the fact you HAVE to hide her body in a specific area isn't Hitman at all. I got to kill the cult leader with a scalpel in the dark... Wouldn't that be common sense for any nameless hitman? Shooting him even with a suppressed weapon is pointless since it blows your cover more often than not.

Finally, we revisit Russia for... An FSB-backed clone, why aren't we killing the FSB agents and getting rewarded then? Annoying. Oh, 47 shoots up FSB at the church and then we are morally commendable. Cool. Totally couldn't happen earlier.

If the only way you can beat the final level in stealth is through glitches you need to find online, then it just doesn't fit the theme.
 
Both Indigo Prophecy and Heavy Rain. I really really wanted to love them but just didn't.

I'm still totally interested in seeing what Quantic Dream comes up with next. Both games are so on the cusp that a winner will happen sooner or later.
 
The only game that people seem to agree that Quantic Dream made and is really good is Omikron... though I had trouble really getting into that myself.
 
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