Disappointing Games You've Played

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Stuntman. To this day I question my childhood friend's taste in GOTTA GO FAST games. When your car was totaled an unidentifiable cube passing off as an engine block flies out. Don't know what to think about the developers.
Iirc Stuntman was essentially a tech demo for Driv3r that Reflections released to generate hype for the game's graphics and engine. And that was why most people bought it at the time.
 
Dark Souls 2 is the one that comes to mind most for me. Not a bad game just... so far from what I expected for a sequel to Dark Souls.

Hotline Miami 2 also was a total disappointment - I didn't at all like having to go between all the characters it forced me to go between.
 
Sonic 06.

I loved the Adventure games as a kid. (Yeah yeah I know) So I was hyped for this game.

Turned out to be one of the worst games I've ever played. And it's going to be ten this year!
 
Let's see... Dragon Age 2, because fuck, I lurved Origins. The game was rushed and it made me stop buying Bioware products on launch.

Diablo 3 would me another one. Ended up giving into the hype, just to end up with a snooze fest.
 
wasn't starbound supposed to get updates to become an actual game at some point

Oh yes, Starbound was a big one for me. I loved Terraria and still do, so I was mega-hype for Terraria IN SPAAAACE. Then I started playing, and initially it was perfectly okay. Then I realized that there's basically nothing to do in the game that has any lasting impact whatsoever. The weapons are boring, the combat lackluster, the customization shallow, and simply having nice-looking items to decorate your house with doesn't compensate for a lack of interesting things to do with any of them. Oh, and it ran like shit on every system I tried.

That wasn't the dealbreaker, though. That came when I began looking into the actual technical development side of the game and found out how terrible the team is. Constantly changing developer priorities, terrible public relations with their playerbase, abject refusal to properly compress or optimize the game despite massive evidence that it doesn't fucking work properly on anything less than a monster rig, and lest we forget, they removed the ability to repair your picks.
 
Then I realized that there's basically nothing to do in the game that has any lasting impact whatsoever.

fucking this

what i fucking loved about terraria is how the world changes with the shit you do, and how you gotta work around that to stay alive especially when hard mode kicks in. starbound felt empty, with the occasional base/temple/toilet on a planet but there was no meat to it. there aren't any differences to planets. every grassland planet was the same, every ice world was the same, the desert worlds were the same, and the lava world gave me a headache. there's no incentive to actually explore since everything at your crafting tables is better than what you find. i actually wanted to look around in terraria because there were treasures, dungeons, and fun bosses where in starbound you go from planet to planet, get raw materials, and go somewhere else. i never wanted to play EVE online for the same reason. fittingly, it felt like you were just looking into the void of space, wondering if anything was out there. i played it with some friends to the point we had endgame equipment and there was just nothing to do after that. the updates never felt like anything was really added. just a whole bunch of nothing.
 
I feel mixed on this but I kinda feel like putting Phantom Pain as one due to the second chapter rehashing the same missions as story-line missions. As great as the game was, chapter 2 with the rehashed missions came off as a let down. Fighting Quiet and the Skulls a second time should of been more of a side-ops just like with Peace Walker's bosses.

Speaking of Peace Walker, that was a disappointing game in some sense due to how the bosses were. When other entries had a vehicle as a boss, it was usually a one-time encounter like with the harrier from MGS 2 or Liquid's Hind D in MGS 1. Peace Walker had you fight bosses that were all vehicles if it wasn't the AI pod. It didn't help these bosses were pure damage sponges.

Resident Evil 6 was another disappointing game. Not much changes from Resident Evil 5 aside from having three campaigns to play from right off the bat. The story itself felt ridiculous to me in having some secret society having ruled over the US and deciding to make zombie virus despite the fact that sort of thing is an utterly stupid idea.
 
Can't believe I forgot Soul Calibur 5. SO much wasted potential, and it's a fact that they released the game unfinished. What a shitshow.
 
Can't believe I forgot Soul Calibur 5. SO much wasted potential, and it's a fact that they released the game unfinished. What a shitshow.
How could I forget mentioning that in a previous post. The fact that they released it unfinished due to the budget. We could of had a story for every member on the roster and instead, we get a story focused mostly on a guy who may or may not have some sort of creepy hots for his sister. Only good thing to come out of the game was character creation.
 
I remember finding Kingdom Hearts Recoded a bit underwhelming/uninteresting.
Also Sims 3 and Animal Crossing: New Leaf, but that was less related to the quality of the games and more just the natural result of me oversaturating myself with simulation games.
Re:coded just was just, yeah, but it was a ds game that was a port of a mobile phone game
 
I got Starfox Adventures as a kid expecting Lylat Wars/Starfox 64 2.0 and got.. whatever the hell Adventures was.
 
Tomb Raider Underworld. Extremely clunky gameplay, weak plot, unnessecary character death and a shitty ending. I expected so much better after enjoying Legend.

This. I was so hyped for Underworld after Legend and Anniversary, and it turned out to be the biggest, most disappointing personal experience ever. I was so mad when they killed Alister, and they completely ruined Natla and Amanda's characters, too. I can't get into the reboot, but at least to an extent it's miles ahead of the shitheap that's TRU.

Let's see... Dragon Age 2, because fuck, I lurved Origins. The game was rushed and it made me stop buying Bioware products on launch.

Dragon Age 2 is one of my most hated games, simply because of how grimdark the game is. You're pretty much fucked no matter what you do, every single character is unlikable -except maybe Aveline, but that's about it- and have no redeeming qualities whatsoever (Merrill is the one character I absolutely hate the most, moreso than Anders), and it really does feel rushed to hell and back. They probably overcompensated for this a bit too much in Inquisition, but they kind of had to to win over people who were alienated by DA2. Either way, it's one of the worst games of all time IMHO.

I got Starfox Adventures as a kid expecting Lylat Wars/Starfox 64 2.0 and got.. whatever the hell Adventures was.

Star Fox Adventures is a really sad, sad story. As much as I love the Star Fox series, SFA could've been a fantastic original IP from Rareware. I greatly respect Miyamoto for many things, but being pretty much the one responsible for this unique fantasy world to get absolutely gutted and have a Star Fox skin placed on it, simply because Sabre reminded him of Fox McCloud, leaves a somewhat bitter taste in my mouth.

Not to mention it released upon the world the absolute cancer that's Krystal (who was much, much cuter in her Dinosaur Planet incarnation).

And it also unleashed upon the internet Lust Penis, too.
 
I feel mixed on this but I kinda feel like putting Phantom Pain as one due to the second chapter rehashing the same missions as story-line missions. As great as the game was, chapter 2 with the rehashed missions came off as a let down. Fighting Quiet and the Skulls a second time should of been more of a side-ops just like with Peace Walker's bosses.

Speaking of Peace Walker, that was a disappointing game in some sense due to how the bosses were. When other entries had a vehicle as a boss, it was usually a one-time encounter like with the harrier from MGS 2 or Liquid's Hind D in MGS 1. Peace Walker had you fight bosses that were all vehicles if it wasn't the AI pod. It didn't help these bosses were pure damage sponges.

Resident Evil 6 was another disappointing game. Not much changes from Resident Evil 5 aside from having three campaigns to play from right off the bat. The story itself felt ridiculous to me in having some secret society having ruled over the US and deciding to make zombie virus despite the fact that sort of thing is an utterly stupid idea.
I think it's because PW was trying to emphasize that you'll be mostly capturing soldiers alive instead of straight up shooting them. I hated how he "harder" versions of the bosses just give them more HP and attack power but do nothing about their tactics.

I'll throw in another for MGSV. I was able to get as much fun as possible but I feel like a lot of ideas weren't used to their fullest potential. I loved the co-op in PW so I'm disappointed nothing like that exists here. The landscape has less variety too, especially with the lack of interiors.

I'll add in Assassin's Creed Revelations. Somehow they took a fun game like Brotherhood and made it less interesting.
 
Dragon Age: Inquistion. I wanted to give Bioware one last shot, and I love the atmosphere in the DA games.

I liked how, unlike in Origins, it was actually playable. And the first act--basically everything up to arriving at Skyhold--was really promising. That scene where they all start singing gave me chills.

But the plot shat the bed after that and the whole thing was just some boring "stop the overlord!" meat grinder. And when the game flat out tells you "you're going to win and live happily ever after" erased what little weight I thought my choices had left.

Oh and that fucking party level. Because when I play vidya I want to go to a goddamn ball.

So for those reasons as well as the shameless soc-jus pandering peppered throughout the game, I think it's safe to say I'm done with Bioware.
 
But the plot shat the bed after that and the whole thing was just some boring "stop the overlord!" meat grinder. And when the game flat out tells you "you're going to win and live happily ever after" erased what little weight I thought my choices had left.

That's pretty much what I was referring to when I mentioned BW overcompensated for Dragon Age 2. And to an extent, Mass Effect 3.

Dragon Age 2 was a hopeless morass of edgelords and grimdark bullshit, to such a ridiculous point that it became comical and self-parodying. It's like BW heard those complaints and did a total knee-jerk "happy endings for all" without any real nuance. I have to admit, I used to be a pretty loyal BioDrone, but between Dragon Age 2 and Mass Effect 3, my overall support for the company has dropped off considerably. The countless personnel changes and departures for ME: Andromeda don't inspire much confidence (and Manuvier Heer or whatever his name is comes off as a complete hyper SJW douchecanoe).

For all its faults, at least The Old Republic hasn't fallen victim to BioWare's style of social justice pandering (outside of finally getting same-sex romances and one or two mentions of gay NPCs, albeit in very brief passing), but that's probably because the majority of Star Wars fandom is (still) made up of highly conservative people, so EA and BW are pretty much forced to not wade too deep in SJW-y waters despite their posturing that they love and support the LGBT community. Whether or not that's a good or bad thing is entirely up to you.
 
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