Disappointing Games You've Played

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People already discussed Dinosaur Planet and FF:A2 was disappointing in some parts but the disappointing game that comes to my mind is Unreal Tournament 3. The meh story that doesn't involve the actual Unreal Tournament didn't capture the feel of the titles of the past and you can tell that Epic games just squrted it out while just focusing on Gear of War games.
 
Fallout 4 made me wish for a nuclear winter. Just very disappointing to me on a story and role playing level, and I really wasn't into the new character designs/art style brought in with the new Bethesda engine.

I haven't had a chance to play the new Fallout (don't have a system powerful enough for all these new gaems I wanna play), so I can't speak firsthand for the story or RPG factors (except for what they did re: Brotherhood of Steel; don't get me started on that or I'll be ranting all night) but the graphics are surprisingly what's turned me off so much from it. I mean, even if some complain that FO3 was 'too green' whereas I'll complain New Vegas was too goddamn orange; FO4 is just...its so colorful, jarringly so, the sky's even blue for God's sake. It does not have the same bleak atmosphere previous games had.

I'm not saying that the post-apocalypse HAS to look completely desaturated and hopeless; Fury Road proved that, but still. Even Skyrim had a reprieve from the more ultra-colorful regions with their bleaker dungeons and snow and stuff. I'm sure this was just Bethesda and co. showing off their new game engine but good god, everywhere you look it's like being stabbed in the eye by a neon paintbrush in some way.

Also there's something about the new hyper-detailed NPC/character models that's dropped right into the Uncanny Valley for me. It's...unsettling to say the least. New Deathclaw models can stay though, that is the absolute best thing ever.

(Now since I haven't played I can't verify this, but is it just me or does the game seem to punish players who DON'T use power armor every second of the game? It certainly looks like it, and as a light armor/sneak-preferring player; that disappoints me greatly.)
 
Never look for games at Liquidation World. At least I didn't lose much money...

Restricted Area
Box art looked good and said all the right things to my naivety. I kinda clued in for the reaming I was about to get when I noticed the manual was very thick with nonsensical lore.

About a third of the way in, I gave up, looked online, and found the above review... :c
 
Golden Sun: Dark Dawn.
I hoped for a good sequel to one of my favorite GBA games of all time, even if I knew of the flaws of the old game (like overly long cutscenes and pointless dialogues) well.
What I got was a game that retroactively makes all the efforts I put into the GBA story look bad by stating I caused a cataclysm that also killed millions, the plot about random black holes appearing is never really followed up on despite being the starting point, characters are dull in parts and the last third of the game really tries to rush to the end.
 
I haven't had a chance to play the new Fallout (don't have a system powerful enough for all these new gaems I wanna play), so I can't speak firsthand for the story or RPG factors (except for what they did re: Brotherhood of Steel; don't get me started on that or I'll be ranting all night) but the graphics are surprisingly what's turned me off so much from it. I mean, even if some complain that FO3 was 'too green' whereas I'll complain New Vegas was too goddamn orange; FO4 is just...its so colorful, jarringly so, the sky's even blue for God's sake. It does not have the same bleak atmosphere previous games had.

I'm not saying that the post-apocalypse HAS to look completely desaturated and hopeless; Fury Road proved that, but still. Even Skyrim had a reprieve from the more ultra-colorful regions with their bleaker dungeons and snow and stuff. I'm sure this was just Bethesda and co. showing off their new game engine but good god, everywhere you look it's like being stabbed in the eye by a neon paintbrush in some way.

Also there's something about the new hyper-detailed NPC/character models that's dropped right into the Uncanny Valley for me. It's...unsettling to say the least. New Deathclaw models can stay though, that is the absolute best thing ever.

(Now since I haven't played I can't verify this, but is it just me or does the game seem to punish players who DON'T use power armor every second of the game? It certainly looks like it, and as a light armor/sneak-preferring player; that disappoints me greatly.)

As a guy who really really loved Fallout 4, I definitely agree the story is shite, and the rpg factors feel less traditional (though I'd make an argument it still feels pretty rpg-y, just not as deep as prior ones). I used power armour basically never and I enjoyed being stealthy the whole game so I suppose it's up to how you enjoy playing.

On topic:
I once got a game called 'Demonworld 2: Dark Armies' because it was back when I was a shameless RTS-lover, and it also promised a level editor which basically was the easiest way to make me randy as a young teen. It was poorly translated, painfully boring, artificially difficult, and didn't actually explain anything whatsoever.

Worst part: no fucking level editor. It lied about that shit.
 
I don't play as much as I did 10 years ago, so my lineup of disappointments aren't as fresh in my head.

I'll start with my most recent finished game and come back later for more perhaps.

Only recently with the re-release of Twilight Princess did I get to actually complete it, having had issues with it on the wii with the motion controls, and not being able to borrow it longer than a couple of days because impatience from the loaner.

A large amount of my friends hyped the fuck out of it as the best Zelda game ever with unique and dark elements and a gripping story.

Either I'm getting old, or they have blinding hype goggles on.

It was honestly the most boring Zelda title I ever played, and considering the open sea of Windwaker and Phantom Hourglass, that's really saying a lot. At least traveling in WW was relatively relaxing, and in Phantom Hourglass, you had to pay attention to what might suddenly be in front of you while Linebeck drives.

I found myself falling asleep even during the temples after a very short period of time--basically reminding me a bit of Arin Hanson's complaint about streamlining the dungeon processes in these games now. You'd think that for the amount of special sword techniques you can learn in this game, you'd have more instances to use them.

Even the final boss was terribly unsatisfying because, despite this being your big opportunity to learn those 7 sword techniques to your full potential, it's a very short battle. The one time you truly get to perform swordplay with the bane of this entire franchise, and it's "Meh".

Like I said--maybe I'm just old. I still prefer the handheld games of recent years (Phantom Hourglass, Spirit Tracks, and A Link Between Worlds) because there's something going on most of the time to keep you awake, alert, and interested. Even running through the Ocean Temple time and time again is entertaining to me as the game goes on because with your new equipment and being able to write on the map, you can find faster ways to run through the entire temple. It tickles at your problem solving skills and drives you to be efficient with what you've gained in equipment and knowledge.
 
Far Cry 2. The game was so boring. You spend hours driving around and around and around and getting malaria.
 
After playing Super Robot Wars with the SNES Mouse it was a massive disappointment to see it didn't support the PS1 Mouse when it jumped to the Playstation.
 
Darkest Dungeon, for two reasons. First is the ability to get fucked over by RNG, and nothing you can do about it. (though I suspect this is supposed to be a feature than than a bug.) The second is the fact that there is so little substance to it. Every level is pretty much the same thing. BY the time the mid-game rolls around, you're trapped in a dull slog of a grind.
 
Even the final boss was terribly unsatisfying because, despite this being your big opportunity to learn those 7 sword techniques to your full potential, it's a very short battle. The one time you truly get to perform swordplay with the bane of this entire franchise, and it's "Meh".
Plus, can't you just throw out the fishing line and it stops Ganondorf from attacking? Like, he can somehow be mesmerized by the bait on the hook. They might have removed that in the re-release; I'm unsure.

 
Destiny,
Of all the games that I played in my 18 short years in this earth,this was one of the most disappointing.
I remember,2013,seeing the ps4 reveal live and falling in love with destiny.
"Wow bungie is making a huge ass halo RPG",i thought,the hype was real,the gameplay and graphics looked great and vidocs just increased my expectations.
So I foolishly bought my xbone with destiny as its first game.
The first missions were cool,the graphics amazing.
But then I began to realize,the game was not progressing in story and level design as halo and mass effect had,the dialog was poor and few,no context what so ever to the game universe and enemies.
It became a chore to play through,i had expected a decent wrap up,a ending that would somehow fix this.
Never came.
The ending was painfully boring,just 3 monster golems that just soaked damage.
The ending cutscene was insulting,nothing you had done had made a difference,the game protagonist watching dumbfounded as the robot girl who assisted you saying that "the adventure must continue" and vanishing,no closure or context.
After a credit roll,the game pops up to sell you the dlc.
The worst part is seeing the older trailers and discovering that the game you actually wanted was killed by internal infighting and corporate greed.
Insiders leaked a beta campaign that was awesome,large amounts of content that were in game and got cut off to be sold as dlc,in disc content,locked out until you pay up 15$.
 
I know plenty of people have already said it in this thread, but Paper Mario: Sticker Star is just such a junkyard of disappointment that I have to say it again. The Thousand Year Door was one of my favorite games as a kid for it's involving gameplay, surprisingly deep plot, wonderful characters, interesting new settings and beautiful music. Super Paper Mario wasn't a perfect sequel, but it kept things fresh and was a solid game all around.
Sticker Star just throws everything lovable about the series out the window. The gameplay is limited by giving your basic abilities and specials a shitty resource, the story is non-existent, there's no interesting characters, and they got rid of the partner system. But hey at least the music's still pretty good. And sadly Color Splash looks like it will follow suit.

On another note, I can't go back to the Generation 4 Pokemon games (Diamond, Pearl, Platinum, H. Gold and S. Silver) without getting severely bored very quickly. Nothing about the core Gen 4 games captures my interest. The music is bland (with some exceptions), I don't like most of the purely Sinnoh mons, the world lacks interesting landmarks and towns that standout, and overall feels weaker than Gen 3 to me. The remakes were lackluster, especially compared to their predeccesors and successors. HG&SS had some interesting ideas (expanding Kanto, giving the Kimono Girls a bigger role, PokeAthelon, etc) it didn't fix a lot of Gen 2's core issues, which I'll let slide the first time, but not the second time many years later.
 
On another note, I can't go back to the Generation 4 Pokemon games (Diamond, Pearl, Platinum, H. Gold and S. Silver) without getting severely bored very quickly. Nothing about the core Gen 4 games captures my interest. The music is bland (with some exceptions), I don't like most of the purely Sinnoh mons, the world lacks interesting landmarks and towns that standout, and overall feels weaker than Gen 3 to me. The remakes were lackluster, especially compared to their predeccesors and successors. HG&SS had some interesting ideas (expanding Kanto, giving the Kimono Girls a bigger role, PokeAthelon, etc) it didn't fix a lot of Gen 2's core issues, which I'll let slide the first time, but not the second time many years later.

Gen 4 is the worst, in my opinion, despite having kickass starters. Sinnoh, as a region, is forgettable, and it takes way too many HMs to traverse. The games are visually bland, too, especially when you compare them to Gen 5. I think 5 is what sealed the nail on Gen 4's coffin, because Black & White made Pokemon games feel new and exciting again. There was a sense of life missing in the static sprites of previous Gens and just about every location in Unova is unique &/or memorable. Plus the art style is gorgeous.
 
King of Fighters XIII and XII. I play all sorts of different video games, and I absolutely love fighting games, having played many different franchises and kicking ass at them, but KOF XIII/KOF XII were disappointing to me. The controls were very slippery and the attacks lacked the "ouch" factor that was present from other KOF games. In addition, the art style, while visually stunning, is anatomically wonky. I mean just look at Yuri Sakazaki (She's supposed to be 20 BTW)


Overall, a disappointment from a great company like SNK.
 

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Honestly? Just about every EA game I've tried over the past couple of years. So many of them end up either being dead, lacking massive chunks of promised content, or just bug-ridden messes. Alternately they do eventually get fixed but it's too late because the playerbase has already given up entirely. Both Starbound and Life is Feudal are examples of this, just to name a couple that spring immediately to mind.
 
State of decay. It wasn't disappointing because it sucked. It was disappointing because I literally couldn't play it. The game lagged severely and the mouse sensitivity made it worse. I refunded it 8 minutes after playing it.
 
A bunch of my friends hyped up Minecraft and then gifted it to me and it ended up being boring as shit.

Similarly, I've been disappointed by just about every MMO I've ever played, although SW:TOR and RuneScape took a bit longer than most MMOs did to end up becoming boring. I think this has more to do with the genre itself than the specific games in most cases (as well as the fact that few of my friends are gamers).
 
Medal of Honor Warfighter. MOH 2010 was a decent game with a pretty good SP and MP, so as a diehard MOH fan, I was looking forward to Warfighter. Instead, what we got was a buggy mess, a stupid storyline and uncanny level when it come to faces. It looked good, sounded good and the MP was pretty good, but the rest was meh at best.
 
This doesn't really count as a game I've played, but I did watch one of my old friends play it a long time ago, so I hope it can pass.

Crash of The Titans took everything that was great about the Crash series and shat all over it. The gameplay and atmosphere was nothing like any of the past games before it, and the returning characters all look horrible, especially Tiny whose design they ruined the most: They made him sound effeminate and changed his species completely (He was supposed to be a Tasmanian Tiger, an extinct marsupial native to Tasmania) to a common feline Tiger. He was a great design who didn't need to change. Such a horrible fate for one of my favorite characters, and my other favorite Ripper Roo doesn't make an appearance? SHAME
 
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