Diablo 4 general - All shit will hit the fan this June

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He has many bad takes but he was spot on with diablo 4 imo. Big fan of diablo 1-3 but 4 is just a snooze fest. Can't believe I bought into the hype feelsbadman. Sure it might be good in a few seasons but it was obviously rushed. I don't think people will be very willing to come back in a years time tho.
Not even Destiny 2 was as lazy with seasons as blizzard is. 2 MONTHS after launch? Can see why those retards were fired as there's nothing to do for the postgame.
 
Not even Destiny 2 was as lazy with seasons as blizzard is. 2 MONTHS after launch? Can see why those retards were fired as there's nothing to do for the postgame.
This live service shit will kill the AAA industry eventually. Cut content out release it piece mean in the battle pass or seasons. It's gross. AAA developers/publishers always looking for innovative ways to monetize not make the product as fun and/or creative as it can be.
 
I quit D3 before the seasons started. What do they add in seasons? I know they don't add new skills so is it just all new uniques?
 
This live service shit will kill the AAA industry eventually. Cut content out release it piece mean in the battle pass or seasons. It's gross. AAA developers/publishers always looking for innovative ways to monetize not make the product as fun and/or creative as it can be.
I don't think it will kill it because gamers are the dumbest consumers you'll ever come across. What will likely do that is a credit crash, but then everyone has other things to worry about at that point.
 
This live service shit will kill the AAA industry eventually. Cut content out release it piece mean in the battle pass or seasons. It's gross. AAA developers/publishers always looking for innovative ways to monetize not make the product as fun and/or creative as it can be.
Reading about the seasons thing makes me uninterested in the game. I never viewed Diablo as a competitive game, rather one that's grindy and fun for what it is, so something about these bursts of "content" that require you to play in a certain time frame just doesn't do it for me. Diablo 2 didn't have any seasons when I played for years, but it did introduce new stuff every couple of years that was fun.

Just design one good game that can be replayed without constant seasons and call it a day.
 
Diablo 2 had ladders, which were seasons minus the extra game mechanics.
No one was saying "the game will be good when the next season comes out" back then. Or worse yet when seasons affect the base game so the modifications apply even if you don't want to fuck around with the season bullshit.
 
I quit D3 before the seasons started. What do they add in seasons? I know they don't add new skills so is it just all new uniques?
D3 started out with achievement hunting; you got onto a leaderboard in season 1 or 2 by doing specific objectives, like "find every lorebook in the game" or "kill every boss on the hardest difficulty within 20 minutes of each other" and each achievement tracked 200 people, with a different leaderboard for both hardcore and softcore. Also you got portrait frames around your character when they introduced the paragon levels, and doing seasons then developed into a Journey, where you had a checklist of about 8 or 9 mini-goals per tier, and each tier got progressively harder with a special seasonal portrait frame that had a ring in it that would change from stone to bronze/silver/gold/molten lava as you got farther along. By the time reaper of Souls came out, they developed a formula of the Seasonal Journey, new portraits every season, you got Haedrig's Gift for the first three tiers which was 2 set pieces x3, so eventually a whole set for showing up, the second-to-last tier gave you an additional stash tab(from 5 to 10), and the final tier gave you a special cosmetic pet(these were all free or pre-order bonuses, but the seasonal pets often had as much modelling work put into them as pre-order ones IMO) and or wings/back pennant.

Mechanically the first seasons didn't differ much from the main game other than some unique seasonal legendaries(in 4 these are the same thing as orange drops) but as they later included things like Season 14 being the first theme, double treasure goblin spawns. After that, there was a season for double Horadric Caches(what became the Tree of Whispers boxes), Ring of Royal Grandeur always on(usually an essential item for 60% of the builds), Legacy of Nightmares always on without the rings(a huge stat boost for having no set items, plus wiggle room on the ring slots themselves), Triune buff circles spawned making you stand in them for big bonuses to cooldowns or damage, the Pandemonium killstreak buff for all classes:
All players will benefit from the Pandemonium buff during Season 19. For each stack of this buff, you’ll receive a small boost to movement speed and bonus damage, ultimately capping out at 50% movement speed and 100% damage at 1000 stacks. In addition, reaching certain killstreak goals will trigger a special effect and cause even more mayhem on the battlefield:

  • 15 Kills: Exploding Chickens seek and destroy
  • 30 Kills: A wide Frost Nova freezes enemies
  • 50 Kills: Corpses rain from the sky
  • 100 Kills: Five massive Energy Twisters are unleashed
  • 150 Kills: Dark Geysers form beneath enemies
  • 200 Kills: Treasure chests fall from the sky
  • 300 Kills: A ring of fire engulfs everything
  • 400 Kills: Meteors hail from above
  • 500 Kills: Angels descend upon the battlefield to fight for your cause
  • 1000 Kills: ?????

20 added three new sets, and unlocked Kanai's Cube so that you could take multiple weapon skills or jewelry skills instead of the normal weapon/armor/jewelry build.
21 made all characters randomly fire a boss ability every 90 seconds(snowballs, Diablo's lighning breath, energy twisters,etc)
22 shrines and pylons all spawned a shadow clone of your class that scaled with your stats for 1 minute, and copied your abilities
23 followers and items got buffed, so if you solo'd, many legendary items that you might not normally use now activated if the follower wore them, so they were much more valuable and let you alter your builds alot for farming. This mechanic became a part of the core game.
24 made Ethereal weapons, 3 for each class, that were grossly overtuned for fun, but they did not carry over to eternal characters when the season ended
25 made seven soul shards drop, each one themed around a Prime or Lesser Evil, and they went in the head slot. Probably the inspiration for D4's season 1.
26 invented Echoing Nightmares, a rare drop time trial that you survived in as long as possible to skip the "turn a levelled legendary gem into core stats on a piece of armor" process for 90& of the playerbase, making you really fucking strong faster. This became a persistent feature.
27 a new consumable called Angelic Crucible dropped, that infused a new randomized class-specific power onto an existing legendary. Some RNG but you could eventually get a specific new kind of build this way deterministically.
28 is still ongoing past it's usual end date, and it added an altar/talent tree to tristam, you feed it very specific items and it eventually all unlocks in the order you choose, giving you insane buffs(no collision, permanent +25% move speed that stacks with other boosts, pets now dismantle items for you for crafting mats in the field, double deaths breath, absorb progress orbs across the screen, etc.) Easily the best one and makes you feel more powerful than ever before.

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I don't know what it is, but D4 devs just want to punch you in the dick and tell you it's for the good of the game. If all of that above sounded cool, the game was actually a lot better off than people gave it credit for. The minute-to-minute combat and gameplay was always very good. There was just nothing else to do in the game other than open Nephalem Rifts, pushing Greater Rifts over and over to the insanely high tiers, and bounties over and over. It got old fast. POE made an effort to build huge new chunks of the game, like adding Delve in as an endless procedurally generated mini-dungeon tied to some crafting patterns, or Betrayal as a weird chinky police investigation to some patrolling goons that were for some reason immortal and you start rumors and rivalries against them as you catch/release/kill them over and over working your way up to the ringleader as a boss fight. Atziri temples held some potential but got high-powered/spammy fast. Atlas really revitalized the endgame, adding this massive map collectathon thing that also led to major new boss battles that would take 20-40 hours to unlock on repeat. Sirus to this day shits all over Uber Lillith.
 
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I was toying around with the idea of getting the game again and for a second time this thread made me reconsider it. I watched that Act Man video (or rather skipped through it, that dude looks like someone that would reply "Actually, it's ephebophile!" when called a pedo and also has an extremly annoying voice and enunciation) and the zoom amateur hour shit is enough for me to never consider buying this tripe again. PoE 2 it is for me, Exilecon is end of the month and what i've seen from the gameplay so far looks stellar, i already can't wait to play a spear and shield build with that new not-Lightning Fury skill.
Back then everyone settled for endless Mephisto runs.
Still a better gameplay loop than what D3 had. Greater Rifts were some of the most brutally unfun game mechanics i ever had the displeasure of playing.
 
I quit D3 before the seasons started. What do they add in seasons? I know they don't add new skills so is it just all new uniques?

D3 started out with achievement hunting; you got onto a leaderboard in season 1 or 2 by doing specific objectives, like "find every lorebook in the game" or "kill every boss on the hardest difficulty within 20 minutes of each other" and each achievement tracked 200 people, with a different leaderboard for both hardcore and softcore. Also...

I think the better question is, "What is all this turbofaggot FOMO bullshit doing in my singleplayer game?".
The answer is, of course, "Modern Gamers™ are consoomer scum."
 
No offense but I hate the "it was rushed" argument. The game was announced 4 years ago. Four fucking years of development is not "rushed" and people using this just justify shitty devs and terrible hiring and product practices.
Lol it's funny:
If you read a few page back, I said the same thing when the game was released: too many rough edges, need more refinement...
People thought I was nitpicking because it was still during the honey moon period.
Now I said the same thing and its me defending Blizzard.

This game's development process, the announcement of the release date and the game itself were ALL rushed. Now this is just on top of my head, but I consistently watch D3/Blizz shill like Ryker, Force, Bludd... and this is what I remember:
1. They announce the game development early to mitigate damages from Diablo Immortal "don't you have phone" outrage.
2. The June releases date announcement was very out of left field. Prior to this, it was just promises of quarterly dev update or something like that. Zero leaks/ rumors/ speculations leading up to the announcement. I'm sure the upcoming MS acquisition and the bad press (CEO, sexual harassment, muh crunch...) around the time had something to do with it.
Overall Blizz used D4 as a "oh shit" button for their public relation and stock price, hence "rushed".

As for the game itself, it is an early access D3++ with good potential. I played D1, D3, Touchlight, Grim Dawn, PoE, Wolcen... and there is something about D3 that's feel very good to play despite atrocious itemization. D4 seems to keep D3's combat feel and responsiveness + better itemization (by how much idk yet). So there is already a strong foundation of a good aRPG is there. And that's why the game is "rushed" but not "bad": the devs had a proven formula and working toward it, but the bean counter forced them to release it <95% done. A "bad" game is bad from the core design and no amount of update can fix it.

A rushed game is when devs gets less than a year and a barely functioning engine, not four years, hundreds of devs and third party help and their own studio engine.
A rushed game is an unfinished game. The amount of work needed to finish a game is vary from game to game. Big team in 4 years is probably not enough for D4. Maybe it needs 1 or 2 more years?

Anyways, I'm not justifying any bad practice of bad people because I did not buy D4. I tried the free beta, I saw janks and I decided to wait.

People keeps throwing 60+ USD at unfinished/ unknown game, and then blaming evil coporate for keep releasing them that way. The last game I bought day 1 or preorder was RE4 Remaster (the 2014 release NOT the remake).
 
Back then everyone settled for endless Mephisto runs.
Real talk for anyone who's made it to the end. Can you farm Echo of Lilith, or is that a one-shot like her storyline fight? Because having all these different dungeons (which are randomly assembled) and only a handful of unique bosses isn't for me; I'm not feeling it in this one, and if I can't even slap her or other of the big demons around... then what the fuck am I even doing.

A rushed game is an unfinished game. The amount of work needed to finish a game is vary from game to game. Big team in 4 years is probably not enough for D4. Maybe it needs 1 or 2 more years?
I don't think more time would've helped, unless it involved sitting the suits down and telling them "this shit doesn't work." They took away the ability to trade, but still require you to be online for whatever reason; which brings its own problems, because nothing says "fun" like getting lag anytime you get near an outpost you haven't cleared, or your internet deciding to have a fit when you open a door to see The Butcher standing in front of you. While I can't voice specifically what it is they've done, but what they've done had made it feel more like a paired down World of Warcraft.

Those aren't issues that can be fixed with time, they're issues to be fixed by removing them.
 
While I can't voice specifically what it is they've done, but what they've done had made it feel more like a paired down World of Warcraft.
I can't remember names but one of the big name ex D2/ Torchlight dev said he wanted D3 or whatever aRPG he get to work on to be more MMO like. I guess this is the game he's always wanted to make.

I usually avoid multiplayer with rando, because I hate trend-chasing meta-slave type of player in game like this. I played D3 on and off for almost 8 years now and only recently I played with other people so I can hit GR 150.

I can't comment much about anything else because I haven't play past Arc 1 during the free beta. I probably play D4 after I clear my aRPG backlog: D2, 40k Inquisitor, updated Wolcen, Last Epoch, Torchlight 3, maybe another league of PoE 1 before 2 come out.
 
There's a dev talk coming on Friday where they'll be addressing this stuff at least.
LOL anyone really believe they'll address anything? It'll just be excuses and justifications with the season realm. The people saying this patch was designed to "kill" the eternal realm are correct. The nerfs to eternal are massive, partly compensated by the hearts in season. This is really meant to entice people to play on season instead of eternal. But they were too aggressive, and made their intent too obvious.

The backlash is significant, but let's be honest, blizzdrones will say all this shit, complain, "boycott" by playing another Blizzard game (lol), and in a few months the game will still have enough players to keep making money for Blizzard.

The core of the game isn't bad, but it's painfully lacking everywhere else. Par for the course with current Blizzard. It's the same shit with Bungie. People still look up to these 2 studios as if they're like they were in the late 90s / early 2000s, when the reality is those studios died over a decade ago. They're just names, but most people will never accept that.
 
Real talk for anyone who's made it to the end. Can you farm Echo of Lilith, or is that a one-shot like her storyline fight? Because having all these different dungeons (which are randomly assembled) and only a handful of unique bosses isn't for me; I'm not feeling it in this one, and if I can't even slap her or other of the big demons around... then what the fuck am I even doing.


I don't think more time would've helped, unless it involved sitting the suits down and telling them "this shit doesn't work." They took away the ability to trade, but still require you to be online for whatever reason; which brings its own problems, because nothing says "fun" like getting lag anytime you get near an outpost you haven't cleared, or your internet deciding to have a fit when you open a door to see The Butcher standing in front of you. While I can't voice specifically what it is they've done, but what they've done had made it feel more like a paired down World of Warcraft.

Those aren't issues that can be fixed with time, they're issues to be fixed by removing them.
It seems to be a one shot fight since runs take at least an hour and people make their attempts solo.

Trading is in D4. Most people are too retarded and antisocial these days to learn how to use the multi-page scroll wheel and stand next to the character they want to trade with. Hell most of them won't even use emotes despite the game going out of its way to reward you with free xp and loot for doing just that early on and at riddle shrines.
 
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My level 70 sorcerer feels so much weaker since the patch. Like wtf. So disappointing oh well other games out there.
 
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