Black Myth Wukong - Monkeys aren't diverse enough

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

It's not a surprise that Dunkey decides to release a video of Wukong but he ends up playing another games instead.


Which is the same thing he did to Hogwarts Legacy.
 
Last edited:
Fuck English dubs, always play the original voice acting for whatever game you're playing, in this case Chinese.
I’m not Chinese. I speak English, I want English voices.
I’m not watching a fucking Kurosawa movie, I’m watching anime or playing a stupid FromSlop esque game based on Chinese mythology.
China is one of the biggest threats to the globe. Fuck them all.

STALKER 2 is coming.
 
I'd normally pick the original language but I knew any Chinese myth stuff would get would get real heavy on the names and places (and I can even speak a little Chinese and have the ear for it) and in one of these games it's gonna come thick and fast while you're trying to focus on a fight.

The combat kinda sucks since 80 % of the time the combos are just light attacks with a variation of transformations and a heavy attack.
Well sure but in pretty much every other Soulslike the combos are R1->R1->R1->R1->R1->[repeat].
They're really more about dodging and finding openings. Maybe you press or even hold R2 if it's a really big opening.

I was generally pretty impressed with how they took good lessons from similar games and I think it's probably one of the best implementations I've seen technically, since even setting aside magic (and the fact that bosses are generally as vulnerable to staggers as regular enemies for a change) which gives you a lot more control over the fight than usual, it really emphasises that flow by making the light attacks do not a lot besides charge focus so finding those openings really matters.

The drawback of that is yeah, it can sometimes feel a bit repetitive. I never get tired of spamming R1 normally but it feels different somehow when it's barely chipping their health bar and you're only doing it so you can press R2. So it's cool but it's not the ultimate version of this system thanks to it being so specifically designed that you can't really mix it up (unless you're a real pro at stance switching mid-fight maybe but I think the benefit would be marginal and I still have Nioh trauma so fuck that) even though the games it's taking cues from didn't really need that.
And it even kinda does do that more than the baseline simply by virtue of giving you four spell buttons instead of the frantic item cycling thing Dark Souls makes you do, it's just not really enough when the more spammable ones are overshadowed by the good ones and there's no reason not to alpha strike with all of em.


But I get why they went the Sekiro route instead of letting you build around a bunch of weapons, since like that game mastering the one you've got is kind of the point. And I can't think of any solutions that wouldn't involve completely changing how mana works (which I don't love either, but they did this way so you could have at least a couple of Son Wukong's powers without it being completely broken) or adding yet another meter to the screen.
 
Hating communist China and memeing aside, I do like that Journey to The West is getting more exposure. It’s a great story.
The game legitimately looks fairly solid and I’ll probably check it out when it comes to game pass. I don’t like Soulslikes but I like JTTW so I’ll give it a chance. I gave Remnant a chance cuz it has guns and ended up liking it.
 
Okay I entered some zen mode and finished the bonus boss and final boss in an hour, with the bonus boss not being as hard as he is hyped if you actually fight aggressive. The final boss wasn't as bad because it's not four phases but two fights with a reset between them. Somehow finished the second fight on my first try.

Overall I liked the game but it suffers from being too repetitive with little gameplay changes and boring world design. I found out I missed multiple quests, including the one that let me craft potions, so I played the entire game with around 75% than what I should have had. Very rarely the game does sound cues for characters or shows them in the travel option and the character I missed pretty much blended entirely into the background. The game is really not a boss rush and it's only something anyone who only played the first chapter will say. Kinda wish the open world mechanics in the sixth level would have been elaborated on rather than feel tacked on.

I liked the idea you gain charge for heavy attacks by doing light attacks, leads to good balance of the two and very rewarding when you pull off a charge attack. However I found that it's always better to charge attacks than mix light and heavy, at least until the last weapon. It would have worked if the health regen from the mix would have been way bigger so you aren't as dependent on the gourd and can play way more aggressive.

Also liked being able to reset your stats so you aren't locked in when a boss is resistant to your strategy.

Overall a good game that's probably even better if you read the 2000 page epic.
 
Okay I entered some zen mode and finished the bonus boss and final boss in an hour, with the bonus boss not being as hard as he is hyped if you actually fight aggressive. The final boss wasn't as bad because it's not four phases but two fights with a reset between them. Somehow finished the second fight on my first try.

Overall I liked the game but it suffers from being too repetitive with little gameplay changes and boring world design. I found out I missed multiple quests, including the one that let me craft potions, so I played the entire game with around 75% than what I should have had. Very rarely the game does sound cues for characters or shows them in the travel option and the character I missed pretty much blended entirely into the background. The game is really not a boss rush and it's only something anyone who only played the first chapter will say. Kinda wish the open world mechanics in the sixth level would have been elaborated on rather than feel tacked on.

I liked the idea you gain charge for heavy attacks by doing light attacks, leads to good balance of the two and very rewarding when you pull off a charge attack. However I found that it's always better to charge attacks than mix light and heavy, at least until the last weapon. It would have worked if the health regen from the mix would have been way bigger so you aren't as dependent on the gourd and can play way more aggressive.

Also liked being able to reset your stats so you aren't locked in when a boss is resistant to your strategy.

Overall a good game that's probably even better if you read the 2000 page epic.

It certainly isn't GOTY material, like so many claim. This is Game science's first dip into the souls-like genre and the quality of this game shows that they aren't experienced enough to be on par with the likes of from software.

This game was clearly made with love and care but I wonder if this game is lightning in a bottle or if game science can up the stakes with another game (maybe a game about Nezha?)
 
Overall a good game that's probably even better if you read the 2000 page epic.
If you've never read Journey to the West before, you'll want to start with one of the abridged versions. The original version is a hundred chapters long and half of it is poetry. You will literally find moments in the book where it says "We will now describe the fight Sun Wukong had with a poem..." The abridged versions read like a more traditional book and they're easier to digest.
 
If you've never read Journey to the West before, you'll want to start with one of the abridged versions. The original version is a hundred chapters long and half of it is poetry. You will literally find moments in the book where it says "We will now describe the fight Sun Wukong had with a poem..." The abridged versions read like a more traditional book and they're easier to digest.
Any translation recommendation?
 
It certainly isn't GOTY material, like so many claim
That’s my big thing with games like this and Stellar Blade and Baldur’s Gate and all that.

These games aren’t Red Dead Redemption 2 or Skyrim. They’re flavors of the month that are solid but not legendary generational games.
Any 6 or 7/10 game looks like an 11/10 when the other games being released near it are Concord, Dustborn and Star Wars Outlaws.

Godzilla Minus One was the same thing in film form. A 7/10 movie that people think is a masterpiece cuz most movies these days are craptastic.

Plenty of games are crap so decent ones look like masterpieces.
 
These games aren’t Red Dead Redemption 2 or Skyrim.
Both those examples are the biggest overhyped games ever that contributed nothing to the future and only started cancer in both design and practice.

I'll say BG3 at least returned a lot of RPG depth that got whittled away over the years, making it potentially a net good for gaming.

I do agree on the new Godzilla being mid.
 
Both those examples are the biggest overhyped games ever that contributed nothing to the future and only started cancer in both design and practice.
I'll say BG3 at least returned a lot of RPG depth that got whittled away over the years, making it potentially a net good for gaming.
IMG_0144.png
 
Both those examples are the biggest overhyped games ever that contributed nothing to the future and only started cancer in both design and practice.
Let’s pretend that this is true (it isn’t) for a second. The games are still generational juggernauts that people pour hundreds of hours in 10+ and 5+ years later.
I'll say BG3 at least returned a lot of RPG depth that got whittled away over the years, making it potentially a net good for gaming.
Is that why it feels like a shitty shovelware slop project from the 90’s?
 
Let’s pretend that this is true (it isn’t) for a second. The games are still generational juggernauts that people pour hundreds of hours in 10+ and 5+ years later.

Is that why it feels like a shitty shovelware slop project from the 90’s?
I know 99% of what you post is complete retardation but please explain how BG3 in any way resembles shovelware slop from the 90's? Your entire forums existence seems to be about spewing out nonsense and getting giddy when people call you out. Please get a hobby or fuck off, either one's fine.
 
I wasn't expecting much from this game, and I definitely wasn't expecting to be so moved by the tragic love story equivalent of Charlotte's Web. I think that earns it marks regardless of any gameplay.
 
So, what's the consensus on this? Not game changing, but has a lot of heart?
It’s a 7/10 hack and slash soulsesque sort of game that just so happen to release when 3 DEI slopfests also released. Also the novelty of it being based on Journey To the West is helping boost its sales in commie China. To appease the social credit lords, Geoff will prolly make sure it sweeps at the VGA’s despite STALKER 2 arriving soon. Space Marine 2 has all but replaced Black Myth Wukong in the hype train and news cycles just like Stellar Blade which was hailed as the 2nd coming of Christ yet it came and went with not much fanfare.
 
Back
Top Bottom