A lot of people talking about the tranny/nog shit (rightfully so), but ignoring the gameplay aspects of this too. From what I have seen dice kept moving the TTK around like crazy, they would also lowered the skill ceiling right around December most likely for the Christmas buyers.
There are several lists going around of weapons that were datamined, several of which are already in the game pretty much complete, and some were even ready day 1. The thought process is the items are a victim of the live service model. Where Dice was artificially taking out content to add back later so it looks like they are always updating and building the game.
From what I have tried to gleem from the behind the scenes of this game the direction for this game was all over with no clear vision. There are those who didn't care for the other shit but wanted to stick through it for the core gameplay but even then many gave up. Some idea of scale there is no Eastern front at all in game, no Italy, no France. Which are obviously very important places for the Euro theater of ww2.
Dice said they wanted the "unknown" fronts of ww2 (in a thinly veiled way to talk about how great they are for showing off muh wahmen n brown people) but they clearly didn't want to do the lesser known areas like say Malaysia, China, Yugoslavia, Finland, Alaska, Philippines, etc. They wanted to have their cake and eat it too. They wanted the poz shit and the big name battles that everyone knows about for name recognition.
The good ideas to come out of the tranny fire that is 5 thus far seem to be
- Fortifications to counterbalance destruction
- Squad points
- Overall movement and shooting systems
- Weapon/vehicle upgrade systems being more streamlined
- The squad revive system
Now they obviously need some tinkering but I do see the above ideas having potential.
Also is there any mod I can ping so we can make this a BF general?
Now if only somebody make a modern day version of this game. Squad sucks.
I think there is one in the works, the only issue is its being made by bluedrake42. That said I do agree the core movement, shooting, and spawn systems of HLL is better then Squad.