🌟 Internet Famous Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 38 0.7%
  • YandereDev finishes developing his game

    Votes: 598 10.7%
  • Grummz finishes developing his game

    Votes: 148 2.6%
  • Chris Roberts finishes developing his game

    Votes: 170 3.0%
  • Cold fusion

    Votes: 2,084 37.1%
  • The inevitable heat death of the universe

    Votes: 2,577 45.9%

  • Total voters
    5,615
Forgive my ignorance but isn't there a formatting or reference sheet you can attach to code so it doesn't have so many comments?

Or do the comments get removed when you compile? Does it minify?

I keep hearing the code is crap
Comments are for human readers, they mean nothing for the computer. So when the human-readable source code is compiled into machine instructions, the comments do not produce any output. Some compilers allow you to export "debugging symbols" into the machine code file, retaining human-readable symbolic names for addresses, so that it will be easier to know what instruction you're at when you're debugging the program.
 
As much as I enjoy alogging Jason's code, I think the way more important problem is Heartbound itself.
Mechanically, the game is the most basic "top down 2D rpg" shit, he doesn't have to care too much about performance as the engine (GM) is doing most of the heavy lifting here. Arrays, structs, fucking etching the dialogue into clay tablets - doesn't matter, in case of a game so stupidly simple as this, it's all negligible. Unless he looked through the disassembly of the compiled binary, he likely has no idea if any of his 1000IQ ideas have any impact on the performance. I wouldn't be surprised if most of it is automatically optimized away by the compiler anyway.

But it doesn't matter, because the game is just not fun.
The writing is atrocious, the characters are annoying and forgettable, which is a death kiss for a game like this, having characters people care about is sometimes even more important than the overall story, see: every fandom ever.
The environments look bland and uninspired, they are lifeless and feeling "artificial".
The story... I don't even really understand what the story is all about, it's so disjointed and boring it literally put me to sleep.

He can argue with alogs all day, smugly proclaiming their code reviews are nitpicks that don't really matter and he is right in a sense, but not in a way he thinks.

ETA: I find it somewhat funny that all critiques I have, are also things that Ross often mentions in his Game Dungeon videos - bland worlds that don't create any sense of immersion, characters that behave in idiotic and unrealistic ways, etc.
 
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Comments are for human readers, they mean nothing for the computer. So when the human-readable source code is compiled into machine instructions, the comments do not produce any output. Some compilers allow you to export "debugging symbols" into the machine code file, retaining human-readable symbolic names for addresses, so that it will be easier to know what instruction you're at when you're debugging the program.
OK I sort of understand considering how many comments he's adding wouldn't compiling the code with the comments make the program bulky? I would assume a dev/debug build would need them for debugging.

I've seen people go over "leaked" source code (not Jason's code) and laugh at comments left but from the glimpse of Jason's code he seems to have a lot of comments¡?!
 
OK I sort of understand considering how many comments he's adding wouldn't compiling the code with the comments make the program bulky? I would assume a dev/debug build would need them for debugging.

I've seen people go over "leaked" source code (not Jason's code) and laugh at comments left but from the glimpse of Jason's code he seems to have a lot of comments¡?!
It depends on what the comments are.
He uses a lot of unorthodox methods that are less readable on their own and need him to explain what they are. Many comments is usually good but a non-programmer should be able to use them to understand what is happening.
Generally, there is little performance or filesize difference based on comment amount.
 
YouTube | Archive

https://youtube.com/watch?v=3PFvqDkZ7ls
More Quintheo coverage, interviews Level 5 Fish as well, touches on the smart fridge.
On 19:59 he mentions that Heartbound might not even be running on the smart fridge, but is just screen sharing the laptop.


Edit:
So I checked the log messages earlier on in the video. Those are Tizen sideloading logs. Tizen is the OS the fridge runs on. GameMaker until 2017 had an option to export to Tizen.

Edit: Tizen also can run some APKs though some compatibility layer.
 
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I've seen people go over "leaked" source code (not Jason's code) and laugh at comments left but from the glimpse of Jason's code he seems to have a lot of comments¡?!
Not to defend Jason, but leaving a lot of comments for yourself is wise particularly when the project turns into a long slog that you abandon for years. This is a different argument from whether your statements are self-documenting; you need to lay out what the reasons you did something are, and what the apparent (especially the marginally handled) edge cases are, when these things are still fresh in your mind. His binary isn't bloated by the comments and his working on the game isn't slowed down by the comments either. He is just lazy and doesn't have anything to gain from finishing the game, which he knows in his heart is just an edgy teenager's unoriginal emo turd.
 
does anyone know what the save function does in his game and can you even lose or die?
 
Yeah it is still changing his voice by definition but when I think of voice changes i think of pitch shifting etc.

As for the clip—yeah I see where you’re coming from. Personally I’m still not 100% convinced he has a pitch shifter, I’m more on the side of voice training. That’s some pretty strong evidence though, hopefully we can get more clips like this in the future.

The end stood out the most to me, how his voice is high pitched then goes down in pitch without moving his head away like you mentioned.

insane behavior dude


Yup that clip is why I’m on the side of close microphone + voice training. I’d like to see a poll on this.
kony 2012 original vs fixed audio.mp4

I did finally figure it out, you don't just need to EQ the vocal you also need to pitch his voice up by a semitone, exactly one semitone, to hear his real voice. This is a before and after.
 
Here's what it does:
It saves your progress, hope this helps!
The save file for Heartbound is designed in a way that it teaches you hacking, by having you modify it. That is the point. That is the whole point. stretches A save file isn't a big truck that you just fill with abstract progress indicators and key-value pairs. Like any truck, it needs a driver. And when it comes to Heartbound, I am that driver. And just like any road network, Heartbound has many paths you can choose, but ultimately, they all lead to where-ever the truck driver has decided to take you. Buckle up, and welcome to the finding out timeline.
 
I would like to point out Jason has what we in Academia call, "Nigger Brain", have you noticed Jasons forehead is so inclined it looks like a water slide? This is a textbook case of nigger brain.

So lets look how to identify nigger brain and later ill explain how this affects someone:
1752572103258.webp


Here is a clear example, in the example below, jaw aligns with frontal lobe, frontal lobe has no inclination, while in the example above, the jaw extends beyond the eye sockets, not only that but the forehead is inclined, this means a smaller frontal lobe.

1752572353905.webp
1752572383966.webp

Even looking at him from a straight angle you can notice the slope, but sideways its much more visible, notice how it almost makes a > shape instead of a | , straight line.

So what are the potential effects of nigger brain?

"..reduced motivation, poor attention, and difficulty with executive functions like planning and problem-solving. They may also experience disinhibition*, leading to inappropriate behavior or emotional instability. Additionally, damage to the frontal lobe can result in conditions such as frontal lobe syndrome, which includes symptoms like apathy, reduced speech, and impaired judgment."

*"Disinhibition refers to a loss or reduction of an inhibition, leading to impulsive behavior driven by current thoughts, feelings, and external stimuli without regard for past learning or consideration for future consequences. It is characterized by a persistent tendency to act impulsively in response to immediate internal or environmental stimuli without consideration of longer-term consequences. Traits in this domain include impulsivity, irresponsibility, distractibility, negligence, rashness, disorderliness, and recklessness."

So you see, the reason this parasite cant produce anything of value, he can bully and harass you and still see himself as the victim, constantly acts on impulse and is addicted to feeling important without actually doing anything to be important it due to him being a absolute NPC operating on stimuli and not critical thinking, but even people that are NPCS and operate on stimuli have a frontal lobe, so they know when to retreat when someone shames them, but because this nigger brained nepo baby has no frontal lobe, shame means nothing to him, so he never gets the punishment for behaving in a certain way, he only gets the reward.

This leads to a degenerate behaviour that focuses only on doing what feels good to him, abuse others, lie, manipulate, be degenerate furry, shove gnomes up the ass, everything and anything that feels good its reinforced by his brain, but he is immune to social shaming and doesnt have critical thinking to analyse and change his behaviour.

He is basically a nigger brain psychopath narcissist, this is why his behavior is so alien to people, we all know he is a bullshiter, because we all lie in some way, but all of us know when to save face as well, some situations where we have been in the wrong but dont see it that way, its just better to apologize and try to forget it ever happened, jason does not have that capability.

He also lacks the critical thinking to produce anything of value, his brain does not reward him for finishing things, it rewards him for saying he is working on things, so thats what he does because he lacks the IQ to analyse and correct himself, he constantly talks about what he does, what he did, what he will do, but he never does anything, he has no IQ or discipline to do anything, and this was clear to the WoW autistic community, (Autistic people are immune to authority, doesn't matter how many titles you have or what you say they will sniff psychopaths like hounds), they saw this guy that talked and talked how good he was at wow, and then they saw he was shit, and they all called him shit, this of course lead to his only defense which is playing the victim while being the aggressor which is textbook psychopath behavior ("I have connects on Blizzard you can be banned", "This guild is a hate guild", "You are burning bridges by attacking other creators") and now he is in a constant loop because he is a NPC and cant learn.

Constantly lies about achievements without actually delivering,
people call him out on said achievements,
plays the victim on how he is harassed,
repeat
 
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does anyone know what the save function does in his game and can you even lose or die?

It's a torture device for the player base, it forrces you to continue playing.

Seriously though, I think he actually hates gamers. From heartbound, his wet fart rendition of 'Maldavius' journey through furry fantasy land', to his gulag inspired minecraft blockgame; it is apparent he has a knotty boner for making life uncomfortable for people who enjoy video games and fun in general. also he appears to hate his own fans just as much.

If you look at Harmful's playthrough of heartbound, at the 9:11 mark, because of the 'choices' that were made, the game is put into a vicious death cycle. Your choice is either enjoy the falling death screen forever or wipe your save and start again from the beginning.

Seriously? that's your choice? Now, Harmful doesn't wait around for ever to see if the falling scene actually leads to anything, but why should he? Why should anyone who paid for this turd have to do that? It's mean spirited or if you want be low brow, he's basically being a cunt to his paying audience.

Of course it could be a bug, with that code of his it may take another 10 years to find out.
 
It's a torture device for the player base, it forrces you to continue playing.

Seriously though, I think he actually hates gamers. From heartbound, his wet fart rendition of 'Maldavius' journey through furry fantasy land', to his gulag inspired minecraft blockgame; it is apparent he has a knotty boner for making life uncomfortable for people who enjoy video games and fun in general. also he appears to hate his own fans just as much.

If you look at Harmful's playthrough of heartbound, at the 9:11 mark, because of the 'choices' that were made, the game is put into a vicious death cycle. Your choice is either enjoy the falling death screen forever or wipe your save and start again from the beginning.


Seriously? that's your choice? Now, Harmful doesn't wait around for ever to see if the falling scene actually leads to anything, but why should he? Why should anyone who paid for this turd have to do that? It's mean spirited or if you want be low brow, he's basically being a cunt to his paying audience.

Of course it could be a bug, with that code of his it may take another 10 years to find out.
Yea thats why I am asking. i am sure he saved but couldnt load it. It just started where he stopped. Thats why I think it does nothing really
 
Three hours and 35 minutes into his stream and he has banned 420 chatters so far. Great modding Jason!
The dude is a whole ass clown.
 
This is just another helpful video from Jason to all those aspiring hacker/game developers out there.

i totally clipped it [2049954265].mp4
https://clips.twitch.tv/HilariousPolishedPidgeonPhilosoraptor?tt_content=url&tt_medium=clips_api
"Lore's clothing."
He really did just create a bunch of shit for scope that he never will change or use.

On 19:59 he mentions that Heartbound might not even be running on the smart fridge, but is just screen sharing the laptop.
Smart fridge.webm
You know that makes the most sense, because what does a smart fridge have for a controller interface? its touch based right?
He'd have to either hook up a game controller to the smart fridge - I don't think you can do that easily.
Or you'd have to program touch into your game but we don't see him touching the fridge.

I think this guy is right. He just screen shared it.

Three hours and 35 minutes into his stream and he has banned 420 chatters so far. Great modding Jason!
The dude is a whole ass clown.
Those Jannies are earning their health insurance.
 
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Iirc the main complaints were:
1. Mald's solution for adding lighting to sprites was really bad for performance, with good evidence as to why and the right way to do it with comparisons. Exponential performance drain with more light sources in scene.
2. In general it doesn't look like he revisits any of his code ever so long as it works? There's a switch statement with only the default case, so it's clear he removed the other options at some point. Also a bunch of other code (especially in his lighting solution) that is really hard to read and could be simplified down for both readability and performance.
3. There is a 2D array for tracking dialogue state. IMO this was the weakest point in the video because the main complaints were that it would be hard to scale up or just be generally cumbersome to account for in other scripts. I would personally cut Mald some slack with this one. It just looks like an unconventional solution that still could work, as opposed to the 2D Lighting Threadkiller that can only draw left and right gradients.

It's not YandereDev bad, but still not very good. Also this may have been mentioned earlier, but he's so smug about writing DRM into the game by checking for Steam achievements, which ended up getting the game cracked immediately by running it through a Steam emulator.
To put it bluntly Jason relies almost entirely on hacky "good enough" solutions to problems. He doesn't create systems to make things modularly. You can see it especially with how he arranges all of his story events linearly in a list. These hacky solutions make things harder for him later and end up taking more time in the long run to implement. If something breaks or he needs to actually optimize it, he needs to filter through his mess of spaghetti code to figure out where to do it.

The dialogue system is just a microcosm for "this man claims to be a 20 year veteran but is writing code akin to Yanderedev. A dude who admits he doesn't know what he's doing". It would be passable if he was an amateur making something for the first time. But when he smugly chuckles about how his code performs so well it'll run on a smart fridge I expect better. He should be making code that makes you go "huh I never thought about doing it that way" not "Why the fuck are you doing it that way? It's the worst piece of shit I've seen."

It's no wonder in 10 years he hasn't been able to finish a single chapter of his game. If he writes code like this I can imagine it's a slow plodding experience where he ends up having to constantly copy/paste the same lines over and over. Writing and rewriting the same functions over and over for every scene of his game. He probably views coding a 4th gen era rpg in Gamemaker as akin to carving Mount Rushmore in terms of difficulty. When in reality this project should've only taken him a max of 6 months to start and finish.
Forgive my ignorance but isn't there a formatting or reference sheet you can attach to code so it doesn't have so many comments?

Or do the comments get removed when you compile? Does it minify?

I keep hearing the code is crap
There's no real downside to having lots of comments in a practical sense but it's just symptomatic of him not really knowing what he's doing. He has to write copious amounts of notes explaining where everything is because it's a mess. Had he built out systems to begin with and modularly scripted each segment more efficiently he wouldn't need to place comments explaining what each line does every step of the way.
 
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Voice Changer.mp4
Just the voicechanger part
"Obsessively dropping videos on me"
Literally only like 3 videos by Coding Jesus.

I think shit like this is at the top of my pet peeves with this dude. He always has an excuse, a misdirect, an outright lie, a victim narrative; literally anything that will always put him in the "correct" position. If he completely mischaracterizes and demonizes his critics then all the better.

Seriously though, I think most of the criticism he receives has been not only fair, but actually charitable given the massive egotistical faggot he is. I want an absolute take down of this guy; just a completely nasty verbal beat down. I'm also waiting for the scorched earth crash out by Fagtree but I'm not sure that will ever come.
 
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