Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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heh
Port is pretty good, with only the slight annoyance of getting a connection error prompt when waking the system up from sleep. I've almost finished it and will soon be getting into the sequels next. Game also has a Japanese dub which I plan to talk a bit in the localization thread.

I don't think Nintendo would release a Switch 2. Steam Deck exists. It is a real computer and not hardware on a cucked OS, so it naturally has more games.
I think fans are look forward to a new gimmick from Nintendo after 8 years of Switch.
Steam Deck. PlayStation Portal.
Playstation Portal can't do anything on its own, it's a gadget meant solely for Remote Play with the PS5 (which is already an expensive system for anyone outside the US).
Switch does compete against the current home consoles as it is also one thanks to its hybrid format, and it shares a lot of games with Playstation especially.

And the Steam Deck is not a direct competitor considering normal folks are not even remotely aware of its existence (where I live too), due of being absent in retail stores and supermarkets, let alone the thing is a PC running on Linux in the first place. It's primarily a gagdet for people already a minimum familiar to PC and Steam, and with money to spare.
I'm certain there are several people who found their joy with the Deck and I bought mine with the main expectation to play EDF6 (and a few other titles) on it. However, the Switch remains my main platform for games and it is a lot more convenient overall (easier to bring around, no troubleshooting, no region-lock, etc).

A Switch 2 with retro-compatibility + the remaining missing Japanese support (mainly Ryu ga Gotoku, From Software, EDF5 and onwards) mean I would have even less reasons to care about PC gaming for the time being. And I say this as someone who has been a lot into computer games back from childhood so people's interests do shift over time, PC isn't this ultimate thing to end all things.

It did, it was just much more practical. Detachable Joycons and a kickstand for impromptu multiplayer, HD Rumble, and the hybrid concept while technically not entirely new was perfected elegantly; these are all types of gimmicks, just like dual screens or a gamepad.
Nevermind that most games are multiplatform these days, either day one or exclusive on Switch before to be ported later on PC / other consoles.
The Switch doesn't obstruct third-parties with unusual formats like it happened before with the previous Nintendo consoles, hence the massive support the hybrid has received.
 
It did, it was just much more practical. Detachable Joycons and a kickstand for impromptu multiplayer, HD Rumble, and the hybrid concept while technically not entirely new was perfected elegantly; these are all types of gimmicks, just like dual screens or a gamepad.
I guess when I think of Nintendo Systems and gimmicks, I think of things a bit more incidental to gameplay. Many Wii and DS games are trapped on their respective platforms because of their reliance on motion or touch controls, for example. Even with the Wii U, games like Nintendo Land or Star Fox Zero could not possibly work on any other system. The detachable joycons, kickstand and dock are so unimportant with regards actual gameplay, they released a version of the system that doesn't have any of them. I think of those things more like the original Dual Shock controller on the PS1, the four controller ports or Rumble Pack on an N64, the VMU or pack in modem with the Dreamcast, or the Wavebird for Gamecube.

If your argument is Switch 2 will introduce a handful of new features like say, a touch pad on the pro controller so you can use touch screen controls even when docked, I probably wouldn't disagree. I guess those kind of things are technically "gimmicks" in the same way any new feature on a new tech device is a gimmick. I just don't think there's anything as out of left field as the Wii or DS coming down the pipe and I'm expecting an incremental step forward like the jump from NES to SNES or N64 to Gamecube.
 
Nintendo Land or Star Fox Zero could not possibly work on any other system. The detachable joycons, kickstand and dock are so unimportant with regards actual gameplay, they released a version of the system that doesn't have any of them.
They could probably find a way to rework those games, but they aren't worth the trouble, especially SFZ.

As for the Switch Lite, sure, but they released a 3DS without its primary gimmick too as the 2DS. That was more surprising since 3D was so important to the system's identity, whereas the more subdued inclusion of gimmicks in Switch were not surprising to see go in the Lite.

If your argument is Switch 2 will introduce a handful of new features like say, a touch pad on the pro controller so you can use touch screen controls even when docked, I probably wouldn't disagree. I guess those kind of things are technically "gimmicks" in the same way any new feature on a new tech device is a gimmick. I just don't think there's anything as out of left field as the Wii or DS coming down the pipe and I'm expecting an incremental step forward like the jump from NES to SNES or N64 to Gamecube.
I definitely don't think we're getting a gimmick as extreme as those this time around either, but I do think it'll be something more integral than a single mundane feature relegated to a pro controller (sounds like you're describing what PS4 already had).

It'll likely include the system itself assuming it's a portable. Who knows, maybe it'll be called the Triple; offering docked, portable, and VR play modes.
 
As for the Switch Lite, sure, but they released a 3DS without its primary gimmick too as the 2DS. That was more surprising since 3D was so important to the system's identity, whereas the more subdued inclusion of gimmicks in Switch were not surprising to see go in the Lite.
If anything, that tells you how inconsequential the 3D effect ended up being,

(sounds like you're describing what PS4 already had).
I know, I'm not imaginative enough to think up something original.
 
Would that brick the system? Just not being able to play online doesn't seem like a bad tradeoff, and maybe you can simply use it in airplane mode, then remove it hopefully.
The Switch has some insane telemetry, it basically keeps track of every application you’ve ever opened and constantly tells Nintendo what you’ve been running. That’s why emuNAND is so highly recommended in the modding community; it effectively gives you a second system that can be a playground for all your modding. If you run something “unusual” on your sysNAND, even offline, you might as well consider it banned. The only possible exception (I think) is running something through the standard homebrew launcher since you launch it through an official app.
Feels similar to how Pikmin 4 took so long to develop it skipped the Wii U entirely.
Eight or nine years later and people are still speculating about Miyamoto’s “Pikmin 4 is almost done” comment.
It’s Hey Pikmin. He was talking about Hey Pikmin. The same game that was announced soon after he said it was almost done. That’s all there is to it.
 
See the problem is Nintendo painted themselves in a corner.

The vast majority of people that bought a Switch do not care about graphics. If they did they wouldn't bother with the platform.

How is more graphics supposed to sell a new piece of hardware? How do you do that without some kind of hook or gimmick?

If games on Switch work with its successor, what reason is there for develop games targeting the new platform if they work just fine on Switch? You can already see this effect on PS4/PS5 where a LOT of Japanese games just release on PS4 and say who needs a PS5 version? And then there's even fewer reasons to get a "Super Switch U2 360" if there's still a ton of Switch games coming out.

If they have that scenario plus a lackluster launch the whole platform would have clipped wings.
 
The vast majority of people that bought a Switch do not care about graphics. If they did they wouldn't bother with the platform.

[…]

If games on Switch work with its successor, what reason is there for develop games targeting the new platform if they work just fine on Switch? You can already see this effect on PS4/PS5 where a LOT of Japanese games just release on PS4 and say who needs a PS5 version? And then there's even fewer reasons to get a "Super Switch U2 360" if there's still a ton of Switch games coming out.
There’s a difference between thinking a game can still be fun without the highest resolution and thinking specs don’t matter at all. More power also means higher framerates, better load times, better performance across the board. It means games that previously weren’t possible are now possible.

If a game runs fine on the Switch and its successor is backwards compatible, then yes, there would be no reason to put it on Switch 2. But that’s a big assumption. The divide between PS4 and PS5 started when the PS5 released in late 2020. By the time the Switch 2 launches in, let’s say late 2024, it’ll have been four years of technical advancements later. Expecting most games to support an eight year old tablet with few to no compromises is a big ask.
If they have that scenario plus a lackluster launch the whole platform would have clipped wings.
The Switch is already approaching seven years old with no successor announced, and the only first party games confirmed for this year are four different Mario spinoffs, three of which are ports/remakes. If Nintendo hasn’t thought ahead enough to make sure the Switch 2 has a strong launch, they need to reevaluate their management.
How is more graphics supposed to sell a new piece of hardware? How do you do that without some kind of hook or gimmick?
Ask Sony and Microsoft, they’ve been doing it for generations.
 
The former. If the latter turns out to be the case, then I still retain bragging rights.
Not on me, cause I've always said a straight Switch successor that only focused on graphics would not be as successful as the Switch, or at the very least not as quickly.

How is more graphics supposed to sell a new piece of hardware? How do you do that without some kind of hook or gimmick?
It's why I've always found the complaints that Switch needed to be 4K or whatever super retarded. The only people that give a shit about 4K are hardcore faggots who are going to stick with their choice of Sony or Microsoft.

From my experience, "normal" people don't really give a shit about 4k and can't even tell the difference. I can't imagine kids really give a shit, and their parents are going to be like "You can just get this on your normal Switch though?"
 
Ask Sony and Microsoft, they’ve been doing it for generations.
And so was Nintendo from NES-NGC, only floundering with N64 & NGC because of complicated circumstances which don't exist anymore and their own bad decisions. They could easily just make a stronger Switch with a passive, interesting new gimmick and it would sell like crazy.

Literally their only obstacle outside of making a mistake is the name of the system, which I think matters more than people think. Their competition is a joke currently and if they play it safe then they only have one real job, don't name it something retarded like Wii U or Vita.

It's why I've always found the complaints that Switch needed to be 4K or whatever super retarded.
It doesn't need 4K at all, though that'd not hurt, but the system's screen should be bumped up to 1080p, assuming it releases at the end of 2024.
 
See the problem is Nintendo painted themselves in a corner.

The vast majority of people that bought a Switch do not care about graphics. If they did they wouldn't bother with the platform.

How is more graphics supposed to sell a new piece of hardware? How do you do that without some kind of hook or gimmick?

If games on Switch work with its successor, what reason is there for develop games targeting the new platform if they work just fine on Switch? You can already see this effect on PS4/PS5 where a LOT of Japanese games just release on PS4 and say who needs a PS5 version? And then there's even fewer reasons to get a "Super Switch U2 360" if there's still a ton of Switch games coming out.

If they have that scenario plus a lackluster launch the whole platform would have clipped wings.
The exact same argument you're making applies to the PS1/PS2 and PS2 is the best selling console of all time.

The solution is clear.

Switch 2's gimmick needs to be a built-in DVD player.
 
It's time.

For the return of Virtual Boy.
Unironically this.

How is it that nintendo references this thing in their other games (Luigi Mansion 3, The WarioWare games, etc...) and yet they still haven't done some sort of virtual console shit with it? It's like they simultaneously hate it while doing callbacks to it like a bi-polar person that can't get over their ex that did them wrong.
 
It's time.

For the return of Virtual Boy.
IMG_8328.gif

Unironically this.

How is it that nintendo references this thing in their other games (Luigi Mansion 3, The WarioWare games, etc...) and yet they still haven't done some sort of virtual console shit with it? It's like they simultaneously hate it while doing callbacks to it like a bi-polar person that can't get over their ex that did them wrong.
They had a golden opportunity with the 3DS. Even ignoring the whole glasses-less 3D thing, the top screen’s resolution is just barely higher than the Virtual Boy (400x240 vs. 384x224).
 
More graphics actually meant something in 2000. Not "no see if you check the digital foundry video and refer to the 8x zoomed in portion slowed down to half speed you can totally see that this shadow is slightly different"
At this point, performance is more important than graphics. While Switch games look good enough for me, they don't run that well in many cases. I don't even particularly care about performance much either though honestly, as long as it isn't a janky slideshow, but still.

Switch 2 should reach a sweet spot with adequate visuals and stable performance that everyone except the most diehard graphics whores and performance junkies will be satisfied with. As it stands, even the average gamer can see the cracks showing by now, only super casuals don't notice or care.

Also, it's about getting support from 3rd parties, not just wowing customers. They want to make it easier to put functioning games on it for developers, I'm sure.

View attachment 5612067

They had a golden opportunity with the 3DS. Even ignoring the whole glasses-less 3D thing, the top screen’s resolution is just barely higher than the Virtual Boy (400x240 vs. 384x224).
That still bugs me.
 
Unironically this.

How is it that nintendo references this thing in their other games (Luigi Mansion 3, The WarioWare games, etc...) and yet they still haven't done some sort of virtual console shit with it? It's like they simultaneously hate it while doing callbacks to it like a bi-polar person that can't get over their ex that did them wrong.

View attachment 5612067

They had a golden opportunity with the 3DS. Even ignoring the whole glasses-less 3D thing, the top screen’s resolution is just barely higher than the Virtual Boy (400x240 vs. 384x224).
Because VB Wario Land is the only game on that entire platform anyone would want to play for more than a few minutes
 
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