- Joined
- May 17, 2023
Your hands weren't supporting a damn tablet in Game Boy era. Besides, the Game Boy Advance wasn't a flat rectangle.Shit's been going on since the Game Boys, man.
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Your hands weren't supporting a damn tablet in Game Boy era. Besides, the Game Boy Advance wasn't a flat rectangle.Shit's been going on since the Game Boys, man.
With custom jobs, your only limit is your imagination. Who wouldn't whip out this beaut on a first date, once the conversation slows down?Name one.
The SP was. Switch is the most ergonomic handheld I've ever laid hands on, but 1) I've never touched a steam deck 2) it's HUEG so it's got an unfair advantage over anything that fits in a pocket.Your hands weren't supporting a damn tablet in Game Boy era. Besides, the Game Boy Advance wasn't a flat rectangle.
I don't know what kind of meds you were on. All I know is that you should start taking them again. This whole debate is pointless anyway because the joycons are pointless. I don't think anyone in their right mind would play the Switch without the pro controller.Switch is the most ergonomic handheld I've ever laid hands on
It's about the only thing Microsoft got right with the Xbox One.Microsoft invested over $100 million into refining the controller design for the Xbox One.
Game Boy SP was kind of too narrow for it to be ergonomic. The DS line essentially was an flat rectangle that'll eventually cut off circulation to parts of hands. The 3DS was almost the same type of deal, with the 2DS being the most retarded thing that they've came up with.Your hands weren't supporting a damn tablet in Game Boy era. Besides, the Game Boy Advance wasn't a flat rectangle.
There is a point, because Nintendo wants to give customers a “fresh and surprising experience”. That's quite literally the only point there needs to be, but I think it's smart if it's something subdued. Something intrusive and bad and limiting and expensive like Wii U's gimmick was a bad idea. An optional gimmick like 3D was a good idea. That's it.I can't see Nintendo adding a new gimmick. There's no point. The Switch design has shown itself to be solid enough on its own, and Nintendo has already been stung by bad unnecessary gimmicks before. If its not broke, why try to fix it? Which, of course this being Nintendo, trying to fix what isn't broken is exactly what they will try to do because doing the least logical thing in any given situation seems to be their MO.
If Switch can handle Mortal Kombat, it can handle Tekken, and as was pointed out before, Tekken 6 was on PSP & PS3, if developers want to they can port these games to Switch with few caveats, it just takes more resources to do so properly or else you end up with a bad port like the aforementioned MK rather than a good one like Witcher 3 (which was praised as a good port, not sure what you're talking about, but I've not played it myself).Many key third party games have simply skipped the Switch entirely (Red Dead Redemption 2, Elden Ring, Ace Combat, Tekken, Soul Calibur, Yakuza, Armored Core, Baldur's Gate, etc.) simply because there was no way it could handle them.
That's always been true throughout every generation since at least gen 3, and applies to the others system manufacturers too. PS5 can't be your only gaming device any better than Switch can unless you yearn for woke AAA flops like Forespoken and FF16 that badly, but then you're missing out on a far superior catalogue of Nintendo exclusives.As of now, if you want a full gaming experience, the Switch can't be your only gaming device
That's why they'll keep Switch 1 around as the budget friendlier option, as they been apt to do the past. It'd be especially wise to do a Switch Mini, especially if they can make it cheaper.One of the Switch's biggest advantage has been its low price. All this talk about better hardware reminds me of the Steam Deck's initial pricetag.
It must be the only one, then. It's the least ergonomically designed handheld I've ever used, causing my fingers to cramp and go numb in surprisingly painful ways. Steam Deck feels incredible but weighs a million pounds, I only hope they can shave some of that weight off with SD2.Switch is the most ergonomic handheld I've ever laid hands
Regarding fighters, i would NOT play them without a pro-controller.I don't think anyone in their right mind would play the Switch without the pro controller.
I'm not into fighters but I have done this for a couple platformers:Regarding fighters, i would NOT play them without a pro-controller.
Tried playing Special Champion Edition on the Nintendo Plus Subscription Genesis collection on my switch lite, and the fucking D-Pad is WAY too small and close to the analog stick to get any kind of motion going, including charge moves. Then again i don't have baby hands so that's probably why. I can only imagine how much worse it is on the joycons.
I dealt with that shit on the 3DS with Super Street Fighter 4 because at least you could use the touch screen for instant special moves, but I can't deal with this.
They hated him because he spoke the truth.I don't know what kind of meds you were on. All I know is that you should start taking them again. This whole debate is pointless anyway because the joycons are pointless. I don't think anyone in their right mind would play the Switch without the pro controller.
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Now this is a true classic. That's what I would say if Microsoft didn't come up with this design 3 years before the Switch. I can't really blame them for copying the Xbone controller because it works pretty damn well with 3D platformers.
It's about the only thing Microsoft got right with the Xbox One.
This is a shit argument. So because these series started on weaker Hardware, like say PS1, means that these games will run on Switch now? Ace Combat 5 was built from the ground up to run on PS2. Ace Combat 7 was built to run in HD, 60 FPS on PC, Xbox Series, and PS5, with all kind of weather effects and shit that wouldn't have been possible on PS2 hardware. No way in hell the newest Armored Core could run on Switch without looking and running significantly worse. It is very much about technical limitations. It would take far more effort for them to get these games running on Switch, just to get an overtly inferior product. So most developers just don't bother. Yes, you could probably gimp Final Fantasy XV to run on Switch, but it would look and run like ass, at like minimal settings.See this is where you're very wrong. Not releasing these games on Switch was a business decision, not a technical one. Know how I know that? Ace Combat works just fine on a PS2, so does Armored Core and Tekken and Soul Calibur. Tekken 6 famously came out on both PSP and PS3.
Most of these companies aren't going to gimp their own games and make them look like shit just to get them to run on Switch. That would be fucking stupid. They didn't do that for the Wii; they just produced Wii specific games that looked like Gamecube games, which was easy to do because the Wii wasn't an HD system, so developing for it didn't demand much in the way of resources. The Switch requires far more resources to develop for, still can't match its competitors, leaving it in a weird middle zone.There's no reason if they wanted to they couldn't have aimed for Switch specs in the first place to make a cross platform release, and you see many developers going that route for example with the recent Star Ocean 2 remake -- it's designed for Switch first and ported from there not the other way around.
The Switch is already unique and different. Its the only hybrid on the market, and its unlikely to face any similar competition from either Sony or Microsoft. That's what I mean "If its not broke, don't try to fix it." Nintendo has already carved out a niche with the Switch; they just need to refine it.So it's not about fixing something not broken, it's about being unique and different, fun.
Tekken 6 was an impressive one off, but the PSP version looked nothing like the other versions. It played the same, but it looked completely different. They basically built an inferior version from the ground up that had the same gameplay. And this was back during the early days of the HD era, and the PSP was a weaker, non-HD console, meaning cheaper development.Tekken 6 was on PSP & PS3,
The Witcher 3 was impressive in the fact that they got the game running on the Switch at all, but only by making concessions on graphical settings. Its still impressive what they were able to accomplish, however, to get the experience similar to what you can experience on other consoles, but it also speaks to amount of extra work that has to go in to making a Switch port. Keep in mind, as well, that the Witcher 3 came out in 2015, and was well optimized even on the PC version. Its not as graphically intensive as a lot of modern day games are.Witcher 3 (which was praised as a good port, not sure what you're talking about, but I've not played it myself).
To be fair, the Wii U was a lot closer to its own contemporaries in technical specs than the Switch is to its contemporaries.Yakuza was on the damn Wii U in Japan, who knows why it's not on Switch, maybe it sold like shit.
But it doesn't have to be, is my point. And it shouldn't be.That's always been true throughout every generation since at least gen 3, and applies to the others system manufacturers too.
Obviously I meant Switch 2 compared to Switch 1, not compared to the competition.The Switch is already unique and different.
But that's not their opinion, as I cited. They're not aiming for a boring iterative approach like PS4 to PS5, they want to be innovative. That's the exact opposite of innovative, quite literally the antithesis thereof.Nintendo has already carved out a niche with the Switch; they just need to refine it.
...So what? It looked good for what it was and played well. That's all anybody expects, otherwise DS, 3DS, and Switch wouldn't have received all the ports they did.Tekken 6 was an impressive one off, but the PSP version looked nothing like the other versions.
I'm too lazy to look into it but Wikipedia states it was a port, specifically.They basically built an inferior version from the ground up that had the same gameplay.
It certainly takes more resources to account for a Switch version sometimes, that's why they don't always happen. Nobody necessarily contested that, I don't think.Its still impressive what they were able to accomplish, however, to get the experience similar to what you can experience on other consoles, but it also speaks to amount of extra work that has to go in to making a Switch port.
Not that it matters in Yakuza's case. Wii U is weaker than Switch and got still Yakuza games. Even the latest Yakuza which hasn't yet released is still for PS4 (that gen really won't ever die, will it?), they could even put it on Wii U if they wanted to for some crazy reason. But it's not coming to Switch, none are, and it's just a business decision, I'd guess it's a demographics issues if I had to, which probably applies to other games too.To be fair, the Wii U was a lot closer to its own contemporaries in technical specs than the Switch is to its contemporaries.
I suppose, but it always will be, unless Sony decides to put its games on Nintendo platforms and Microsoft does it far more often (or, God forbid, Nintendo goes 3rd party).But it doesn't have to be, is my point. And it shouldn't be.
It works as a form of gatekeeping. If you are unable or unwilling to put the work into making you grame work on the Switch, you're probably a shitty developer.It certainly takes more resources to account for a Switch version sometimes, that's why they don't always happen. Nobody necessarily contested that, I don't think.
As much as I hate Snoy, I like that they place the D-pad above the left analog stick.Tried playing Special Champion Edition on the Nintendo Plus Subscription Genesis collection on my switch lite, and the fucking D-Pad is WAY too small and close to the analog stick to get any kind of motion going, including charge moves. Then again i don't have baby hands so that's probably why. I can only imagine how much worse it is on the joycons.
I think the Switch will be kept around as the handheld option to their next upcoming home console. I don't know why all you Nintendo nerds think hybrids are the future of gaming.That's why they'll keep Switch 1 around as the budget friendlier option, as they been apt to do the past. It'd be especially wise to do a Switch Mini, especially if they can make it cheaper.
Good point. I'm glad Baldur's Gate isn't on it lolIt works as a form of gatekeeping. If you are unable or unwilling to put the work into making you grame work on the Switch, you're probably a shitty developer.
Is there many games on Switch that have story writing from Sweet Baby Inc?
You're crazy, I like you.I think the Switch will be kept around as the handheld option to their next upcoming home console. I don't know why all you Nintendo nerds think hybrids are the future of gaming.
I am willing to bet money that the next console won't be the Switch 2.You're crazy, I like you.
Not only that, but their D-Pads feel really nice compared to everything elseAs much as I hate Snoy, I like that they place the D-pad above the left analog stick.
That was Nintendo's mentality when Iwata was in charge, sure. The whole "Blue ocean" strategy and all that. But that strategy completely backfired on them with the Wii U. The Switch was the last product that Iwata really had any hand in. Now, we've got a new CEO in charge, or to co-opt a Bible quote stating a similar concept, "a Pharaoh who knew not Joseph". A new head honcho means a new path for the company. He's going to be going with his own ideas about how the company should be run. What that looks like, per se, we don't know yet, because the guy hasn't been in charge that long. But just like how Iwata's tenure looked nothing like Hiroshi Yamauchi's tenure as Nintendo's President, this new President will have to carve out his own path forward for the company. It would be naïve to assume it looks just like Iwata's path.But that's not their opinion, as I cited. They're not aiming for a boring iterative approach like PS4 to PS5, they want to be innovative. That's the exact opposite of innovative, quite literally the antithesis thereof.
I'm not against it, necessarily, but we've all been down this road. We know where it leads. And so does Nintendo. It would make perfect sense for them to play it safe in that regard, and it arguably would be the smartest thing for them to do. There is no reason for them to try to reinvent the wheel, and I'm not even sure how they could reinvent the wheel in a way that wouldn't be disruptive. Its just not necessary.I'm not sure why you're opposed to them trying a simple gimmick to see what sticks. There's the risk of them doing it poorly, but I think they learned a harsh lesson in moderation from Wii U.
It looked good, for a PSP game. But that was the expectation; a PSP game. Nobody was expecting a PSP game, a DS game, or a 3DS game to perform or look like their console counterparts. But a Switch game has to actually look comparable to the other consoles and PC. Its an HD console, and people are expecting a crisp HD experience. Its expectations are different compared to the handhelds of old, because its a hybrid, not a pure handheld. Its supposed to be able to function as a reasonably capable home console, as well as among the most powerful handhelds we've yet seen. So the expectations for its capabilities are higher than those for its handheld predecessors....So what? It looked good for what it was and played well. That's all anybody expects, otherwise DS, 3DS, and Switch wouldn't have received all the ports they did.
I could definitely see Microsoft putting their games on Switch. I mean, they've already started doing that. As they downplay the Xbox console experience more, they'll probably push for that at some point. I think they've already approached Nintendo about Game Pass integration, which Nintendo shot it down. It will be interesting to see where that goes in the future.I suppose, but it always will be, unless Sony decides to put its games on Nintendo platforms and Microsoft does it far more often (or, God forbid, Nintendo goes 3rd party).
I have no doubt that business decisions also play a role here. Maybe more in the case of Yakuza, it was mainly about the personal taste from the series original director/producer, who is no longer with the company. But Sega themselves don't have a problem with putting games on the Switch. Which is why I'm leaning more towards technical limitations here. Same with other companies like Square Enix and Bandai Namco, who both put plenty of games on the Switch, though not necessarily their biggest and best titles.Not that it matters in Yakuza's case. Wii U is weaker than Switch and got still Yakuza games. Even the latest Yakuza which hasn't yet released is still for PS4 (that gen really won't ever die, will it?), they could even put it on Wii U if they wanted to for some crazy reason. But it's not coming to Switch, none are, and it's just a business decision, I'd guess it's a demographics issues if I had to, which probably applies to other games too.
Like I said, it probably sold like shit on Wii U and they wrote off Nintendo for the series.
It was Furukawa who said that, I think, I believe the article I cited was relatively recent.That was Nintendo's mentality when Iwata was in charge, sure.
As I said, they surely learned their lesson, they proved it with Switch.I'm not against it, necessarily, but we've all been down this road. We know where it leads
It's not an HD system, it's an HD capable system, and only when docked, which not even every model is capable of. PS3 was HD capable too, but people didn't expect "a crisp HD experience" just because of that.Nobody was expecting a PSP game, a DS game, or a 3DS game to perform or look like their console counterparts. But a Switch game has to actually look comparable to the other consoles and PC. Its an HD console, and people are expecting a crisp HD experience.
Connecting to a TV shouldn't magically raise people's expectations. I'm not saying it doesn't, but it shouldn't.Its expectations are different compared to the handhelds of old, because its a hybrid, not a pure handheld.
I agree. I got it happens, I'd love to see the husk of Rare do something for Nintendo again just for the sheer nostalgic value.I could definitely see Microsoft putting their games on Switch. I mean, they've already started doing that. As they downplay the Xbox console experience more, they'll probably push for that at some point. I think they've already approached Nintendo about Game Pass integration, which Nintendo shot it down. It will be interesting to see where that goes in the future.
Almost anything on PS4 can be put on Switch with enough resources thrown at it, we have enough examples of that, it's just a question of if it is worth it.But Sega themselves don't have a problem with putting games on the Switch. Which is why I'm leaning more towards technical limitations here.
Business decisions again. It's not like Dark Souls 2 is too hard for Switch to run, they probably just didn't see a good enough return in investment of Dark Souls Remaster to warrant further ports of that caliber.Same with other companies like Square Enix and Bandai Namco, who both put plenty of games on the Switch, though not necessarily their biggest and best titles.
The PS2 dpad is probably the worst dpad they've ever made, maybe excluding the PSP-1000 one. The pressure sensitive buttons give everything a lack of sensitivity, you need something like a 50% firmness press to get a basic button input. They fixed this with DualShock 3 thankfully.Not only that, but their D-Pads feel really nice compared to everything else
It's why to this day I still use the DualShock 2 for gaming