Games Ruined By One Thing

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The Reign of Giants expansion for Don't Stave about ruins itself with one thing, which is how punishing and stupid it's overheating system is.

The game exists in a Tim Burton cartoony toon world, so it's a setting where things bursting into flame just because it's hot out is possible and funny, and having to build an ice flinging catapult to put out the fires could be funny. Mechanically, you might also argue that the entire point of Summer, in an expansion, is to add way more challenge for people who had already been playing regualr Don't Starve (which had a binary Summer-Winter instead of four seasons, old Summer becoming new Fall).

The biggest problem with it is that as a concept having Summer be the most challenging season is totally wrong tonally, and noting that, the overheating and fires are way too much, too few ways to deal with them and happen too often. Now, why wrong tonally? Winter looms large in culture for a reason. It is the dying time for people. The food dies, the night overtakes the day, the cold creeps in and forces us indoors, everything in the world gets a million times worse. People's whole pre-industrial lives revolved around working their asses off all year to survive Winter. Those dumbass Redditors who talk about people having lots of time off? Those idiots don't realize that preindustrial people worked on a feast-and-famine cycle where you would work literally all day long and then some in harvest season, and then be trapped indoors by snowfall through Winter.

Don't Starve fucking nails this. You won't be able to harvest easy crops so your food supply tanks so you have to be a busy bee saving up massive amounts of supplies. If you wander out you are on a strict time table, worse if no special clothing, before you had better start a fire (burning precious resources) or get home. You spend a huge chunk of time just harvesting wood to keep the fire going. Because night means shadow monsters killing you, the long night not only contributes to video game-induced SAD, it also wastes your time. Everything about Don't Starve Winter is bleak, awful, miserable, and it is so in the RIGHT WAYS.

Summer tries to just invert Winter. "Oh, lol, you burn these rocks instead of wood to make you cold." Fucking great. Those rocks are a nonrenewable resource, so it's extremely punishing. The clothes require weird awkward gimmicky things to make. Your pussy character wants to faint after a few seconds away from the cold-fire and the branches are constantly catching aflame.

The idea of Summer's problem being heat could have been sound with some tweaks. The game has these frog pounds, used for fishing and in Spring lot of frogs near them. They could have been used to fill buckets that could have been dumped on burning objects to put out the fire. Trees could have become shade spots where you could drink from the bucket to reduce heat a little. Basically, it could have revolved around killing time in shade and water, instead of burning fucking magic rocks. And instead of making random ass things catch on fire, ti could have been just the grass and twigs (like a forest fire), so that you could preemptively prevent fire by sweeping the ground.

As is I really like Spring (it's gimmick is that you have to deal with constant rain fucking with things, but you get an opportunity to grow huge crops), so it's like the DLC stapled one competent season together with one piece of shit, and I have to agonize over whether to even boot up Reign of Giants or just stay with vanilla. Don't like it, Shipwrecked is better.
 
Threads of Fate aka Dewprism.

Great premise, interesting story, the shape changing mechanics are cool but goddamn fuck does the platforming suck. Endless cheap damage and pointless deaths that should be easily preventable but aren't. Just fucking unplayable.
 
Had a similar thing happen with LoL except I started playing with a friend and one of his friends.

They had thousands of hours and I had never played a MOBA at that time.
We did a few bot matches which went fine so we queued up for a real game.
I'm trying to play safe and stuff but I don't know the meta or what any of the characters do so I take two deaths early on.
Friend's friend gets extremely pissy, bitches that I'm feeding and says we already lost.
He would not stop audibly sighing and grumbling.
He votes to forfeit and then refuses to participate in the match.
I tell him to quit bitching and play the game and make him wait out the rest of the match
Call him a faggot after the match and uninstall LoL immediately.

MOBA's have some of the most autistic players who can be 100% aware that you are new and trying to learn the game, and this will upset them for some reason.
Games that advertise themselves as e-sports also tend to attract the biggest faggots .
I had basically the same experience with DotA 2 and Apex Legends.

DotA 2 was like your story. I had only played a game or two and someone (I don't remember if a rando or a friend of a friend) took things way too seriously.

With Apex Legends, me and two friends were playing. It was the fellow new guy who was flying into a tard rage whenever he died. We only played 2 rounds I think.
 
I had basically the same experience with DotA 2 and Apex Legends.

DotA 2 was like your story. I had only played a game or two and someone (I don't remember if a rando or a friend of a friend) took things way too seriously.

With Apex Legends, me and two friends were playing. It was the fellow new guy who was flying into a tard rage whenever he died. We only played 2 rounds I think.
This is why I generally avoid team based games that advertise themselves as having a competitive focus.
It's incredibly difficult to find people who want to play a game like that in a similar way to myself.
I don't mind comp and like the process of learning a game and getting better and taking it a little bit seriously but at the end of the day losing isn't the end of the world and also fucking around and playing in a way that is obviously not the meta is also a lot of fun.
It seems like people choose one side or the other to fall on. They either take their game of choice extremely seriously or won't even dare touch the multiplayer because they'll feel pressured to play differently than they normally do.

Had a few friends I played Rainbow Six Siege with at launch and we were having a good time whether we won or lost.
We decided to do a single game of comp and lost and for some reason this nearly identical loss in comp pissed everyone else off so much that they all dropped the game.
I really don't get my fellow gamers sometimes.
 
Rainbow 6 Seige. I can't say I like the direction they took with operator design after 2018 so I dropped it. Their map design is also feels subpar. But what really ruined that game for me was its matchmaking. That game can't put a balanced line up of gamers, but the devs have the time for pozzed bullshit and stupid events no one asked for.

I have other problems with its game design, but essential features like good matchmaking will shit up a solid release season.

This is supposed to be an esports title with a serious ranked mode. So WTF?

I'd go on about Doom Eternal, but most of my complaints have been covered.
Metro 2033 takes the cake for me. Miller and his gay exploding jellies can go fuck themselves, it's been a decade plus since I last played that and it still infuriates me. Apparently they toned that down for the remake?
The only way I could play that section and maintain sanity is by rushing ahead of him and using the dshk shotty to wipe them out before Melnik's leisurely strolling ass gets there.
 
I specifically went out of my way to get a mentor crown in FF14 just so people would listen to me. Every so often, a few people from the FC and I would take a couple of friends we had to clear EX fights they knew, just hadn't cleared yet because they didn't have a dedicated group. The amount of times I've had to fucking explain Nidghogg to newbies only to be ignored is blood boiling. You clearly don't know the mechanic, and I'm trying to help you not die. I'm not trying to ruin your grey parse, stop bitching at me for suggesting to you group with everybody for the party buster.
 
I actively don't like Don't Starve.

I like it conceptually but there's just so many stupid things in it that are just actively unfun.

The weather is a mechanic - your character needs to wear clothes appropriate to the weather or face consequences. There is also combat that is extremely clunky.

Armor has no resistance to the elements and Clothing has no resistance to damage and your character can only wear one at a time. Weapons and Tools have also share a slot (your hands) - so if you're suddenly in combat - you have to awkardly try and put on all of your armor/weapons and then try and deal with the enemy.

Armor is 100% non-trivial, even the cheapest, shittiest armor gives you 60% reduction (armor made of fucking grass) and it's basically the only defense you have from enemies. Some more powerful enemies will 1-shot you if you're caught without armor. Not sure why (and I don't play all the expansions) they haven't worked around that issue but the tediousness of it, and several other things, turned me off from it near instantly.

I specifically went out of my way to get a mentor crown in FF14 just so people would listen to me. Every so often, a few people from the FC and I would take a couple of friends we had to clear EX fights they knew, just hadn't cleared yet because they didn't have a dedicated group. The amount of times I've had to fucking explain Nidghogg to newbies only to be ignored is blood boiling. You clearly don't know the mechanic, and I'm trying to help you not die. I'm not trying to ruin your grey parse, stop bitching at me for suggesting to you group with everybody for the party buster.
Most FFXIV people hate Mentors as they typically are the biggest pieces of shit in most group content. Not that all Mentors are pieces of shit, but frequently pieces of shit are Mentors.

I always give advice once or twice but then just throw my hands up and deal with whatever the game has given me for players.
 
Had a similar thing happen with LoL except I started playing with a friend and one of his friends.

They had thousands of hours and I had never played a MOBA at that time.
We did a few bot matches which went fine so we queued up for a real game.
I'm trying to play safe and stuff but I don't know the meta or what any of the characters do so I take two deaths early on.
Friend's friend gets extremely pissy, bitches that I'm feeding and says we already lost.
He would not stop audibly sighing and grumbling.
He votes to forfeit and then refuses to participate in the match.
I tell him to quit bitching and play the game and make him wait out the rest of the match
Call him a faggot after the match and uninstall LoL immediately.

MOBA's have some of the most autistic players who can be 100% aware that you are new and trying to learn the game, and this will upset them for some reason.
Games that advertise themselves as e-sports also tend to attract the biggest faggots .

This is why I generally avoid team based games that advertise themselves as having a competitive focus.
It's incredibly difficult to find people who want to play a game like that in a similar way to myself.
I don't mind comp and like the process of learning a game and getting better and taking it a little bit seriously but at the end of the day losing isn't the end of the world and also fucking around and playing in a way that is obviously not the meta is also a lot of fun.
It seems like people choose one side or the other to fall on. They either take their game of choice extremely seriously or won't even dare touch the multiplayer because they'll feel pressured to play differently than they normally do.

Had a few friends I played Rainbow Six Siege with at launch and we were having a good time whether we won or lost.
We decided to do a single game of comp and lost and for some reason this nearly identical loss in comp pissed everyone else off so much that they all dropped the game.
I really don't get my fellow gamers sometimes.
Lol I've had very similar experiences with both games.

For LoL I played it with some friends at the time way back in 2013 because they insisted I try it out. They tell me to pick one specific character that was free to try, I do alright for the couple games we play but one of them whines that I'm not playing perfectly or I'm at the wrong lane at the wrong time or some bullshit. Eventually though they stop wanting me to play with them entirely, the reason being that "I keep playing the same character" like ??? nigger that's the character you told me to try. They tell me to try another specific character, but after one game with them they stop inviting me to games. Why? Because one of them liked to play the character. It was so autistic and retarded along with their sweatiness that I told them to fuck off and quit playing.

With Siege it was my cool friend wanting me to play with him and his other friend. This other friend was some wannabe e-sport pro player who was trying to get onto a pro team, so of course he played every game like his life was on the line and was assmad 24/7. I remember him ree'ing and going on and on about how stupid and blind I was for not seeing some dude crouched in a dark corner behind a couch and getting killed by him losing a match. He would also teamkill anyone who didn't do anything he specifically asked like he was in charge of every team, like some dude who broke a hole in a specific wall caused him to chimp out and he teamkilled him over it. The only time I had fun with the game was playing drunk in casual/unranked, running around with other people who were dicking around and not taking the game seriously.

tl;dr competitive faggots ruin games
 
Dragon's Dogma was ruined by the bullshit crafting system. All the good gear is gated behind grinding for randomly spawning pieces of trash, and eventually the shops don't keep up with what you need to advance the game.
Crafting is such a shit mechanic, it ruins tons of games. If it's unobtrusive and minimal it can be okay, like getting extra, better items by cooking in Paper Mario. Once it exceeds that things usually get fucked up.
 
Hitman's elusive contracts are a bit of a pain, they're a cool idea but they have unlocks linked to them which is annoying.
Crafting is such a shit mechanic, it ruins tons of games. If it's unobtrusive and minimal it can be okay, like getting extra, better items by cooking in Paper Mario. Once it exceeds that things usually get fucked up.
You would love the atelier series...
 
The game-ruining thing is that the wall run sometimes doesn't trigger and you just stop dead instead of wall climbing. It's not a big thing if you're playing casually but if you're going for high ranks missing a wall run is going to mean 4 to 5 seconds of downtime, enough for your combo to drop. Levels are 6-7 minutes long at the minimum so having this happen 3/4ths through an otherwise perfect stage is frustrating as hell.
I've never had this problem before. Sounds like a

S K I L L I S S U E
 
The first(?) patch fixed it actually.

(it didn't fix the inconsistent spawns in Pizzasauce Dungeon's first dark room during escape, though. Holy shit that was infuriating to P-rank)
 
Crafting is such a shit mechanic, it ruins tons of games. If it's unobtrusive and minimal it can be okay, like getting extra, better items by cooking in Paper Mario. Once it exceeds that things usually get fucked up.
I once heard somewhere (I forget where, likely a YouTube video) that people don't hate zombies in media. It's that so many games/films/etc don't do zombies correctly, and once something comes along that does zombies well, people go bananas for it. I don't agree with that, as super hero fatigue is real and I remember when every other game seemed to be a World War 2 game after Saving Private Ryan.

I mention it because it certainly applies to crafting for me. I enjoyed hunting rare animals in Far Cry 3 to make my next ammo bag, optimizing factories in Factorio or Satisfactory, or Xcom 2 having me choose what items I want to craft with my limited supply of cores, but so many games have you collecting random crap constantly that crafting serves no purpose.
 
Hitman's elusive contracts are a bit of a pain, they're a cool idea but they have unlocks linked to them which is annoying.
It's not just that unlocks are tied to them. It's that they're real world timed events, if you miss one, you'll have to wait a long time. However, if you fail the mission, you can never attempt it again... Without going to the IO website and resetting your entire profile progression.
 
About multiplayer pvp e-sport titles or whatever, I disagree on competitiveness is bad. Competitiveness isn't the reason,

The reasons:
I'll say that majority playerbase of these games, they have a severed case of Dunning Krugger effect (I'm myself having this problem now and then) with horrible acceptance of losing. Also, people need to accept that unless they're master rank and above, they're (average players) bad at the game. Maybe high/late diamond rank is where people starting to get good. Having more times in game doesn't mean they're good, it's just more time. This is me being gold - plat in Apex and Overwatch.

I believe it's actually below high diamond-master rank where every game has the more and most toxic players. Unless somehow I'm being so lucky that playing with players a lot better than me and also nicer overall in pubs.

But I'll give "competitive faggots" this: Unless you are playing rank game from diamond+, blaming for not playing the meta/"the correct way" for losing is faggotry.

Thread tax: Saying it's ruined for me not exactly right, but I heavily dislike
1) The "requirement" of actually using game wiki to how to progress or do stuff makes me avoiding all these survival and crafting games.
2) Any form of invisibility in FPS games, infiltrator in Planetside 2, Strix in Paladins, Sombra in OW, Phantom in Dirty Bomb (there was a time his cloak also had armour, aka he could tank an airstrike which one-shots everyone in game). Also legal wallhacks (scan ability) in game.
 
The stupid BTs and boss fights in Death Stranding. I could get past the plot turning to complete dogshit, I could get past the incredibly slow gameplay (which gets a lot faster when you progress) but driving into an area that causes BB to go bezerk and do the animation EVERY FUCKING TIME and then have to stealthily navigate your way through the area just fucking sucked. Let me just get from point A to point B, that's the FUN of the game.
 
Cyberpunk 2077. I will spoiler some just in case, although thats possibly retarded.

Not many people agreed with me on this, but I think it got completely ruined by very early on

establishing that you're going to die soon. Like: you have a few weeks at the very best, most likely less. Where the fuck am I supposed to take the motivation from to take care of anything else in this city but the bare minimum to achieve the gear/stats to take care of my Keanu - Brain cancer via the main mission?

So, every mission I did felt like a waste of time to me. OK, sure I could do this mission that'll get V's dick into Panam, but I don't have time for this shit. The other chick has problems I could help her out with? Yeah sure, maybe after I stop dying. Steal a car, obtain intel? Not right now, thanks.

And the game goes out of its way to remind you. You experience shutdowns, visual effects, etc. Its not like it was a throwaway line "rip you soon" and then you can forget about it and ignore it. No, you get constant reminders that time is running out while you're supposed to do chill missions for fun.


I think this was just one of the other signs of the unfinished state of the game, but to me it was by far the worst.

Apparently I'm one of the few whose immersion just got fucked from the ground up with the basic story premise in Cyberpunk.

I have a hard time with this in general: I like endgame content, but I don't like it when they do it this way: You are basically reset to a savestate prior to the final mission and then you have endgame content to do but it feels entirely disconnected from the actual game. Tales of Arise, Witcher 3, (probably Cyberpunk, I didn't finish it due to the issue above), etc.

GoW 2018 did it a lot better, for example. You end the main game, and it basically sends you back into the world with the reason that the kid wants to explore more, you need to get stronger "for the future", you got stuff to do, and it fits.
 
I actively don't like Don't Starve.

I like it conceptually but there's just so many stupid things in it that are just actively unfun.

The weather is a mechanic - your character needs to wear clothes appropriate to the weather or face consequences. There is also combat that is extremely clunky.

Armor has no resistance to the elements and Clothing has no resistance to damage and your character can only wear one at a time. Weapons and Tools have also share a slot (your hands) - so if you're suddenly in combat - you have to awkardly try and put on all of your armor/weapons and then try and deal with the enemy.

Armor is 100% non-trivial, even the cheapest, shittiest armor gives you 60% reduction (armor made of fucking grass) and it's basically the only defense you have from enemies. Some more powerful enemies will 1-shot you if you're caught without armor. Not sure why (and I don't play all the expansions) they haven't worked around that issue but the tediousness of it, and several other things, turned me off from it near instantly.
I mentioned higher up in the thread that Summer is designed terribly. The basic idea of overheating and brush fires are okay, but it should have provided much simpler ways to deal with both, my idea being to have fires only start from unharvested sticks and grass (like wildfires) and be able to extinguish fires with water from ponds, make overheating slower, and treat overheating by shade and drinking water. Basically, remove all the awkward toon shit with the special warm weather clothing and the ice flingomatic. Summer should have, thematically, been like a long exploration season that uses resources stockpiled from extremely productive Spring agriculture, before you have to settle in for an intense Fall harvest (of wood and crops) to get ready to survive Winter. Winter should have been the intense boss season, and a general rhythm of work to explore, explore, work to survive, survive. I think that would have been a much better game than having Summer be so extremely harsh that it's the boss season and you can't even start in Spring or Summer because you'll just be screwed (the game practically forces Fall).

I wonder how hard it would be to make a mod like that.
 
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