Games Ruined By One Thing

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I actively don't like Don't Starve.

I like it conceptually but there's just so many stupid things in it that are just actively unfun.

The weather is a mechanic - your character needs to wear clothes appropriate to the weather or face consequences. There is also combat that is extremely clunky.

Armor has no resistance to the elements and Clothing has no resistance to damage and your character can only wear one at a time. Weapons and Tools have also share a slot (your hands) - so if you're suddenly in combat - you have to awkardly try and put on all of your armor/weapons and then try and deal with the enemy.

Armor is 100% non-trivial, even the cheapest, shittiest armor gives you 60% reduction (armor made of fucking grass) and it's basically the only defense you have from enemies. Some more powerful enemies will 1-shot you if you're caught without armor. Not sure why (and I don't play all the expansions) they haven't worked around that issue but the tediousness of it, and several other things, turned me off from it near instantly.
Combat ruined Don't Starve for me.

It wouldn't be such a big issue if it wasn't so mandatory. You have to fight the bosses and some more tedious monsters, and that's really annoyed to deal with.

Even more so that combat oriented characters rely on limited or hard to obtain resources...
 
One of my biggest video game regrets is pre-ordering Paper Mario: The Origami King. Not just because it's trash but because I knew it would be and I supported it. Hope is a helluva drug.

Oof. Origami King had some good ideas but whew.....
The graphics were cute and the writing was hysterics as usual but the fucking battle system. Oh my god....that fucking battle system. Whoever thought that up should commit seppuku.
 
Don't remember that second "fuck you" point, but probably because with the power of math, Ramza was already soloing most fights by himself and if I had the black mage around it was just insult to injury.
The Elmdor fight after Wiegraf/Velius can be pretty bad especially since you have to make sure Rafa isn't killed which needless to say is very difficult if the AI controlling her decides to rush the enemy.
 
Minecraft was a good game until they added those annoying godforsaken fucking phantoms. I hate those fuckers with all my heart.
 
The Elmdor fight after Wiegraf/Velius can be pretty bad especially since you have to make sure Rafa isn't killed which needless to say is very difficult if the AI controlling her decides to rush the enemy.
What you made me remember was how incredibly shit Rafa and Malak or whatever the fuck they were called compared to all other unique units.
 
Forbidden Siren 1 is a great spin on the zombie horror game, but it's ruined by its difficulty tuning. Your characters are weaker than the shibito enemies, which is good, and you're incentivized to sneak around, but your crouch walk is so slow to be fucking painful. Combat would be fine, but every enemy has 1. Perfect vision to snipe you with and 2. A close range undodgable command grab choke that has priority over your attacks.

But the absolute game killer is the unforgiving nature of its check points.

Picture this: You're a teacher. You have to escort a little girl out of a bug zombie infested school. You start with no weapon. Also, due to censorship, the little girl has no damage animation and just dies when enemies get too close. Also, for whatever reason, you need to shove her in a very specific closet to get an item to start a chain of events to unlock the true ending. Also also, every enemy in the game revives after a minute, except the principle boss you have to fight who revives after 10 seconds. Also also also, there's a shibito standing in front of the mission exit with a pistol pointing right at the door the principle is chasing you out off. If you die you have to restart this long ass mission because you no longer have the item you need.
 
Skyrim needs a lot of things, but the one thing that ruins it for me is the lack of fallout tier gore. People should basically explode when I bring my Warhammer down on them, limbs should get lopped off, heads should be crushed by maces, legs blown off by magic traps. Ice spike attacks should do something brutal. It makes melee so boring and unrewarding.

Also the killing animations are comically bad
 
Skyrim needs a lot of things, but the one thing that ruins it for me is the lack of fallout tier gore. People should basically explode when I bring my Warhammer down on them, limbs should get lopped off, heads should be crushed by maces, legs blown off by magic traps. Ice spike attacks should do something brutal. It makes melee so boring and unrewarding.

Also the killing animations are comically bad
But muh cinematix
 
Dishonored, Dishonored 2, and Prey (2017) are all really good games that irritate me to no end because of the absolutely retarded way Arkane handled the bonecharm/chipset randomness. There are dozens of bonecharms/chipsets but a small fraction of them are objectively superior to the rest, and the difficulty of your playthrough can vary wildly depending on which charms drop, and it's totally random. If the 'faster choking,' 'faster sneaking,' and 'faster mana regen' charms drop for you in the first area, your run is so much more pleasant than if you get random useless shit like 'reduced damage from grenades'. The way they load in also makes them difficult to savescum, since they are mostly set once you start a major area and you have to speedrun the entire level, grabbing all the charms to see what loaded for you. If you don't like the load, you have to load a save from a previous area, re-enter the zone, and speedrun it all over again. Also, in Prey at least, the charms are selected from a pool in such a way that you can get the same chipset repeatedly and can go the whole game without the useful ones like faster stamina regen. Just dumb design.

I've since found out that you can enable the console in Dishonored and just give yourself all the charms at the start of the game, and there's a chipset mod for Prey, so I always did that on any subsequent playthroughs. As far as I know, Dishonored 2 still requires you to speedrun a whole zone to find out what loaded for you if you want to make sure you get the useful charms.
 
Complaint from the Dark Ages here, but: the combat system in Final Fantasy VIII, particularly Draw & Junction.

I just hated it. I have flat refused to ever replay it since release, because I hated the experience so much, so time has erased pretty much everything except the memory of the horrible frustration of constantly farming to just be able to use your fucking spells.

It was too different from VII, and I didn't want the combat to be so different from VII, and I just hated it. And I hated its stupid story and I hated everything about it in a full "AM goes mad" way. It's the only FF I've ever played that I've completely refused to even partially replay.
 
Fallout 76 by being boring as sin

Glad I only payed $9
 
Complaint from the Dark Ages here, but: the combat system in Final Fantasy VIII, particularly Draw & Junction.

I just hated it. I have flat refused to ever replay it since release, because I hated the experience so much, so time has erased pretty much everything except the memory of the horrible frustration of constantly farming to just be able to use your fucking spells.

It was too different from VII, and I didn't want the combat to be so different from VII, and I just hated it. And I hated its stupid story and I hated everything about it in a full "AM goes mad" way. It's the only FF I've ever played that I've completely refused to even partially replay.
Not only that but you are actively punished for using spells because of the junction system. Plus you could actively break the game as soon as you get the card ability and card refine.

As for mine: Cult of the Lamb. It's cute as hell but once you finish the second dungeon and you get the brainwash ability the game is shockingly easy. Don't want to deal with food? Brainwash then famine ritual. About to have a death wave from old age? Brainwash. Cultists pissed at you for not cleaning their poop? Brainwash. Now you have 2 in-game days to fix all their problems. Side tangent: They give you the ability to do deep dives in finished dungeons for better rewards, but there is zero reason to ever do this. All dungeons give you is more cultists or resources, but the game requires you to micromanage your cult so close that it's useless.
 
Minecraft was a good game until they added those annoying godforsaken fucking phantoms. I hate those fuckers with all my heart.
I'm someone who loves the majority of the new content Mojang puts out. Hell, even the universally reviled 1.9 Combat update. I thought it was actually a cool idea that makes Melee combat more skillful and encourages falling back on Ranged weapons more often.

There are pretty much no features I dislike, with one exception. Yep, the Phantoms. FUCK. THOSE. THINGS. Actively detrimental to the game and add fucking nothing of value. It was a mob vote too, and people actually VOTED for that shit. Fuck you whoever voted for the Phantoms.

As for my game that I think was ruined by one feature? Halo: Combat Evolved. 90 percent of the game is a 10/10 and Master Class of the first person shooter Genre. One of my hallmark games and I have so many fond memories playing the fuck out of it. Still fucking love it to this day.

But replaying CE as an adult...? Those level copy and pastes man, sheesssh. The game is a fucking DRAG to play through once you get towards the middle mark. I think the Flood reveal thematically was amazing, and the atmosphere and music around them is badass. But the Flood gameplay themselves are just.. Not that good to be perfectly honest. Vastly inferior to Halo 2 and 3's flood.

The first half of CE is probably the best Halo content Bungie has ever put out. I think it's a lot better in terms of Gameplay than Halo 2 or 3. But that final half of the game just drags it down for me. Could've been perfect.
 
I'm someone who loves the majority of the new content Mojang puts out. Hell, even the universally reviled 1.9 Combat update. I thought it was actually a cool idea that makes Melee combat more skillful and encourages falling back on Ranged weapons more often.

There are pretty much no features I dislike, with one exception. Yep, the Phantoms. FUCK. THOSE. THINGS. Actively detrimental to the game and add fucking nothing of value. It was a mob vote too, and people actually VOTED for that shit. Fuck you whoever voted for the Phantoms.

As for my game that I think was ruined by one feature? Halo: Combat Evolved. 90 percent of the game is a 10/10 and Master Class of the first person shooter Genre. One of my hallmark games and I have so many fond memories playing the fuck out of it. Still fucking love it to this day.

But replaying CE as an adult...? Those level copy and pastes man, sheesssh. The game is a fucking DRAG to play through once you get towards the middle mark. I think the Flood reveal thematically was amazing, and the atmosphere and music around them is badass. But the Flood gameplay themselves are just.. Not that good to be perfectly honest. Vastly inferior to Halo 2 and 3's flood.

The first half of CE is probably the best Halo content Bungie has ever put out. I think it's a lot better in terms of Gameplay than Halo 2 or 3. But that final half of the game just drags it down for me. Could've been perfect.
I'd still take the flood gameplay in Halo 1 over 343 stuff
 
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Forbidden Siren 1 is a great spin on the zombie horror game, but it's ruined by its difficulty tuning. Your characters are weaker than the shibito enemies, which is good, and you're incentivized to sneak around, but your crouch walk is so slow to be fucking painful. Combat would be fine, but every enemy has 1. Perfect vision to snipe you with and 2. A close range undodgable command grab choke that has priority over your attacks.

But the absolute game killer is the unforgiving nature of its check points.

Picture this: You're a teacher. You have to escort a little girl out of a bug zombie infested school. You start with no weapon. Also, due to censorship, the little girl has no damage animation and just dies when enemies get too close. Also, for whatever reason, you need to shove her in a very specific closet to get an item to start a chain of events to unlock the true ending. Also also, every enemy in the game revives after a minute, except the principle boss you have to fight who revives after 10 seconds. Also also also, there's a shibito standing in front of the mission exit with a pistol pointing right at the door the principle is chasing you out off. If you die you have to restart this long ass mission because you no longer have the item you need.
Forbidden Siren is the only series that is better off watched in a Walkthrough or Let's Play than actually played. Plot is intriguing, setting is interesting, but god, is it a *chore* to play.

One of the few instances where westernizing came through, as Blood Curse was an improvement over the previous ones in every single way
 
Forbidden Siren is the only series that is better off watched in a Walkthrough or Let's Play than actually played. Plot is intriguing, setting is interesting, but god, is it a *chore* to play.

One of the few instances where westernizing came through, as Blood Curse was an improvement over the previous ones in every single way
I wonder why they never made a western version of Forbidden Siren 2?
 
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Dishonored, Dishonored 2, and Prey (2017) are all really good games that irritate me to no end because of the absolutely retarded way Arkane handled the bonecharm/chipset randomness. There are dozens of bonecharms/chipsets but a small fraction of them are objectively superior to the rest, and the difficulty of your playthrough can vary wildly depending on which charms drop, and it's totally random. If the 'faster choking,' 'faster sneaking,' and 'faster mana regen' charms drop for you in the first area, your run is so much more pleasant than if you get random useless shit like 'reduced damage from grenades'. The way they load in also makes them difficult to savescum, since they are mostly set once you start a major area and you have to speedrun the entire level, grabbing all the charms to see what loaded for you. If you don't like the load, you have to load a save from a previous area, re-enter the zone, and speedrun it all over again. Also, in Prey at least, the charms are selected from a pool in such a way that you can get the same chipset repeatedly and can go the whole game without the useful ones like faster stamina regen. Just dumb design.

I've since found out that you can enable the console in Dishonored and just give yourself all the charms at the start of the game, and there's a chipset mod for Prey, so I always did that on any subsequent playthroughs. As far as I know, Dishonored 2 still requires you to speedrun a whole zone to find out what loaded for you if you want to make sure you get the useful charms.
In 2, couldn't you craft your own bonecharms part way through the game? I honestly don't remember but I thought you could mulch your old charms and then apply the affect to a new one? Regardless, I always play like an absolute paranoiac refusing to let anyone or anything even notice I exist, so I felt like I didn't get much use out of most of the charms anyway.
 
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