Why is Everyone Watching "Squid Game"? - I was wondering too.

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Netflix’s Squid Game is a dystopian fiction that pits a group of desperate people against each other in deadly children’s games, lured by the salvation of a large cash prize. The main character is an initially unsympathetic gambling addict Seong Gi-hun who steals from his diabetic mother and can’t provide for his daughter. The games seem a viable last resort until Gi-hun and the 455 other players realize that elimination from the games is literally death.


Squid Game is a fictional extension of the ‘humiliating game show’ genre wrapped around a social message. It is undoubtedly full of Korean cultural references lost in translation for me as a Western viewer. Still, the social message about wealth disparity and privilege is loud and clear. It is also unsettling and violent, a kind of Hunger Games meets Battle Royale meets Lord of the Flies that continually pits humanity against survival, captures the current social distress, and perfectly targets the nihilist humor of Gen Z.


Antonio Guillem/Shutterstock


Source: Antonio Guillem/Shutterstock
Horror films and other post-apocalyptic movies can handle real-life anxiety and fear, such as we experienced with COVID-19. Some studies found that horror fans experienced less psychological distress to the pandemic than others because fiction enables us to explore imagined outcomes at a safe psychological distance.


Fiction can provide all kinds of learning experiences, but horror is the only genre specifically created to elicit fear consistently and intentionally throughout a narrative. Horror films can trigger all sorts of physiological responses, from shivering and screaming to having your hair stand on end. At the same time, psychologically, they deliver a wide range of emotions, such as excitement, anticipation, anxiety, fear, empathy, and disgust. This emotional journey is the basis of its appeal.


Squid Game also capitalizes on the cognitive dissonance of using children’s games to create mini-mystery arcs within the larger story. The symbolic innocence and vulnerability of childhood used to perpetrate violence amplify the horror and sense of powerlessness.

Squid Game have added appeal because of the way it blew up on social. The games resemble viral challenges that become memeified on TikTok and Instagram. Squid Game memes are so plentiful that multiple sites have ranked their favorites, and the game designer Ubisoft has gotten into the meme game.


There are probably rooms full of creatives trying to figure out if their brands and campaigns can take advantage of the Squid Game lift or if it will backfire. However, the amount of social traction means that many people will watch all or some of it to satisfy their curiosity and avoid FOMO. There is social capital in knowing what’s trending in pop culture.


Should kids watch the Squid Game? Common Sense Media polled parents and tweens/teens about the “appropriate age” for viewing and, not surprisingly, there was a gap between what parents thought was ok (somewhere between never and 16-18 and up) versus what tweens and teens thought was reasonable (12 and up). The social value of knowing about something trending like this show is, including across Minecraft and Roblox, means that kids will feel compelled to see it driven by FOMO and Street Cred.


Parents should recognize these dynamics as meaningful social drivers, especially after a year of social isolation. Prohibiting Squid Game will increase its appeal. It also won’t work—there are too many access points. I recommend that parents watch it with their kids. Parents’ presence can provide an emotional “safety net,” if needed, emotional regulation. There are, in fact, some “teaching moments” and conversation starters if you choose to go down the route of the social issues, such as gambling addiction and abuse of social privilege and wealth. It can lead to sharing other examples of literature with themes about human fear, compliance, and survival instincts, such as Hunger Games, Slaughterhouse-Five, Lord of the Flies, and Animal Farm.


The production values belie the show’s popularity. Squid Game is badly dubbed in English over Korean (and if you turn on subtitles, they often don’t match spoken English.) These inconsistencies were initially off-putting but recede soon enough. It doesn’t diminish the violence but may dampen the fear through emotional distancing. Nevertheless, Squid Game’ actors do an excellent job of delivering their character in ways that are likely to make the audience care who will survive and why the games exist.


Freud suggested that horror was appealing because it allows the expression of feelings repressed by the ego. In a similar vein, Jung’s work indicated that horror’s appeal lies in the ability to connect with primordial images in the collective unconscious. Threat Management theory says that these types of films function to help people overcome fears by making them seem possible to defeat.


We watched Contagion at the start of COVID-19, and now we’re bookending it with Squid Game. It captures the emotions of powerlessness and mistrust in a world struggling to survive. That anyone stays, in the end, is reassuring.
 
The show was aite, but I don’t get the hype.
If anything, Alice in Borderlands was better imho.

It was honestly

I will say there are one or two games where the tension the characters have between eachother was well acted.

But alot of stuff felt like it was rushed or added on or maybe its just a Korean way at looking at something
 
It's just a really fucked up version of Takeshi's Castle and we just enjoyed the absurdness of it all
Nah. This is pussy shit.
The "fucked up version of Takeshi's Castle" would be the real game shows that were so cruel the Japanese government had to step in because "Torture Based Game Shows" were sullying their international image.
(See: Susunu! Denpa Shōnen)
 
Twitter claims that the people with the PlayStation controller masks give them "gender envy," so I haven't touched it with a ten foot pole.

Also, people are making Squid Game OCs for... reasons?

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If any of these are actually fanart, I don't give a shit. No one likes the "ackshually" guy.
 
I just think Korean women are pretty, I have no idea why everyone else is watching.
 
"Everyone" is not watching it.
Any article claiming this is nothing more than a paid advertisment
written by a shill who believes that manufacturing peer pressure will
entice more people to watch it.

Presstitutes honestly believe that most people are this stupid.
 
At the risk of sounding like a hipster, it’s because most people are retarded consoomer sheep. Durrr! Show be popular and trending on Twitter! Me want be popular toooooo!!!

They’ll watch any brain-dead pablum you plop down in front of them if you tell them all the cool blue checkmarks like it
 
> There are probably rooms full of creatives trying to figure out if their brands and campaigns can take advantage of the Squid Game

Don't. Please, fucking don't.
 
Death Game genre has been pretty popular with weebs for a while, this is likely just a case of the genre breaking into the mainstream. It also benefits from the fact its being pushed on netflix, the main normie platform. It also stays relatively free of Hollywood bullshit since its made in Korea, and normies are very quick to jump on trends when everyone else is watching something. Its a new genre breaking through by a combination of chance (mostly) and good conditions.
 
Because people watch whatever their Netflix tells them to watch, especially if they see news stories all over their phone that they're like totes missing out if they dont watch the thing. How a lot of shit is. People are sheep.
 
I'm re-watching Band of Brothers.

Might follow it up with Sharpe or a LOTR marathon.
 
My gf made me watch it because "everyone is watching this" I never heard of it before and all I said was "So it's the korean take on Battle Royale"

I don't get what makes it so big other than maybe the circus watchers are becoming bloodthirsty and we might live to see the return of legit "to the death" gladiatorial arenas.

Then again this genre always was way more popular than it has any right to be which says a lot about society in general.
 
I watched it because everything about it gave me Kaiji vibes and Kaiji is one of my favorite anime/manga, come to find out that it actually was influenced extremely by Kaiji, Liar Game and Battle Royale. I think it's a good show that makes itself unique from the things it's influenced from, mostly via really strong character writing and emotional moments absent from most survival-game type shit since the genre is usually a lot more about survival and the games. It didn't end well though, I think the last couple episodes are pretty shit and not narratively pleasing at all.
 
Because i felt like watching a show while i was doing work.

It is alright and it has some interesting things going on, but the ending could be better. How ever i liked the concept.
 
I watched the first two episodes and stopped paying attention after a while. I think it's so popular because as usual, the gay media told everyone that "${new_stupid_show} is a massive hit, and you will now watch it or be left out", and they followed like obedient pets.
 
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