Why is Everyone Watching "Squid Game"? - I was wondering too.

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Netflix’s Squid Game is a dystopian fiction that pits a group of desperate people against each other in deadly children’s games, lured by the salvation of a large cash prize. The main character is an initially unsympathetic gambling addict Seong Gi-hun who steals from his diabetic mother and can’t provide for his daughter. The games seem a viable last resort until Gi-hun and the 455 other players realize that elimination from the games is literally death.


Squid Game is a fictional extension of the ‘humiliating game show’ genre wrapped around a social message. It is undoubtedly full of Korean cultural references lost in translation for me as a Western viewer. Still, the social message about wealth disparity and privilege is loud and clear. It is also unsettling and violent, a kind of Hunger Games meets Battle Royale meets Lord of the Flies that continually pits humanity against survival, captures the current social distress, and perfectly targets the nihilist humor of Gen Z.


Antonio Guillem/Shutterstock


Source: Antonio Guillem/Shutterstock
Horror films and other post-apocalyptic movies can handle real-life anxiety and fear, such as we experienced with COVID-19. Some studies found that horror fans experienced less psychological distress to the pandemic than others because fiction enables us to explore imagined outcomes at a safe psychological distance.


Fiction can provide all kinds of learning experiences, but horror is the only genre specifically created to elicit fear consistently and intentionally throughout a narrative. Horror films can trigger all sorts of physiological responses, from shivering and screaming to having your hair stand on end. At the same time, psychologically, they deliver a wide range of emotions, such as excitement, anticipation, anxiety, fear, empathy, and disgust. This emotional journey is the basis of its appeal.


Squid Game also capitalizes on the cognitive dissonance of using children’s games to create mini-mystery arcs within the larger story. The symbolic innocence and vulnerability of childhood used to perpetrate violence amplify the horror and sense of powerlessness.

Squid Game have added appeal because of the way it blew up on social. The games resemble viral challenges that become memeified on TikTok and Instagram. Squid Game memes are so plentiful that multiple sites have ranked their favorites, and the game designer Ubisoft has gotten into the meme game.


There are probably rooms full of creatives trying to figure out if their brands and campaigns can take advantage of the Squid Game lift or if it will backfire. However, the amount of social traction means that many people will watch all or some of it to satisfy their curiosity and avoid FOMO. There is social capital in knowing what’s trending in pop culture.


Should kids watch the Squid Game? Common Sense Media polled parents and tweens/teens about the “appropriate age” for viewing and, not surprisingly, there was a gap between what parents thought was ok (somewhere between never and 16-18 and up) versus what tweens and teens thought was reasonable (12 and up). The social value of knowing about something trending like this show is, including across Minecraft and Roblox, means that kids will feel compelled to see it driven by FOMO and Street Cred.


Parents should recognize these dynamics as meaningful social drivers, especially after a year of social isolation. Prohibiting Squid Game will increase its appeal. It also won’t work—there are too many access points. I recommend that parents watch it with their kids. Parents’ presence can provide an emotional “safety net,” if needed, emotional regulation. There are, in fact, some “teaching moments” and conversation starters if you choose to go down the route of the social issues, such as gambling addiction and abuse of social privilege and wealth. It can lead to sharing other examples of literature with themes about human fear, compliance, and survival instincts, such as Hunger Games, Slaughterhouse-Five, Lord of the Flies, and Animal Farm.


The production values belie the show’s popularity. Squid Game is badly dubbed in English over Korean (and if you turn on subtitles, they often don’t match spoken English.) These inconsistencies were initially off-putting but recede soon enough. It doesn’t diminish the violence but may dampen the fear through emotional distancing. Nevertheless, Squid Game’ actors do an excellent job of delivering their character in ways that are likely to make the audience care who will survive and why the games exist.


Freud suggested that horror was appealing because it allows the expression of feelings repressed by the ego. In a similar vein, Jung’s work indicated that horror’s appeal lies in the ability to connect with primordial images in the collective unconscious. Threat Management theory says that these types of films function to help people overcome fears by making them seem possible to defeat.


We watched Contagion at the start of COVID-19, and now we’re bookending it with Squid Game. It captures the emotions of powerlessness and mistrust in a world struggling to survive. That anyone stays, in the end, is reassuring.
 
Because their uncultured consooomers who never bothered to watch battle royale or the dozen other death game movies the Asian countries have produced until it dropped on shitflix.
 
Because their uncultured consooomers who never bothered to watch battle royale or the dozen other death game movies the Asian countries have produced until it dropped on shitflix.
When I first saw it I was like, "Oh, it's Korean Kaiji." Legitimately thought it was a remake like what they did with Skip Beat, Kimi Wa Petto, and Hana Yori Dango.
 
If I'm right, it's basically a South Korean version of Saw.

Not very unique, but I'm guessing the style is what makes it popular, and it's not the 1000th detective and the 1000th romance drama Korea's been churning out lately. It's not any more original than existing media.
 
Just another shit product from Korea. Korean media is such globo homo crap. So many of their trends are astroturfed, and this is just another example of it. How we have all just started to accept mediocrity in our tv, movies, and music is just ridiculous.
 
Everyone is watching it because The West has become a bunch of Cultural Locusts who consume a show and move on.
 
Haven't watched it, but I relied on the last two times I recall a gritty show going insanely viral and what little I've heard of this one in order to take a guess:

It has a lot of people dying and/or suffering in it and for some reason this makes zoomers horny and zoomers think it's a good show because they're horny while watching it.

Their literal bloodlust prevents them from recognizing the show for what it is and any merits it actually has, if it has any.

...also, there's characters that the fujos can project their gay fantasies on (THIS IS EXTREMELY IMPORTANT).
 
Never heard of it until now because like I have other things to do than consoom.
 
I haven't got to watching it yet. I'm in the middle of watching two other Korean shows atm. I'm a fan of the battle royale genre though, so I'm probably going to watch it at some point. I doubt it's as good as everyone says it is, Battle Royale is, by far, the best within the genre, The Bilko Experiment being second.
 
Watched the whole thing with Linder and we enjoyed it fine.

It's just a really fucked up version of Takeshi's Castle and we just enjoyed the absurdness of it all
 
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