Why is Everyone Watching "Squid Game"? - I was wondering too.

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Netflix’s Squid Game is a dystopian fiction that pits a group of desperate people against each other in deadly children’s games, lured by the salvation of a large cash prize. The main character is an initially unsympathetic gambling addict Seong Gi-hun who steals from his diabetic mother and can’t provide for his daughter. The games seem a viable last resort until Gi-hun and the 455 other players realize that elimination from the games is literally death.


Squid Game is a fictional extension of the ‘humiliating game show’ genre wrapped around a social message. It is undoubtedly full of Korean cultural references lost in translation for me as a Western viewer. Still, the social message about wealth disparity and privilege is loud and clear. It is also unsettling and violent, a kind of Hunger Games meets Battle Royale meets Lord of the Flies that continually pits humanity against survival, captures the current social distress, and perfectly targets the nihilist humor of Gen Z.


Antonio Guillem/Shutterstock


Source: Antonio Guillem/Shutterstock
Horror films and other post-apocalyptic movies can handle real-life anxiety and fear, such as we experienced with COVID-19. Some studies found that horror fans experienced less psychological distress to the pandemic than others because fiction enables us to explore imagined outcomes at a safe psychological distance.


Fiction can provide all kinds of learning experiences, but horror is the only genre specifically created to elicit fear consistently and intentionally throughout a narrative. Horror films can trigger all sorts of physiological responses, from shivering and screaming to having your hair stand on end. At the same time, psychologically, they deliver a wide range of emotions, such as excitement, anticipation, anxiety, fear, empathy, and disgust. This emotional journey is the basis of its appeal.


Squid Game also capitalizes on the cognitive dissonance of using children’s games to create mini-mystery arcs within the larger story. The symbolic innocence and vulnerability of childhood used to perpetrate violence amplify the horror and sense of powerlessness.

Squid Game have added appeal because of the way it blew up on social. The games resemble viral challenges that become memeified on TikTok and Instagram. Squid Game memes are so plentiful that multiple sites have ranked their favorites, and the game designer Ubisoft has gotten into the meme game.


There are probably rooms full of creatives trying to figure out if their brands and campaigns can take advantage of the Squid Game lift or if it will backfire. However, the amount of social traction means that many people will watch all or some of it to satisfy their curiosity and avoid FOMO. There is social capital in knowing what’s trending in pop culture.


Should kids watch the Squid Game? Common Sense Media polled parents and tweens/teens about the “appropriate age” for viewing and, not surprisingly, there was a gap between what parents thought was ok (somewhere between never and 16-18 and up) versus what tweens and teens thought was reasonable (12 and up). The social value of knowing about something trending like this show is, including across Minecraft and Roblox, means that kids will feel compelled to see it driven by FOMO and Street Cred.


Parents should recognize these dynamics as meaningful social drivers, especially after a year of social isolation. Prohibiting Squid Game will increase its appeal. It also won’t work—there are too many access points. I recommend that parents watch it with their kids. Parents’ presence can provide an emotional “safety net,” if needed, emotional regulation. There are, in fact, some “teaching moments” and conversation starters if you choose to go down the route of the social issues, such as gambling addiction and abuse of social privilege and wealth. It can lead to sharing other examples of literature with themes about human fear, compliance, and survival instincts, such as Hunger Games, Slaughterhouse-Five, Lord of the Flies, and Animal Farm.


The production values belie the show’s popularity. Squid Game is badly dubbed in English over Korean (and if you turn on subtitles, they often don’t match spoken English.) These inconsistencies were initially off-putting but recede soon enough. It doesn’t diminish the violence but may dampen the fear through emotional distancing. Nevertheless, Squid Game’ actors do an excellent job of delivering their character in ways that are likely to make the audience care who will survive and why the games exist.


Freud suggested that horror was appealing because it allows the expression of feelings repressed by the ego. In a similar vein, Jung’s work indicated that horror’s appeal lies in the ability to connect with primordial images in the collective unconscious. Threat Management theory says that these types of films function to help people overcome fears by making them seem possible to defeat.


We watched Contagion at the start of COVID-19, and now we’re bookending it with Squid Game. It captures the emotions of powerlessness and mistrust in a world struggling to survive. That anyone stays, in the end, is reassuring.
 
Been a pretty long bout of Netflix hosting these Korean remakes of various Western concepts and Korean series; it's been getting more and more popular over the years but at this point, it's sometimes difficult to find an interesting-looking film on Netflix that's actually in English.

Some of them are actually really good films (particularly some of the Korean horror films) but the series are often just fuckin' weird and this is no different - there's a lot of films and series coming out of both Korea and Japan with the "wake up/be abducted/suddenly be forced into/land in a death game in the middle of nowhere/a school/etc. and see who lasts the longest" concept, and man they're fucking weird.

Squid Game just has good acting + a fascinating-as-fuck aesthetic.
 
I watched it because everything about it gave me Kaiji vibes and Kaiji is one of my favorite anime/manga, come to find out that it actually was influenced extremely by Kaiji, Liar Game and Battle Royale. I think it's a good show that makes itself unique from the things it's influenced from, mostly via really strong character writing and emotional moments absent from most survival-game type shit since the genre is usually a lot more about survival and the games. It didn't end well though, I think the last couple episodes are pretty shit and not narratively pleasing at all.

Korean Execs:That's the point, you think we would make our take on the death games our former Jap overlords as sickening heroic and saccharine? Fuck you, we will make our stories crueler, more realistic misanthropic and people will love us while dunking on the Japs
 
As someone who is familiar with death game genre (asian and otherwise), Squid Game is literally nothing I havent seen before. I feel like its a niche genre finally hitting the mainstream and said mainstream going all apeshit over it when this genre existed for a VERY long while.

Besides, Squid Game, for the genre standards that is, isnt that good. Its decent but its nothing I would write home about it. I find it enraging that they all decided to return (thus everything that happens its on them), at least in most death games, the participants were kidnapped and forced into it (thus we relate better to their plight to escape and survive).

Besides, the ending piss me off. Sure, buddy, you are going to win against the people that hand over billions of yen like its penny change. Lets not do the smart thing and flee the country...You aint John Wick, just an average joe with a stupid amount of luck/plot armour.
 
I dunno, why did people watch Breaking Bad, The Wire, Game of Thrones, etc.? Such a stupid question to ask unless you mean "This is shit, why do people like it?"
 
As someone who is familiar with death game genre (asian and otherwise), Squid Game is literally nothing I havent seen before. I feel like its a niche genre finally hitting the mainstream and said mainstream going all apeshit over it when this genre existed for a VERY long while.
I'd wager the first mainstream version of this premise is The Hunger Games series. I find that movie series, haven't read the books, to have some parallels to what we see now. Rich wearing god awful and "eccentric" attire while the lower class are fighting day to day to make a living.

I dunno, why did people watch Breaking Bad, The Wire, Game of Thrones, etc.? Such a stupid question to ask unless you mean "This is shit, why do people like it?"
First, only one of those shows is worth watching. Second, you must be the life of the party.
 
I'd wager the first mainstream version of this premise is The Hunger Games series. I find that movie series, haven't read the books, to have some parallels to what we see now. Rich wearing god awful and "eccentric" attire while the lower class are fighting day to day to make a living.

I think a lot of the messages in THG can easily be misinterpretated as "rich people bad" when the true message is "elitism bad".

Besides most people care about other THG's aspects, like shitty romance and girl power.
 
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