- Joined
- Sep 27, 2023
Van Buren would have been place in Nevada/Arizona region, and it was pretty interesting. Plenty of barely touched pre-war locations and primitive tribes with pockets of civilization here or there. The story would have been focused less on interpolitics of the region and more on the big bad like the first three Fallout games, but the world would have been connected in a similar way as in Fallout 2, that includes an entire trade routes side quest chain once you repair a train. There still isn't anything like it within the franchise, be it official or a fan project. Main Quest is very interesting too as it would have been kind of time based like Fallout 1, and if you didn't do certain objectives or did them fast enough the situation in certain locations would have changed completely and changed your interactions there. The very first half of the game would have you constantly chased by a robot fleet and on the constant move, if you got caught you would be transported back to the starting location of the game(idea recycled for Old World Blues with the pylons), you could tell Black Isle really wanted to experiment with Van Buren.I think what people want is a middle ground between civilization and anarchy (which is what New Vegas was by being on the frontier of the NCR, you had plenty of untouched ruins and unopened Vaults while still having some complex post-post apocalypse elements). There's still a lot of untapped potential in the setting that hasn't been explored, both from a mechanical and story standpoint.
California-Nevada-Arizona can be for big developed complex bureaucratic societies, and Boston and DC can be the permanently anarchic raider hellholes. Off the top of my head, you could have competing city-states, or tribes that are semi-civilized at around early modern levels of development. Have it be a gradient: the further east you go, the less developed things get. Embrace the Mad Max inspirations with nomads in the Great Plains. We haven't seen a fully urban Fallout where the entire map is the city: have it be that for whatever reason it was inaccessible until recently, and prospectors and settlers are now moving in, akin to NV.
When compared to VB, most fan-ideas or fan projects look really tame and by-the-numbers, either imitating New Vegas or Todd's Fallout. This is why I said we will never see anything other than a New Vegas or a Todd game, this is all the fans know or care about. Same tropes, the same templates, just with a different flavor or background and usually done and written worse than the base material or inspiration. I don't trust the fans after The Frontier, I would rather just have VB and then I will be happy. I'm sure people who never heard of it will like it, too.
And frankly, it's been 200 years after the war by the point New Vegas and Fallout 4 happened. It is utterly ridiculous to have any pre-war buildings or ruins not touched by civilization, all of America should have been civilized by this point like NCR. Look how much the writers had to pull problems and excuses out of their ass just to make Mojave as uncivilized as it is, and it still makes DC and Boston look like Africa in comparison. Nobody gets this, everybody wants tin shacks and raiders everywhere like in the TV show, nobody can do this setting justice as far as I am concerned.
Bingo. Just look at Fallout 4, they tried copying the amoral faction conflict of NV, but it is so BORING. Minutemen are literally just barely organized farmers that don't even follow your orders, Railroad were promised to be a secret organization working behind the enemy lines but ended up being retarded SJW larpers with a password to their secret lair that might as well be "Password123", Brotherhood are just MidWest BOS lite who don't act like any Brotherhood(destroying The Institute, for example) from any game. At this point, why not just give us a DIFFERENT FACTION? And then there is Institute, which is just Big MT with really bad writing, but since you get to be their leader and effectively control them, there is literally no reason NOT to sign up with them even if you're sympathizing with other factions: Minutemen General can make sure that Synths don't attack settlements, Railroad Agent can simply limit production of Synths and free them in secret, and BOS Operative can act as a puppet leader for the interests of The Brotherhood. I brought up Frontier, it really isn't better there either, it's a Fallout 3 fan's interpretation of New Vegas factions because that's exactly what it is, most Frontier devs were Bethesda fans first and foremost and some didn't even finish a single playthru of NV in their lives. We will never get a game like NV again simply because you're not allowed to make one, even if you could there is no talent left to make it work.All any kind of "Fallout game" needs is clever writing, but that cannot exist because the people who write games are not the same people who write games now.
Last edited:
