Warcraft III: Refunded General - How one company managed to mess up a remaster of a 17 year old game.

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Honestly all I wanted from SC2 is Brood War all over again. Backstabbing and conspiracy pileups, planetary genocides, nuclear fire from orbital platforms, all that jazz. A little sprinkling of lore here and there if you want to look for it.

I was expecting the abandoned queen on the refuge escape ships from heart of the swarm to be a bigger issue than she was. Literal thread drop.
I was hoping that queen would continue to lead a genocidal campaign on the protoss as she was commanded, which would complicate all of Kerrigans "I'm changed guys I swear" story.
And heaven forbid the queen evolve to fill the role of being a swarm leader more, as it continues to slay protoss.

And Kerrigans character is so inconsistent, cause she didn't really have much of one prior to her betrayal (as much as I can recall. she didn't like the psi emitter, but followed orders). So claiming most of what she did while infected wasn't her, removes 95% of her characters accountability and developments.

I definitely would have loved more to the story than each faction fighting a single target that they build up to throughout their campaign.
 
It's very unlikey they go out of business as a result of this (or other recent fuckups). They are still currently too big in the gaming space and have made too much money from previous successful ventures for this to be a tremendous issue.

Activision (the parent company) is finding some success again with the Call of Duty Franchise and owns some successful mobile gaming companies as well.

Blizzard itself, however, has major profitability problems and employee problems.

Firstly - a lot of the "Blizzard" key staff have left the company - mainly the pioneers of Starcraft, Warcraft, and Diablo, the kind of people who are capable of making new, engaging games. They have not successful replaced them.

Secondly - Blizzard (even Pre-Merger) has been struggling to release quality products. It was, including post merger, 12 years between the release of Diablo 2 and Diablo 3 (and many people feel Diablo 3 is vastly inferior). It was also 12 years between the release of Starcraft and Starcraft 2:Part 1 (with many people feeling that Starcraft 2 was vastly inferior). The main problem with this is that SC2/Diablo 3 cost a lot of money to develop and if people don't pick those games up, that money is wasted. They've recently gone into new IPs but the games themselves are not remarkably innovative.

Overwatch borrows a lot from Team Fortress/MOBA games.
Heroes of the Storm is a very-late-to-the-party DOTA/LOL clone.
Hearthstone is a card game - It's a card game, although not a horrific one.

Thirdly - Blizzard is skitzophrenic about how to make money. This isn't solely on them (as the market is changing as well) but they have no idea how to effectively monetize these games - even when they are successful. The real killer here is how hard Blizzard is trying to get into e-sports, they're funneling tons of cash into Hearthstone (which has a small following), Overwatch (which has an OK following, but not enough for a fucking literal league), Heroes of the Storm (which had no scene ever, and Blizzard mercy killed not too long ago), Starcraft 2 (which has a small scene), and WoW (which has a very small scene).

World of Warcraft, in 2004 (to ~2010, depending on who you ask) was 100% king shit of MMORPGs for all time. However, in 2020 the game is stagnating horribly under the weight of several mediocre expansions and no longer is the juggernaut it once was. Final Fantasy 14 likely has more subscribers and is more highly regarded, despite starting so bad that SquareEnix was too embarassed to sell it for a while.

They (very recently) half-assed a Warcraft 3 remaster - which should have been a literal license to print money is now instead an incredibly thick black eye; on top of all of the ones they've recently gotten.

Not only does Blizzard waste money, but they aren't clear on how to make it. They've tried everything over the last few years - episodic releases, costume packs, lootboxes, card packs, character packs, expansions passes, cash shops, subscriptions, selling literal in-game currency, and sometimes multiple efforts per game.

For example - In World of Warcraft - there is the base game, the most recent expansion, a subscription fee, a cash shop, and you can buy gold with real dollars. Diablo 3 has the base game, the expansion, and a seperate character pass for the Necromancer ($15). Starcraft 2 was released episodically (3 parts) and still has multiple, additional DLCs as well ($4.99 for co-op commanders, $15 for extra SP story stuff).

It's a lot of DLC for bad-to-medicorely recieved games in a market that's pushing back against gigantic piles of DLC.

Blizzard cost Activision nearly $19 billion dollars in 2008 and another $6 billion dollars in 2013 and it's very unlikely that Activison has made $25+ billion off of Blizzard. Blizzard as we know it now is in dire need of a restructuring and Activision is likely to do it in order to see some actual returns on their investment.
You mentioned FF14 being the top MMORPG right now, and I think a lot of that is because it might be that Square was very smart in building that game to allow PS3, PS4, and PC players to all play with each other. It's kinda kept that game to where it's pretty much always active. They've also been a lot better at rolling with the punches as far as problems go, and not waiting until the problems started to cause people to complain (I'm talking about post release problems unfucking of course). I remember that before the Dark Knight was introduced, it was a pain in the ass for a DPS player, or even at times a healer to get into a dungeon, or raid. For a short while after the release of the Dark Knight, it flipped, and it was a good wait to queue as a tank. After people stopped flooding over to the Dark Knight class, it became almost perfectly balanced, and was until I stopped playing at least. You, also have to consider that the game already highly encourages experimentation as you need other classes to get most of the advanced classes, and you can change between classes almost any time.

In a way I think this might really show where Blizzard is getting it wrong, and where other people in the industry are getting it right, and thus being both popular, and profitable. You really need to have business decisions built around what players like, and dislike first, and then consider other things like marketing later. This means your company needs to have an ear to the ground so to speak. You can really see that Blizzard, and Activision don't in this instance since if they did, they wouldn't be suppressing things like refund instructions, but would instead be posting in their fourms, and promising changes, while actively working to implement those changes.
 
If it were up to me, I would've released Starcraft 2 as a singular game with all 3 races instead of trying to milk the populace into buying the same thing 3 times. Keeping it condensed might have actually helped prevent the story from going down the stream of foul, brown incontinence that it eventually took up residence in.

As for Diablo 3, well I argued day and night before its release how faggoty it was that it became online-only, and the only people who ever defend that choice are the ones who think everyone is running on fiber-optic cable and the novelty of having offline access is more of an inconvenience to them. They also happen to be fans of surrendering whatever rights of ownership they have to a physical copy they may buy, and running computers without any disk trays.

Needless to say I won't be buying Diablo 4 either lest it receives an offline-capable version and a story I may care about. It's an absolute shame that Path of Exile doesn't have an offline component, and Chaosbane was total shit; Blizzard's making it incredibly easy to dethrone Diablo and yet we can't seem to do it outright.
 
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Needless to say I won't be buying Diablo 4 either lest it receives an offline-capable version and a story I may care about. It's an absolute shame that Path of Exile doesn't have an offline component, and Chaosbane was total shit; Blizzard's making it incredibly easy to dethrone Diablo and yet we can't seem to do it outright.

Path of Exile 2 is gonna kick Diablo 4's ass and I suspect Tencent owning some of the stock in Blizzard and having a majority share in Grinding Gear Games is gonna try to sabotage Diablo 4.
 
WoW hasn't been great since Wrath of the Lich King, sadly. I'm pretty sure most people want them to add Burning Crusade and Wrath of the Lich King to Classic and then not touch it anymore. Shadowlands is looking to be a massive joke. The worst thing they could do would be to bring Arthas back, because they'd ruin him. He's beloved because he died in Wrath of the Lich King and they haven't fucked with him.

The trailer still gets me hyped.

 
Now that I think about it, it might have been in the novels, I'm not sure. Nevertheless, personally I see Kerrigan being the assassin who killed Mengsk's father not as "Mengsk dindu nuffin", but rather a plausible explanation why he'd throw Kerrigan under the zerg bus on Tarsonis seemingly out of nowhere.

I mainly remember it from a thread somewhere else about starcraft's writing. the game starts out simple with a dude, his ex and some asshole killing her. you don't really need more for characterization and setting the motives. trying to make it part of a long history "twist" is just the usual fanfiction wank, similar how everyone is a skywalker in star wars. it's always retarded, even more so when you have a whole universe as backdrop.
mengsk was a powerhungry cunt, I don't need some sob story how he was totally justified or whatever, if you know what I mean. he did it because he could and gave no fucks.
 
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WoW hasn't been great since Wrath of the Lich King, sadly. I'm pretty sure most people want them to add Burning Crusade and Wrath of the Lich King to Classic and then not touch it anymore. Shadowlands is looking to be a massive joke. The worst thing they could do would be to bring Arthas back, because they'd ruin him. He's beloved because he died in Wrath of the Lich King and they haven't fucked with him.

The trailer still gets me hyped.

https://youtube.com/watch?v=BCr7y4SLhck

For me, that trailer was ultimately disappointing. It's not a bad trailer, but this was where I wanted to see something, anything of Arthas and Illidan's prior conflict in cutting-edge graphics before showing present-day Arthas having inherited the mantle. Instead I had to wait until after he's long dead and buried in WoW to get a minor graphical upgrade when I'm long past the point of giving a fuck.

And in my case, I liked him before he died in WoW. It was bad enough they retconned Bronzebeard back to life. The spirits in Frostmourne always felt like a bit of an asspull to me, and to be quite honest most of his time in Wrath was as a bumbling Saturday Morning Cartoon Villain who would briefly appear to see the random adventurers fucking up his shit before declaring, "I'LL GET YOU NEXT TIME, GADGET!!!"
 
I was expecting the abandoned queen on the refuge escape ships from heart of the swarm to be a bigger issue than she was. Literal thread drop.
I was hoping that queen would continue to lead a genocidal campaign on the protoss as she was commanded, which would complicate all of Kerrigans "I'm changed guys I swear" story.
And heaven forbid the queen evolve to fill the role of being a swarm leader more, as it continues to slay protoss.
I love Zagara & Abathur in Heroes of the Storm. Great characters imo
 
WoW hasn't been great since Wrath of the Lich King, sadly. I'm pretty sure most people want them to add Burning Crusade and Wrath of the Lich King to Classic and then not touch it anymore. Shadowlands is looking to be a massive joke. The worst thing they could do would be to bring Arthas back, because they'd ruin him. He's beloved because he died in Wrath of the Lich King and they haven't fucked with him.

The trailer still gets me hyped.

https://youtube.com/watch?v=BCr7y4SLhck
Lich King was the last truly soulful expansion.

Everything from the Art Direction, to the level design, to the music was all incredibly well done. The world was worth exploring and finding it's little secrets. From all the weird jungle shit in Sholazar basin, to the Vykrul marble buildings in Howling Fjord, to the cozy magical setting of Dalaraan. It was all very well done.

Now you can argue about queuing up for dungeons was what started to bring the end of the classic WoW experience. However what they should have probably done was to erase the need to have 1 tank, 3 dps and a healer.

Remove required class types and have people do dungeons with any make up would have been more desirable. That way people can just recruit anybody and just head to the dungeon.
 
WC3:R developers respond to complaints
Hail War3 Players,


We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next.


There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.


Before we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. The next few patches and updates we’ll discuss below are just part of our ongoing plans. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term.


One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. We expect to release that late this week. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.


Another area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. We’ll share release plans as work progresses in the coming weeks—please be assured that the team is hard at work on standing these features up.


There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern.


Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).


We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things. Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on.


Sincerely,


The Warcraft III: Reforged Team
TL;DR: We're sorry you feel this way. We're gonna patch some bugs that were in the beta for literal months. Fuck tournaments, nobody used them (even though we kinda never patched them properly). We cut all the improved cutscenes like Stratholme because nostalgia?
 
WC3:R developers respond to complaints
Hail War3 Players,


We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next.


There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.


Before we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. The next few patches and updates we’ll discuss below are just part of our ongoing plans. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term.


One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. We expect to release that late this week. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.


Another area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. We’ll share release plans as work progresses in the coming weeks—please be assured that the team is hard at work on standing these features up.


There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern.


Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).


We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things. Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on.


Sincerely,


The Warcraft III: Reforged Team
TL;DR: We're sorry you feel this way. We're gonna patch some bugs that were in the beta for literal months. Fuck tournaments, nobody used them (even though we kinda never patched them properly). We cut all the improved cutscenes like Stratholme because nostalgia?
That's a lot of words to say a whole lot of nothing. They didn't address how they fucked around with owners of the original that don't want to upgrade, either.
 
And in my case, I liked him before he died in WoW. It was bad enough they retconned Bronzebeard back to life. The spirits in Frostmourne always felt like a bit of an asspull to me, and to be quite honest most of his time in Wrath was as a bumbling Saturday Morning Cartoon Villain who would briefly appear to see the random adventurers fucking up his shit before declaring, "I'LL GET YOU NEXT TIME, GADGET!!!"
Oh, yeah, definitely. Lots of people will say that Arthas was a great villain, and genuinely intimidating, but ultimately him dying didn't feel right. That said, I disagree with your dislike of his seeming incompetence when it comes to killing the adventurers, because it was explained why he did that.
 
I like that this thread evolved into a discussion on how Blizzard has been slowly fucking over their games' lore over the past 15 or so years.

I can't make heads or tails of any of it, but it does make me realize that Blizzard's problems weren't a recent thing and that it's been a long time coming.
 
WoW hasn't been great since Wrath of the Lich King, sadly. I'm pretty sure most people want them to add Burning Crusade and Wrath of the Lich King to Classic and then not touch it anymore. Shadowlands is looking to be a massive joke. The worst thing they could do would be to bring Arthas back, because they'd ruin him. He's beloved because he died in Wrath of the Lich King and they haven't fucked with him.

The trailer still gets me hyped.

https://youtube.com/watch?v=BCr7y4SLhck
As far as I'm concerned that trailer is actually the end of the Warcraft franchise. Lich King wakes up and kills everyone before they can turn into retards. The End.
 
I feel the need to dissect this fucking post from Blizzard, so emphasis mine, as ever, in orange, and I'll hopefully generate enough vitriol for all of you for a bit. Courage.

Blizzard said:
We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next.

You stupid, stupid motherfuckers.

You want to know why you're getting review bombed and your one-time fans are now getting torches and pitchforks ready? Shit like this introductory sentence. You literally lead off, not by accepting responsibility, by acknowledging the fuck-up, or trying to do any damage control, but by pawning the problem off on the customers themselves.

Yes, it's the fucking customers' fault that the game they paid for is a slipshod mess. Not the multinational corporation that somehow fucked a 17-year old game up for those who bought the original.

Blizzard said:
There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.

Server load is not even close to the top of the list of what people were mad about, and you fucking know it. Go on though, Blizz, thrill me. What aspect of reforged do you wanna touch upon?

Blizzard said:
Before we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. The next few patches and updates we’ll discuss below are just part of our ongoing plans. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term.

You mean the same team that loved the game so much that they replaced an easter egg for one of the head developers of the original game, almost 20 years after its release with someone who barely even worked on Reforged for diversity reasons, ergo retroactively removing him from the game he worked on after-the-fact? The same team that loved it so much that they redacted several of the in-game unit lines for being too racy or having jokes that the team working on it clearly found offensive? The same team that loved Warcraft III so much that they removed the gore for the Chinese audience? Or the team that loved Warcraft III so much they decided to remove support for custom campaigns?

Blizzard said:
One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. We expect to release that late this week. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.

I choose to note that one of the items you did not mention was that Reforged locks your fucking graphical settings on Classic mode, preventing you from enabling features like Shadows that were available in the original, but not in Reforged on Classic. I also choose to note that you haven't even begun to address the myriad model issues.

Blizztard said:
Another area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. We’ll share release plans as work progresses in the coming weeks—please be assured that the team is hard at work on standing these features up.

It's going to take more than a model cleanup and some moderate patches to fix this fucking thing. Clan support and leaderboards aren't even top ten on the list of things people are complaining about right now, and the sooner you realize that, the sooner people can even pretend to have hope for Diablo IV. As things are right now, people are terrified your Diablo II remake is going to fuck the game up, and they are right to be concerned.

Blizzard said:
There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern.

Whoa, whoa, there, Fucko.

You just fucking admitted you're removing all support for the base game of WC3 entirely, and that any players who want to play with the original game's ruleset (which many have argued is better balanced) will need to not only use use the expansion (and thus Reforged in this case), but use custom maps to specifically fudge the rules. It can't work the other way because there's tons of units and game mechanics in the expansion that weren't in the original (such as the shop buildings), so you can't make it work the other way.

....Essentially, for all purposes, this means you can't fucking play non-expansion Warcraft III online anymore, even though you fucking could until Reforged broke it, another game fucked over almost 20 years after its release.

Reaperminiclap.gif


....Excelsior.

WC3 original supported dial-up, direct IP connection, and LAN connection, like basically every single game from that time period, but Reforged removed all of those. Essentially, this means that if you have WC3 original (or preferred it), fuck you, you're using Reforged now.

Blizzard said:
Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).

Yeah, that isn't what you advertised at all. At Blizzcon you showed an entirely different fucking game, buddy:

You aren't salvaging this. You promised a completely fucking different visual theme and then gave an touched-up original. That blade has dropped, your head is already in the basket, your metacritic scores are in the toilet and your fans want to launch your dev team into the ocean via trebuchet.

Blizzard said:
We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things. Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on.

Try "doesn't address any of the community's concerns in the slightest."

The blatantly disrespectful removal of Samwise Didier's icon? Not addressed.
The censored lines? Not addressed.
The censored gore? Not addressed.
The fact that Reforged retroactively broke a 15+ year-old game? Not addressed.
The fact that Reforged removed a ton of matchmaking and development options? Not addressed.
The numerous crash bugs? Not addressed.
The changes to the EULA? Not addressed.
The fact that Reforged killed WC3 original multiplayer? Not addressed.
The fact that the game is now always online? Not addressed.
The fact that the new client is an overglorified Chrome app that uses six times the resources of the actual game? Not addressed.
The fact that the new client is completely unprotected and could send malicious code? Not addressed.
The fact that you can immediately tell who is using what race in multiplayer even through fog of war? Not addressed.

You're zero for fucking twelve, Blizzard. No one believes you.

TL;DR: Holy shit the level of zero fucks given right now on Blizzard's part.

I can't fucking believe they honestly admitted that they're removing support for WC3:ROC and making it impossible to play multiplayer.

That's fucking insane.
 
I feel the need to dissect this fucking post from Blizzard, so emphasis mine, as ever, in orange, and I'll hopefully generate enough vitriol for all of you for a bit. Courage.

You stupid, stupid motherfuckers.

You want to know why you're getting review bombed and your one-time fans are now getting torches and pitchforks ready? Shit like this introductory sentence. You literally lead off, not by accepting responsibility, by acknowledging the fuck-up, or trying to do any damage control, but by pawning the problem off on the customers themselves.

Yes, it's the fucking customers' fault that the game they paid for is a slipshod mess. Not the multinational corporation that somehow fucked a 17-year old game up for those who bought the original.



Server load is not even close to the top of the list of what people were mad about, and you fucking know it. Go on though, Blizz, thrill me. What aspect of reforged do you wanna touch upon?



You mean the same team that loved the game so much that they replaced an easter egg for one of the head developers of the original game, almost 20 years after its release with someone who barely even worked on Reforged for diversity reasons, ergo retroactively removing him from the game he worked on after-the-fact? The same team that loved it so much that they redacted several of the in-game unit lines for being too racy or having jokes that the team working on it clearly found offensive? The same team that loved Warcraft III so much that they removed the gore for the Chinese audience? Or the team that loved Warcraft III so much they decided to remove support for custom campaigns?



I choose to note that one of the items you did not mention was that Reforged locks your fucking graphical settings on Classic mode, preventing you from enabling features like Shadows that were available in the original, but not in Reforged on Classic. I also choose to note that you haven't even begun to address the myriad model issues.



It's going to take more than a model cleanup and some moderate patches to fix this fucking thing. Clan support and leaderboards aren't even top ten on the list of things people are complaining about right now, and the sooner you realize that, the sooner people can even pretend to have hope for Diablo IV. As things are right now, people are terrified your Diablo II remake is going to fuck the game up, and they are right to be concerned.



Whoa, whoa, there, Fucko.

You just fucking admitted you're removing all support for the base game of WC3 entirely, and that any players who want to play with the original game's ruleset (which many have argued is better balanced) will need to not only use use the expansion (and thus Reforged in this case), but use custom maps to specifically fudge the rules. It can't work the other way because there's tons of units and game mechanics in the expansion that weren't in the original (such as the shop buildings), so you can't make it work the other way.

....Essentially, for all purposes, this means you can't fucking play non-expansion Warcraft III online anymore, even though you fucking could until Reforged broke it, another game fucked over almost 20 years after its release.

View attachment 1129400

....Excelsior.

WC3 original supported dial-up, direct IP connection, and LAN connection, like basically every single game from that time period, but Reforged removed all of those. Essentially, this means that if you have WC3 original (or preferred it), fuck you, you're using Reforged now.



Yeah, that isn't what you advertised at all. At Blizzcon you showed an entirely different fucking game, buddy:
https://youtube.com/watch?v=kwG5ct900B0
You aren't salvaging this. You promised a completely fucking different visual theme and then gave an touched-up original. That blade has dropped, your head is already in the basket, your metacritic scores are in the toilet and your fans want to launch your dev team into the ocean via trebuchet.



Try "doesn't address any of the community's concerns in the slightest."

The blatantly disrespectful removal of Samwise Didier's icon? Not addressed.
The censored lines? Not addressed.
The censored gore? Not addressed.
The fact that Reforged retroactively broke a 15+ year-old game? Not addressed.
The fact that Reforged removed a ton of matchmaking and development options? Not addressed.
The numerous crash bugs? Not addressed.
The changes to the EULA? Not addressed.
The fact that Reforged killed WC3 original multiplayer? Not addressed.
The fact that the game is now always online? Not addressed.
The fact that the new client is an overglorified Chrome app that uses six times the resources of the actual game? Not addressed.
The fact that the new client is completely unprotected and could send malicious code? Not addressed.
The fact that you can immediately tell who is using what race in multiplayer even through fog of war? Not addressed.

You're zero for fucking twelve, Blizzard. No one believes you.

TL;DR: Holy shit the level of zero fucks given right now on Blizzard's part.

I can't fucking believe they honestly admitted that they're removing support for WC3:ROC and making it impossible to play multiplayer.

That's fucking insane.
Fuck dude, you forgot to mention that you can't even save single player custom games anymore!
 
Conspiracy theory time, things are getting so fucking bad because the dangerhairs that have infiltrated the industry are purposely trying to sabotage everything purely out of spite.

I can't imagine the climate of fear that must exist in the western game development world where no one wants to be the guy that tells a dangerhair female "no" so why wouldn't they choose to abuse that power?

It may sound crazy, but they are crazy, deranged people, so I wouldn't put it past them.


Blizzard going to shit
Bethesda going to shit
Bullfrog and Westwood are long dead
EA refuses to die
CD project Red may be the next to go

No western devs left, fuck it bring the end times break the final seal. Have Nintendo games appear on PS4 and PC, we must destroy everything before we can have a rebirth!

Japan has always made the best games anyway so if the western development world has to falter so that gaming can become a Japanese dominated thing again I say bring it on.

Japan has already made great strides in recent years, everything is set for the 9th gen to be the 7th gen in reverse.

What I want to go back is that ideal in the PS2 days where some Japanese games were actually more technologically advanced than most western ones, compare Silent Hill 3 for example to a lot of western games of that gen.

This is why you take the weebpill and bank on the Nips. Especially now that Capcom, which until not too long ago used to be the butt of so many jokes, is in the middle of an epic redemption arc.

It isn't just video games, there may come a time in which the only media worth consuming period is Japanese, which even for a weeb as big as me is a crazy idea, but it seems to be the direction we're headed in.

We REALLY need another crash for the video games industry. Or really anything that give the industry a hard reset.

I'm not saying you're wrong, but people have been wishing for another 1983 style crash for well over a decade now.

However just because it'd be a long time in the making doesn't mean it won't still happen.
 
Conspiracy theory time, things are getting so fucking bad because the dangerhairs that have infiltrated the industry are purposely trying to sabotage everything purely out of spite.

I can't imagine the climate of fear that must exist in the western game development world where no one wants to be the guy that tells a dangerhair female "no" so why wouldn't they choose to abuse that power?

It may sound crazy, but they are crazy, deranged people, so I wouldn't put it past them.




Japan has always made the best games anyway so if the western development world has to falter so that gaming can become a Japanese dominated thing again I say bring it on.

Japan has already made great strides in recent years, everything is set for the 9th gen to be the 7th gen in reverse.

What I want to go back is that ideal in the PS2 days where some Japanese games were actually more technologically advanced than most western ones, compare Silent Hill 3 for example to a lot of western games of that gen.



It isn't just video games, there may come a time in which the only media worth consuming period is Japanese, which even for a weeb as big as me is a crazy idea, but it seems to be the direction we're headed in.



I'm not saying you're wrong, but people have been wishing for another 1983 style crash for well over a decade now.

However just because it'd be a long time in the making doesn't mean it won't still happen.
Never attribute to malice what can easily be explained by incompetance.
 
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