vulg
kiwifarms.net
- Joined
- Mar 6, 2021
I’d argue that paradox embracing the revaunchism/larper side of the community is one of the worst problems with nu-paradox. Naturally, this pandering has become almost exclusively geared towards a certain side of the compass. Like all products on the market they will evolve to be softer overtime so rotten-tooth coomsoomers have a easier time chewing/swallowing.I know that stratgey games are supposed to be deep and tactical and all that shit dont get me wrong. I really love stuff like the dune RTS games and xcom. But paradox interactive games always seem like a way for r/politicalcompassmemes users to self insert themselves into history and live out a fantasy of how they wish history unfolded, especially with commies playing russia. The game itself is just a spreadsheet simulator that doesn't even accurately represent how the economy works.
There's no strategizing, you becoming enserfed to a predatory DLC system that masturbates your pathetic fantasies.
10 years ago every paradox game was about making super Germany, now it's going to be about forming super Soviet Union. Neither are fun, it's all cringe.
playing as a "decentralized nation" sounds like such a colossal waste of time, you'd probably get more out of a suicide sim.Well over 100 playable countries, but not all countries are playable. Most of Africa, parts of inner South America, and a few surviving native tribes in North America (including the Lakota, Dakota, and Cree) were not playable. These are "Decentralized Countries." Post-launch, they want to make them playable eventually. But they want to do them right because the gameplay experience should be significantly different. All the Decentralized Countries have names and governments. There are no "uncolonized" provinces, but you can colonize on top of a Decentralized Country without declaring war.
>Hunt tonkas for a decade
>Yankee gives me beads and tells me to sign paper
>Game Over.
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