vulg
kiwifarms.net
- Joined
- Mar 6, 2021
It seems like the mana system theyre using in vicky3 will be “bureaucracy points” or something to that effect. I suppose a possible communist system would cost a dramatic amount of bureaucracy mana, and not meeting a certain amount of bureaucracy points results in corruption. This could simulate the Soviet Union’s mismanagement. The problem is that a lot of the Soviet Union’s/Communist issues are minute and nuanced and can’t be adequately simulated in a paradox game.What will be interesting about Communism in Vicky 3 will be the fact that it will most likely arise in the countries it was predicted to arise in. I wouldn't doubt that there will be an achievement to have a communist revolution occur in an agrarian country because Paradox will base the rise of Communism under its theoretical conditions. Which demonstrates why Communism will act as it does in Vicky 3; concepts like Marxism-Leninism, the Vanguard Party, and 5 year industrialization plans didn't exist yet. While we can come to the conclusion that Communism would end up being an authoritarian system, that comes from the 20th century example of Communism. The 19th century Communist examples we have are smaller and on a local level, we don't have 19th century Communist state to use.
What I could see Vicky 3's Communism being is an immediate short term boost to trade unions, peasantry, and intelligentsia groups as well as working class pops, with the upper class pops, religious, and bourgeoisies groups suffering. You get more control over your country's development, but at the cost of locking yourself out of international markets outside of fellow Communist and even Anarchist countries. You can help create more Communist countries if you support more Internationalist policies, however, it will turn the major powers hostile to you. Which will force Communist countries to forgo lower class prosperity towards increased military buildup. Going along a more insular path will have countries deal with domestic power-sharing issues and those groups that do not have enough power will have the opportunity to rebel.
The theme of Vicky 3 has been shown to be positive, that humanity is growing. Though since this game goes until 1936, a WW1 event should shatter that positivity. Communism should reflect that. A utopian political ideology promising a classless, stateless, humane society becomes a rigid, territorial, oppressive society as this radical ideology requires more production and control over what is produced to keep it alive.
Naturally this wouldn’t be much of an issue if the game embraced it’s role as an ammoral exploitation game, but I things are too sensitive to do that.
Again, this reinforces my fear that Communism will be treated as some linear and ideal end goal for your state to achieve, where purchasing power is divided equally among your subsidized pops resulting in ideal goods consumption/production.
It’s likely that all their historical advisors are Swedish revisionist Marxists as well, so have fun with that.
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