- Joined
- Feb 4, 2021
Rhodesia momentthey're implementing a racial discrimination meter
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Rhodesia momentthey're implementing a racial discrimination meter
lol "unrecognized nation"Ok, so the Civ vs Unciv removal isn't confirmed, and looks to be a rumor, but it's well within reason for pdx to do it
Guess I was wrong lol
The name's silly, but the concept is not a bad idea, Colonization sounds like it'll be a lot more dynamic and require more effort.Guess I was wrong lol
lmaoIf you have a system like worker-owned factories, you can get to a point where even the lower strata POPs in your country are richer by the late game than the capitalists were at the beginning.
So yes, uncivilized is changed, but it sounds like the mechanic is still in? Apparently recognized nations can colonize unrecognized nations and it's considered less threatening than colonizing recognized nations.No more "uncivilized" nations. Instead there are "Unrecognized" nations, which basically means they weren't seen as equals by the Great Powers at the time. They do NOT get any arbitrary debuffs to technology or combat just for having the "unrecognized" flag. They play by the same rules as everyone else for the most part. They will start out technologically behind in many cases, based on historical circumstances, and the social and economic conditions they have to deal with will generally make it harder to become an advanced, industrialized, technologically competitive nation. But that's all tied to the laws, POPs, Interest Groups, resources, and starting infrastructure, not their Unrecognized status.
so if I understand this right there are Great Powers, Recognized, Unrecognized, and Decentralized statesSo yes, uncivilized is changed, but it sounds like the mechanic is still in? Apparently recognized nations can colonize unrecognized nations and it's considered less threatening than colonizing recognized nations.
Transgenders are a DLC classSo will the communism path unlock sex reassigment surgery or will it be the other way around?
They're already basing reforms on Mana
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as silly as it seems that’s why things like the “racism score” that they’re going to implement is a good thing, seeing China Westernize and the New World get flooded with millions of Chinese immigrants (who would become “American” within a generation) was bit of a game ruiner.One thing that has really pissed me off about new paradox games is the ease of conversion to other cultures. No! The whole point of empires is that they're diverse and there has to be a huge effort to keep them together.
Even ck2 is a bit too easy in this regard.
The Chinese empire culturally converted large parts of China to Han CultureOne thing that has really pissed me off about new paradox games is the ease of conversion to other cultures. No! The whole point of empires is that they're diverse and there has to be a huge effort to keep them together.
Even ck2 is a bit too easy in this regard.
Han culture is an amalgamation of numerous different identities that was specifically constructed to distinguish age-old groups from newer groups like the Mongols and Turks.The Chinese empire culturally converted large parts of China to Han Culture
Lol, “markets”so if I understand this right there are Great Powers, Recognized, Unrecognized, and Decentralized states
Great Powers = Great Powers, similar to VickyII. Also, "Spheres of Influence" are renamed to "Markets."
I.E: UK, France, Russia, etc.
Recognized = Secondary/Western states, industrialized and will have some diplomatic influence.
I.E: Sardinia-Piedmont, Denmark, Mexico, etc.
Unrecognized = Non-Western states (previously "uncivilized") there won't be any de-buffs applied to them due to their status or any set path towards "westernization." Unrecognized states can upgrade themselves into Recognized/Great Power states through industrialization/prestige (Japan post Russo-Japanese war for example.)
They also have significantly less clout than Recognized states and have less diplomatic maneuverability/access to market goods.
I.E. Zulu Empire, Qing Empire, Mughals, etc.
Decentralized= previously "uncolonized," the white parts of the map in VickyII. Colonization isn't laying down a simple claim to a blank part of the map, they will have some form of agency (apparently).
I.E. American Tribes, Patagonian Tribes, Congolese Tribes, etc.
So to answer your question, colonizing unorganized land, the Transvaal for instance, would be less threatening than conquering the Zulu Empire (unrecognized). However if the Zulus industrialize and beat the British in war, they could potentially become "recognized."
A lot of these changes seem appropriate, making a state's status purely a diplomatic/prestige thing rather than it having an actual effect on the management of the state.
This is pretty much exactly why the HoI4/TNO community is such a trash fire.But paradox interactive games always seem like a way for r/politicalcompassmemes users to self insert themselves into history and live out a fantasy of how they wish history unfolded, especially with commies playing russia.