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- Aug 19, 2018
Both Vampire 2 and Beyond Good And Evil will be released at the same time, presented (in their true Linux builds, with ports to come shortly after) during the 2025 Linux Con heralding the Year of Linux on the Desktop
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It says something that a possibly half assed asset flip looks better then bloodlines 2This is almost certainly an asset flip, I wouldn't get my hopes up.
I had a lot more hope for that game back when it was just a rpg maker game and had a isometric view. The scope is way too big now a single person is not going to be able to pull something like this off. This game is probably never going to come out.This is made by a single dev and it looks a thousand times better.
https://youtube.com/watch?v=qg_DV5D-DyI
Shit cyberpunk space vampires is something I've wanted for a long time.
single person autism is a powerful force sometimes. It helps when you're using assets from other people to help you attain that goal. Not that that's a bad thing, its a reason why those assets exist in the first place.I had a lot more hope for that game back when it was just a rpg maker game and had a isometric view. The scope is way too big now a single person is not going to be able to pull something like this off. This game is probably never going to come out.
So badly I had forgotten Mitsoda was narrative lead at the start. I can't believe they just won't let it die.someone's remaking VtM: Redemption in Skyrim for some reason.
It's interesting they chose Redemption, Bloodlines is what people usually remember between the two. I thought the project would fizzle out but they've gotten farther than I thought they would and now it doesn't look too bad. It might even end up better than Bloodlines 2.
https://youtube.com/watch?v=M9p8QDE78eg
How the fuck did the Bloodlines 2 devs fumble the bag so fucking hard? It actually makes me MATI.
There was also Project Vaulderie which was an attempt to remake Bloodlines 1 in Skyrime but Paradox got their hands on the IP and C&D'd them in a hurry.someone's remaking VtM: Redemption in Skyrim for some reason.
It's interesting they chose Redemption, Bloodlines is what people usually remember between the two. I thought the project would fizzle out but they've gotten farther than I thought they would and now it doesn't look too bad. It might even end up better than Bloodlines 2.
https://youtube.com/watch?v=M9p8QDE78eg
How the fuck did the Bloodlines 2 devs fumble the bag so fucking hard? It actually makes me MATI.
There was also Project Vaulderie which was an attempt to remake Bloodlines 1 in Skyrime but Paradox got their hands on the IP and C&D'd them in a hurry.
How the fuck did the Bloodlines 2 devs fumble the bag so fucking hard? It actually makes me MATI.
More like Vampire the Masquerade ripped off the Canadian show, or at least the 1989 pilot of the show ( "I am what I am, and I don't think Betty Ford takes vampires").
I'm sure there's a line somewhere between 'loving tribute' and 'ripping off.'
You could say this about VtM as a whole, it was a product of its time being an up until then unseen blend of a bunch of different subcultures that worked both as a satirical jab at the status quo and an earnest method to explore morality and philosophy. Then millennials and zoomers got their hands on Gen X's sloppy seconds, completely misunderstood the premise of the setting and sodomised it in its undeath to create neo-WoD while draining it for every cent in letting Paradox take the reigns.Because Bloodlines was a lighting in the bottle where everything lined up in terms of culture
No, the games are made by indie studios completely seperate from Paradox. In the only good, albeit lazy, move they've made since purchasing the IP, they've allowed pretty much anyone to license the IP as long as you follow their gay ass rules. The rules may be gay but I appreciate the sentiment of letting people make their own shit in the setting with minimal hoops to jump through and I've heard a few of them are pretty good.Yet another visual novel. How many half-assed "games" have they released between Vamp 1 and 2? Would the game had been out already if they didn't make all these random ass fucking games nobody asked for? Do people who stan WoD even exist?
The only negatives are it promotes lazy retards to just spam VNs and Walking Simulators usually, which are lame and not something I'd find interest in. It's still better than what the fuck Masquerade 2 is going to be though.No, the games are made by indie studios completely seperate from Paradox. In the only good, albeit lazy, move they've made since purchasing the IP, they've allowed pretty much anyone to license the IP as long as you follow their gay ass rules. The rules may be gay but I appreciate the sentiment of letting people make their own shit in the setting with minimal hoops to jump through and I've heard a few of them are pretty good.
As opposed to what? Nothing? Not like their development time would be going towards anything else and writing is arguably the most important part of any VtM product. By all means ignore the ones you don't care for but it's definitely better than nothing.The only negatives are it promotes lazy retards to just spam VNs and Walking Simulators usually, which are lame and not something I'd find interest in. It's still better than what the fuck Masquerade 2 is going to be though.
As opposed to what? Nothing? Not like their development time would be going towards anything else and writing is arguably the most important part of any VtM product. By all means ignore the ones you don't care for but it's definitely better than nothing.
Oh please, that's nothing these days. Concord was over 200 million and it was unceremoniously killed in less than two weeks.This would cost over a 100 million dollars (maybe 200)
What this post is referring too.Yet another visual novel.
It's been nearly a decade since Paradox Interactive acquired White Wolf and the World of Darkness, and nearly as long since it started working with Hard Suit Labs based on its pitch for Vampire: The Masquerade – Bloodlines 2. And boy has it been a rough time.
After four years working in secret, Hard Suit and Paradox announced Bloodlines 2 in 2019. We'd be playing it in 2020, the pair said. Then it was delayed. And delayed again. The 2020 target became 2021, and then it was delayed indefinitely, with Hard Suit given the boot.
For a while, it seemed like cancellation was inevitable. And it did almost end up in the bin. "If we hadn't found The Chinese Room," deputy CEO Mattias Lilja tells me, "and seen what they'd done with the early work, [cancellation] would have been the next logical step, because we could not continue as we did."
Lilja believes it's in a better place now—though it was recently struck with yet another delay, pushing it out of 2024 and into the first half of 2025. "It's been in development a very long time, but we are starting to see the game shape up to be something we can… we think it will be a World of Darkness experience."
It's strangely tepid praise, but also refreshing. The reason for this interview was not the usual marketing-driven fare. No big announcements. No hype. Just a rather frank explanation about what's going on at Paradox, the reasons why it's been struggling recently, and what it's doing to change its fortunes. But even with that in mind, there seems to be a bit of nervousness about how Bloodlines 2 will ultimately be received. And it's not something that Paradox wants to go through again.
"It is not in our strategic direction to make this kind of game," Lilja says. "So if Bloodlines 2, God willing, is successful, Bloodlines 3 [will be] done by someone else, on the licence from us. I would say it's the sort of strategic way this would work. So it's still an outlier from what we're supposed to do, we don't know that stuff, so we should probably let other people do it."
Paradox has its own small-scale experimental label, Paradox Arc, where it can try different things, but a big RPG doesn't remotely fit that. It would have to be something "very different", says Lilja, like a CRPG, but even that's a "big investment", and nowadays expectations are higher than ever thanks to Baldur's Gate 3. So "regardless of outcome," he says, Bloodlines is a "dead end".
As for the future of Bloodlines 2, specifically: "We don't drop games. We make sure they work. We make sure they fulfil the promise that they have. The rest is very much up to the players." So you can expect the usual slate of updates and fixes, but DLC? I wouldn't hold your breath.
"I think some studios do strategic investments, long term things, because they feel that the cost of not doing it is too high. But, I mean, I think it's fairly clear, at least to me, and I think to you, even in the best of cases, Bloodlines does not have a super long shelf life. That's not the way these games behave. You have an influx of players, there's a bit of word of mouth, and they have a high peak, and then they trail off. And it's not the type of gameplay that develops over time that much. So I think that's part of why these types of games are not really that attractive to us."
Yet it was the persistence of Bloodlines' fans that inspired this sequel, 20 years after the original. Better supported RPGs, meanwhile, can keep going year after year, as evidenced by the incredibly long life of Bethesda RPGs. And then there's Baldur's Gate—a 26-year-old series that's just spawned its third game, which in turn has been one of Steam's most played games for over a year, despite the lack of DLC. Some RPGs have an incredibly long tail. But it is clear they aren't in Paradox's wheelhouse, and passing the licence to other caretakers might be the smart call here.