Valheim - Get your survival fix with this low fantasy game of the year candidate.

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Troll armor upgraded with deer cape upgraded is viable until Iron. I skipped most copper armor other then the helmet.
I actually have all grade 3 full bronze armor (I think you mean). I got the full troll armor, including cape, almost to rank 2. I also have the fine bow, bronze pick axe (which I am using to build a moat). What bronze weapons are the best? So far I have the mace, sword, knife, and buckler. I mainly use the axe just to chop wood, and my main fighting style is with the sword and fire arrows. I use mace when doing crypts for bonus damage against skellys. Also, how do you get warm cloths in the snow biome? I would totally be down to conquering that next vs sailing to find a swamp. I know progression wise, it is ill advised. But if I can kill some wolves (which is what I assume you need to do) I can probably manage somehow.
 
I actually have all grade 3 full bronze armor (I think you mean). I got the full troll armor, including cape, almost to rank 2. I also have the fine bow, bronze pick axe (which I am using to build a moat). What bronze weapons are the best? So far I have the mace, sword, knife, and buckler. I mainly use the axe just to chop wood, and my main fighting style is with the sword and fire arrows. I use mace when doing crypts for bonus damage against skellys. Also, how do you get warm cloths in the snow biome? I would totally be down to conquering that next vs sailing to find a swamp. I know progression wise, it is ill advised. But if I can kill some wolves (which is what I assume you need to do) I can probably manage somehow.
Brew some frost resistance potions. That will give you a temporary bluff to block the freezing effect. However, to brew the meads, you'll need honey, greydwarf eyes, bloodbags (from giant leeches in the swamp) and thistle, as well as a cauldron and a fermenter barrel.

Honestly, it might be better to work through the swamp and beat Bonemass before you tackle the mountains, as you need his wishbone item to locate silver for the wolf fur cape as well as other gear. Once you have the cape or the chest armor, it gives the same benefit as the frost resistance mead. Important note: if you're wet, the cape/armor won't give you the frost resistance (a surprising bit of sanity in Valheim, I must say).
 
If you *really* want to hang around the mountain before mead, then you can build a trail of fires. If they're unsheltered then they'll go out during blizzards though.

There's not too much reason to go there without the wishbone; unless you want to gamble on just randomly finding silver...if you have an iron pick, there's obsidian for arrows and a workbench boost though.
 
Fuck me, that was irritating.

So I dug a trench all the way around my base, and changed out my stakewalls for nice thick stone walls and an iron gate.

I must have not had full coverage with workbenches, though, because I walked out into my backyard after sleeping to find a fucking greydwarf brute had destroyed my turnip farm and smashed all my beehives. I was not a happy Viking. My guess is the fucker spawned in due to lack of workbenches or possibly too much open area in the farm (although I've never had that issue before).

I was able to collect all the beehive components for reconstruction, and I had a couple turnips left over to start converting into seeds again. But damn, that's annoying.
 
I managed to dig a huge trench down around my base. Some parts are under water, other parts wouldn't go down farther (it was inside a hill, so I believe that means its bedrock?) I scouted out to see if I can walk all the way to Elder, but it appears there is a small ocean in between him and the mainland. I also noticed a merchant (which means swamp) right by it too, but had to turn back right before I got there due to several trolls roaming the coastline at that location. (I was not prepared to fight them). I took a screen shot of my map to show you guys. I'll take a new one of my base soon when I have the time.
 

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I managed to dig a huge trench down around my base. Some parts are under water, other parts wouldn't go down farther (it was inside a hill, so I believe that means its bedrock?) I scouted out to see if I can walk all the way to Elder, but it appears there is a small ocean in between him and the mainland. I also noticed a merchant (which means swamp) right by it too, but had to turn back right before I got there due to several trolls roaming the coastline at that location. (I was not prepared to fight them). I took a screen shot of my map to show you guys. I'll take a new one of my base soon when I have the time.

Wow what a seed. You got the trader on your home continent FTW. Save up like 750 coins (or sell him a bunch of the otherwise worthless rubies and shit you collect) and get the strength belt. It's a huge grind reducer. Don't bother with the light source it just takes up an inventory slot that would be better served by nothing until you actually need light.
 
I didnt get very far into the game, got troll armor and brass but still haven't beaten the second boss. Haven't played in a while but reading this thread got me interested, and been wondering how do people move their stuff around, moving bronze from the black forest to my base was annoying even using the cart and I have yet to build teleporters as well. I know some people build outposts, I do as well but they don't have smelters or anvils. Should I put the priority on teleporters to other biomes or outposts there?
Speaking of biomes, I couldn't find those underground dungeons in a particular black forest, is it possible for a black forest not to spawn? And lastly whats a sign that those dungeons are around, skeletons?
 
I didnt get very far into the game, got troll armor and brass but still haven't beaten the second boss. Haven't played in a while but reading this thread got me interested, and been wondering how do people move their stuff around, moving bronze from the black forest to my base was annoying even using the cart and I have yet to build teleporters as well. I know some people build outposts, I do as well but they don't have smelters or anvils. Should I put the priority on teleporters to other biomes or outposts there?
Speaking of biomes, I couldn't find those underground dungeons in a particular black forest, is it possible for a black forest not to spawn? And lastly whats a sign that those dungeons are around, skeletons?
Make outposts and then use portals. You can't teleport ores or smelted ores but you can teleport gear. It's a POA setting up the outposts but it will pay for itself after a couple mining runs. In my seeds at least the dungeons are pretty regular in the forest, sometimes a blue fog will surround points of interest and skeletons are usually a good indication one is around as well.
 
I added the Unrestricted Portals mod, because one of the few things I absolutely HATE about Valheim is that the inventory system is limited by both weight AND individual items (including your equipment). So I have a mess of portals linking to outposts and I can jump back and forth as needed if I need equipment fixes or to drop things off.

This is generally what you'll see in each biome:
Meadows: Deer, boars, greylings
Black forest: Deer, greydwarfs, trolls, skeletons (at night and near ruins or burial chambers), draugr (very rare, usually in deserted compounds with more than 2-3 buildings)
Swamp: Giant leeches, draugr, skeletons, oozes
Mountains: Wolves, drakes, stone golems, draugr (like black forest, very rare and typically only found in structures)
Plains: Fulings, deathsquitos, lox

Remember that critters can go wandering into other biomes, although most don't get along. It's always fun watching fulings curb-stomp draugr.

There are a couple of variants for burial chambers in the black forest. One is built up above ground, made of unworked stone, and tends to stick out because of how regular it looks. The other is a straight stair leading down to an entrance, and can be easily missed (especially if there's fog). Skeletons will spawn around these chambers regularly, so if you run into a couple skellies, chances are good there may be a chamber nearby.

I disagree with @thejackal on the use of the headlamp (the circlet) as I found it very useful exploring the burial chambers and the sunken crypts. But to each their own.

So I was playing around, using the table item-mounts @Medulseur recommended. I think I might suggest a comfort bonus for having a big table with food on it.

image_2021-04-09_173551.png


From left to right, roughly: a tankard, fishwrap, lox meat pie, bread, turnip soup, blood pudding (partly hidden behind the soup), carrot soup, cooked meat, cooked fish, queen's jam, cooked lox meat, and sausages. Eat hearty, my brothers!
 
I added the Unrestricted Portals mod, because one of the few things I absolutely HATE about Valheim is that the inventory system is limited by both weight AND individual items (including your equipment). So I have a mess of portals linking to outposts and I can jump back and forth as needed if I need equipment fixes or to drop things off.

This is generally what you'll see in each biome:
Meadows: Deer, boars, greylings
Black forest: Deer, greydwarfs, trolls, skeletons (at night and near ruins or burial chambers), draugr (very rare, usually in deserted compounds with more than 2-3 buildings)
Swamp: Giant leeches, draugr, skeletons, oozes
Mountains: Wolves, drakes, stone golems, draugr (like black forest, very rare and typically only found in structures)
Plains: Fulings, deathsquitos, lox

Remember that critters can go wandering into other biomes, although most don't get along. It's always fun watching fulings curb-stomp draugr.

There are a couple of variants for burial chambers in the black forest. One is built up above ground, made of unworked stone, and tends to stick out because of how regular it looks. The other is a straight stair leading down to an entrance, and can be easily missed (especially if there's fog). Skeletons will spawn around these chambers regularly, so if you run into a couple skellies, chances are good there may be a chamber nearby.

I disagree with @thejackal on the use of the headlamp (the circlet) as I found it very useful exploring the burial chambers and the sunken crypts. But to each their own.

So I was playing around, using the table item-mounts @Medulseur recommended. I think I might suggest a comfort bonus for having a big table with food on it.

View attachment 2073801

From left to right, roughly: a tankard, fishwrap, lox meat pie, bread, turnip soup, blood pudding (partly hidden behind the soup), carrot soup, cooked meat, cooked fish, queen's jam, cooked lox meat, and sausages. Eat hearty, my brothers!
wraiths only spawn on swamp and at night, near the abandoned houses, you need them for chains which is essential late game.
 
wraiths only spawn on swamp and at night, near the abandoned houses, you need them for chains which is essential late game.
And that's why I forgot about the blasted things. I think I've only whacked about four or five total in my game.

Ghosts and rancid remains also spawn in burial chambers. Ghosts are kind of like wraiths, and rancid remains are a greenish skeleton that can apply a poison effect to you.
 
Wow what a seed. You got the trader on your home continent FTW. Save up like 750 coins (or sell him a bunch of the otherwise worthless rubies and shit you collect) and get the strength belt. It's a huge grind reducer. Don't bother with the light source it just takes up an inventory slot that would be better served by nothing until you actually need light.
Oh good, I already have like 800 coins. I can snag the belt and fishing rod. I can sell my rubies, amber, and pearls too to get the rest of the stuff all in one go. Now, to actually get there without dying. It is almost 2 days journey via walking.
 
Something else you'll typically find in the swamp: surtlings. They look like little humanoids made of fire, and that's pretty much their schtick. They spawn around ignited natural-gas vents (very, very visible in the swamp environs -- we're talking ten-foot-tall jet of flame here).

Killing them yields coal and occasionally surtling cores, which are of course both useful. If it wasn't for the terrain being heavily stacked against them, they'd be more dangerous -- they'll lob a fireball at you, then move away quickly to a new location. The problem they have is (a) the fireball won't apply its burning effect like it normally would, because you're perpetually soaked in the swamp biome, and (b) if they hit the water, they start taking damage and they don't have enough health to shake it off. I've seen surtlings spontaneously keel over because they wander into the water pools and die.

If you travel the mountains at night, watch out for fenrings. While they're really not more dangerous than a wolf, they can be hard to see initially. They look like ragged-ass werewolves, and they can do a fair amount of damage with their slashes, but they tend to telegraph heavily (especially with their leaping lunge, which doesn't track).
 
I built my first portal, and new base at the edge of the swamp biome. Gonna start looking for iron, and boy do the slimes do a lot of damage. I need to brew some poison resistance mead before I go back. The dragurs are not that hard to deal with though thankfully. I was a lot more prepared for them, than I was going into the dark forest for the first time.
 
I built my first portal, and new base at the edge of the swamp biome. Gonna start looking for iron, and boy do the slimes do a lot of damage. I need to brew some poison resistance mead before I go back. The dragurs are not that hard to deal with though thankfully. I was a lot more prepared for them, than I was going into the dark forest for the first time.
Yeah, the slime poison DoT is harsh if you don't have poison resistance. The giant leeches can also slap it on you, but they're less mobile than the oozes (I once saw a ooze fucking leap over a goddamn stakewall. Talk about startling).
 
Yeah, the slime poison DoT is harsh if you don't have poison resistance. The giant leeches can also slap it on you, but they're less mobile than the oozes (I once saw a ooze fucking leap over a goddamn stakewall. Talk about startling).
I got some poison resistance potions, but ended up running into two 2* red Dragurs. Boy, did they hurt. I managed to kill one but the other one managed to kill me when we were both one hit from death. Their attacks do so much through the shield, and I got a rank 3 bronze shield. I find it best to deal with them with arrows. I am not confident enough in my ability to fight more than one or two at a time, especially the ranked ones. I've a feeling I will need to call for back up from a few friends, but I have yet to find a sunken crypt. I just want iron and to get out. I managed to build my 2nd base around a marytime pole or whatever they are called. There was only two on my map, and I accidentally destroyed the first one. So I specifically went out of my way to preserve the 2nd. Soon as I get stone building, I will begin construction of my big base.
 
I got some poison resistance potions, but ended up running into two 2* red Dragurs. Boy, did they hurt. I managed to kill one but the other one managed to kill me when we were both one hit from death. Their attacks do so much through the shield, and I got a rank 3 bronze shield. I find it best to deal with them with arrows. I am not confident enough in my ability to fight more than one or two at a time, especially the ranked ones. I've a feeling I will need to call for back up from a few friends, but I have yet to find a sunken crypt. I just want iron and to get out. I managed to build my 2nd base around a marytime pole or whatever they are called. There was only two on my map, and I accidentally destroyed the first one. So I specifically went out of my way to preserve the 2nd. Soon as I get stone building, I will begin construction of my big base.
Yeah, two-star enemies are no fun at all. You might opt to dodge their swings rather than try to block until you get a banded shield. Arrows are also good.

The swamp, unfortunately, is a good place to find things like entrails (for sausages), bloodbags (potions and blood pudding food), thistle (potions and food), and chains (for some armor). Not much I can offer other than stay on your toes.

I killed Yagluth, the fifth boss, a few days ago. Died once, and I'll explain why in a minute. Setup was to clear any fulings from the immediate area (which included a couple villages). No need for interference.

Yagluth himself, like most of the other bosses, isn't as tough as he looks. He's got lots of AoE effects -- a hand slam that generates a blast of blue fire that lingers, another hand slam that summons meteors, and a beam-like fire breath weapon that's easy to avoid. However, killing him can be a bit of a chore as arrows aren't very effective on him (even frost arrows). You might be best served by forging a silver sword and using that (since he takes the extra spirit damage from it). Make sure you're topped up on health and stamina potions, as well as fire resistance potions; the fire resistance is critical as it turns the 'burning' effect into a minor nuisance.

Where things can come unglued is if wandering fulings join the party. That was what killed me; a one-star fuling blindsided me and whacked me. Since I had Yagluth down to about 20% of his health I opted to eat a full meal and rejoin the fray.

Your bottleneck on this tactic is the silver sword itself. It is ridiculously expensive to forge and upgrade in terms of silver needed -- forty silver initially, then a total of 120 silver to max out (I'm not counting the wood, iron, or leather scraps -- those are almost an afterthought).
 
Yeah, two-star enemies are no fun at all. You might opt to dodge their swings rather than try to block until you get a banded shield. Arrows are also good.

The swamp, unfortunately, is a good place to find things like entrails (for sausages), bloodbags (potions and blood pudding food), thistle (potions and food), and chains (for some armor). Not much I can offer other than stay on your toes.

I killed Yagluth, the fifth boss, a few days ago. Died once, and I'll explain why in a minute. Setup was to clear any fulings from the immediate area (which included a couple villages). No need for interference.

Yagluth himself, like most of the other bosses, isn't as tough as he looks. He's got lots of AoE effects -- a hand slam that generates a blast of blue fire that lingers, another hand slam that summons meteors, and a beam-like fire breath weapon that's easy to avoid. However, killing him can be a bit of a chore as arrows aren't very effective on him (even frost arrows). You might be best served by forging a silver sword and using that (since he takes the extra spirit damage from it). Make sure you're topped up on health and stamina potions, as well as fire resistance potions; the fire resistance is critical as it turns the 'burning' effect into a minor nuisance.

Where things can come unglued is if wandering fulings join the party. That was what killed me; a one-star fuling blindsided me and whacked me. Since I had Yagluth down to about 20% of his health I opted to eat a full meal and rejoin the fray.

Your bottleneck on this tactic is the silver sword itself. It is ridiculously expensive to forge and upgrade in terms of silver needed -- forty silver initially, then a total of 120 silver to max out (I'm not counting the wood, iron, or leather scraps -- those are almost an afterthought).
I have slowly been picking off leeches and dragurs for blood-bags, ooze, and entrails. I have made some sausages as well. I didn't know chains were in this biome, so good to know! I have recently been farming a lot of thistle and blueberries for journeys into the swamp. I have heard bringing a hoe with you makes some things easier, but I don't know how much to trust youtube videos. I seem to encounter only 1-2star enemies most of the time. Hell, I even fought a few 1* trolls, who have the red eyes (I think that is what color they were, hard to look at them when you are dodging). I am half tempted to use bronze armor instead of my troll armor for the swamp. Is that better for defense?

I have seen some videos on Yagluth, he looks quite tough and hard to deal with. So good job on defeating him! Also do you play solo or do you play with friends for some of it? I have been solo almost entirely for my run, and it makes things a lot more difficult. I played once with someone else, but that was pre-deer god. I have been half tempted to see if I can find a server to join to do more co-op orientated things.
 
Approaching 2 months from EA launch and still no timeline for the 1st update. Great game at launch, typical over ambitious EA timeline. At this point I think you just hope the first update hits before July.
 
I have slowly been picking off leeches and dragurs for blood-bags, ooze, and entrails. I have made some sausages as well. I didn't know chains were in this biome, so good to know! I have recently been farming a lot of thistle and blueberries for journeys into the swamp. I have heard bringing a hoe with you makes some things easier, but I don't know how much to trust youtube videos. I seem to encounter only 1-2star enemies most of the time. Hell, I even fought a few 1* trolls, who have the red eyes (I think that is what color they were, hard to look at them when you are dodging). I am half tempted to use bronze armor instead of my troll armor for the swamp. Is that better for defense?

I have seen some videos on Yagluth, he looks quite tough and hard to deal with. So good job on defeating him! Also do you play solo or do you play with friends for some of it? I have been solo almost entirely for my run, and it makes things a lot more difficult. I played once with someone else, but that was pre-deer god. I have been half tempted to see if I can find a server to join to do more co-op orientated things.
I'm a little miffed you can't make chains yourself. What, I can make armor but not a chain? Seriously? Sunken crypts are a good place to find them. Look for chests in the crypts, you'll also find scrap iron, ancient bark, treasure, and poison arrows.

Unless you've got some kind of excellent tactic for dodging, I cannot stress enough the benefits of wearing better armor. There is a point of diminishing returns, but it is worth it to crank that armor rating up as creatures become increasingly deadly. This is also where Megingjord (the strength belt) helps too, as it boosts your carry capacity and thus lets you wear heavier armor items. So yeah, shift from troll hide to bronze, and upgrade as quickly as possible.

I've been playing solo myself. I can't imagine the bosses are harder with properly equipped groups. The only one that gave me any trouble was Bonemass due to (as I noted) how his abilities and the terrain complement each other.

Something else I've noticed; the critters get nastier in terms of spawns when night falls, based on how many bosses you've killed. Nothing like being safe and snug at your base in the meadows and hearing the cackle of a fuling outside. Hence why I dug that trench around the base and put up stone walls.
 
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