Valheim - Get your survival fix with this low fantasy game of the year candidate.

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So coming back to this thread, the devs need to kinda pick up their feet a bit on adding new content. Admittedly I've only seen the Mistlands biome briefly, but still -- time to kick it up a notch.

Anyways, more things to note and complain about:

The drop rate on draugr elite trophies is ridiculously low. They don't spawn often to start with (usually from draugr monster generators) and I killed like twenty of the stupid things before one FINALLY dropped a trophy. Which if it was a 'braggin' rights' thing wouldn't be so bad -- but you need it to craft an iron sledge. Why? Who knows?

I'd like to see a system where you can sacrifice unwanted items to the gods in exchange for other things. It'd be nice to dispose of the bazillion critter trophies I've dumped into one of my chests and forgotten about.

Saw a clever trick on a Youtube vid. You can imbed a floor section into a wall, and put a chest on it. I didn't think of that, and it's a great way to take advantage of unused vertical space. Especially good as you can set two chests on a single 'tile', easily accessible if you turn them so the sides face you.

If a stone formation in the meadows looks suspicious, it might just be artificial. There are semi-unmarked burial sites there, where you'll see narrow stones in a kind of boat outline or altar-like setup. Once you have the antler pickaxe, you can dig into them for some minor goodies (they can also be detected with the wishbone, but honestly once you've got the wishbone the items aren't as useful).

In the late game, hunting lox is fun, but beware if the group decides to stomp you. One lox is manageable, but two or three can ruin your day even if you're fully kitted out. Let's not even think about fulings hiding behind them and tossing spears (remember what I said about some critters being able to use others as cover?).
 
So coming back to this thread, the devs need to kinda pick up their feet a bit on adding new content. Admittedly I've only seen the Mistlands biome briefly, but still -- time to kick it up a notch.
It's a very small team and I don't think they were ready for the success and the expectations put on them. Hopefully they'll pull through.

I'd like to see a system where you can sacrifice unwanted items to the gods in exchange for other things. It'd be nice to dispose of the bazillion critter trophies I've dumped into one of my chests and forgotten about.
I'd settle for being able to burn them. And while we're at that, a stone or mudbrick brazier/stove we can build indoors in the early game would be nice. Having to make do with campfires until we can build hearths is silly, and it really puts a damper on more interesting builds like treehouses or anything with more than two floors. It wasn't that had to get fire indoors in the Viking age. I guess this is the developers' way of telling us we shouldn't be paving everything with wood flooring.

Saw a clever trick on a Youtube vid. You can imbed a floor section into a wall, and put a chest on it. I didn't think of that, and it's a great way to take advantage of unused vertical space. Especially good as you can set two chests on a single 'tile', easily accessible if you turn them so the sides face you.
You don't even need to attach the floor to a wall, normal poles and beams work just fine, too. I built the storage area at my main base to look like a library. Shelves and shelves of chests from floor to ceiling, with corridors between them. It was probably excessive (only the Stone corridor is even halfway full), but It looks cool at least.

If a stone formation in the meadows looks suspicious, it might just be artificial. There are semi-unmarked burial sites there, where you'll see narrow stones in a kind of boat outline or altar-like setup. Once you have the antler pickaxe, you can dig into them for some minor goodies (they can also be detected with the wishbone, but honestly once you've got the wishbone the items aren't as useful).
The best use I found for these formations was to get bone fragments without having to go hunting for a tomb in a Black Forest biome. I have the worst luck finding those places, so having materials to upgrade leather/troll armor faster (either as spares, or when joining a friend in a new world) is always nice. And so are free Fire Arrows in the very early game.
 
This game was so good on launch and is only 19.99 so you can excuse it -- but despite making literally hundreds of millions dollars this game has still not completed the 1st update on their roadmap. They've scaled back the promises for "Hearth and Home" as well and right now it looks like they reworked the food system (which nobody asked for) added a few recipes, added some decorative shit for building and changed melee combat a bit. This is in 8 months since launch what they have managed to accomplish. They did hire a token 7/10 girl community manager tho to calm the spergs down.

Unfortunately the high hopes I had for this game are pretty much done and dusted. There won't be any of the big content upgrades they promised. At best you might get something like a DLC in a year or two that adds a couple bosses.
 
Just saw that they dialed back their roadmap on Facebook. So I'm guessing I haven't missed anything since I stopped playing in March?
 
I figured they were just drowning in the money and enjoying themselves. I honestly do not expect much more actual development for Valheim.

That being said, it's still fun but once the luster wears off, there just isn't anything worthwhile. Maybe modders will "save" this.
 
Absolutely nothing.

Small developer gets overwhelmed by success and fails to deliver. Many such cases. Very sad.
8 million copies so far, it's possible that they're partially paralyzed by the success and having such a huge player base. At 20 $/€ that's a 100 million bucks after Steam's cut. Yeah, Valve made a cool $60 million dollars on that.

Anyway, if I were them I would be complaining endlessly about taxes and platform fees.
 
I don't see why they'd want to rework the food system, I found it to be a neat little idea that gave you a reason to keep multiple 'tiers' of it around. It wasn't groundbreaking but it was enjoyable. I actually checked a day or two ago to see if they'd actually put in the Hearth and Home update but didn't read into it.

Shame they're basically floundering despite all that funding, I won't hold my breath on them getting content done quickly though.
 
they are part of embracer tho, which
8 million copies so far, it's possible that they're partially paralyzed by the success and having such a huge player base. At 20 $/€ that's a 100 million bucks after Steam's cut. Yeah, Valve made a cool $60 million dollars on that.

Anyway, if I were them I would be complaining endlessly about taxes and platform fees.
I think with those numbers they get a cut, plus they're part of embracer which might give them a better deal from the start. same reason they won't whine about it like some clueless indie.

also a good chance that they give them proper support for some long-term development.

Shame they're basically floundering despite all that funding, I won't hold my breath on them getting content done quickly though.
tbh there's plenty of other shit to enjoy in the meantime, there are games that have been in early access for years. bigger updates with longer intervals also work better with getting people back into the game, imo the whole "nono you have them constantly play your game else you'll never get them back" is stupid, if people had a good experience and got their moneys worth already there's no good reason to not take another look at it, especially after a few content updates.
 
tbh there's plenty of other shit to enjoy in the meantime, there are games that have been in early access for years. bigger updates with longer intervals also work better with getting people back into the game, imo the whole "nono you have them constantly play your game else you'll never get them back" is stupid, if people had a good experience and got their moneys worth already there's no good reason to not take another look at it, especially after a few content updates.
Didn't say I wanted them to force you into playing it constantly with mechanics like that, simply that more focused content like furniture seems like a bad choice. I'm very familiar with how long smaller teams can take with indie or EA games, I still remember how much M&B morphed over its long life.

'Play another game' is not much of a response to a company seeming to fumble their own plans.
 
Really is a shame the devs couldn't keep the ball rolling. It was 20 bucks so I'm not exactly chafed over it but what a lost opportunity.
 
Speaking as someone who hasn't really experienced this game beyond surface-level Youtube recommendations, what set it apart from all the other survival games and made it get so popular?

Is it one of those games that hit the right spot in terms of gameplay mechanics & immersion? Or did it just get the Twitch bump?
 
Didn't say I wanted them to force you into playing it constantly with mechanics like that, simply that more focused content like furniture seems like a bad choice. I'm very familiar with how long smaller teams can take with indie or EA games, I still remember how much M&B morphed over its long life.

'Play another game' is not much of a response to a company seeming to fumble their own plans.
wasn't meant as a defense, it's just that every game has a certain lifespan, at some point you hardly can squeeze more "fun" out of it. considering the price and hours you can get out of it I'd say it's pretty good and didn't feel robbed. sure, more stuff would be nice but even if they completely take the money and run (which is unlikely imo), would it really be that bad?
 
sure, more stuff would be nice but even if they completely take the money and run (which is unlikely imo), would it really be that bad?
It would be a pretty big waste of potential, I wouldn't say I'm furious but more scaling back my expectations from 'Could be great' to expecting a far lower expectation.
 
I'm still going to keep the game installed and keep an eye out for updates. Despite the delays, the game was fun for a while, and I'm curious to see where they were going to take it.
 
if people had a good experience and got their moneys worth already there's no good reason to not take another look at it, especially after a few content updates.

This is my thought. I had fun for like 2 weeks to a month. I left before I got too burned out because I figured I'd wait until a major update to play more.
 
I think with those numbers they get a cut, plus they're part of embracer which might give them a better deal from the start. same reason they won't whine about it like some clueless indie.
Of course Embracer gives them a better deal, they're both Swedish. So after platform the fees that 100 million goes down to 75m after VAT CAT, that gets hits with a 20% income - any way stay mad!
 
I'm still going to keep the game installed and keep an eye out for updates. Despite the delays, the game was fun for a while, and I'm curious to see where they were going to take it.
Not like it takes up barely any space regardless.
 
I meant embracer is big enough that they got more negotiating power, same as EA etc.
In the past that meant a couple of percentage points and only applied to the really big guys meaning more power and money to EA, Activision and Ubisoft. Then Valve changed their revenue split exactly one week before EGS launched, very strange. Valve's changes applied to everyone and the split goes down to 20% after $50 million in revenue, 25% between 10-50 million and the regular 30% up to 10 million, I assume it is progressive so my $60 million number was wrong but it was meant as antagonistic hyperbole.

Even if you don't use EGS at all or just use to pick up free games you well never play, its existence is making Steam better for developers. Even if it goes away it will be hard for Valve to roll back these changes without a large upheaval. That's one of the reasons I think it's good, I don't use it because launchers suck but it is good that it exists.
 
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